reporust_rebootcancel

140,397 Commits over 4,383 Days - 1.33cph!

19 Days Ago
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19 Days Ago
Bowless Crossbow - texture update
19 Days Ago
merge from main
19 Days Ago
Fixed the 'Fire Rate' tooltip used by projectile weapons sharing the same token as the attachments
19 Days Ago
merge from render_pipeline_testing
19 Days Ago
work around issues causing fog to be incorrect/denser than it should
19 Days Ago
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19 Days Ago
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19 Days Ago
Merge: from networkgrid_iterationspeed_changes - Bugfix: handle more cases of lazy-initted net group subscribers instead of NREing Tests: none, trivial changes
19 Days Ago
Bugfix: more null checks around lazy created subscribers - utilities in BaseNetworkable - BaseEntity.SignalBroadcast (in case npc shoots outside of players range) - TreeManager.OnTreeSpawned (in case they spawn on an empty server) Tests: none, trivial changes
19 Days Ago
Merge from main
19 Days Ago
Basic entry point calculation so it lands approx near target spot
19 Days Ago
Stove WIP & related materials.
19 Days Ago
Increase start height
19 Days Ago
Ice metal vest new fbx and setup
19 Days Ago
Fix
19 Days Ago
Setup some placeholder art in the prefab, initial rotation.
20 Days Ago
Sync installed ugprades for the player's current workbench to the client. Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now) Add placeholder icons for all upgrades.
20 Days Ago
Frankenstein visibility
20 Days Ago
Frankenstein visibility
20 Days Ago
Merge: from networkgrid_iterationspeed_changes - Bugfix: avoid NREs from accessing uninitialized subscribers for net groups Tests: booted into craggy with server occlusion and jobs 0, 1, 2, 3 modes
20 Days Ago
Bugfix: avoid NREs by skipping not yet initialized subscribers for the network group Tests: booted into craggy with server occlusion and jobs 0, 1, 2, 3 modes
20 Days Ago
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20 Days Ago
Merge: from main
20 Days Ago
Merge: from serverprofiler_filters_april2026 - Update: remove a couple assemblies and utils from being recorded in snapshots to reduce overhead Tests: exported snapshot in Jobs 3 mode and inspected
20 Days Ago
* Fix wolf and tiger not jumping on foundations * Port sample position fix for ghostships to new navmesh agent * Re-add failed path vddraw
20 Days Ago
Update: april batch of ServerProfile filters - Release binaries built from 8643e0d9 Excludes: websocket-sharp and UniTask assemblies, Facepunch.System's Deque and TimeSpanExt classes Tests: inspected snapshot from editor in jobs 3 mode
20 Days Ago
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20 Days Ago
edited crossbow bowless viewmodel  anims
20 Days Ago
Initial prototyping
20 Days Ago
merge fix for increased 2.5gb memory usage on servers
20 Days Ago
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
20 Days Ago
merge from waterwheel_deployable
20 Days Ago
remove debug
20 Days Ago
merge from main
20 Days Ago
merge from waterwheel_deployable
20 Days Ago
Added more to waterwheel item powergen info, added warning on waterwheel for when waterflow is missing/blocked
20 Days Ago
Scarecrow head and suit FBX and prefabs
20 Days Ago
client compile fix
20 Days Ago
added 3p swimming animations to player anim controller
20 Days Ago
merge from main
20 Days Ago
One more NRE fix for group removes
20 Days Ago
Fix UsePlayerUpdateJobs 3 NREs
20 Days Ago
20 Days Ago
fixing some textures left over and some incorrect import options for ao maps
20 Days Ago
updated existing workbench to now use the empty mesh state. updated lods and gibs
20 Days Ago
prefabs/Weapons/ ok prefabs/Weapon mods/ ok
20 Days Ago
Apartment Item Reshuffle
20 Days Ago
Speed up asset scene build a little bit, skip UIElements VisualTreeAssets so we don't get stuck on them
20 Days Ago
merge from main