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126,650 Commits over 4,109 Days - 1.28cph!

12 Months Ago
network++ save++
12 Months Ago
First pass of assembled jungle ruin kits. Removed old blockouts.
12 Months Ago
exported wip on DPV 3rd person animations
12 Months Ago
removed crocodile head mesh from HuntingTrophy_Large fbx. Added new mesh with Croc head mesh. Re-setup the huntingtrophy prefab with new mesh.
12 Months Ago
merge from tincan_alarm
12 Months Ago
Block placement in NMS elevator shafts S2P
12 Months Ago
Block placement on Excavator belts and buckets S2P
12 Months Ago
Added a new BlockPlacement custom tag to force block-building regardless of any deploy exceptions the item may have
12 Months Ago
merge from shockbytetclodfix
12 Months Ago
Update: Review Feedback - Part 3 Renaming FreeUnmanaged primary overload to FreeUnsafe to clearly indicate that it's an undesired API. Tests: built all targets
12 Months Ago
Tests: Review Feedback - Part 2 This covers basic scnearios of Pool usage. Tests: Ran the new unit tests - they pass.
12 Months Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
12 Months Ago
Boomerang Texture Update.
12 Months Ago
Added Boomerang world model and LODs. Updated Textures.
12 Months Ago
Style 02 setup/debug
12 Months Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
12 Months Ago
Merge main
12 Months Ago
Flagged above ground tunnel entrance prevent-building volume as Tunnels
12 Months Ago
Added a new Tunnels ColliderInfo flag, so it can be used to ignore tunnels prevent-building volumes Flagged train_tunnel_nobuild volume as Tunnels Tin can alarm now deployable in tunnels
12 Months Ago
Moved both oilrigs MonumentInfo component to the prefab root gameobject so running S2P correctly adds the PreventBuildingMonumentTag component S2P
12 Months Ago
only inherit mount velocity on ragdoll
12 Months Ago
Fixes
12 Months Ago
New set of damage and destruction effects to be in line with the other choppers.
12 Months Ago
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12 Months Ago
12 Months Ago
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▋▊▄▄█▆ ▄▆▄▌▌ (▍▉▄▌▅ ▆▄ ▌▅▆▉▌▉ ▉▅▌ ▋▇▍▄▆▉▅ ▄▌▇██▊▌▊ ▉▌▋▋ ▌▆▍▋ ▅▋▍▌ ▄▆▌▉▉▇▇▆▌ ▅▌ ▉▇█▍▄▌▋▊ ▅▇▉ ▄▄▋, ▋▇▊ ▌▊▌▆▇▊ ▅▌▄▌▍ ▅▆▉▌█▄▆ ██▆▌▍█ ▅▌ ▉█ ▅▋▋▌▍'▊ █▆▆▉▆▊ ▇▄▄▄ ▋▉▌▋▋▊ ▍█▆▌▇▄▋█▅█▅▊▊▆▄ ▅▅▉ ▅▉▅█)
12 Months Ago
added road rejection to jutting cliffs
12 Months Ago
Have wolves only fall over on headshots
12 Months Ago
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12 Months Ago
Added Note World Model Imported Note World Model Materials, Model, Textures Setup Note World Model Prefab, LODS and Colliders
12 Months Ago
wip/test changes
12 Months Ago
exported wolf run hit left and right animations
12 Months Ago
Elevator vehicle merge -> main
12 Months Ago
Increased elevator floor colliders Hopefully prevent clipping off elevators
12 Months Ago
extra jutting cliff prefab
12 Months Ago
Clean: Review Feedback - Part 1 - Make scopes explicit with brackets - Get rid of System namespace prefix (as we declare that we use System's names) - Renamed `deepFree` defaulted arg into `freeElements` - FreeUnmanaged(MemoryStream) no longer sets Position anymore - Commented the API Tests: Built C+S target (as it's trivial build-only changes)
12 Months Ago
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12 Months Ago
Entity Leak Fix -> Main
12 Months Ago
set mount pose to sit _DPV on DPV deployed prefab
12 Months Ago
Check if refill container move is unsuccessful. Delete to avoid memory leaking
12 Months Ago
Update: Removing FreeDynamic from Pool Reimplemented the 2 cases where it's used to work without losing information about the type (so we can use Free instead). This also gets rids of unnecessary allocations. Tests: Built all targets. Tried to test runtime (2p multipalyer), got confirmation that the server initializes but nothing hits it. In next CL I'll push out a unit test for ServerMgr, since it looks to be possible.
12 Months Ago
re-enabling animation speeds for DPV
12 Months Ago
Added head.male.average
12 Months Ago
Ignore colliders excluding player movements when running auto crouch
12 Months Ago
merge from EntityLeakFix
12 Months Ago
merge from main
12 Months Ago
merge from codelock_playerprefs