134,932 Commits over 4,293 Days - 1.31cph!

4 Months Ago
Recalculating UV distribution metrics correctly for path lists to fix mipmip streaming issues with roads and rails
4 Months Ago
medical barge, environment volumes polish
4 Months Ago
supplies barge, simplified environment volumes down to 3
4 Months Ago
Manifest
4 Months Ago
Code gen
4 Months Ago
Very initial setup for small engine deployable
4 Months Ago
RPG HV Ammo - Reduced max texture size to 1k
4 Months Ago
Revert change to EditorSettings
4 Months Ago
Adding extra joints to small engine rig
4 Months Ago
Merge from naval_update
4 Months Ago
merge from deployable_cannon
4 Months Ago
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4 Months Ago
string lights red and green materials bunch of lighting on barges and docks
4 Months Ago
Add "wait" command support, to help test an unrelated bug. Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
4 Months Ago
pt_boat_gun_setup -> naval_update
4 Months Ago
Turret placement setup
4 Months Ago
merge from main
4 Months Ago
Merge from main
4 Months Ago
Update water bottle anims
4 Months Ago
adding cannon animator for world anims
4 Months Ago
Cannon and character animations - first pass
4 Months Ago
merge from main
4 Months Ago
Blueprint fragment despawn rareity set
4 Months Ago
garage door unskinned meshes for flavien
4 Months Ago
merge from print_topologies_command
4 Months Ago
merge from fix_map_mismatch
4 Months Ago
Subtract merge from outboard_motor
4 Months Ago
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4 Months Ago
merge from puzzle_reset_ignore_invis
4 Months Ago
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4 Months Ago
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4 Months Ago
Updated LOD settings for Charity plushies
4 Months Ago
trying reduced sail thrust 3000->2000
4 Months Ago
Added exit time to damaging attacks
4 Months Ago
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4 Months Ago
merge from main
4 Months Ago
Charity_plushies -> main
4 Months Ago
Updated pookie bear volumes, no more pookie stacking
4 Months Ago
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4 Months Ago
Fix pooling error that was preventing sail/steering wheel deployment
4 Months Ago
boat stability work
4 Months Ago
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4 Months Ago
RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
4 Months Ago
merge from codelock_entercode_cache
4 Months Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
4 Months Ago
Setup Single and Dual 50 Cal LODs and Colliders
4 Months Ago
tweaks to culling distance to several prefabs
4 Months Ago
Merge from parent
4 Months Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations