131,149 Commits over 4,232 Days - 1.29cph!

40 Days Ago
Limit cannon deploying only to construction
40 Days Ago
naval_update -> pt_boat_gameplay_pass
40 Days Ago
Bugfix: respect rate limiters of AnalyticsTables and avoid mixing data when uploading - Fixed by creating an accumulator per AnalyticsTable that's managed by uploaders I need to profile and work on allocs, but it seems to be working Tests: unit tests and monitored client telemetry
40 Days Ago
PT Front Turret changes
40 Days Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
40 Days Ago
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40 Days Ago
merge from Charity_plushie2
40 Days Ago
merge from hackweek_crosshair_customization
40 Days Ago
merge from mesh-guide-shader-improvements
40 Days Ago
merge from drone_storage_hotfix
40 Days Ago
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40 Days Ago
merge from monument_notification_sounds
40 Days Ago
deleted old saved shorevector texture
40 Days Ago
Fix small engine deployment
40 Days Ago
moved shorevector baking to the Tropical1 scene and reran s2p
40 Days Ago
DeepSeaIsland set its trees to the deep sea global network group
40 Days Ago
merge from naval_update/island_scenes
40 Days Ago
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
40 Days Ago
Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove
40 Days Ago
boat building platform - materials and textures including lod3 bake material and textures - lods + initial prefab setup
40 Days Ago
Added Coconut Prop Model and Materials Setup Coconut Prop Prefab, LODs, Colldiers
40 Days Ago
add store images for decor pack
40 Days Ago
Better patch solution that should prevent potential "Attempted to read past the end of the BufferStream" exceptions
40 Days Ago
rebaked shorevectors
40 Days Ago
merge from deep_sea
40 Days Ago
Tidied up scene hierarchy - floating city 3
40 Days Ago
Add ServerVar 'global.legacymonumentnotifications' for forcing old monument notification behaviour (UI message, no sounds)
40 Days Ago
floating city 2, fixing some set dressing that broke as barge prefabs changed
40 Days Ago
Merge from small_ramp
40 Days Ago
merge from deep_sea
40 Days Ago
updated naval small ramp animations
40 Days Ago
Scaled the deep sea marker, so it fits when the portal spawns south
40 Days Ago
Merge from parent
40 Days Ago
Re-export animation to remove cannon offset
40 Days Ago
Delete old unused TwitchDrops_render_scene, rename TwitchDrops_render_scene_test to TwitchDrops_render_scene
40 Days Ago
Commit to single render method (previous "test version"), removing menu options.
40 Days Ago
merge from naval_update
40 Days Ago
Added bed to render scene
40 Days Ago
merge from deployguidedraw_nre_fix
40 Days Ago
Prefab with WIP FX.
40 Days Ago
Ship cannon WIP.
40 Days Ago
FX Progress Cannon AO not sRGB space.
40 Days Ago
Use additive blend and alpha max for heights should solve height blending issues
40 Days Ago
fix deployguide nre when holding tripod spotlight
40 Days Ago
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly S2P Tropical1, no actual scene changes though Also removed an allocation when setting up the mesh terrain
41 Days Ago
Casino barge exterior dressing progress
41 Days Ago
merge from potential_guide_artifact_fix
41 Days Ago
potential mesh guide artifacting workaround
41 Days Ago