reporust_rebootcancel

144,919 Commits over 4,444 Days - 1.36cph!

14 Days Ago
exposed pipes art and prefab
14 Days Ago
▇ ▆▋▄▌▋ ▇▄▄▋ ▉▆▄▇▌▍▋▌▋▄▇▆▆▍▆▇▍▆▋█
14 Days Ago
▌ ▍▅▌▇▍▌▉▍ █▋█ ▇▌▅▆▇ ▅▋▊▅▍▅▉▅ ▊▄▊▉ ▊ ▊▅ █ ▆▄▊ ▉▋▅▋▅▋█▊ ▄▅▄▅▌ ▍█▍█▍▊ ▌▌▉▋▊▌ ▆▄ ▆▋▊ ▍▄▋█▋▉▄▄ ▉█ ███ ▍▊▌▋▉ ▆▋▋█ ▊▅ ▌▍▄█▌ ▍▋▆▍█▅▍ ██▅▌▍ ██▅▇ █▄ ▋▄▍██▄▍▍▉█▉▊
14 Days Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
14 Days Ago
Post merge fixes
14 Days Ago
Re-run disable Bake on Scene Load for the cave
14 Days Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene
14 Days Ago
merge from heli_crate_train_wagon_fix
14 Days Ago
merge from industrial_torch_weaponrack_setup
14 Days Ago
merge from bowless_crossbow
14 Days Ago
merge from excavator_light_fix
14 Days Ago
merge from industrial_dlc
14 Days Ago
merge from main
14 Days Ago
Merge from indirect_instancing (main)
14 Days Ago
Merge from main
14 Days Ago
merge from main
14 Days Ago
merge from main 152363
14 Days Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
14 Days Ago
main -> mountable_rollback
14 Days Ago
Re-enable wind on hemp collectable
14 Days Ago
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it. Will continue adding naming to other electrical components where it makes sense. (This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)
14 Days Ago
Fix elevator radial menu not using correct buttons
14 Days Ago
Ridable horse
14 Days Ago
update apartment_complex_monument/prototype
14 Days Ago
m16a2 textures update
14 Days Ago
Collect analytics on what prefabs from the props asset scene are being used so that we can optimize how they are bundled to reduce memory usage and load time
14 Days Ago
remove extra semicolon
14 Days Ago
Fixed a very rare bug - if patrol heli crashed on top of an unloadable train wagon, the heli crates would become locked and unlootable
14 Days Ago
fix g-buffer inconsistency for skin shading between BiRP and RRP
14 Days Ago
prefab merge fix, will need to redo this
14 Days Ago
further fixes
14 Days Ago
▋▍▉▊▋▍ ▇█▄▋█▍▇▌▉▇▅██▅▋▅▍▋█▌▌▍▆▄▍▉▅▄▇▊ ▋▄▍ █▇▇▄▆▋ ▍▊ █▅▊ ▌▆▉ ▅▄▉ ▍▋▅▌ ▅█▆▍▋▌▌▆▉▍▉▄█▍▋█▅▋▍▉▅▇▋▊▅▊▍▍▄▋▋▍▌▄▇▌▅▄█▌▄▇▌▆▄▋▌▊█▊█▅▋▊▋▋▋▉▌▅▍▌▆▌▆▉▆█▊▍▆▅▇▅█▋▉█▉█▌▇▉▇▇▉▆▆▇▉▅▊▆▇▍▆▅▄▄█▉█▍▉
14 Days Ago
merge from tmp_validatehtmltag_nre_fix
14 Days Ago
Merge from PlayerRigUpdate2 Keep source on floating city scenes
14 Days Ago
fixes
14 Days Ago
Clean up completed todos
14 Days Ago
darts move ballistically when they dont hit the board
14 Days Ago
demo_breaking_fix -> main
14 Days Ago
Fix demos removing certain entities during initial playback Was most apparent with global broadcast entities and would often result in Cargo Ship not being there during playback
14 Days Ago
merge from cassettepanel_nre_fix
14 Days Ago
Fixed cassette loot panel NRE
14 Days Ago
▌ ▍▊▄▄▅▋▍ ▍█▌▋▊▄▊▋▄▌▄▉▉ ▄▅▌▋▌▅▇▉ ▇▊▄▇▊▇▌
14 Days Ago
Fixed server-side ragdoll erratic behaviour
14 Days Ago
Fixed error when spawning server-side corpse
14 Days Ago
merge from main
14 Days Ago
Add the industrial barrels to the StorageAdaptorAllowCollisionGroup
14 Days Ago
merge from main 152363
14 Days Ago
progress on billboard/particle lighting conversion to RRP
14 Days Ago
Add a CaveNetworkGroupLayerOverride to cave_large_sewers_hard to fix network layer issues Rebake height map to fix terrain issues S2P
14 Days Ago
merge from main 152363