128,778 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                setting excludelayers on child trigger colliders to match inverted interestlayers in Awake
- convars to clear and setup all TriggerBase excludelayers for profiling purposes
                
                
                
                
             
         
        
            
            
            
                
                 merge from client_copy_paste -> main
(update manifest)
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from client_copy_paste -> main
                
                
                
                
             
         
        
            
            
            
                
                merge from crafting_update
                
                
                
                
             
         
        
            
            
            
                
                Special formatting for horse gallop speed mod
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reduced plant pot water saturation from 9000 to 1000
                
                
                
                
             
         
        
            
            
            
                
                Eeating wheat now gives wheat seeds instead of corn seeds.
                
                
                
                
             
         
        
            
            
            
                
                Remove accidental blueprint component from pies
                
                
                
                
             
         
        
            
            
            
                
                Update: consolidate various scatter code used in batched WaterLevel and GamePhysics checks
Will cover them with tests just to be extra safe.
Tests: ran WaterLevel and GamePhysics unit tests
                
                
                
                
             
         
        
            
            
            
                
                fixed two instances of TriggerBase subclasses not calling base and ignoring InterestLayers
                
                
                
                
             
         
        
            
            
            
                
                env volumes tweak, darker
S2P
                
                
                
                
             
         
        
            
            
            
                
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                Ziggurat_a monument prep
Terrain splats repaint to allow fade out
Created env volumes for interior
Basic lighting indoor
Cleared volumes and lights from greybox stage
                
                
                
                
             
         
        
            
            
            
                
                Fix compile errors due to CLIENT and SERVER
                
                
                
                
             
         
        
        
            
            
            
                
                Remove "Eat" UI option for pies
                
                
                
                
             
         
        
            
            
            
                
                Fixed Chicken Material not being double sided and updates textures
                
                
                
                
             
         
        
            
            
            
                
                Fix poolable error on natural beehive
                
                
                
                
             
         
        
            
            
            
                
                Horse modifiers UI
Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers
Updated the horse loot panel to use RustTexts
                
                
                
                
             
         
        
            
            
            
                
                Removed debug log when setting the duration of a Timer Switch
                
                
                
                
             
         
        
        
        
            
            
            
                
                edited tiger ledge attack anim
                
                
                
                
             
         
        
            
            
            
                
                Greatly extended natural beehive hitbox
                
                
                
                
             
         
        
            
            
            
                
                TreeEntity addition now properly supports poolable entities
                
                
                
                
             
         
        
            
            
            
                
                Increased bee network tick. Will look at bringing this back down before release
                
                
                
                
             
         
        
            
            
            
                
                Fixed bee swarm particle rendering ending up culled in players view
                
                
                
                
             
         
        
            
            
            
                
                tool for checking if other components are consuming trigger events for any TriggerBase in prefabs
                
                
                
                
             
         
        
            
            
            
                
                Update to zigg stair bamboo, made it single instead of double width and optimised geo count (still WIP)
                
                
                
                
             
         
        
        
            
            
            
                
                jungle ruins overgrowth pass with strangler figs
                
                
                
                
             
         
        
        
            
            
            
                
                Added comfort modifier, gives some level of comfort away from fire
Applied to the chocolate bar
                
                
                
                
             
         
        
            
            
            
                
                merge from terrain_ignore_grid
                
                
                
                
             
         
        
            
            
            
                
                - Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks)
- Bunch more code cleanup
- Fixed some bugs with convars
                
                
                
                
             
         
        
            
            
            
                
                Update: Name a couple magic constants
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Clean: rogue newline
Tests: trivial change
                
                
                
                
             
         
        
            
            
            
                
                Update: TerrainCollision.GetIgnore(Span...) now uses the ignore grid broadphase
Tests: ran new unit tests that go through this path
                
                
                
                
             
         
        
            
            
            
                
                Update: new unit tests for GamePhysics.HandleIgnoreCollisions
- Also removed an unnecessary branch
Tests: ran the new unit tests
                
                
                
                
             
         
        
            
            
            
                
                just split the coarse query grid to have a Check and CheckJob function to call from burst and managed contexts respectively
(not as cool as the previous solution, but doesn't rely on compiler shenanigans)
                
                
                
                
             
         
        
        
            
            
            
                
                Refactor protection getting
                
                
                
                
             
         
        
        
            
            
            
                
                Fix player preview hover display stats
                
                
                
                
             
         
        
            
            
            
                
                merge from garage_door_fixes_2
                
                
                
                
             
         
        
            
            
            
                
                fixed parenting issue with door controllers on ClosedCollider io parent