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124,050 Commits over 4,171 Days - 1.24cph!

10 Months Ago
Missed Medieval Barricade Texture Files
10 Months Ago
Updated Medieval Barricade Textures and Materials Updated Medieval Barricade Model to fix normal errors
10 Months Ago
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
10 Months Ago
Merge from main
10 Months Ago
Merge: from main Tests: none, trivial merge
10 Months Ago
Merge from simple_upgrade
10 Months Ago
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10 Months Ago
merge ice_sculpture->main (server compile fix)
10 Months Ago
server compile fix
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
merge ice_sculptures->main
10 Months Ago
merge from main
10 Months Ago
Ice shader: change tangent space normal blending to world space, make occlusion map align with normal map sampling, and frost now impacts alpha
10 Months Ago
Manifest - restore water_treatment_plant_1, stomped in 108847
10 Months Ago
merge from store_renderer_fixes
10 Months Ago
merge from standard_shader_improvements
10 Months Ago
merge from t1ejectionfix
10 Months Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
10 Months Ago
Merge from simple_upgrade
10 Months Ago
Merge from modding_prefabs
10 Months Ago
Fixed rotation for invis admin wall
10 Months Ago
Added two missing/unsaved tiled cube prefabs: brick_07 + glass_08
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Possibly fix MainCamera NRE when entering/exiting game
10 Months Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
10 Months Ago
Fixed some logic issues with the shield vm
10 Months Ago
Refactor shield handling into a static utility Apply it to the legacy animals
10 Months Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
10 Months Ago
Merge from main
10 Months Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
10 Months Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
10 Months Ago
Merge from launcher reload bug
10 Months Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
10 Months Ago
Merge from main
10 Months Ago
Merge from cinematic_gestures
10 Months Ago
Fixed cinematic 'kick' and 'push' gestures sharing the same name in custom gesture wheel.
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
In unlikely case of ground projection spherecast starting inside geo, handle failure gracefully and keep the point unprojected
10 Months Ago
Handle sphere traces that start inside geo returning Vector3.zero as their impact point
10 Months Ago
Reduce wolf circle speed by 25%, make it so that the wolves uses multiple different speeds when closing the gap instead of zigzaging at full speed
10 Months Ago
Make wolves react more predictably to allies being hit, making packs of 3 more manageable with a bow
10 Months Ago
merge from fix_antihack_toast_reason -> main
10 Months Ago
When sending "Antihack!" toast to client, include the antihack reason that is blocking placement - gives better information to bug reports
10 Months Ago
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10 Months Ago
10 Months Ago
Prevent wolf from jumping inside geo if the player is tip toeing on a platform/cliff edge
10 Months Ago
Reduce wolf vision range at night
10 Months Ago
merge from fix_monument_scenes_osx -> main