115,314 Commits over 3,959 Days - 1.21cph!
Order limited item store items by name to match Steam
Order general store items by item ID descending to show newest first
legacy bow entity updates
Updated wording on Rust+ pair screen to make it clearer what is enabled or disabled
merge from twitchrivalsiv
wip twitch trophy2023 - still need to lod and set up prefabs etc
Ensured repairing/damaging door will do the same to the shelter and vice versa.
Fixed some weird bugs with door placement.
Now call hurt properly preventing repair of the opposite item when the other is attacked.
exported/set up revolver animations and populated revolver override controller and set reolver to link to the r prop joint on its entity prefab
Updated Legacy Furnace Icon To Correct One
Updated Legacy Furnace FBX To Have Correct Scale - More In Line With Normal Furnace
Updated Legacy Furnace Prefab To Have Correct Collider SIze
Detection position tweaks.
Adjust offset.
Adjust sweetspot range.
Fixed fishing villages spawning inside harbors
Merge from metal_detector
merge from qol_drone_id_inventory
merge from qol_f8_server_version
merge from fix_team_leader_marker_toggle
merge from Twitch_Rivals_IV
Applied A, B and C variants to frontier wall
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
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Quixel importer + directories
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Add a timestamp suffix to the filename of images exported from the paint UI
Made new hazmat suit a skin of the regular suit
NonSerialize BaseCombatEntity.lastDealtDamageTo
Default brush color white for pumpkin painting
Refactor / ensure it ignores types that aren't marked as serializable
Fix undo and redo buttons not showing when they aren't available
Fix default rotation for pumpkin carving
Add in the frame selector for neon signs
NonSerialize:
- F15.blockTurningFor
- LootContainer.FirstLooted
- ModularCarSeat.associatedSeatingModule
- UIChat.activeChannel
- ShopFront.customerinventory
- EasterBasket.lastCollectedIndex
- HeldEntity.viewModel
Move outside CLIENT or SERVER
- MissionPoint.Flags
Use new design for neon and pumpkin sign painters
Made them prefab variants to save us some work keeping them in sync
Editor tool to compare what fields are present for serialization in CLIENT vs SERVER mode because switching between CLIENT & SERVER causes long imports
- switch to CLIENT
- run `Tools/Cleanup/Dump Client Fields`
- switch to SERVER
- run `Tools/Cleanup/Dump Server Fields`
` run `Tools/Cleanup/Compare Fields`
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- Commit missing constant for the previous commit.
- Apply parent velocity to dropped items when they return from being kinematic. Sadly we can't really simulate physics in local space, but this seems to be a good enough workaround to stop them flying off
Include Harvestable layer in the stability notification to have it still notify kinematic dropped items (they may want to wake up)
Call OnPhysicsNeighbourChanged immediately if the parent is moving fast. Fixes a time delay on the queue causing the event in an old location, sometimes missing objects out
Rivals desk steam item setup
Rivals desk drops as burlap sack
Rivals desk now has same crafting costs as computer station
Rivals desk is now in electrical category
Rivals desk now has ground watch component
Add left/right hand hold parameters
Added ability to create blend trees in update script