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139,998 Commits over 4,505 Days - 1.29cph!

11 Days Ago
merge from main
11 Days Ago
merge from main
11 Days Ago
Instant health 8 -> 10 Healing over time 0 -> 4
11 Days Ago
new store description for ice king pack, and square steam images for patterned sofa
11 Days Ago
Add ability to test mutiple virtual clients through just one editor, meaning we no longer need to maintain multiple projects to test multiplayer. Uses the Unity multiplayer playmodepackage. - Setup scenarios for 2,3 and 4 players - Guard a bunch of steam stuff that results in NREs on multiplayer playmode
11 Days Ago
Test list Reapplied discarded network range changes
11 Days Ago
merge from main
11 Days Ago
merge from io_networkrange
11 Days Ago
Updated the network range of most player deployed IO prefabs, reduced network distance on 48 prefabs
11 Days Ago
Flare animation updates
11 Days Ago
Converted card reader, added new tests BaseDetector cleanup
11 Days Ago
Merge from main
11 Days Ago
Added fence mesh for deployable and a fence gate mesh for testing.
11 Days Ago
Fix sprinklers not spraying after a restart, and spraying without watering One behaviour change - a sprinkler now needs water >= 2 to run. It has always needed that to actually water things but previously it would still show the water spraying pfx if the sprinkler was receiving one water
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
Merge from main
11 Days Ago
Added a missing stencil block to the Generic shader's deferred pass
11 Days Ago
Merge from pole_entity_delete
11 Days Ago
Manifest Commit meta files from new recycler variant prefabs
11 Days Ago
Made the Stone Sculpture shader work with RRP and removed some unnecessary shader passes that would have caused the shader to generate more variants
11 Days Ago
Delete powerline pole entity Add comment component to powerline_pole_a
11 Days Ago
merge from creative_indicator_fix
11 Days Ago
Fixed creative mode UI indicator persisting in demos when disconnecting from a server while being in creative mode
11 Days Ago
Merge from command_buffer_names
11 Days Ago
update from main
11 Days Ago
merge from main
11 Days Ago
Prevent pool table debug logs from spamming constantly
11 Days Ago
merge from static_chair_variant
11 Days Ago
Reapply gas station chair fileID change
11 Days Ago
Merge from powergrid/tentative_recycler_fix
11 Days Ago
Added some checks to the SpatialBiomeFogCamera to prevent a command buffer warning from appearing
11 Days Ago
merge from espcanvas_autosize_clan_fix
11 Days Ago
Fixed clan text not being affected by the ESPCanvas auto-sizing setting
11 Days Ago
merge from main stomp gas station
11 Days Ago
merge from train_tracks_not_connecting_fix
11 Days Ago
merge from automated_testing
11 Days Ago
merge from misc_fixes_aug_26
11 Days Ago
merge from fix_spectate_chat
11 Days Ago
Merge: from main
11 Days Ago
merge from kickwallpaper_drop_fix
11 Days Ago
Tagged some old twitch drops as drops (ninja suit, twitch sunglasses, hobo barrel, industrial door, twitch rivals desk, twich underwear)
11 Days Ago
merge from main
11 Days Ago
Fix noise texture uv in volumetric light beam
11 Days Ago
merge from kickwallpaper_drop_fix
11 Days Ago
merge from repairbench_backpack_fix
11 Days Ago
- Center airfields power level display - Removed 1 light from the entry door as it only needs 3 to open - ran s2p
11 Days Ago
Updated the CommandBufferManager to name the command buffers after their camera events, as each camera event is given a unique command buffer
11 Days Ago
Merge from main
11 Days Ago
Merge from main
11 Days Ago
Zigg Tank Large mesh collider update and primitive collision removal.