reporust_rebootcancel

143,546 Commits over 4,413 Days - 1.36cph!

17 Days Ago
Add pocket support (which deletes the ball on contact)
17 Days Ago
WIP on networked darts for 3rd person clients, manifest + codegen
17 Days Ago
Clean: store buffer[pos] accesses in a variable Just for easier code reading Tests: ran unit tests
17 Days Ago
Clean(editor): get rid of Pool.UseSafetyChecks flag - lock-free Pool can't ensure associated hashset consistency, so we can't use that anymore - checking for null on Take call doesn't seem to make sense since awhile back Tests: ran tests. StressTestMT doens't sporadically fail anymore
17 Days Ago
Optim: couple micro optims - rewrite a couple branches into branchless logic - inlined IsTurnTicketSameIgnoreProgress - got rid of module via use of MADD - added extra comments for explaining what's going on AllocDeallocST: 2.82 -> 2.77ms for 10k allocs. Tiny, but every bit helps Tests: ran unit and perf tests
17 Days Ago
17 Days Ago
Move command to new .cs file
17 Days Ago
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
17 Days Ago
Update large apartment with new positions
17 Days Ago
Fix the large apartment prefabs centering
17 Days Ago
More lighting
17 Days Ago
exported edited 3p run anims for holdtypes starting with an E to H
17 Days Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
17 Days Ago
Use full path when loading workshop bundles
17 Days Ago
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
17 Days Ago
Added a gaussian blur to the EVSM shadows as part of the shadow caching process to improve the filtering
17 Days Ago
Update: replace member variables with cacheline sized counterparts Didn't see any notable change in perf tests, but wouldn't hurt Tests: ran tests
17 Days Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
17 Days Ago
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17 Days Ago
Merge: from pool_mt
17 Days Ago
Merge: from pool_mt
17 Days Ago
Merge: from pool_mt
17 Days Ago
Update(tests): add a couple tests - Perf: AllocDeallocMPSCAtomicCounter - Unit: TestAllocWhenEmpty, TestFreeWhenFull Tests: ran tests
17 Days Ago
Update bounds on apartment entities
17 Days Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
17 Days Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
17 Days Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
17 Days Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
17 Days Ago
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17 Days Ago
merge from main
17 Days Ago
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
17 Days Ago
tertiary prefab variants for all remaining charms
17 Days Ago
set lr300 and blowpipe to pushedout charm
17 Days Ago
Updating industrial torch viewmodel fbx
17 Days Ago
Switch out the entities in the large apartment
17 Days Ago
Bump up mortar extents to prevent it from disappearing at some angles while looking around
17 Days Ago
Manifest for new entities
17 Days Ago
Create entity versions of the storage inside large apartments
17 Days Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
17 Days Ago
main -> game_room_dlc
17 Days Ago
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
17 Days Ago
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
17 Days Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
17 Days Ago
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17 Days Ago
Merge from main/bowless_crossbow
17 Days Ago
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17 Days Ago
code support for tertiary charm prefab setup
17 Days Ago
Add the apartment furnace to the large apartment
17 Days Ago
Turn the wood stove in the large apartment into a furnace
17 Days Ago
Optimized the way the timer works for limiting the shadow caching framerate