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141,418 Commits over 4,383 Days - 1.34cph!

5 Days Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
5 Days Ago
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
5 Days Ago
merge from automated_testing/skins
5 Days Ago
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5 Days Ago
Add minimum rent to apartment prefabs
5 Days Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
6 Days Ago
Added 5 new skin tests
6 Days Ago
merge from main
6 Days Ago
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6 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
6 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
6 Days Ago
Fix "Rent Due" not showing
6 Days Ago
Fix "Rent Due" vital not being assigned the correct type
6 Days Ago
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.
6 Days Ago
RTL and emoji input field stuff compile fixes
6 Days Ago
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
6 Days Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
6 Days Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
6 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
6 Days Ago
- Fix metabolism values on other players not being recorded in demos - Add RpcTarget.FromFlags to easier construct who we want to send an RPC to - Fix full server snapshots not being sent if running client+server
6 Days Ago
Fix penthouse apartment hull being hidden when not rented
6 Days Ago
Update manifest
6 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
6 Days Ago
merge mortar_prototype to main
6 Days Ago
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
6 Days Ago
merge from main -> apartment_complex_monument
6 Days Ago
fixed offset issues with salvaged cleaver following model refresh merge
6 Days Ago
Added state sync to ak world rig reload anim
6 Days Ago
Plushie mesh fixes and emmisive
6 Days Ago
Fix server compile error from fix_dynamic_occlusion_pausing
6 Days Ago
merge from new_inputsystem
6 Days Ago
merge rust_relay_server -> main
6 Days Ago
Optim: Apply IsValidToRun for value-type ObjectWorkQueues - overrode BoatAIWorkQueue, UpdateSurroundingsQueue, UpdateMissionValidStateWorkQueue Tests: none, checked IL
6 Days Ago
removed dud code, build fix
6 Days Ago
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
6 Days Ago
Optim: use virtual IsValidToRun to avoid boxing allocs in ObjectWorkQueue.RunQueue Sad-noises-about-C#-generics, couldn't figure how to automate it Tests: none, inspected IL, no box instructions generated
6 Days Ago
updated wood stove prefab and mesh
6 Days Ago
merge rust_relay_server -> main
6 Days Ago
Ensure relay startup values are cached, even if disabled
6 Days Ago
Add timeline playback, fix base layer not showing all clips.
6 Days Ago
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6 Days Ago
Swap sweep animations to the non-temp versions
6 Days Ago
merge from fix_dynamic_occlusion_pausing -> main
6 Days Ago
Updates bdu textures
6 Days Ago
Evict players once they have rent due for >24hrs - once you catch up on rent the timer resets
6 Days Ago
Removed temp debug log
6 Days Ago
Merge from main
6 Days Ago
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
6 Days Ago
isFKey goes from F1 to F24
6 Days Ago
Parachute fbx and skinning update