114,294 Commits over 3,959 Days - 1.20cph!
texture sizes
plugging some holes in the mesh
hatchet entity - removed offsets, set to use prop bone instead of hand
melee holdtype - set new player mask
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
Nuked Rust/Standard-Indexed shader set
Reduced Rust/Standard further down to ~0.04% variants compared to main (broke global rendering and mirrors for now)
exported/setup 2handed explosive player update anims and made a new holdtype for it
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
Increase culling distance of amber light from 65m -> 150m (this light is only seen on oilrig & excavator)
Increased LOD settings of light to prevent it going lowest LOD until 120m away
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
Play radiation alarm once the radiation value is above the threshold instead of at the threshold (meaning radiation > 0)
Fix typo causing all radiation to bypass armor
bus LODs and art prefab
updated art in prefabs
removed temporary versions of the bus
merge form chainsaw_reload_fix2
merge from planter_splash_los_fix
merge from shot_through_fix
merge from sign_paint_improvements
Added bone position data for all 31 mounted poses, and updated the others.
merge from fix_wall_connect_tcs
merge from legacy_shelter
Increase height of line of sight check (was 0.5m, now 1m)
Makes splashing more likely to clear half walls
Planters now need a line of sight clear of construction when being splashed by a WaterBall (buckets, jugs, etc)
Fixes planters on the floor above getting watered when splashing a planter on a lower floor
Additional savings on Rust/Standard variants
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Merge Main -> ServerSideRagdolls
- Disable ragdoll parenting in scrap heli, behaviour seems a little better overall this way. Also matches dropped item behaviour.
- Adjust scrap heli prevent movement colliders.
Remove desktop.ini files added in
90510 (Alistair pls)
Fix missing world model outline on vampire stake
Merge ServerSideRagdolls -> main
New PreventMovement colliders for submarines. These occupy a niche between the big chunky world colliders for physics and the very detailed colliders for bullets, helping with player, dropped item, and ragdoll physics interactions.
Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback
Merge from oil_rig_radiation -> sav244
Enable Prevent Movement layer collision when server-side ragdolls are enabled
Run Scene2Prefab on both oil rigs
Confetti collision trickery to deal with interior blasts
Barrel cover goes away for X seconds after firing
Set large oil rig radiation falloff to 40% instead
Add option for radiation triggers to bypass armor and apply a set amount of rads
Change radiation from 100 -> 2 / sec but bypass whatever armor you wear
Set radiation radius to 120 with 50% falloff to give trickle radiation as you approach & ample time to turn away
twitch rivals decal prefab
textures updated, materials updated
Merge main -> ServerSideRagdolls