reporust_rebootcancel

158,845 Commits over 4,597 Days - 1.44cph!

13 Days Ago
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13 Days Ago
Cursed Cauldron fixes: - removed unused mesh collider with missing mesh from root - fixed prevent building collider being on the incorrect layer, fixing by proxy physic impacts
13 Days Ago
Fixed parachute reusing a field with the same name (lastPosition) as a parent Fixes a build error
13 Days Ago
Add missing analytics for apartments - evictions - apartment value at the time of break-ins (expose raw value from method)
13 Days Ago
Fix frankenstein pet ignoring shields
13 Days Ago
Always use brackets after "if" or "for", remove usless comments
13 Days Ago
Assigned missing physic materals to Wooden Cross, Skull Fire Pit and Spooky Speaker (was cloth)
13 Days Ago
merge from main
13 Days Ago
Merge from prefab_hierarchy_flatten
13 Days Ago
Viewmodel - Added bespoke idle/fire/dryfire ADS anims, tightened up transitions & conditions going in/out of ADS
13 Days Ago
Reserialize TC loot panel prefab first so we can have a clean diff
13 Days Ago
- try catch the upload so we can remove it from the queue if it fails - fix static fields not resetting in editor
13 Days Ago
Merge from main
13 Days Ago
merge from corpse_lootable_fix
13 Days Ago
Formatting
13 Days Ago
Fix npc corpses being unlootable after a server restart
13 Days Ago
merge from main
13 Days Ago
Alien costume protection changed to bone armour Occupation slots match bone armour
13 Days Ago
Add "GetByCrc()" method to FileStorage so we can find files solely by their CRC Fix the cache not having the EntityID being updated when using ReassignEntityId() - will fold these into the FileStorage refactor when it lands
13 Days Ago
Fixed scarecrows sometimes not spawning in one of the halloween dungeon corridors
13 Days Ago
Also flatten entities nested within prefabs for consistency
13 Days Ago
merge from ddraw_parent_fix
13 Days Ago
Don't attempt to clear parents if the client has no active parented ddraws
13 Days Ago
Fixed radiation starting immediately upon entering the halloween and xmas dungeons
13 Days Ago
Codegen
13 Days Ago
Update the UGC uploader to reference FileStorage too instead of buffering in memory - references CRC, won't upload if the image has been deleted / modified since - add debouncing so it won't upload images from a sign until a small delay (example: autosave sends image every 30s)
13 Days Ago
Privilege cache enabled by default (client and server)
13 Days Ago
Buildfix: configure unity_installer_url for fpbuild Tests: none
13 Days Ago
Fixed parented DDraw objects not clearing when their parent gets destroyed, drawing them at origin
13 Days Ago
merge from menuhero_fix
13 Days Ago
Fixed home's store hero playing and rolling its videos with the menu closed
13 Days Ago
merge from 3p_idle_throw_grenades_fix
13 Days Ago
merge from Halloween_2026_update
13 Days Ago
Merge: from main
13 Days Ago
merge from halloween2026DLC
13 Days Ago
merge from guide_mesh_optimisations
13 Days Ago
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Moved sub entity spawning of cargo ship, travelling vendor and pt boats from ServerInit to ServerInitPostNetworkGroupAssign Fixes various "changed its network group to null" warnings when they spawned
13 Days Ago
merge from net_group_null_log_fix
13 Days Ago
merge from ongui_allocs_fix
13 Days Ago
DeferredExtension.OnGUI and CoverageQueries.OnGUI gui layout set to false, was only running in editor
13 Days Ago
When queuing a sign to be uploaded use the imageId instead of the raw data so we can buffer images in filestorage instead of keeping a 2nd copy in memory
13 Days Ago
Don't send voicemails & sculptures - not planning to moderate them, keep it simple by not sending them
13 Days Ago
Disabled GUILayout on DDraw and OcclusionCulling Was 0.7KB a frame for nothing, their OnGUI methods dont use GUI layouts
13 Days Ago
Fixed cooking workbench not showing the kettle when preparing the newly added teas
13 Days Ago
merge from cookingworkbench_kettle_fix2