128,712 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Run PrefabAttribute preprocess during bundling because RigidbodyInfo needs it
Has to be run while bundling because rigidbody components are removed client side, but RigidbodyInfo preserves some of its fields for the client
                
                
                
                
             
         
        
            
            
            
                
                ▉▍▊▊▌ ▉▊▄█▊▅▉▇ ▉▌▇▍█▌ ▉▄▌▉;
- ▄▊▌▍▋▅▅ ▄▅▅▌▍.
- █▊ ▌▆▇▇▉▌.
- ▋█▋█▇▌▍▇ ▆▅▊█▋█.
- ▉▍▍▉▌▍▆▉ & ▄▇█▊▇▋▅▆ █▅▉▍▌▊▍ ▇▉▍▆▌▌▄██▆▍.
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer: tweaked all the remaining items
                
                
                
                
             
         
        
            
            
            
                
                very wip pilot hazmat storage model and materials
                
                
                
                
             
         
        
            
            
            
                
                Added first pass cinematic rig for Pilot Hazmat
                
                
                
                
             
         
        
            
            
            
                
                ▌▉▅▊▊ ▅▇▉▋ ▋█▊▍_▍▇▆▌▇_▋▊▇▉▊▇▆▊▊
                
                
                
                
             
         
        
            
            
            
                
                ▌▍▋ ▅▋██▉ ▉▄▄ ▄▉▍▍ ▄▄▅▊▌ ▅▄▇ ▊▄▇▍█▆▉█▆
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer: DB, F1 grenade, M39, sword, satchel, stone hatchet, waterpipe, pants
                
                
                
                
             
         
        
        
            
            
            
                
                Skin viewer: bow, bone club, bone knife, combat knife, custom smg, hatchet, jackhammer, L96, longsword, M249, pickaxe, pump shotgun, salvaged pickaxe, stone pickaxe, snow jacket
                
                
                
                
             
         
        
            
            
            
                
                Header nav buttons and weekly skin reset counter styles
                
                
                
                
             
         
        
            
            
            
                
                Improve modal styling, steam inventory buttons and store general scroll bar
                
                
                
                
             
         
        
            
            
            
                
                New colours added, checkbox fully clickable, sidebar colours
                
                
                
                
             
         
        
            
            
            
                
                Some skin viewer tooling to help setting up the 2 billions items left
                
                
                
                
             
         
        
            
            
            
                
                Fix RidableHorse.PreProcess NRE on client due to missing rigidbody
                
                
                
                
             
         
        
            
            
            
                
                Allow running TrainCar preprocess during bundling too because it depends on some objects deleted by RealmedRemove
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
                
                
                
                
             
         
        
            
            
            
                
                Allow IPrefabPreProcess implementations to opt into running during bundling into asset scenes
Enabled for EntityFlag_Toggle, RealmedRemove, StripRig, TriggerNotify, and TriggerNotifyEntity
                
                
                
                
             
         
        
            
            
            
                
                Skip loading monument prefabs for non-procedural maps
                
                
                
                
             
         
        
            
            
            
                
                Remove another redundant mesh collider on ice sculpture
                
                
                
                
             
         
        
            
            
            
                
                Fixed skin viewer sun orientation
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
                
                
                
                
             
         
        
            
            
            
                
                Fix issues canceling loading into servers
Fix scene lists duplicate entries in AssetSceneManifest at runtime
Fix errors unloading scenes in editor because no asset scenes are loaded (can't unload last scene)
                
                
                
                
             
         
        
            
            
            
                
                Made sails easier to interact with.
                
                
                
                
             
         
        
            
            
            
                
                Removed TSSAA post effect from the skin viewer, breaks it
Fixed nre when opening frog boots
                
                
                
                
             
         
        
            
            
            
                
                Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
                
                
                
                
             
         
        
            
            
            
                
                WIP on lighting settings for workshop screenshots
                
                
                
                
             
         
        
            
            
            
                
                Fixed right clicking while dragging a gesture breaking everything
                
                
                
                
             
         
        
            
            
            
                
                Gesture reset button styling
                
                
                
                
             
         
        
            
            
            
                
                Centered gesture wheel
Fix soft mask fading bottom items
                
                
                
                
             
         
        
            
            
            
                
                Fixed gesture menu not showing up + an nre when dragging empty widgets
                
                
                
                
             
         
        
            
            
            
                
                Load skin viewer in a prefab rather than using a scene
Removed the sky from the scene, not needed
                
                
                
                
             
         
        
            
            
            
                
                Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
                
                
                
                
             
         
        
            
            
            
                
                Ensure MemoryStream used to store bytes in EventRecord is returned to pool
                
                
                
                
             
         
        
            
            
            
                
                Removed duplicate gibbable script
                
                
                
                
             
         
        
            
            
            
                
                Fix more meshes missing R/W
                
                
                
                
             
         
        
            
            
            
                
                Fix scientist shotgun reload sounds
                
                
                
                
             
         
        
            
            
            
                
                Fixed some legacy skins not loading
                
                
                
                
             
         
        
            
            
            
                
                Fix heavies walking into players
                
                
                
                
             
         
        
            
            
            
                
                Consistent drag controls regardless of framerate
                
                
                
                
             
         
        
            
            
            
                
                Fix shotgun location in hand
                
                
                
                
             
         
        
            
            
            
                
                Add support for adding byte[] fields to analytics events
- serialized as Base64 string
                
                
                
                
             
         
        
            
            
            
                
                - Correct icon and localization of new scientists
- Add prototype shotgun scientist with different behaviour
                
                
                
                
             
         
        
            
            
            
                
                Fixed store extra items not working for untagged old items
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer: sleeping bag, SAP, revolver and python
                
                
                
                
             
         
        
            
            
            
                
                Fixed old skins not loading
                
                
                
                
             
         
        
            
            
            
                
                - Make custom behaviour for heavies, to walk and suppress while other scientists flank or push
- Makes scientists walk instead of jog
                
                
                
                
             
         
        
            
            
            
                
                Ensure hit entity isnt null first
                
                
                
                
             
         
        
            
            
            
                
                Subtract 
125654 breaks the whole game