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138,351 Commits over 4,505 Days - 1.28cph!

11 Days Ago
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
11 Days Ago
merge from cui_updates
11 Days Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
11 Days Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
11 Days Ago
main -> game_room_dlc
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
Merge from main
11 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
11 Days Ago
game_room_dlc -> main
11 Days Ago
Ensure cue ball starts on the line is should
11 Days Ago
merge from main
11 Days Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
11 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
11 Days Ago
Add resource dispenser component to satellite remains
11 Days Ago
Stop the racked balls clipping into each other
11 Days Ago
jukebox - updated model - removed redundant models - moved materials and textures and removed duplicate folder
11 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
11 Days Ago
merge from main
11 Days Ago
Compile fixes
11 Days Ago
Remove WIP text on the pooltable
11 Days Ago
merge from main
11 Days Ago
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
11 Days Ago
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips
11 Days Ago
merge from 2Bench2Fixed
11 Days Ago
merge from Softcore_T2T3bench
11 Days Ago
merge from fix_cliff_gaps
11 Days Ago
Merge from PMM
11 Days Ago
merge from main
11 Days Ago
Merge from sleeper_hardcore_fix
11 Days Ago
Fixed not being able to loot sleepers in safe zones in hardcore
11 Days Ago
Merge from powergrid
11 Days Ago
S2P dome
11 Days Ago
Added some pfx when the crude oil is pumping at dome
11 Days Ago
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
11 Days Ago
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
11 Days Ago
Merge from main
11 Days Ago
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
11 Days Ago
Reworked power pole visual emphasis. Cleaned up old FX.
12 Days Ago
jukebox - matrix led screen now shows when cassette is playing in jukebox in addition to the radio stations - updated ledscreenscroller with cassette support - disables scroller updates when outside of its lodnotify range threshold. - updated jukebox prefab with cassette display text
12 Days Ago
Replace entity ID randomization with a randomized offset
12 Days Ago
updated wording on some items
12 Days Ago
Make entityId required for consistency with app
13 Days Ago
Server side raycast jitter
13 Days Ago
Merge from rustplus_camera_fixes
13 Days Ago
Merge from main
13 Days Ago
Double camera renderer resolution, no impact on server perf because it does the same raycasts per sec
13 Days Ago
merge from water_treatment_plant_maintainables
13 Days Ago
Water pipe dripping effect only happens when there is water in the catcher AND is not pushing water to anything added 2 more spouts to each pipe, lowered rate of water production
13 Days Ago
More anchors on each of the rock_formation_medium_d variants (hills, rock formations and river rock formations), preserving their independent slope scale and offset/extents
13 Days Ago
jukebox - updated prefab - updated model - added temp textures - material updated