124,946 Commits over 4,171 Days - 1.25cph!
added textures and updated material for pilot hazmat backpack
Prevent silly values in fog_controller
Undo changes to Func_MoveLinear.SetSpeed again
Fixed weird white spots on Metrocop playermodel gloves
Mount CSS/Episodic VPKs in tools
add per-biome, per-weather fog start distance ramps
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
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Merge from medical bay props
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
Improvised walkway progress
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
Set up python anims, entity and override controller
Handle static array constructors, skip convars when resetting static fields.
Add playerboat_privilege entity.
Setup entity for player boat.
Manifest.
- Add death bark (disabled for now)
- Add fallback for index out of range issue when path succeeds but there is only one point
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PlayerBoat prefab cleanup
- Make scientists have conversations instead of speaking to themselves
- Fix scientists orchestrating a push even though their grenade throw failed (then saying too much "come with me")
Moved all overlay modals in the canvas overlay parent
Hazing iteration for distance.
cannon materials, textures and gibs
All popups background scale to fit 21:9+ ratios
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Shockbyte localization fixes
turn off toggles for flashlight, fog, and rain before screenshots
batched projectiles handle cameraclip avoiding code for thrown projectiles
Merge from parenting_trigger_tests
NRE and localization fixes
Fix scientists abandonning their zone if they hear the player while searching, instead keep holding the zone and only chase if the sound is in their zone
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
Removed all the masks from store and inventory tiles, CoverImage now has a scale setting
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Initial experimental set dressing of food market
Pages cache their masks on warmup and toggle them when showed/hidden, reduces overhead when the menu is hidden
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Tooltips for gamemodes and modes
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automatically close the connection toast when you've joined
prevents left over toasts being inside the menu when you hit escape
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