reporust_rebootcancel

135,132 Commits over 4,444 Days - 1.27cph!

10 Days Ago
Updated all the volumes profiles for RRP that required auto exposure
10 Days Ago
Add support for real windows notifications
10 Days Ago
axisFromEdge lookup instead of computing it from the stride
10 Days Ago
Fix motion vectors from skinned meshes
10 Days Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
10 Days Ago
Metas
10 Days Ago
Comment cleanup
10 Days Ago
Added support for SRP's camera history API and added auto exposure to RRP
10 Days Ago
array length correction
10 Days Ago
Same for SatelliteCrash
10 Days Ago
main -> game_room_dlc
10 Days Ago
Splitting to partials
10 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
10 Days Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
10 Days Ago
Misc cleanup
10 Days Ago
Merge: from main
10 Days Ago
Merge from refactor
10 Days Ago
Merge from main
10 Days Ago
Monument info popup progress, polished the framing and buttons flow
10 Days Ago
smallbackpack WM setup
10 Days Ago
merge from main
10 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
10 Days Ago
apartment complex S2P
10 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
10 Days Ago
removing left over greybox from apartment core prefab
10 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
10 Days Ago
fixed statue collider import options
10 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
10 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
11 Days Ago
Merge from shield_disconnect_fix
11 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
11 Days Ago
Typo fix
11 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
11 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
11 Days Ago
Added framework for blocking some items in rentable store inventory
11 Days Ago
Merge from demo_cfg_frame_0
11 Days Ago
Adjust timing so this runs after replicated vars are applied
11 Days Ago
Merge from PlayerRigUpdate2
11 Days Ago
Don't run the sprint sub system on npc's
11 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
11 Days Ago
Merge from melee_subsystem_weapons
11 Days Ago
Some more mild sub system editor speed ups
11 Days Ago
Bring in both arms on the attack state
11 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
11 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
11 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
11 Days Ago
Merge from parent
11 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
11 Days Ago
Merge from main
11 Days Ago
Merge from phone_handle_fix