reporust_rebootcancel

157,705 Commits over 4,566 Days - 1.44cph!

12 Days Ago
merge from uicompass_optim
12 Days Ago
boomerang_damage_fix -> main
12 Days Ago
Fix boomerang not doing any real damage to BaseNPC2
12 Days Ago
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12 Days Ago
scrap king - updated colliders
12 Days Ago
Small Cleanups
12 Days Ago
Merge from render_pipeline_testing
12 Days Ago
Moved the projection reset for the jitter code to happen before culling as it caused an issue where it would reset the physical camera projection matrix incorrectly
13 Days Ago
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13 Days Ago
Stop most server projectiles from colliding with the Ragdoll layer. Fixes shooting a rocket near a dead body and it exploding mid air because the collider on the server was in a position the client couldn't see
13 Days Ago
pt_boat_turret_rewrite -> turret_viewmodels
13 Days Ago
Revert CodeGen
13 Days Ago
CodeGen
13 Days Ago
Merge from terrain_config_load
13 Days Ago
Compile fix
13 Days Ago
pt_boat_turret_rewrite -> main
13 Days Ago
Fixed animal footstep sounds not playing until its first idle animation finished
13 Days Ago
merge setflags_fix
13 Days Ago
enable for triangle frames and foundations as well
13 Days Ago
Merge from render_pipeline_testing
13 Days Ago
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13 Days Ago
simplified 3-triangle closest point test to a single triangle for XZ and then clamping Y to the prismatic extents, more accurate and cheaper
13 Days Ago
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13 Days Ago
Fixed PT boat turrets not being able to be reloaded after rewrite
13 Days Ago
10 year old bug: Call OnFlagsChanged if SetFlagLocal gets called from CLIENT only ifdefs, it already gets called in editor with CLIENT && SERVER which is causing bugs to only show up when the server code is missing.
13 Days Ago
Merge from terrain_config_load
13 Days Ago
Terrain config swap state debugging
13 Days Ago
main -> pt_boat_turret_rewrite
13 Days Ago
storage box - fix component storage box bounds causing block by wall
13 Days Ago
Merge from batch_renderer_group
13 Days Ago
Fixed boars bulls cows and wolves having 4 left foot
13 Days Ago
merge from console_autocomplete_improvements
13 Days Ago
Ignore actively animated building block entities when calculating headroom for player movement - fixes awkward autocrouch when overlapping on a closing door
13 Days Ago
Fix console autocomplete match scoring, now suggests shortest / exact match first
13 Days Ago
merge from animated_entity_headroom
13 Days Ago
merge from main
13 Days Ago
electronic chessboard - model updates - texture updates - prefab updates
13 Days Ago
Rename ai.seed convar to ai.debug_seed so it doesnt clash with server.seed
13 Days Ago
merge from Livestock_animals
13 Days Ago
merge from main
13 Days Ago
merge from automated_testing/client
13 Days Ago
Compile fix
13 Days Ago
Fix command autocomplete realm sometimes being wrong
13 Days Ago
merge from automated_testing/client
13 Days Ago
Updated new tests
13 Days Ago
merge from main
13 Days Ago
merge from main
13 Days Ago
renamed skull wall light folder to skull wall lamp, rebuilt manifest, updated engine.json for spooky decor bundle, added temporary store icons
13 Days Ago
Merge from livestock_potential