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135,267 Commits over 4,444 Days - 1.27cph!

12 Days Ago
Remove custom motion vector pass from standard shader
12 Days Ago
Update(tests): add perf tests for TerrainHeightMap GetHeight family Surprisingly, the *Fast versions are faster even in burst jobs. I want to rip them out(too many dupes), so going to try to replicate the benefits to common family Tests: ran all unit tests
12 Days Ago
main -> photograph_text_fix
12 Days Ago
Fix photograph notes not updating
12 Days Ago
Cache the known items set because it can be quite large for a player with a lot of items
12 Days Ago
Steam inventory menu only fetch the acquired property
12 Days Ago
Back the store catalog in a dict for faster lookups
12 Days Ago
Clean: redirect a couple calls via GetHeight01/GetNormal(..., NativeArray.ReadOnly) Tests: none, trivial change
12 Days Ago
Bugfix: TerrainHeightMap.GetNormalsIndirect - reimplement using HeightMapData core - also slightly refactored HeightMapCore height logic Fixes it not knowing about deep sea Tests: all TerrainHeightMap unit tests pass
12 Days Ago
Store seen steam instance id per account, fixes switching steam account triggering all items as new
12 Days Ago
voip_cctv_rewrite -> main
12 Days Ago
Update(tests): add TestGetNormalsIndirect_Deferred Conceptually it's same logic underneath, but routed through different code, so worth a unit test Tests: ran new unit test - fails on deep sea indices as expected
12 Days Ago
vending_flag_collision_fix -> main
12 Days Ago
Bugfix: TerrainHeightMap.GetNormal(float, float) now checks for deep sea - added utility funcs that sample user provided NativeArray<short>.ReadOnly - regenerated validation normals for unit tests from TestGetNormal Tests: TestGetNormal passes, TestGetNormalsIndirect fails as expected
12 Days Ago
Fix flag collision
12 Days Ago
setting a level of 8x aniso on textures that are used on larger, flat surfaces
12 Days Ago
Store doesnt pull all steam item properties anymore Reworked the store external purchase notificaiton to not depend on the acquired property anymore
12 Days Ago
Bugfix: TerrainHeightMap.GetHeightsIndirect - rewrite using HeightMapData core This fixes missing deep sea lookups Tests: ran TestGetHeightsIndirect - passes
12 Days Ago
Update: refactor core of GetHeight logic into it's own struct - updated GetHeights to use it Tests: TestGetHeights passes
12 Days Ago
3p wire run anim exported and linked to holdtype override controller
12 Days Ago
main -> snapping_fixes
12 Days Ago
Bugfix: TerrainHeightMap.GetHeights - clamp to border when interpolating heightmap samples Tests: TestGetHeights passes
12 Days Ago
Fix crash when firing weapons - sorry!
12 Days Ago
Merge from main
12 Days Ago
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
12 Days Ago
Compile fix
12 Days Ago
Fix the power plant high grade fuseboxes using the wrong loot panel type S2P powerplant
12 Days Ago
Add prevent building volume to crash remains
12 Days Ago
Codegen
12 Days Ago
Added new RefreshAndGetItems overload in IPlatformService
13 Days Ago
SatelliteCrashRemains now kills itself after specified delay. Added protobuf for it to support save/load
13 Days Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
13 Days Ago
Fix a couple of post-crash logic issues. Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
13 Days Ago
Enable powergrid settings on the recyclers in outpost for demo purposes S2P outpost/compound
13 Days Ago
Merge from main
13 Days Ago
Fixed all server compile errors and warnings for RRP
13 Days Ago
merge from main
13 Days Ago
Disable detect collisions for falling satellite
13 Days Ago
Menu priorities
13 Days Ago
Inventory access always available. Mount hidden until powered.
13 Days Ago
Tweak remains offset
13 Days Ago
Disable free powerup in the editor by default
13 Days Ago
Add notification when codegen Clean & Generate finishes running and reloading
13 Days Ago
Rename inventory access menu
13 Days Ago
SatelliteData.cs cleanup
13 Days Ago
Merge from main
13 Days Ago
Merge from PlayerRIgUpdate2
13 Days Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
13 Days Ago
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
13 Days Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)