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136,151 Commits over 4,474 Days - 1.27cph!

16 Days Ago
update apartment_complex_monument/prototype
16 Days Ago
Hoist the radial menu for the apartment elevators into it's own ApartmentElevatorLift class so it can't affect other elevators in the game (safer)
16 Days Ago
Fix cooking tests failing for the stove
16 Days Ago
merge from main
16 Days Ago
Update manifest
16 Days Ago
Playground area. S2P.
16 Days Ago
blend 3p dart-throwing animation based on position of reticle
16 Days Ago
merge functional roundabouts + swings
16 Days Ago
optimize, fix camera jitter on swings
16 Days Ago
Fix players not being teleported to their room after scheduled death in safezone - check safezones manually as when you sleep you aren't part of any triggers - fix players not falling when teleported to their room when sleeping - add "scheduleddeath" command to test the scheduled death instead of waiting 20m -
16 Days Ago
Lobby lighting
16 Days Ago
Make roundabouts work with the new 2 part model, interpolate swing
16 Days Ago
LOD tweaks.
16 Days Ago
Streetlight surroundings improvements.
16 Days Ago
Removed some dupes in street lights
16 Days Ago
Add 4hrs of rent to the upkeep terminal when renting a room so that it doesn't how "Rent Due" when you first buy a room - convar "apartmentfreerenthours"
16 Days Ago
Bleed fixes.
16 Days Ago
merge from apartment_complex_monument -> main
16 Days Ago
Add a streaming controller to the sign painting UI so unity loads higher detail textures for the model when painting clan logos
16 Days Ago
update apartment_complex_monument/prototype
16 Days Ago
Clan table balance crafting pass Clan table techtree populated
16 Days Ago
Add static research table and repair bench to the apartment complex lobby, positions subject to change S2P
16 Days Ago
Move a few clan testing commands out of editor only (server admin required)
16 Days Ago
Don't include clan logo in every clan action response
16 Days Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
16 Days Ago
Clean(editor): get rid of if bypass for drawing LightOccludee gizmos
16 Days Ago
Dont wipe the mountable wipe anchor on the client
16 Days Ago
Get rid of mailbox number font size override, not needed anymore
16 Days Ago
Fixed pooltable not being placeable
16 Days Ago
merge from main -> apartment_complex_monument
16 Days Ago
merge from main -> apartment_complex_monument
16 Days Ago
Optim: LightOccludee - use a smaller occlusion sphere for spotlights with angle < 120deg - updated editor gizmo vizualization to run without starting (still needs sticky gizmos) Tests: booted on appt, went to roof and looked up, penthouse appt lights were culled. Ran around - everything looked okay, no popin
16 Days Ago
merge from prototype -> apartment_complex_monument
16 Days Ago
More compile fixes
16 Days Ago
RustIcon inspector and picker can render both old and new range of icons
16 Days Ago
rename PoolTable to Pooltable so Unity behaves
16 Days Ago
proper spinny blades in water treatment maintainable tank
16 Days Ago
Hook up motion blur to the UI setting (in the same awful way as before :hide-the-pain-harold:)
16 Days Ago
updated skins
16 Days Ago
Remove motion blur volume profile (it's now in the pipeline settings)
16 Days Ago
merge from glowing_wallpaper_pack need to redo skins
16 Days Ago
Add motion blur settings on the pipeline asset and the camera settings
16 Days Ago
Merge from broadcast_ratio_improvements
16 Days Ago
tweakes to steam item descriptions
16 Days Ago
game_room_dlc -> game_room_dlc/pool
16 Days Ago
tweak to wallpaper pack sitem
16 Days Ago
Tweaked wallpaper ground mesh so that the edges are inside 1:1 uvs not outside to fix some bluring un-clamped edges. Lots of emissive tweaks. Change fireflies to ceiling paper, removed sprays from pack.
16 Days Ago
Update(editor): change window title label for MotionVectorsChecker Tests: none, trivial change
16 Days Ago
WIP spinning water treatment tank blades
16 Days Ago
New(editor): MotionVectorsChecker - categorizes all renderers by motion vector mode Can be found at "Tools/Find/List Motion Vector generators" Tests: looked at appt monument - almost everything has per-object mode