reporust_rebootcancel

113,752 Commits over 3,959 Days - 1.20cph!

12 Months Ago
Fixed unnecesary nameplate vischecks when you're not in a team
12 Months Ago
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
12 Months Ago
player update. edited small water bottle entity bottle position so the player holds it correctly
12 Months Ago
player update. using updated idle pose on keycard holdtype override controller and updated generic deploy prefab to use r_prop
12 Months Ago
Hide screens if the player is not authed
12 Months Ago
merge from main
12 Months Ago
merge from tutorial_island
12 Months Ago
Merge from cinematic_tool_branch_swap
12 Months Ago
Re-enable copyLocalPlayer convar
12 Months Ago
Cleanup and merge conflict resolving
12 Months Ago
Merge from cinematic_tool_branch_swap
12 Months Ago
Added the following editor only cinematic tools that already exist on cinematic (will cause conflicts when merging to media_projects, will fix that next): LODStripper MaterialDumper PlayerCopyTool SceneCameraLock
12 Months Ago
Protocol++
12 Months Ago
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12 Months Ago
Remove commented code
12 Months Ago
Merge store-ui -> main
12 Months Ago
Backups
12 Months Ago
NPC angry anim tweaks. Updated NPC seed number
12 Months Ago
Fix for more skinviewer skins that we're showing up in some situations
12 Months Ago
Fixed DLC store 2D icons
12 Months Ago
Fixed 3D pack icons not stretching anymore
12 Months Ago
Parent merge
12 Months Ago
Fixed invisible Tomaha in skin viewer when in-game
12 Months Ago
Merge from main
12 Months Ago
Fixed some skin models not showing up when using the item store in-game. Except Tomaha, which us being difficult.
12 Months Ago
Ensured clusters can be expanded when marketplace is open (Still some issues)
12 Months Ago
Add WasHit parameter to tutorial npc Force the tutorial npc player model to always use the same player seed (12345!)
12 Months Ago
Add server.tutorialEnabled convar, defaults to true, if false players will not be prompted to start the tutorial and will not be able to start a new tutorial
12 Months Ago
SingleVendor now uses IComparable List sorts accordions to the bottom
12 Months Ago
Less UI edge fade (skin viewer)
12 Months Ago
Merge main -> store-ui
12 Months Ago
Remove old tutorial gestures (no longer used, we have a standalone tutorial animator now)
12 Months Ago
SkinViewer lighting polish
12 Months Ago
Fixed IconRender scene requiring craggy to be loaded previously for proper lighting
12 Months Ago
Removed useless logs
12 Months Ago
Re-enabled pooling
12 Months Ago
Fixed NRE issues with boat vendor
12 Months Ago
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12 Months Ago
Generating points on the fly instead of caching them Fixed a few edge cases when snapping from one wall to another Restricted to walls
12 Months Ago
Pass prefab import context into DoPrepare but didn't end up speeding up imports or builds
12 Months Ago
Apply `IDoPrepare` interface to all components with the reflection "DoPrepare" Change `Rust.Editor.ForceLabel()` to not save the asset (you can't save to disk when importing) Remove all "SavePrefabAsset()" calls inside `DoPrepare()` methods Remove all `SetDirty()` calls inside `DoPrepare()`
12 Months Ago
See if we can skip the "PreparePrefabs" part of build process by moving prefab processing from build step -> import step - add AssetPostprocessor to call "DoPrepare" methods while assets are being imported - add IDoPrepare interface to replce the reflection based method
12 Months Ago
Flame jet iteration
12 Months Ago
tutorial end cinematic mixdown tweak
12 Months Ago
Partial revert of 93310 to re-enable 3D skin views when item store is used while in-game
12 Months Ago
Fixed issues lignting with store when in-game
12 Months Ago
merge optimize_build_generate_manifest -> main (test if it makes a difference)
12 Months Ago
Apply `AssetDatabase.StartAssetEditing()` to the entire "Update Game Manifest" instead of just "Prefab Prefabs"
12 Months Ago
Finished harbor 1 dressing
12 Months Ago
Reserialized materials