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140,323 Commits over 4,536 Days - 1.29cph!

14 Days Ago
triangulated wood armour gloves fbx file.
14 Days Ago
building blocks test
14 Days Ago
Merge: from main
14 Days Ago
Codegen
14 Days Ago
merge from main
14 Days Ago
Added SocketMod_LevelPlacement, added to animal fence/gate
14 Days Ago
merge from main
14 Days Ago
merge from DeepSeaTreasure_rw_fix
14 Days Ago
Enable Read/Write on primativelootbox_gibs
14 Days Ago
More prefab setup/cleanup
14 Days Ago
Merge from main
15 Days Ago
Merge from main
15 Days Ago
Merge from main
15 Days Ago
Started work on large control-room-themed randomised room
15 Days Ago
Merge from hlod_tex_sizes
15 Days Ago
Update the LOD baker to apply these sizes
15 Days Ago
Resized all HLOD normals and specular maps from 512 to 128, no visual difference that I can see Should save around 15mb of graphics memory
15 Days Ago
Add a rename dialog to livestock animals, can only be used while the animal is being led
Rin
15 Days Ago
merge from lootcrate_refresh
Rin
15 Days Ago
merge from SAR_LOD_fix
Rin
15 Days Ago
merge from toolgun_LOD_fix
Rin
15 Days Ago
merge from m4_flashlight_laserlight_attachment_fix
Rin
15 Days Ago
merge from minicrossbow_adssfx_fix
Rin
15 Days Ago
merge from spas12_3psfx_fix
Rin
15 Days Ago
merge from supplydrop_LOD_fix
15 Days Ago
Infant animals will now stay close to their mother
15 Days Ago
LIvestock animals now save who their parent is Added CompletePregnancy convar for debugging
15 Days Ago
All stats need to be >50% to allow breeding
15 Days Ago
Add a social stat to livestock - positive if there are 5 animals nearby, negative if there are less than or more than 5 animals nearby Hooked up stats to crosshair display
15 Days Ago
Fixed sizing of stats widget
15 Days Ago
Added pilot flame to 3rd person flamethrower.
15 Days Ago
Livestock animals now sit while pregnant (so it's not just visible via UI) Vitals get frozen so they don't end up starving
15 Days Ago
Merge from unused_assets_tool
15 Days Ago
Fixed some circuit system leaks and oobs
15 Days Ago
Removing/downsizing some big assets that aren't used as far as I can see Also got sidetracked looking through our LOD textures, many are too big: -Deleted explosion_2_high material with associated textures (191mb) -Deleted Temp_AssetStore_Crocodile.fbx (44mb) -Deleted FrontierHatchetBlockout + FrontierHatchetHandWrapBlockout (15mb) -Deleted Landmine.mat + textures (200mb, looks to be a duplicate of Landmine_n material) -Reduced battering ram and catapult LOD3 textures from 1024 -> 128 -Reduced floating city structure LOD textures from 1024 -> 256 -Reduced all floating city LOD textgures from 1024 -> 128 -RHIB lods from 1024 -> 256 -All Hemp LOD textures from 512 -> 256 -Quarry deployable LOD textures 512 -> 128 (although it looks like these LODs aren't even used?) -Pumping station LOD textures 512 -> 256 -Rentable shops LOD textures 1024 -> 256 -Wrecked sedan LOD textures 512 -> 256 -Siege tower LOD materials 2048 -> 256
15 Days Ago
merge from hbhf_flag_fix
15 Days Ago
HBHF sensor tests do not assume the IncludeOthers flag is set by default anymore
15 Days Ago
Restored HBHF sensor IncludeOthers flag (regression from 161268)
15 Days Ago
Fixed fuel generator aux inputs draining batteries using the downstream demand Added a test
15 Days Ago
merge from main
15 Days Ago
Fixed elevator billing batteries from the wrong slot
15 Days Ago
merge from main
15 Days Ago
merge from testrunner_iterationprefs
15 Days Ago
Force specific playmode iteration editor prefs when running tests in the editor - Make sure no iteration prefs can fuck up the tests - Make sure you enter playmode and run the tests as fast as possible
15 Days Ago
Merge from main
15 Days Ago
Merge from hide_services
15 Days Ago
Converted reactive target
15 Days Ago
Some naming cleanup
15 Days Ago
Hide services menu no longer appears in the iteration speed section of the rust editor (it has nothing to do with iteration speed and unticking it is the undesired behaviour)
15 Days Ago
Test lists