reporust_rebootcancel

110,877 Commits over 3,897 Days - 1.19cph!

10 Days Ago
Fixed methods being renamed OnDiedByPlayer
10 Days Ago
test meshes
10 Days Ago
testing setup for fitting marching cubes to mesh
10 Days Ago
Various fixes about the colour buffer not being resized or copied correctly
10 Days Ago
Added a fresh OnKilled() method inside BaseNetworkable which is actually called OnKilled()
10 Days Ago
Added first pass jungle ruin floor kit. Updated assets gym with jungle ruin kits.
10 Days Ago
Rename Entity profiler back to OnKilled()
10 Days Ago
merge from main -> fix_telephone_grid
10 Days Ago
Replace BaseCombatEntity::OnKilled() with BaseCombatEntity::OnDied() Since when you Kill an entity OnKilled isnt called, its only called on Die() so its way less confusing to be actually named that
10 Days Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
10 Days Ago
Have scientist try to guess your current location based on where they saw you last
10 Days Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
10 Days Ago
backup ruins_e
10 Days Ago
Update ballista icon Changed siege weapon items selection panel
10 Days Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
10 Days Ago
Added a fallback blit in cases where TAA is invalid
10 Days Ago
Added the RustTAA shader to the Always Included shaders list
10 Days Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
10 Days Ago
Manifest
10 Days Ago
Fixed catapult fire interaction available when looking at the wheels
10 Days Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
10 Days Ago
merge from indirect_instancing
10 Days Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
10 Days Ago
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10 Days Ago
Merge from defaults
10 Days Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
10 Days Ago
Merging new TAA implementation to main
10 Days Ago
10 Days Ago
merge from xmas2024
10 Days Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
10 Days Ago
merge from primitive
10 Days Ago
Minor horse code cleanup
10 Days Ago
Fixed ballista client loading issue
10 Days Ago
Fixed horse towing ropes not being destroyed when the joint breaks
10 Days Ago
Experiment with dark pie menu colors
10 Days Ago
Dir changes + backups
10 Days Ago
Fixed ballista choppy 3rd person reloading
10 Days Ago
Horses equipment (armor, shoes, saddle) and speed mods
10 Days Ago
Merge from primitive
10 Days Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
10 Days Ago
Fixed jittery movement when noclipping
11 Days Ago
Codegen
11 Days Ago
Setup rotation through animation curve
11 Days Ago
Merge from primitive
11 Days Ago
Swap over to using Quaternions instead
11 Days Ago
Sculpt backups
11 Days Ago
Xmas menu background video
11 Days Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
11 Days Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script