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159,439 Commits over 4,597 Days - 1.45cph!

3 Years Ago
Fiannly got turrets working on vendor
3 Years Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
3 Years Ago
Merge main
3 Years Ago
Shove test
3 Years Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
3 Years Ago
more tests
3 Years Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
3 Years Ago
Fixed EntityRef warning during server startup
3 Years Ago
Compile fix
3 Years Ago
push wip test
3 Years Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
3 Years Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
3 Years Ago
improved collider of pooltable added dartboard
3 Years Ago
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3 Years Ago
Handcuffs can also block interaction/use
3 Years Ago
More wip handcuff functionality
3 Years Ago
Added tree and ore gathering tests
3 Years Ago
level update, s2p
3 Years Ago
workers_house building - final models, colliders, prefabs
3 Years Ago
Fixed a few flow issues when running multiple test fixtures one after the other
3 Years Ago
ball prefab adjustments
3 Years Ago
Skin bundle update
3 Years Ago
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3 Years Ago
Anim root file tweaks
3 Years Ago
Support MaterialSetup component
3 Years Ago
New FX for lantern because cozy.
3 Years Ago
Unsaved
3 Years Ago
Crank finger gessture. Fixes and tweaks to existing gesture assets
3 Years Ago
Gravity is now a replicated var as well
3 Years Ago
Grounded layer hookup
3 Years Ago
Oops, don't need Default section on the ServerVars, only the replicated ones
3 Years Ago
Code review, add defaults to the new vars
3 Years Ago
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab) Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)
3 Years Ago
Time convar changes following code review
3 Years Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
3 Years Ago
Added "shhh" sounds to shushing gesture - 2 variations. Fixed anim events missing from latest updates + tweaked temp icons.
3 Years Ago
Merge from main
3 Years Ago
Fixed collapse not working with skinned objects, not casting shadows
3 Years Ago
prefab updates
3 Years Ago
ball prefab update
3 Years Ago
update
3 Years Ago
vm sks anim tests, animator updated
3 Years Ago
Fixed broken machine
3 Years Ago
Update manifest
3 Years Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
3 Years Ago
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
3 Years Ago
pooltable asset, textures and materials and balls
3 Years Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
3 Years Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
3 Years Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up