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127,861 Commits over 4,201 Days - 1.27cph!

11 Months Ago
Delete animator controllers for wooden, reinforced and improvised shields There are overrides setup for each shield viewmodel variant, we should be using those
11 Months Ago
Both head look system working in tandem: one for direction and one for point of interests (players, food, ...)
11 Months Ago
Horse proper headlook setup, disabled old headlook
11 Months Ago
Horse mountable blend tree tweaks
11 Months Ago
Adjust TOD scattering direction clamp to avoid normalising zero vector (stop NaNs)
11 Months Ago
Major wip: - Set up fractional reload - Setup fast reload values (purely wip and testing) - Setup Mini Crossbow script (sets shots left value) - Use shots left to blend anims
11 Months Ago
Shortened the transition between melee_atk_loop and melee_atk_end to fix the slight hold when going straight to block
11 Months Ago
Don't allow the shield to block while the held weapon is playing it's deploy animation
11 Months Ago
Rider galloping pose
11 Months Ago
updated triangle planter, fleshed out prefabs and now as a deployable scripts may need checking over
11 Months Ago
Merge from scrap_exchange_dynamic_pricing
11 Months Ago
Fixed the out of stock calculation not taking into account the new scrap multiplier
11 Months Ago
Merge from main
11 Months Ago
Fix disabled audio source warning when reconnecting in range of an active car radio
11 Months Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
11 Months Ago
prefab progress
11 Months Ago
Merge from simple_upgrade
11 Months Ago
Can't upgrade after recent damage
11 Months Ago
Fixed missing animator param warning when reloading the ballista
11 Months Ago
Prevent temp ragdoll player instigated dismounts
11 Months Ago
triangle planter progress LODs, Collison and Gibs initial prefab setup - some extra work will revist tonight
11 Months Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
11 Months Ago
Changed the car radio item inventory move sfx to a more suitable light metal sound rather than the heavy clunky car module sound
11 Months Ago
implemented ballista base rig
11 Months Ago
Merge from main
11 Months Ago
re-exported ballista weapon anims after rig update
11 Months Ago
merge from siege_weapons
11 Months Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
11 Months Ago
corrected readonly attributes on jobs that were mistakenly using a facepunch one due to namespaces
11 Months Ago
Fixing branch name typo because I can't live with it.
11 Months Ago
Bunch of shadow cascades and distance related stuff.
11 Months Ago
mini crossbow admire anim updated and rotate barrel anti clockwise clip created
11 Months Ago
jungle_ruins_a layout first iteration
11 Months Ago
Manifest Codegen
11 Months Ago
Submitting updated ballista base rig
11 Months Ago
main -> 4ShotMiniCrossbow
11 Months Ago
vendor_stats_fixes -> main
11 Months Ago
Eye spec changes
11 Months Ago
Fixed a case where feed entry could be padded off to the left for no appartent reason
11 Months Ago
Updating ballista weapon rig
11 Months Ago
Optim: remove dead bots from global tracking - Removed now unnecessary null check when simulating bots Tests: on craggy spawned 15 bots then killed them - counter went up and down accordingly. Flew around 3.5k procmap, gave it a soak test. Both cases no NREs.
11 Months Ago
Fix compile errors
11 Months Ago
Merge from simple_upgrade
11 Months Ago
Reduce the amount of topology and water checks we have to do, by only checking top scored points and doing a early out as soon as one of them passes This has the potential to cut the number of water checks (the most expensive checks) by 8 when roaming
11 Months Ago
tweaked ice sculpture IO input rotations, also rendered new icon
11 Months Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
11 Months Ago
Merge from main
11 Months Ago
corrected material initialization logic so emissive material and property is actualy set when loading
11 Months Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
11 Months Ago
Fix merge compile errors