reporust_rebootcancel

156,923 Commits over 4,566 Days - 1.43cph!

13 Days Ago
merge from automated_testing (test fixes)
13 Days Ago
Fixed Bull_ThreatOffToOneSide_TurnsToFaceBeforeStomping failing because of overgrazing leaking in between tests and changes in 166339
13 Days Ago
Added a countdown timer to the pump at dome if the oil rig countdown is active
13 Days Ago
Remove market place power tests
13 Days Ago
Always spawn purchased animals in front of the vendor, not behind the player
13 Days Ago
Map cursor implementation, added fixed center crosshairs. Can now add/remove map markers at the crosshairs
13 Days Ago
Better approach - load the mainland texture assets into a bundle and the deep sea assets into a bundle, then dynamically load/unload them when we need to swich (usually behind a loading screen anyway) Verified can switch between deep sea and mainland in a build and memory profiler shows only one Texture2DArray loaded at any one time, saves 139mb Had to make actual asset changes for this
13 Days Ago
fix vclouds not respecting render scale in RRP
13 Days Ago
merge from automated_testing (test fixes)
13 Days Ago
Testlist
13 Days Ago
Restored some timeout attributes
13 Days Ago
Fixed failing Livestock_PaintsTheColoursOfTheStageItGrowsInto Restored LambWool.asset
13 Days Ago
electronic chessboard; - early initial art setup still very wip - prefab created - item created - material created - sitem created - ran manifest, localization, skins
13 Days Ago
More editor test fixes Test list
13 Days Ago
Fix SocketMod_TerrainCheck.cs after merge
13 Days Ago
Codegen
13 Days Ago
Fix Antihack.cs after merge
13 Days Ago
Baked sheep fleece, was needed after 166175
13 Days Ago
Client tests cleanup
13 Days Ago
Master key tests cleanup
13 Days Ago
Livestock test cleanup
13 Days Ago
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13 Days Ago
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13 Days Ago
merge from main -> fix_foundation_clipping_rocks
13 Days Ago
Possibly fix two more similar issues ReclaimManager opts out of using save cache, could cause reclaim items to be lost PowergridManager invalidates network cache when fuses change, inserted fuse order could be lost
13 Days Ago
Fix player teams / invites / contacts being lost when server crashes / didn't get shut down correctly - another save cache issue Add ability for entities to opt out of using the save cache, enabled on RelationshipManager
13 Days Ago
Fix medieval doors not counting as closed for base occlusion (they were prefab variants not straight skins)
13 Days Ago
Some fixes/tweaks I found when playtesting earlier today, now I kinda have internet back.
13 Days Ago
Bugfix(editor): fix net id desync after reloadmap Tests: threw a rock after reloadmap - no desync errors
13 Days Ago
remove toggle option for neutral light, it's stuck on in rrp for now
13 Days Ago
Big test description pass
13 Days Ago
Removed all the useless TestTimeout attributes, tests already have a 30s default timeout
13 Days Ago
made costal cliffs take 2s instead of 34s by adding caching to the recursive search (maxed around 400KB memory at max) - falls back to recursive if the cache misses
13 Days Ago
Bugfix: don't preserve RustNavigation across reload as it'll be created by GameSetup Tests: reloadmap didn't generate errors
13 Days Ago
merge from main
13 Days Ago
TestLivestockHome cleanup
13 Days Ago
fix water reflection probe funkiness when using the chippy arcade machine in RRP
13 Days Ago
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13 Days Ago
Added static prop versions of blue computer terminals. Added collision for Small Random Room J
13 Days Ago
improved monument placement - 13s faster - split tier check out to early exit as a first check and water check to run at the end - let distance checks exit early on the first monument it finds that's too close, reject behaviour is the same
13 Days Ago
merge from render_pipeline_testing (fixes)
13 Days Ago
merge from main
13 Days Ago
Milky Healing Tea 112 > 100 healing, currently cant have more than 100 pending health anyway
13 Days Ago
replaced topology query job with direct call into burst compiled code via blittable UnsafeList<T>, the tiny job runbyref overhead adds up with the amount of queries we make - shaves another 22s off, which is ridiculous
13 Days Ago
fix volumetric fog shadows not working in RRP
13 Days Ago
optimize the flash beams too, they share the same shader as lasers.
13 Days Ago
Excluded some benchmark tests from CI
13 Days Ago
update from main
13 Days Ago
Bugfix: avoid local client player being destroyed during scene switch also trying scene loading to happen if already in the same scene, but breaks a bunch of stuff Tests: reloadmap, no longer seeing one of breadcrumb errors, can see legs and move
13 Days Ago
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