reporust_rebootcancel

119,066 Commits over 4,018 Days - 1.23cph!

4 Months Ago
- further tweaking - fix screen projection mode - coverage map tiling - worley noise in coverage detail layer
4 Months Ago
fixes for ironsights not working
4 Months Ago
compile fixes
4 Months Ago
Basic Catapult Flammable Ammo Prefab and Material Setup
4 Months Ago
server compile fix
4 Months Ago
exported updated mini crossbow rig and assigned textures
4 Months Ago
merge ice_sculptures->Aux2
4 Months Ago
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame
4 Months Ago
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4 Months Ago
fix: Fixed some colliders on siegetower not showing collider effects
4 Months Ago
wip: - Siege tower third floor collider improvments - Second floor finished
4 Months Ago
Merge from additional_options
4 Months Ago
4 Months Ago
wip: Second floor detail colliders
4 Months Ago
added sculptor test inventory
4 Months Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
4 Months Ago
mini cross bow mesh update updated textures & materials added extra loops to the bow string to allow better anims
4 Months Ago
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
4 Months Ago
WIP preset support for non UI convar options
5 Months Ago
removed unused blockout mesh and .mats
5 Months Ago
Codegen after merge
5 Months Ago
Merge from main
5 Months Ago
merge from travelling_vendor_lod_fix
5 Months Ago
merge from researchtable_text_fix
5 Months Ago
Added player.cold_breath convar to toggle cold breath visual effect
5 Months Ago
merge from repairbench_icons_fix
5 Months Ago
merge from dofexposer_improvements
5 Months Ago
merge from 107744 birthday11
5 Months Ago
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5 Months Ago
merge from december24_art_fixes
5 Months Ago
Fixed hole in one of the ram meshes, swapped scoop out in prefab
5 Months Ago
LOD crossfading transitions on Renderer LODs WIP
5 Months Ago
Improved some webrcon security - Normalized some of the RCON help language to be consistent - Added deprecated warnings for the old source engine rcon - Improved security around RCON passwords - Added automatic RCON IP bans for repeated incorrect password attempts Added a number of new convars - rcon.ban_ip <ip> - rcon.unban_ip <ip> - rcon.print_rcon_failed_logins - rcon.banduration - rcon.maxpasswordfailures - rcon.clear_rcon_failed_logins
5 Months Ago
new 11 cake and balloons
5 Months Ago
merge from main
5 Months Ago
Updated flashbang for new scripts. Explosive ammo WIP.
5 Months Ago
Added spawnable ivy strand and light well static decor
5 Months Ago
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5 Months Ago
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5 Months Ago
Flashbang stuff
5 Months Ago
Fixed broken packing attributes
5 Months Ago
WIP new meat models and materials
5 Months Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
5 Months Ago
finally got deployable easels to work will need refinement and looking over
5 Months Ago
Implemented towing back on new horses
5 Months Ago
FX offset fixes. Ember iteration for more punch.
5 Months Ago
handling ground destruction properly
5 Months Ago
Implement the packed attribute: - Should we send this sync var itself or with all other sync vars - This allows the user to weigh up header cost of sending the sync var alone vs along with all other sync vars - Only sends this specific var if its dirty, whereas packed sync vars are all resend even if only one is dirty
5 Months Ago
Landmines now have a 15% chance to explode on being disarmed. This was always the intended gameplay behaviour but turns out there was a bug that prevented it from exploding. Instead, it previously bugged out and did nothing, allowing the triggering player to walk off
5 Months Ago
restricting placement to constructions