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133,237 Commits over 4,293 Days - 1.29cph!

5 Months Ago
Switch the deep sea island test prefab to only network to deep sea
5 Months Ago
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior" - switch between 3 network groups (global, main island, deep sea) based on the enum - add the correct network group to subscriptions based on the bounds of the network group you are part of - re-add tooltip to `globalBroadcast` we removed
5 Months Ago
label_fix_2 -> main
5 Months Ago
Ensure team member name is valid before trying to load it
5 Months Ago
Add multiple global network groups - entire server - main island only - deep sea only Set global network group ids as constants Create enum to represent different types of global network groups Add enum to BaseEnitty (but keep globalBroadcast bool)
5 Months Ago
merge from decor_lighting_dlc/storepage
5 Months Ago
Cherrypick 129636, went to the wrong branch
5 Months Ago
update deep_sea/networking
5 Months Ago
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
5 Months Ago
Enabled GPU instancing on a bunch of materials
5 Months Ago
merge from decor_lighting_dlc
5 Months Ago
better fluorescent light icons
5 Months Ago
exhibit decor wallpapers setup, icons etc
5 Months Ago
merge from fix_metalplate_icon --> main
5 Months Ago
Enable read/write for metal plate torso model
5 Months Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
5 Months Ago
replaced wallpaper tool icon wot i accidently overwrote whoops
5 Months Ago
merge from main
5 Months Ago
merge nvg_fix to main
5 Months Ago
Fix other people's night vision goggles glowing even if they're disabled.
5 Months Ago
Updated spotlight assets
5 Months Ago
team_bag_label_fixes -> main
5 Months Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
5 Months Ago
merge from decor_lighting_dlc
5 Months Ago
merge from main
5 Months Ago
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category
5 Months Ago
merge from respawn_wet_proposed_fix --> main
5 Months Ago
merge from decor_lighting_dlc/storepage
5 Months Ago
Hexagon tiles - Updated textures
5 Months Ago
merge glass_fix_resourcerefs to main
5 Months Ago
Addded mannequin to the store decor category
5 Months Ago
Beanbag seat - Icon update again, and fuzz shader setup update again
5 Months Ago
set up wallpapers for exhibit decor dlc - still need to do icons
5 Months Ago
Beanbag seat - Updated icons with new textures
5 Months Ago
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5 Months Ago
m249 - updated weapon audio timings
5 Months Ago
Update related monument prefabs
5 Months Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
5 Months Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
5 Months Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
5 Months Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
5 Months Ago
Block spray can reskinning of ceilinglight
5 Months Ago
Wallpaper - tweaked carpet, added hexagon tiles
5 Months Ago
Fixed store takeover editor following the localization changes
5 Months Ago
updated timing of world sks reload weapon anim
5 Months Ago
PT Boat Updates
5 Months Ago
Merge from deep_sea