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134,553 Commits over 4,444 Days - 1.26cph!

10 Months Ago
Fixed battering ram impact effect string pool warning
10 Months Ago
merge from steaminventory_descriptions_fix
10 Months Ago
merge from store_typo_fix
10 Months Ago
Fixed a typo in the legacy wood store page Updated shipping container store page desc
10 Months Ago
Fixed steam inventory item modals failing to find a fallback description and ending up using the prefab placeholder description
10 Months Ago
Stair localization fixes. Stair wood setup. Initial stair prefab setup. Test save update.
10 Months Ago
merge from baseplayer_serverupdateparallel
10 Months Ago
merge from indirect_instancing_fixes
10 Months Ago
merge from s2p_flatten_fixes
10 Months Ago
Less hacky shoreline wetness fix using 2D distance instead
10 Months Ago
wip stairs setup
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from naval_update
10 Months Ago
Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
10 Months Ago
Run scene2prefab (skip hlod)
10 Months Ago
SceneToPrefab flattening bug fixes * Don't flatten UI objects * Don't flatten anything under AIInformationZone
10 Months Ago
Log commands ran by admins to a log file - rotate daily log files - log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place - mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it - enabled by default, can be disabled with startup parameter `-disableconsolelog`
10 Months Ago
Fix issues with `catapult.reload` admin command Previously passing "5" to load a player didn't work correctly with multiple catapults in the world as well as some other minor inconveniences Add descriptions
10 Months Ago
New `debug.fillmounts` command - spawns and mounts a player on every mount point in a radius for testing https://files.facepunch.com/cipeaX/2025/September/06_21-05-CharmingCanine.mp4
10 Months Ago
Add admin convar `enable_marker_teleport` - if set to true, right clicking on the map will teleport you to that location instead of placing a marker
10 Months Ago
Bear now harvests for 20 meat instead of 19
10 Months Ago
Fix not being able to place barricades on ice lakes when too close to another monument S2P ice lakes
10 Months Ago
merge from water_pump_power_fix
10 Months Ago
merge from killbees_restore
10 Months Ago
merge from pickup_toasts_localization_fix2
10 Months Ago
merge from fix_premium_sorting
10 Months Ago
Stop preprocessing wearables with rig stripping enabled because it breaks the workshop icon generation
10 Months Ago
Codegen
10 Months Ago
Switch the following behavior from gamemode fields -> convars - mapenabled - hideplayeronmap - hideplayermapdirection - fogofwar - fogofwarrevealsize - compassenabled
10 Months Ago
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel
10 Months Ago
Tune generation param so that hires navmesh tiles have the same size as lowres ones, for easier stitching
10 Months Ago
Add multi command execution to console UI + multi line autocompletion.
10 Months Ago
- Speed up geometry collection (lots of culling was actually losing perf when done at scale and relying on recast chunkyMesh) - Fix terrain gen being very low res and not respecting alpha (go back to using existing baked terrain code we were using before)
10 Months Ago
Add multiline support to dev console
10 Months Ago
merge from main -> naval_update
10 Months Ago
merge from naval_update -> deep_sea
10 Months Ago
Casino progress / better curtains
10 Months Ago
security tower rename material
10 Months Ago
- Speed up tile rebuild - Fix tile rebuild giving very different results from initial build
10 Months Ago
Can only bunnyhop: 1. Once every 3 seconds 2. When grounded 3. When not waterlogged 4. When there is at least 10% sprint percentage remaining Bunnyhop now: 1. Uses correct physics calls to make a nice jump 2. Uses a relative force to account for slopes 3. Jumps higher at faster speeds 4. Jumps get scaled by the sprint percentage remaining 5. Consumes 10% sprint percentage https://files.facepunch.com/jacob/1b0511b1/Unity_Aa2i1beFhS.mp4 https://files.facepunch.com/jacob/1b0511b1/Unity_npssU8l2Br.mp4
10 Months Ago
Optim: Get rid of allocs in BradleyAPC::DoPhysicsMove Tests: loaded monument island with a launch site, verified bradley spans and rides around. in profiler DoPhysicsMove had 0 allocs
10 Months Ago
Set dressing supplies barge
10 Months Ago
Locker - updated workshop model with proper mesh shading
10 Months Ago
Simplify prioritize premium sorting - works way better than it did before
10 Months Ago
Generic container LODs
10 Months Ago
fixed compile from CoACD
10 Months Ago
Merge from naval_missions
10 Months Ago
security prison bug fixes, lods, collision