reporust_rebootcancel

159,408 Commits over 4,597 Days - 1.44cph!

11 Days Ago
Fixed ramp guide flickering between floors stacked 1.5m apart
11 Days Ago
merge from sleepingbag_overlap_deathscreen_fix
11 Days Ago
Added additional LOS pos for the ramp, fixes blue Line of sight blocked
11 Days Ago
Fix sleeping bag buttons on the death screen sometimes not getting sized correctly and overlapping, snapping back into place on hover and causing misclicks
12 Days Ago
merge from main
12 Days Ago
Fixed bags assigned to you while dead not showing on the map until another bag changed This could hide all your bags after rejoining a server you died on
12 Days Ago
Fixed admin UI's UGC history scrollbar layout issues
Rin
12 Days Ago
Disabled Halloween features
12 Days Ago
Fix dungeon spawning dark square
12 Days Ago
Fixed ExplosionScreenBounceFade sampling it's curve the wrong way around (1 was close to explosion, it should be 0) Also fixed all screenshake via this component not being applied if sip domain reload is enabled
Rin
12 Days Ago
Adjusting Catfish, Orange Roughy, Salmon, Small shark random gutting bonus Replace 20% chance to get 8 cloth, with a 20% chance to get a bluepfrint fragment
Rin
12 Days Ago
Add a 50% chance for a blueprint page to Large Barn/Ranch Hunter treasure mission box
Rin
12 Days Ago
Add a 20% chance of blueprint fragment in Crate_basic
Rin
12 Days Ago
Add blueprint fragment and blueprint page to underwater crates to match other loot pools
12 Days Ago
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12 Days Ago
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Rin
12 Days Ago
Hooked up new Blueprint Book File renaming
12 Days Ago
Adjusted the sunflowers seed stage collider so it can be cleared by a melee weapon reliably
12 Days Ago
Fixed wrapping paper item accepting water
12 Days Ago
Fixed chickens on tutorial island being weirdly aggressive (learning rust is hard enough)
12 Days Ago
Merge from swamp_tree_x_improvement
12 Days Ago
Lowered X markers on all swamp trees by quite a bit Added a check to make sure an X marker can never be spawned under terrain Added a bonus tolerance to the X marker configurable by tree, added 0.2m to each swamp tree as these colliders are weird
Rin
12 Days Ago
merge from blueprintbook
Rin
12 Days Ago
merge from main
12 Days Ago
Missing meta file
12 Days Ago
Merge from livestock_animals
12 Days Ago
Child animals can now leave the radius of their mother when attempting to eat out of a trough that is out of range from the leash to their mother Prevents child animals getting stuck with low hunger values while in a pen with a trough
12 Days Ago
Merge from main
12 Days Ago
Missing meta
12 Days Ago
Merge from parent
12 Days Ago
Merge from livestock_animals
12 Days Ago
Sharks now flee from players with animal repellant buff
12 Days Ago
Merge from livestock_animals
12 Days Ago
Bulls and rams will no longer flee from players with the animal repellant effect active They will also not charge
12 Days Ago
Bee swarms won't chase players with the animal repellant buff (Croc pie) Can still take damage if you walk through them though
12 Days Ago
Merge from main
12 Days Ago
RendererLOD stats now show float values in the text entry, but the slider will still round to an integer
12 Days Ago
Merge from main
12 Days Ago
Local server instance handler for Mac (only required some minor directory changes and disabling visual console convar) Updated ignore file
12 Days Ago
merge from planner_blockedby_fix
12 Days Ago
Fixed building plan saying "Cannot build in this area" instead of "Blocked by X" for blockers in plain sight
12 Days Ago
merge from ramp_placement_fix
12 Days Ago
Improved ramp placement, aiming at the center of a foundation just works
12 Days Ago
Fix NetWrite.SendImmediate() not using the writeLock (pre-existing issue)
12 Days Ago
Cherrypick 162857 (Fixed LeanTween rare OOB error)
13 Days Ago
Rename field
Rin
13 Days Ago
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13 Days Ago
Take the idea of batching position packets and instead apply it to all types of packets - queue up packets per frame - send them out after invokes finish - packets are batched on the network thread so no change to the main thread - new packet type to indicate if it's a batch of small packets - ConVar to control batching at runtime - client can handle both batched & unbatched packets - batches are sent as "immediate" so they bypass raknet's internal buffering since we are now basically doing the buffering RakNet was doing
13 Days Ago
prefab updates
13 Days Ago
prefab updates