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132,624 Commits over 4,262 Days - 1.30cph!

19 Days Ago
naming updates
19 Days Ago
Further optimize GetBuoyancyWaterInfoBatched, let topology queries run in burst(no batch yet), batch water ignores.
19 Days Ago
animator naming update
19 Days Ago
paintball file naming and cleanup
19 Days Ago
paintball viewmodel prefab fixes, re-exported anims
19 Days Ago
merge from hbhf_sensor_tests
19 Days Ago
Some more small fixes, regenerated testlist
19 Days Ago
Updating player anim controller with v4 gestures
19 Days Ago
Updating 3p_crude gestures with correct frame ranges
19 Days Ago
Apply shelf from big Flav
19 Days Ago
exported latest 3p paintball gun anims
19 Days Ago
merge from naval_update
19 Days Ago
Updating paintball gun rig
19 Days Ago
merge from main
19 Days Ago
Code clean up
19 Days Ago
Batched Buoyancy is now functional, but still missing some code and needs more optimization: - Move buoyancy data into persistent arrays and reuse them. - Add convar for switching between batched/old buoyancy. - Add 3D positions for water info step. - Add Ocean Simulation.GetHeights span overloads for interop with native arrays. (they still need a XZ3D step, otherwise we'd use the native arrays directly - TODO later.) - Add GetBuoyancyWaterInfoBatched. (wip, missing entity fast paths for inside terrain/above water) - Shim Ocean simulation into WaterSystem.GetHeightArray_Native, it's already batched, works for now.
19 Days Ago
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade. Assign to wood_boat_hull, wood_boat and PlayerBoat properties. No actual changes in protection properties yet.
19 Days Ago
Debug log damage scale too
19 Days Ago
creating paintball gun 3p anims
19 Days Ago
Damage test save with boats and cannons. Debug logging.
19 Days Ago
npc_vendor_accessible_fix -> main
19 Days Ago
Remove for the travelling vendor
19 Days Ago
Fixed drone accessibility not showing up for NPC vendors. Had to adjust all NPC Vending Machine prefabs and S2P the following: - Stables - Fishing Villages - Bandit - Outpost
19 Days Ago
merge from main
19 Days Ago
Fixed GetPortalLerp NRE when reconnecting in the deepsea portal
19 Days Ago
Kill deep sea if water system is null
19 Days Ago
player_head_stuck_fix_2 -> main
19 Days Ago
Second attempt at trying to fix the players head getting stuck down. Its due to the look direction coming in as negative in rare occasions and then freezing the ik - try and get away with clamping
19 Days Ago
merge from lastplayed_sorting_fix
19 Days Ago
Fix sorting by "last played" not working correctly in the server browser
19 Days Ago
merge from naval_update
19 Days Ago
Fixed gingerbread softside ceiling wallpaper always showing the default skin
19 Days Ago
merge from gingerbread_wallpaper_fix
19 Days Ago
windturbine_lod_fix -> main
19 Days Ago
Fixed Windturbine having a super low LOD range Rebalanced to let us see wind turbines further (taking advantage of now batching)
19 Days Ago
missed some bolts
19 Days Ago
mountplayersync_ai_bypass -> main (yolo)
19 Days Ago
mountplayersync_ai_bypass -> main
19 Days Ago
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19 Days Ago
hot_reload_1.13.13 -> main
19 Days Ago
Update HotReload to 1.13.13
19 Days Ago
Use Kill instead of Destroy when destroying the deep sea manager if deepsea.enabled is false
19 Days Ago
Paintball Gun - split viewmodel weapon and ammo meshes
19 Days Ago
Formatting
19 Days Ago
Removed the deep sea top collider, so supply drop cant get stuck
19 Days Ago
merge from naval_update
19 Days Ago
set up paintball gun 3p and w model anims
19 Days Ago
Also show the current health in boat building UI to make it more obvious if you need to repair
19 Days Ago
Paintball Gun - viewmodel texture update
19 Days Ago
network_profiler_improvements -> main