reporust_rebootcancel

140,110 Commits over 4,505 Days - 1.30cph!

13 Days Ago
Merge from main
13 Days Ago
merge from main
13 Days Ago
merge from main
13 Days Ago
updated laserlight world model (improving lods) and also the lod component to be more forgiving like the muzzle brake and boost. same nasty early transition issue
13 Days Ago
merge from main
13 Days Ago
Merge from main
13 Days Ago
adjusted muzzle brake and muzzle boost lod componenant. the lods were switching way too quickly when close up - disgustingly fast. now fixed and more consistent with weapon lod distances.
13 Days Ago
merge from medical_honey_bandage
14 Days Ago
merge from main
14 Days Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
14 Days Ago
Reduce RRP vignette effect
14 Days Ago
Hooked up sheep sleeping anim
14 Days Ago
Cleanup, don't use obsolete SetFlags Fix animals moving while sleeping
14 Days Ago
New species asset for livestock Supports spawning a different prefab for male/female animals Setup for cows and sheep
14 Days Ago
Extracted all dog assets from Pets2 branch (so old it was problematic to update from main) Should include all models, materials and animations, as well as the entity prefabs with the entitiy class missing Also inlcudes harness models
14 Days Ago
more child pooling fixes (specifically for OnParentDestroying)
14 Days Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
14 Days Ago
Tests to confirm it's fixed
14 Days Ago
Also capture exceptions thrown on worker threads inside tasks - been bitten by this before: not realizing exceptions are being thrown in async tasks
14 Days Ago
Bull prefab setup
14 Days Ago
Merge from nexus_fixes
14 Days Ago
Tag servers with nexus enabled with `nexuszone` (`^x`) Hide zone servers from the server list (disable with nexus.hideZones) Expose nexus info in A2S rules response when nexus is enabled
14 Days Ago
merge from demo_ui_2
14 Days Ago
update from main
14 Days Ago
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
14 Days Ago
Fixed battery ReceiveAdditionalData client rpc
14 Days Ago
Fix map button not enabling on the connect modal for the nexus path
14 Days Ago
Fixed all animals set to female Added breeding fsm states
14 Days Ago
Fix nexus map squishing after those changes
14 Days Ago
Fix underwater labs windows refraction texture with RRP
14 Days Ago
Cull the bone hierarchy on the building/boat planner on the server Should remove 17 gameobjects per planner on the server
14 Days Ago
Converted cctv cameras and windmills
14 Days Ago
Tesla coil and igniter tests
14 Days Ago
Merge from sprinkler_fixes_aug_26
14 Days Ago
Added white boomer firework so pack icon doesn't look misleading New colour variant following the existing prefab setup - item, mortar, shell, icon and PFX. Recoloured from the blue variant. will need a look over
14 Days Ago
Merge from main
14 Days Ago
Nexus connect modal fixes
14 Days Ago
Fix MaxPlayers being wrong after my changes
14 Days Ago
fixed jungle primitive loot box gibs not using the proper material upon destroy
14 Days Ago
Converted water wheel, added some tests
14 Days Ago
fixed gibs for the crate_basic and its gib colliders.
14 Days Ago
merge from f1_menu_category_sort
14 Days Ago
Merge from m15_modslots_fix
14 Days Ago
Export test list
14 Days Ago
RidableHorse.prefab
14 Days Ago
re-exported crate_basic so the scale is zeroed out
14 Days Ago
Merge from main
14 Days Ago
Test feedback
14 Days Ago
Fix log messages from other threads not showing up in the console / RCON due to not having a threaded log handler - buffer in queue, swallow on main thread and feed into normal logging callback
14 Days Ago
Update other conditional model code to take into account null slots in conditionals (since we cache the last state of each conditional instead of only storing the spawned conditionals)