reporust_rebootcancel

124,050 Commits over 4,171 Days - 1.24cph!

10 Months Ago
merge from fix_lod_camrea_nre -> main
10 Months Ago
Try fixing LOD camera NRE again
10 Months Ago
toast to show if you're trying to edit a sculpture while it's locked
10 Months Ago
any edited sculpture shows picture CornerIcon in UI
10 Months Ago
update admin spawn rocks
10 Months Ago
merge from fix_lod_camera_nre -> main
10 Months Ago
Fix NRE when LOD is calculating on main menu but no cameras are spawned
10 Months Ago
Added emission fresnel to xmas lights
10 Months Ago
Ice shader: screensize and edge length now factor into tessellation
10 Months Ago
More compile fixes
10 Months Ago
Possible horse server fix
10 Months Ago
Codegen, manifest, protobuf, etc
10 Months Ago
Merge from siege_weapons
10 Months Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
10 Months Ago
Restored the 2px gap between vital bars
10 Months Ago
Fixed player hitting their own shield when crouching and melee attacking
10 Months Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
10 Months Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
10 Months Ago
Shield vm animator can now go straight to block from the melee attack end state
10 Months Ago
Merge from main
10 Months Ago
Merge from shred_helicopters
10 Months Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
10 Months Ago
Merge from main
10 Months Ago
Merge from monument_scenes_renderlod_fix
10 Months Ago
-Ballista low poly model update -Ballista UV's -Ballista Materials -Ballista WIP Textures
10 Months Ago
vendor_stats_fixes -> main
10 Months Ago
Fixed a bunch of issues with single entry placement after changing scaling
10 Months Ago
- Ensured everything is in local time - Setup methods to process into 12 hour time
10 Months Ago
Fixed terrible scaling on stats menu
10 Months Ago
Added 12 and 24 hours options to timescale
10 Months Ago
Add bark and footstep audio to new jump anim
10 Months Ago
siege tower ladders lod and x form fixes. wheels added to guide mesh
10 Months Ago
merge from main
10 Months Ago
Reduced car radio to T1 workbench and crafting time to 15 seconds.
10 Months Ago
Fixed HLOD disabling meshes too early in the monument load process causing the RendererLOD to initialise with shadows disabled
10 Months Ago
Merge from main
10 Months Ago
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
10 Months Ago
Stripped out the initial towing test code
10 Months Ago
painting carve radius directly onto the sculpture mesh rather than using a separate hit guide
10 Months Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
10 Months Ago
Implement wolf headress effect on wolves
10 Months Ago
Code gen
10 Months Ago
shield 3rd person attack anim split into 3 parts
10 Months Ago
Merge: from soundmodulator_leak Fixes an audio-related NRE when performing generic interactions (zipline, bike, etc). Tests: rode the zipline on Craggy a bunch of times(the whole way and with quick jump-off). Couldn't repro the NRE (though couldn't do it originally anyway)
10 Months Ago
Bugfix: Avoid double-recycle of sounds when pooling is disabled - switched to checking recycle time it used to rely on whether fade modulator was present or not as a flag, which doesn't work when pooling is disabled. And we can double-recycle now via NotifyOnParentDestroying and OnDisable Tests: none, but super-confident about the theory
10 Months Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
10 Months Ago
edited wooden shield position in its entity prefab to sit better on the player arm when chunky clothes are equipped
10 Months Ago
tweaked emissive slightly to be less blown out
10 Months Ago
set base emission to off on christmas lights