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137,006 Commits over 4,474 Days - 1.28cph!

10 Days Ago
Experimenting with throttling animator updates by screen space of characters Added a Burst loop that calculates the screens space of every player model Player Model then uses that to manually evaluate, so if a model takes up less than 30% of screen it's at 60fps, less than 15% it's 30fps It's functional, but performance is currently worse because under the hood Unity schedules it's animators across worker threads and this moves it to the main thread
10 Days Ago
Fixed DecalCull components not showing decals at all at lowest quality settings This component was multiplying the culling distance by Mesh.lod intead of Mesh.quality, Mesh.lod can be set to 0 so it was always disabling decals This will technically hurt performance on low settings as they weren't showing decals at all, so I've added a minimum 0.25 quality level Decals on low settings now pop in pretty obviously, but at least they render when up close Added an editor inspector to show the current camera distance and culling distance, similar to other LOD components
10 Days Ago
Fixed vending machines being able to accept stacks greater than the max and create illegal stack sizes (eg. order requires 1001 wood and you pay with a stack of 3000 wood, vm will now create two stacks in storage)
10 Days Ago
Fix RRP colour grading Lift not being applied correctly
10 Days Ago
Freezer fx tweaks & cleanup
10 Days Ago
Removed animator from non-interactive elevator door in destroyed wing
10 Days Ago
Merge from main
10 Days Ago
Merge from weathereffect_queue
10 Days Ago
Missing partial, compile fix
11 Days Ago
Merge from weathereffect_queue
11 Days Ago
Fixed work queue not compatible with reset static fields (abstract class)
11 Days Ago
Merge from weathereffect_queue
11 Days Ago
Fixed AuroraEffect Change budget to 0.02ms
11 Days Ago
Merge from apartment_complex_monument/wire_shadow_fix (fixes powerline shadows)
11 Days Ago
Merge from vm_currency_drop_fix
11 Days Ago
merge from canbe_charms_audio
11 Days Ago
merge from main
11 Days Ago
fix up charm equip/unequip sound implementation
11 Days Ago
Possibly fixed VM issue that was cuasing currency to be dropped from the back of the VM in some cases
11 Days Ago
Bugfix: ignore set calls if occlusionculling instance hasn't been created yet Tests: compiles
11 Days Ago
Merge: from culling_falsepos_improv - Bugfix for NRE blocking connection to the server Tests: none, trivial change
11 Days Ago
Compile fix 2
11 Days Ago
Merge from culling_falsepos_improv
11 Days Ago
merge from flat_estimatedvalue_sleepers
11 Days Ago
merge from culling_falsepos_improv
11 Days Ago
Compile fix
11 Days Ago
merge from demo_shotlist_fix
11 Days Ago
Merge: from culling_falsepos_improv - Update(debug): added a bunch of editor only debug tools to be available in standalone, in culling clientvar group - Update(debug): improved output of some of these tools Tests: used these tools on craggy and apartment
11 Days Ago
merge from piemenu_binds_feedback
11 Days Ago
Fixed Demo "Shot List" and folder buttons not working
11 Days Ago
Merge: from main
11 Days Ago
Fixed bind texts overflowing
11 Days Ago
Update: expose more of culling debug tools - DebugShowStats - same as PrintStats, but continuously rendered to screen - DebugDrawHiZMipChain - draw all depth mip levels on screen - DebugDrawHiZOverlay - overlay specific level of mipchain on the screen, -1 to disable Tests: used all on craggy
11 Days Ago
- Manifest - Demo compat
11 Days Ago
Added some feedback in the pie menu when the +prevskin or +nextskin are unbound
11 Days Ago
main -> game_room_dlc
11 Days Ago
Add a hoverloot variant/keybind that only moves item types that already exist in the target container.
11 Days Ago
Codgen
11 Days Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
11 Days Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
Rin
11 Days Ago
merge from apartment_early_evict_fix
11 Days Ago
metabolism_fixes -> main
11 Days Ago
Only advance the baseline when we report a change
11 Days Ago
Code cleanup
11 Days Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
11 Days Ago
blast door gib material fixes
11 Days Ago
merge from doorcontroller_restart_fix
11 Days Ago
Fixed door controller triggering on server restart
11 Days Ago
Fixed BlendTreeEventTrigger log spawm in editor while holding a crossbow
11 Days Ago
merge from horseprotection_leak_fix