136,088 Commits over 4,444 Days - 1.28cph!

40 Days Ago
Added leg armor and helmet worldmodels. updated item prefabs and created icons updated icon manifest
40 Days Ago
40 Days Ago
merge from main
40 Days Ago
Merge from main
40 Days Ago
adding new version of the apartment corridor
40 Days Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
40 Days Ago
updated CodeAnalyzer - better perf
40 Days Ago
Added Creative Mode status HUD icon, debug.setcreative_ui which shows/hides the creative mode HUD icon Added creativeforceoffoverlay - for media, disables the overlay forcefully
40 Days Ago
network_profiler_improvements_3 -> main
40 Days Ago
slapdash serialized property mismatch fixes
41 Days Ago
merge from f1_savecategory
41 Days Ago
merge from server_warnings_fix
41 Days Ago
merge from digitalclock_pool_fix
41 Days Ago
merge from copypasteloadouts_deleteconfirmation
41 Days Ago
updated CodeAnalyzer.dll - better path exclusion
41 Days Ago
merge from ugc_teleportbutton
41 Days Ago
merge from console_autocomplete_fix2
41 Days Ago
merge from chippy_blurry_fix
41 Days Ago
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41 Days Ago
merge from boats_wireisolation_fix
41 Days Ago
merge from uihud_optims
41 Days Ago
merge from hotreload_fix
41 Days Ago
Merge: from pool_mt
41 Days Ago
Merge: from main
41 Days Ago
Merge from main to FPBuild_installer branch
41 Days Ago
Merge from main
41 Days Ago
updated CodeAnalyzer.dll - catches mismatched serialized properties
41 Days Ago
Merge from main
41 Days Ago
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
41 Days Ago
Added tooltip types (Default, AlwaysOnTop and AlwaysOnTopEmoji), multiline support Tooltip CUI test file
41 Days Ago
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41 Days Ago
Industrial torch anim and prefab updates
41 Days Ago
Added CUI tooltip support - with ability to modify text, offset, centre pivoting, delay and position
41 Days Ago
Modifying FPbuild fetch script to clean up all unecessary files from the workspace
41 Days Ago
Submitting large apartment work I forgot to submit on fri night
41 Days Ago
merge from chat_add2_name_prefix
41 Days Ago
prefabed camping cooker and added colliders changed model to prefab in small apartment
41 Days Ago
Fix holes not being cleared when disabled Use TerrainHole inspector on TerrainMeta and Hole components Implement holes in foliage placement compute Fix command buffer manager initialisation for terrain holes Dilate y-axis of holemask to prevent shadow issues on close geometry
Rin
41 Days Ago
Brightened Fuse icon. No longer a black sqaure https://files.facepunch.com/Rin/2026/05/SH7yAyVdmO.png
Rin
41 Days Ago
spawn changes
41 Days Ago
Merge from melee_subsystem (just setup on the vanilla torch for now)
41 Days Ago
Exposed and improved mask blend speed
41 Days Ago
Fixed missing threshold transitions on torch controller
41 Days Ago
Fixed controller handles starting at full weight
41 Days Ago
Fixed warning spam from ragdolled player models
41 Days Ago
Better/more insane way of blending masks, run two concurrent controllers with different masks and blend them in/out Seems to work well, masks the difference in left hand pos
41 Days Ago
Added API to swap avatar masks Switch to full upper body mask during light/extinguish animations
41 Days Ago
WIP melee weapon animation sub system work Run a child controller per weapon
41 Days Ago
Added static helpers to easily detect and enable/disable stacks of subs systems Sub systems can now be applied to any mountable Sub systems can now be applied to a HeldEntity
41 Days Ago
Replaced the upper body toggle on animator sub systems with a mask field, each system can now be assigned an independent mask If no mask is assigned it will fall back to the full body mask (cannot have no mask at all)