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138,524 Commits over 4,505 Days - 1.28cph!

11 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
11 Months Ago
merge from charity_plushies_2025
11 Months Ago
Updated plushies desc
11 Months Ago
New avoidance update interval convar Codegen
11 Months Ago
Fix client sails not correctly restoring sail visual state. Change sail to use high wind anim.
11 Months Ago
Codegen compile fix
11 Months Ago
Iterations on the wheel movement sounds(start, stop, and moving loop) and rename file names.
11 Months Ago
merge from main
11 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
11 Months Ago
Adding blockout rpg world model rig
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update/deep_sea/map_marker
11 Months Ago
Text and icon stays at the center of screen
11 Months Ago
Removed 50 Cal Dual Prefab Added and Setup Right Hand Side 50 Cal Prefab
11 Months Ago
merge fix_invisible_nametags to main
11 Months Ago
Added armor parts to the mannequin
11 Months Ago
MemClear query vis arrays before scheduling new jobs to fix nametags sometimes staying invisible after teleporting.
11 Months Ago
Merge from monument_notification_sounds
11 Months Ago
All mannequin parts, prefab tweak and added clothes
11 Months Ago
Update: AnalyticsTable - return EventRecord back to pool - amended test to check for pool usage Tests: ran unit tests
11 Months Ago
renamed to BakedShoreVectors
11 Months Ago
Potential fix for sounds not responding to volume controls in build
11 Months Ago
11 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
11 Months Ago
More sail deployment tweaks
11 Months Ago
11 Months Ago
undid a bunch of stuff making shore vector baking a static func, it's completely unnecessary and we have everything we need in the scene already
11 Months Ago
initial shore vector baker
11 Months Ago
merge from blueprint_fragment_fix
11 Months Ago
fixed bed workshop obj broken normals cause by rotated transform
11 Months Ago
Get BoatAI down from 4ms every frame (for 12 boats) to around .2 ms for the same 12
11 Months Ago
Update: AnalyticsUploader now flushes it's queue on shutdown. - Updated tests to validate everything got flushed - Fixed missed gzipstream end block serialization tracking - Fixed ever-growing memory stream Next up need to add EventRecord pooling, then gotta implement remaining uploaders, and in theory it's done Tests: ran unit tests
11 Months Ago
Add sail collision sets for raised and lowered states. Toggle as required.
11 Months Ago
Merge from monument_notification_sounds
11 Months Ago
- Fix for cargo ship notification, now plays only on a triggered event spawn rather than any spawn - Add convar for reenabling monument toast notifications - Add debug convar to figure out what's going wrong with oil rig notifications - Protocol increment for modified RPC's
11 Months Ago
Rebase on current /indirect_instancing
11 Months Ago
Clean up some failed experiments
11 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
11 Months Ago
hatchet entity updates
11 Months Ago
Seperate physics queries from the avoidance logic itself Use cached physics results for a few frames instead of having to request fresh data every cycle
11 Months Ago
Anchor, plank, sail, steering wheel and small engine forward damage to their parent PlayerBoat
11 Months Ago
Swap all of the raycasting to run on jobs via RaycastCommands
11 Months Ago
Implement boat sinking for destroyed player boats
11 Months Ago
Enabled r/w on renderer batch of floating walkways
11 Months Ago
renderer batch enabled on zipline props set (small planks, etc) reduced culling distance
11 Months Ago
Include world layer in groundwatch
11 Months Ago
Update: add per-AnalyticsTable telemetry - using this telemetry to improve unit tests Next up need to add support for flush-on-shutdown Tests: ran unit tests
11 Months Ago
Portal marker works with any direction Higher res deep sea icon
11 Months Ago
merge from main
11 Months Ago
Fix potential issue where request to rebuild tiles are ignored if the tile is currently being rebuilt, as it'll then be desynced with the geometry, add more profile markers