reporust_rebootcancel

137,073 Commits over 4,474 Days - 1.28cph!

11 Days Ago
merge from m16a2_viewmodel_fix
11 Days Ago
Clean: use AH states in unit test logic Eliminates a chunk of BasePlayer AH field usage, can remove them next Tests: ran unit tests
11 Days Ago
Improvements to the CliffSandbox dev scene - Select cliff prefabs from inspector dropdown - Can provide a real `.map` file, coordinate and region size to instantly generate the real terrain and cliff data from a live map for debugging - Toggleable prefab gizmos in playmode - Spawnable player-sized capsule for sense of scale
11 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
11 Days Ago
Supermarket scene playable in editor
11 Days Ago
exported deer anims and rig
11 Days Ago
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
11 Days Ago
adding new areas for trainstations, submitting for Damian to check randomization
11 Days Ago
Clean: rewrite internal unit test methods to use PlayerServerState struct Done in prep to switch to custom AH states from Jobs 3 Tests: ran unit tests
11 Days Ago
Deleted first version of the backpack and reorganized folders
11 Days Ago
Further lower the pooltable
11 Days Ago
merge from darts_game
11 Days Ago
Clean: got rid of Jobs 2 branches in AntiHack code - also moved serial IsSpeeding and IsFlying from AntiHack to Test.AntiHackTestsSetup Keeping them so that we can still use those to validate batched logic Tests: ran unit tests
11 Days Ago
compile fixes
11 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
11 Days Ago
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
11 Days Ago
- Add mouse instructions to the ui - Minor ui changes
11 Days Ago
Fix pool balls not rolling when they get slow enough
11 Days Ago
merge fix
11 Days Ago
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
11 Days Ago
merge from game_room_dlc
11 Days Ago
Stop dismounting from the pooltable ending up killing you
11 Days Ago
Darts QoL - viewmodel rotates to aim at reticle position smoothly - leaderboard menu is hidden in multiplayer (it's a singleplayer only feature) - mountable headlook clamps to not look through viewmodel
11 Days Ago
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
11 Days Ago
Fix darts game board breaking aux1 builds
11 Days Ago
gamesroom shotgun trap - fix ansio setting for specgloss texture map
11 Days Ago
Enabled/Disabled states for freezer
11 Days Ago
gamesroom shotgun trap - added guide model for consistancy - updated prefab - updated game model
11 Days Ago
Merge from playermaintainedmonuments
11 Days Ago
Merge from satellite_crash, keeping the monuments in conflict from this branch
11 Days Ago
merge from smallbackpack_workshop_setup - made small backpack skinnable
11 Days Ago
Codegen
11 Days Ago
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
11 Days Ago
Fix skinned legs/hands getting culled when using debug cam
11 Days Ago
Merge from main
11 Days Ago
S2P powerplant
11 Days Ago
Clean: remove BasePlayer.UpdateSubscriptions, it was only used in unit tests - fix TestPlayer.UpdateSubscriptionsConsistency unit test Tests: ran unit test
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
Run S2P on outpost, launch site, and powerplant again after stomping changes from 156459 Manually disabled shadows on wire_prefab Codegen
11 Days Ago
Fix vignette settings remapping
11 Days Ago
Add screen_blur_UI_RRP volume asset
11 Days Ago
Merge from main
11 Days Ago
fixed up rotation on icon for smallbackpack and re-rendered icon
11 Days Ago
Setup night vision overlay and volume
11 Days Ago
merge from main
11 Days Ago
Better update process (pause and resume the playable, don't manually evaluate it)
11 Days Ago
gamesroom shotgun trap - game model updated - textures added with bake preview - max res set to 1k for skin - updated material - updated prefab
11 Days Ago
11 Days Ago
Stop pooltable floating
11 Days Ago
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.