reporust_rebootcancel

140,368 Commits over 4,383 Days - 1.33cph!

18 Days Ago
Initial prototyping
18 Days Ago
merge fix for increased 2.5gb memory usage on servers
18 Days Ago
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
18 Days Ago
merge from waterwheel_deployable
18 Days Ago
remove debug
18 Days Ago
merge from main
18 Days Ago
merge from waterwheel_deployable
18 Days Ago
Added more to waterwheel item powergen info, added warning on waterwheel for when waterflow is missing/blocked
18 Days Ago
Scarecrow head and suit FBX and prefabs
18 Days Ago
client compile fix
18 Days Ago
added 3p swimming animations to player anim controller
18 Days Ago
merge from main
18 Days Ago
One more NRE fix for group removes
18 Days Ago
Fix UsePlayerUpdateJobs 3 NREs
18 Days Ago
18 Days Ago
fixing some textures left over and some incorrect import options for ao maps
18 Days Ago
updated existing workbench to now use the empty mesh state. updated lods and gibs
18 Days Ago
prefabs/Weapons/ ok prefabs/Weapon mods/ ok
18 Days Ago
Apartment Item Reshuffle
18 Days Ago
Speed up asset scene build a little bit, skip UIElements VisualTreeAssets so we don't get stuck on them
18 Days Ago
merge from main
18 Days Ago
Fix animals looking straight ahead when sprinting (should only be for scientists)
18 Days Ago
Fix animals path deviation not being reset on path change, causing wolf to charge sideways
18 Days Ago
Fix new network visibility grid being slow at initialization by deferring creating group lists until they're actually needed. 4s->1s (+reduce the current load of 10s garbage collection on every playmode entry.)
18 Days Ago
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18 Days Ago
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18 Days Ago
manifest rebuild for kiosk signs
18 Days Ago
Merge: from connections_pool_leak_fix - Bugfix for leaking List<Connections> Tests: ran around on craggy and checked print_memory showed low max value
18 Days Ago
Bugfix: return List<Connection> to pool in SendNetworkUpdate_Position Submit on behalf of cipeaX, it's his find Tests: ran around on craggy, checked pool.print_memory - max stayed low
18 Days Ago
Fix tiger prowling and croc intimidation
18 Days Ago
Centralize all flags in npc networking component
18 Days Ago
Industrial Autoturrer - Updated model and placeholder textures, changed IO ports positions based on new art
18 Days Ago
Merge from terrain_renderer
18 Days Ago
prefabs/Wallpaper/ ok
18 Days Ago
Tutorial animation updates
18 Days Ago
Merge from main
18 Days Ago
prefabs/NPC/ ok prefabs/resource/ ok prefabs/plants/ ok prefabs/Tools/ ok
18 Days Ago
Clamp renderdistance with a minimum to fix some edge case issues
18 Days Ago
* Fix look at not working properly anymore because it was relying on the target being replicated * Make sense component server only, add separate component for networking * Network look direction instead of lkp, don't let the client come up with potentially different look directions (todo fix prowl still depending on target being networked)
18 Days Ago
edited holster/baclpack positions on salvaged axe entity
18 Days Ago
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18 Days Ago
Industrial Electric Furnace - item created - prefab created - icon created - greybox model - material created - ran localization - ran manifest
18 Days Ago
Improve fillmounts command - works correctly with horses, prints better feedback
18 Days Ago
tier 1 workbench empty version
18 Days Ago
Merge from 3p_spectator_improvements
18 Days Ago
merge from workbench automated_tests
18 Days Ago
Fix spam from passing in a zero vector to Quaternion.LookRotation when spectating mounted bots
18 Days Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
18 Days Ago
Merge from main
18 Days Ago
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims