reporust_rebootcancel

143,448 Commits over 4,413 Days - 1.35cph!

15 Days Ago
Re-bake missile silo heightmap to workaround AddToHeightMap issue
15 Days Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
15 Days Ago
add RustForwardOpaque lightmode to opaque geometry pass
15 Days Ago
Final fixes
15 Days Ago
RRP deploy guides
15 Days Ago
Add version printout to the server log file, was only on client before
15 Days Ago
More lighting
16 Days Ago
Add queen bed entity to large apartment
16 Days Ago
Create queen sized apartment bed
16 Days Ago
Add single bed to medium apartment
16 Days Ago
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16 Days Ago
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16 Days Ago
merge from main
16 Days Ago
blowpipe charm position changes
16 Days Ago
Lighting progress
16 Days Ago
More WIP changes
16 Days Ago
Another attempt at a fix
16 Days Ago
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
16 Days Ago
Updated door animaiton and animator scale to be -0.5 on close again
16 Days Ago
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
16 Days Ago
Lighting progress
16 Days Ago
Fixing floating screws for industrial door mesh
16 Days Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
16 Days Ago
Wire tool tests
16 Days Ago
Add apartment bed entity to medium apartment
16 Days Ago
Create apartment bed entity
16 Days Ago
remove passthrough from twitch rivals computer desk
16 Days Ago
Add single locker entity to small apartment
16 Days Ago
Make variant of locker loot panel for the single locker
16 Days Ago
Adjust door chainlink colliders to overlap like they do on original garage door
16 Days Ago
Add single width locker entity for the small apartment
16 Days Ago
update apartment_complex_monument/prototype
16 Days Ago
Setup various things on the door prefab for the new skinned mesh renderer
16 Days Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
16 Days Ago
Adding industrial torch work model fbx
16 Days Ago
set attachment anchor on C4 HeldEntity prefab
16 Days Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
16 Days Ago
apartment fridge
16 Days Ago
Adding industrial torch rig
16 Days Ago
Populated wearable replacements on movember moustache
16 Days Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
16 Days Ago
Merge from main
16 Days Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
16 Days Ago
subtract pickup changes
16 Days Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
16 Days Ago
Fix playable NREs when a player dies on mortars
16 Days Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
16 Days Ago
anim updates to new 00 sweep and attack animations
16 Days Ago
Merge from subtract_new_navmesh
16 Days Ago
Merge from main