reporust_rebootcancel

123,993 Commits over 4,171 Days - 1.24cph!

3 Months Ago
Change asset warmup to run directly on the assets loaded in asset scenes Wait for asset scenes to finish loading before running warmup, showi progress
3 Months Ago
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
3 Months Ago
merge from main -> party_system
3 Months Ago
Sea moss tests
3 Months Ago
Hopefully fixes and improvements
3 Months Ago
Close opened page and modals when closing the store
3 Months Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
3 Months Ago
Close steam inventory opened modal when switching tab Code cleanup
3 Months Ago
DLC tab layout fixes Some localization bits
3 Months Ago
Close skin modal when switching store tab
3 Months Ago
m15 attachment updates
3 Months Ago
Store overlay page layout changes
3 Months Ago
Fixed store featuring loading
3 Months Ago
Hide SteamID in ReportPlayer menu
3 Months Ago
Simulate placement with the container corpse check before commiting to one snap type
3 Months Ago
Fixed broken material on rust plus popup
3 Months Ago
Fixed DLC tab 'view on steam' button size
3 Months Ago
Fixed incorrect on toggle changed button being used
3 Months Ago
Setup Server Browser cache
3 Months Ago
Made shadows toggleable
3 Months Ago
Local phrases update
3 Months Ago
merge from main
3 Months Ago
Store overlay page carrousel scroll, arrow buttons
3 Months Ago
snap_deployable_improvements -> main
3 Months Ago
Fixed computer station snapping Fixed cooking workbench snapping
3 Months Ago
do not copy shadow mode from renderer to avoid rendering shadows twice
3 Months Ago
revert protocol version
3 Months Ago
merge from main
3 Months Ago
snap_deployment_improvements -> main
3 Months Ago
Further refinements to snapping feel
3 Months Ago
Fixed screen mode setting changing the wrong convar
3 Months Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
3 Months Ago
Bugfix: BaseRaidBench - make sure weapon flags are synced with held state Tests: ran the scene
3 Months Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
3 Months Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene
3 Months Ago
Fix Typo in ServerAdminPlayerInfo
3 Months Ago
3 Months Ago
Finishing up blend layers on floating walkways
3 Months Ago
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3 Months Ago
Jobified trace-testing in HitboxSystem, also replacing local NativeArray helper function with existing Expand static extension
3 Months Ago
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3 Months Ago
Fixed some old sins in debug.cs (static public -> public static) and fixed old typo in debug.invis description text
3 Months Ago
Exclude soft mask assembly from obfuscation
3 Months Ago
corrected InitializeVelocity on projectile to keep Projectile performance test consistent between runs (increased run-count)
3 Months Ago
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3 Months Ago
merge from store-june-2025
3 Months Ago
merge from legacy_wall_gate_sitem
3 Months Ago
merge from player_report_endpoint_changes
3 Months Ago
merge from compound_spawn_tweaks
3 Months Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep