reporust_rebootcancel

129,258 Commits over 4,232 Days - 1.27cph!

31 Days Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
31 Days Ago
Crosshair disables its canvas when hidden
31 Days Ago
floating city 4 latest
31 Days Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
31 Days Ago
Spawning progress/backup
31 Days Ago
main -> unskinned_windmill
31 Days Ago
scientist_boat_fixes -> naval_update
31 Days Ago
Up scientist boat count from 12 to 36 (might scale with server pop in the future)
31 Days Ago
Dont global breadcast deep sea boat spawning - should prevent weird issues... scientists being without the boat?
31 Days Ago
merge from main
31 Days Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
31 Days Ago
merge from fix_workshop_dof -> main
31 Days Ago
cherry pick: fix workshop DepthOfField inconsistencies
31 Days Ago
DepthOfField workshop fix
31 Days Ago
Fix crash when changing mesh quality levels near a ghost ship
31 Days Ago
Removed canvas on health vital, use a canvas group instead
31 Days Ago
Merge from sail_rotate
31 Days Ago
Casino bugfixes Interior bounce lights will again be always on Tweaked padding pool area to make it possible to access and leave the padding pool easier Static discoball prefab Progress on the static pool / not fully functional yet Added bar shopkeeper
31 Days Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
31 Days Ago
RPG7 - updated sling in world model
31 Days Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
31 Days Ago
merge from fix_workshop_bodypart_clipping -> main
31 Days Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
31 Days Ago
Workshop fix censored player model parts causing clipping
31 Days Ago
Allow diving tank to be refilled and repair bench
31 Days Ago
merge from boat_engine_fuel
31 Days Ago
fixed merge change
31 Days Ago
merge from boat_building
31 Days Ago
Added a sail interaction option to rotate the sail 180 degrees if it's not lowered.
31 Days Ago
merge from boat_physics_pass - generally made boats much faster but retained control on acceleration so they don't go crazy
31 Days Ago
buffed boat propulsion sails 2000 -> 2500 engine 5000 -> 10000 (4x sails)
31 Days Ago
increase accel again
31 Days Ago
merge from fog_drawdistance_fix
31 Days Ago
fix apparent fog density being affected by draw distance
31 Days Ago
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
31 Days Ago
added wallpaperbase.sav craggy file to make wallpapering easier
31 Days Ago
boomerang anim updates
31 Days Ago
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31 Days Ago
Merge: from main Didn't refresh and missed the desired fixes
31 Days Ago
Merge: from main
31 Days Ago
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31 Days Ago
increased max acceleration
31 Days Ago
setup 3p rpg skin anims
31 Days Ago
removed boat<->boat separation forces because they did more harm than good, especially with more than 2 boats in the mix
31 Days Ago
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31 Days Ago
Community UI canvases are toggled off when they're empty
31 Days Ago
height based tropical shore
31 Days Ago
better control over max acceleration of the playerboats, needs tuning still
31 Days Ago
merge from twitchdrop_mipmaps_fix
31 Days Ago
Fixed twitch drop campaign image generating mip maps