reporust_rebootcancel

135,234 Commits over 4,444 Days - 1.27cph!

27 Days Ago
industrial decor pack square steam images on sitem (just missing torch)
27 Days Ago
merge from bowless_crossbow
27 Days Ago
bowless crossbow steam icon and steam images of sitem
27 Days Ago
M16 higher burst fire rate
27 Days Ago
Shotgun and item updates
27 Days Ago
Merge from main
27 Days Ago
Merge from main
27 Days Ago
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
27 Days Ago
Industrial Storage - updated icon
27 Days Ago
merge from m16a2
27 Days Ago
merge from discord_plushie (fixes)
27 Days Ago
Industrial Storage - adjusted bottom piece on vertical barrel
27 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
27 Days Ago
Bugfix: StringView.ToVector3 - trim off both whitespaces and , Tests: StringView and Command unit tests pass
27 Days Ago
Update: add a couple more test cases to ToVector3 unit test Tests: still fails, as expected
27 Days Ago
New: add Facepunch.UnityEngine.Tests assembly - added StringView.ToVector3 unit test Currently fails, as reported Tests: ran unit test, fails as expected
27 Days Ago
Support multiple inventories being added to the reclaim contents
27 Days Ago
Merge: from main
27 Days Ago
Added support for taking over a shop if you can pay twice the fee
27 Days Ago
Compile fixes
27 Days Ago
First pass on rentable shop ownership prompt
28 Days Ago
Added support for hunting trophies to store the skin of clothing items
28 Days Ago
Merge from main
28 Days Ago
Better fix for player restting to standing, always set state to sitting if poseType is set to true
28 Days Ago
m16 sounds
28 Days Ago
Improve realtime hole updates in editor Fix issues with commandbuffers not being recreated when toggling enabled
28 Days Ago
Fixed player sometimes reverting to standing briefly when rapidly cycling through items while mounted to something
28 Days Ago
Don't apply if we have an active clothing offset
28 Days Ago
Store terrain hole mesh primitives and materials in terrain config Split terrain hole renderer buffer creation from OnEnable
28 Days Ago
Applied a very small offset to the holster position (0.03f on y) for guns mounted on the back if the player is female
28 Days Ago
Fix ballistic and BDU clothing missing from conveyor filters
28 Days Ago
Updated prop renderer transforms for workshop gloves
28 Days Ago
deleted blockout mesh in folder
28 Days Ago
1p and 3p attachment positional updates
28 Days Ago
Turret uses burst fire if attached gun is forced to use burst fire mode
28 Days Ago
Fixed egg suit's wrong orientation in paint mode
28 Days Ago
Fix electric furnace reskin not preserving attached storage adaptors Re-enable PreserveChildrenWhenReskinning but manually kill the child io entity so it gets recreated
28 Days Ago
Fix a IOEntity.Reskin_Restore NRE when reskinning to paintable window
28 Days Ago
Converted ceiling light, smart switch, fuse
28 Days Ago
merge from main
28 Days Ago
merge from excavator_light_fix
28 Days Ago
Fix static SimpleLight broken material on LOD1, further fix plight.backup.off S2P both oil rigs, sewer branch, harbor 1, excavator
28 Days Ago
Cobalt Statue - Minor texture and material edits (concrete pedestal)
28 Days Ago
shadow fix's for new anim content
28 Days Ago
move scoring to in-world screen to prepare for chalkboard, scoreboard working for 1p and 2p games, - refactored to keep track of scores per turn, for better easier handling on scoreboard and coming in/out of network range fixes to 2player games - no longer have to wait for both players to register to the game, only 1 is needed. - 1st player takes their turn, then the next player to mount registers as 2nd player and takes their turn afterwards - fixed nonregistered players being able to play/mount, and added convar for being able to play 2p against yourself (for debugging) - various other fixes
28 Days Ago
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
28 Days Ago
merge from main
28 Days Ago
Setup Keyboard Folder Structure Imported Keyboard Viewmodel and Textures Setup Keyboard Materials and Viemodel FBX
28 Days Ago
merge from pool_analyzer_non_caching_methods
28 Days Ago
Update Rust.CodeAnalyzer again - switched the way methods are marked to an attribute [PoolAnalyzerNonCaching] Mark all RPC method overloads with it Update Rust.SourceGenerator.Rpc to add it to the autogenerated RPC methods too