reporust_rebootcancel

115,318 Commits over 3,959 Days - 1.21cph!

1 Year Ago
Rivals desk steam item setup
1 Year Ago
Rivals desk drops as burlap sack Rivals desk now has same crafting costs as computer station Rivals desk is now in electrical category Rivals desk now has ground watch component
1 Year Ago
Merge from main
1 Year Ago
Add left/right hand hold parameters Added ability to create blend trees in update script
1 Year Ago
Added a new PlayerAnimatorControllerUpdate class that automates any additions or changes made to the player animator, can be run via Tools/Animation/Update Player Controller from Main This way we can always accept the latest changes and just clear any cahnges on this branch, then rerun this tool to get everything up to date Currently only supports adding parameters
1 Year Ago
Enable IK on hands layer Very vague implementation of some roll bones on the forearm helpers, right now it just lerps it's local rotation based on the starting rotation and the rotation of a target transform (in this case the hand) Implemented on both arms, but it doesn't seem like these bones are skinned so it's hard to say if it's doing anything
1 Year Ago
more hacky wip testing
1 Year Ago
Merge from main 81 prefab merges here so there could be issues, head.male.light00, spraycan.weapon and cake.entity all had unresolvable conflicts so changes on this branch had to be stomped
1 Year Ago
Fix not being able to enter the main code of a codelock when you are authorized on the guest code Fix `ent changecode` and `ent changeguestcode` not working unless you previously set a code
1 Year Ago
Don't require admin privileges to use the downloadsign console command (to save sign images to your PC)
1 Year Ago
Increase distance to 0.4, 0.35 was a little tough with the rock
1 Year Ago
Add a button to export the image you are currently editing to the desktop
1 Year Ago
Enabled long resource forgiveness on concrete pickaxe, stone pickaxe, icepick, diver pickaxe, prototype pickaxe and regular pickaxe Reduced the extra trace distance to 0.35 (was 0.5), still feels helpful
1 Year Ago
Make Ctrl+S work as a shortcut for the save button
1 Year Ago
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1 Year Ago
WIP scan movement test
1 Year Ago
Restyle so it's closer to Lewis's designs
1 Year Ago
Inline size and opacity with the brush section
1 Year Ago
Add a button to toggle chat visibility in the paint UI Make the toggle buttons state save Fix slider values not saving
1 Year Ago
Allow chatting while on the sign paint UI More accurate method to check if the mouse is over UI
1 Year Ago
Fix team leader marker visibility button not working on map
1 Year Ago
Fix painting being possible when clicking on UI
1 Year Ago
Fix SERVER compile error
1 Year Ago
merge from mfm3
1 Year Ago
Merge fixes
1 Year Ago
3p bow prefab setup
1 Year Ago
mfm
1 Year Ago
World model fix
1 Year Ago
Debug fix
1 Year Ago
Merge from main -> qol_f8_server_version
1 Year Ago
Fix #CLIENT compile error
1 Year Ago
Merge from main -> qol_ent_setgrade
1 Year Ago
Change console message `You died: killed by (steamid)` -> `You died: killed by (network id)` Added admin command `netid` to convert network id to steamid Add `network_ids` table to `player.states.db` to store wipe id + network id -> steam id
1 Year Ago
Bandages can now revive downed players the same as syringes can.
1 Year Ago
merge from main
1 Year Ago
merge from b_shotgun
1 Year Ago
basic m4 pass
1 Year Ago
Add a button to reset the paint preview camera angle Add a button to toggle the preview light on/off so you can see things without glare
1 Year Ago
Added dynamic GC buffer cap to settings and clientvar.
1 Year Ago
merge from main
1 Year Ago
More materials
1 Year Ago
Prefab reserialize for Unity 2021
1 Year Ago
merge from qol_industrial_more_colors
1 Year Ago
merge from qol_heli_crate_remodel
1 Year Ago
merge from qol_keybind_search
1 Year Ago
merge from Legacy_Furnace
1 Year Ago
Fixed furnace deployment on construction Fixed storage adapter deployment
1 Year Ago
merge from main
1 Year Ago
phrases
1 Year Ago
merge from DisableNonMovingItems