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134,080 Commits over 4,444 Days - 1.26cph!

15 Days Ago
fix missing resource reset
15 Days Ago
Adeed sound to helmet and vest bdu set
15 Days Ago
Merge from Main
15 Days Ago
remade prefab which used an obsolete asset
15 Days Ago
removing obsolete parts
15 Days Ago
small fixes
15 Days Ago
monument blocker-collapsed update (Addded collisions, gibs, geo. Did optimization as well
15 Days Ago
extra set dressing prefab for apartment wing (temporary)
15 Days Ago
set BDU and ballistic to modern era
15 Days Ago
Sleep pose animation fix
15 Days Ago
codegen
15 Days Ago
ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
15 Days Ago
merge from attachment_charms
15 Days Ago
merge from attachment_charms
15 Days Ago
merge from main
15 Days Ago
Fixed F1 console input field losing focus when connecting/disconnecting
15 Days Ago
Add snapping to auto turret and flame turret through the new auto system
15 Days Ago
merge from main
15 Days Ago
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
15 Days Ago
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
15 Days Ago
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
15 Days Ago
Add editor shortcut for selecting prefab root asset from a selected prefab instance
15 Days Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
15 Days Ago
Fixed keybind reset button not working
15 Days Ago
convert sculpting controller to us InputSystem
15 Days Ago
Generic popup button size tweaks
15 Days Ago
Restored save loadout popup
15 Days Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
15 Days Ago
Merge from main
15 Days Ago
merge fixes
15 Days Ago
Move cheaper check up
15 Days Ago
Prefab and COL for first, undamaged state of industrial barricade
15 Days Ago
merge from christmas2025_DLC/ice_sculptures for code changes
15 Days Ago
Add debug logging behind a convar for satellite crash location calculations
15 Days Ago
Merge from main
15 Days Ago
Metas galore
15 Days Ago
merge from main
15 Days Ago
Merge: from main Need to rebuild Rust.SourceGenerator
15 Days Ago
Merge from main
15 Days Ago
merge from m16a2 (empty magazine reload animation)
15 Days Ago
Converted all effect objects under the Main Camera prefab object to prefabs to prevent conflicts when editing individual effects
15 Days Ago
Merge from apartment complex to bring work over
15 Days Ago
WIP on industrial barricades before switching branches
15 Days Ago
apartment complex s2p
15 Days Ago
deploy updates on 3p animation content
15 Days Ago
merge from PlayerRigUpdate2
15 Days Ago
lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
15 Days Ago
Applied the new melee weapon subsystem to the diver torch The skull torch was a variant so it was already using the new subsystems Removed the hacks we implemented to play the turn on and off deploy aniamtions (cleaner implementation by the new subsytem) TODO: remove corresponding states and parameters on the player animator
15 Days Ago
Charity plushies setup
15 Days Ago
Merge from main