reporust_rebootcancel

143,931 Commits over 4,413 Days - 1.36cph!

14 Days Ago
Added a new Drone Availability Manager entity Exposes a variety of options for limiting the use of vending machine drones MarketDrone.drone_disable_in_bad_weather - disables drone purchases in rain or storms MarketDrone.drone_disable_at_night - disables drone purchases at night MarketDrone.drone_disable_on_new_wipe - disables drones entirely for the first X hours of a wipe in reatime, defaults to 24h
14 Days Ago
Adjust both arms curve on torch attack animations
15 Days Ago
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15 Days Ago
Created a new Wearable Variant Creator Window, simple tool that lets us make new premade skeleton variants Presents a list of every wearable in the project, can pick and choose which items you want and it then produces a new prefab with the skinned meshes setup and LODs stripped Keeps prefab links to original clothing so this shoud be more future proof as we modify/update clothing
15 Days Ago
Move to new folder
15 Days Ago
Update: pool.usemutexpool convar (default 0) to optionally revert to original pool - ran codegen(skipping protobuf due to mac weirdness) Tests: booted into craggy and toggled the var. Checked pool capacities via pool.print_memory
15 Days Ago
merge from automated_testing
15 Days Ago
Moved server block in TestScenario_RocketSplashDamage
15 Days Ago
Don't catch exceptions in WrapTestAsCoroutine
15 Days Ago
Optimise mission objectives which dynamically update mission location to nearby target entities - Use a defined layer mask which matches that which the target entity/s will be found on, was previously doing a physics cast on every layer - Rework how entities are defined as valid for each objective to remove allocations - Now run the location updates entirely clientside where possible, it is only used for UI things and doesn't need to be run serverside if a valid entity is in range On our mission testing map brings serverside cost per 1s tick from ~0.4ms to ~0.07ms clientside and now garbage free
15 Days Ago
Bug fixes and optims, only snapshots dirty slots
15 Days Ago
Added cube variants of the br_sphere family, CubeEntity with size lerping support https://files.facepunch.com/raul/1b1311b1/cube_vis.jpg https://files.facepunch.com/raul/1b1311b1/cubes_showcase.mp4
15 Days Ago
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15 Days Ago
Increased LOD2 on the apple tree again... Added a very small chance for apples to fall just by hitting the tree (this will not happen to trees with beehives on). https://files.facepunch.com/LukeD/2026/05/Unity_ZUViSdEn7h.mp4 Now I can finally work on my magnum opus, adding coconuts to trees in the deep sea.
15 Days Ago
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15 Days Ago
Trace debug commands, logs when something happens on a circuit
15 Days Ago
illuminated pressure pad; - game model added. - pressure pad lights up in two conditions; when power is sent or when power is recieved. Which now allows burst of power to illuminate the pad for a small time. - updated material, prefab and icon. https://files.facepunch.com/curtis/1b1411b1/14_03-08-CadetblueOlingo.mp4
15 Days Ago
illuminated pressure pad; - add baked textures for preview, not yet textured
15 Days Ago
illuminated pressure pad; - remove redundant texture
15 Days Ago
remove debug print in WaterRendererFeature
15 Days Ago
organize deploy guide renderer feature code, fix LocalKeyword error when first bringing out a deploy guide
15 Days Ago
merge from interaction_toast_banned_fix
15 Days Ago
Better checks for when to display "Banned/Kicked from the server" in the interaction toast on disconnect
15 Days Ago
- Add a spline around the table - Interacting sends request to mount at closest part of the spline (to the player)
15 Days Ago
merge from automated_testing
15 Days Ago
Missed one
15 Days Ago
merge from automated_testing
15 Days Ago
Editor only codegen, codegen
15 Days Ago
merge from automated_testing
15 Days Ago
Compile fix
15 Days Ago
merge from automated_testing
15 Days Ago
- Better world spline inspector - Methods to find closest point on a spline to a world position
15 Days Ago
testlist
15 Days Ago
Added RRP support for the dev-only shadow convars
15 Days Ago
merge from main
15 Days Ago
m16a2 update. gamemesh and wip textures
15 Days Ago
exported updated 3p sprint animation
15 Days Ago
Implement FoliageDisplacementRenderFeature and SpecialPurposeCameraDrawPass with BIRP wrapper
15 Days Ago
Better bounds
15 Days Ago
Codegen
15 Days Ago
Dont network ball rotation - its just calculated on the client from velocity information
15 Days Ago
Added a better way to handle the pipeline asset cloning to allow for settings to be set on the cloned asset before RRP is toggled on
15 Days Ago
Added ball rolling
15 Days Ago
missed file
15 Days Ago
Add drag to the pool ball velocity
15 Days Ago
networking tweaks
15 Days Ago
Fixed looping gestures fading out after a single loop (but not actually ending)
15 Days Ago
merge from mortar_prototype
15 Days Ago
Fix animation handles not being freed on mortars/cannons in demos
15 Days Ago
Added a visible list of all of the currently active subsystems on the PlayerModel inspector, can click them to select the gameobject of that system (since now the player could be affected by a mountable and held entity at the same time)