reporust_rebootcancel

131,996 Commits over 4,262 Days - 1.29cph!

7 Days Ago
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7 Days Ago
▍▋▄▉▇▋▇▄▌▄▉▊ ▄▌▋▆▍▋ █▍▋▊▉▍▄ ▊▍▊▇ ▆▍▊ ▉▆▍▇▊▇▊▄▋▉ ▌▅▌▄▌▅▅▆: - █▌▇▍▍▇▅▄▉_▋▋▋▋▉ = ▅ ▍▄▋▍ █ - ▉▉▄▇_▅▆▋█▅ = ▄ ▋▋▉▄ ▌
7 Days Ago
Merge from readout_animations_fix
7 Days Ago
Update viewmodel prefab with new mesh renderer display fixes
7 Days Ago
Fixed broken TV static on floating cities tvs
7 Days Ago
Added methods to toggle the MountedPlayerSync in BaseMountable BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
7 Days Ago
improved transform access
7 Days Ago
added bespoke parent convex volume mesh for ghost ship
7 Days Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
7 Days Ago
S2P'd all islands.
7 Days Ago
Male twitch underwear repose
7 Days Ago
Merge from /naval_update/lr300_space_display_animations
7 Days Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
7 Days Ago
don't touch any tick interpolator stuff for NPCs during MovePosition
7 Days Ago
Merge from item_ownershipsshare_free
7 Days Ago
Free ownershipShared list if not null on Item pool reset
7 Days Ago
Make ammo readout animations work with new mesh renderers
7 Days Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
7 Days Ago
Merge from changeset 138978 (mission change and leak fix)
7 Days Ago
Merge from naval_missions
7 Days Ago
Remove time limit from boat scientist hunt mission Fix 138975 2.0
7 Days Ago
Merge from naval_missions
7 Days Ago
Merge from changeset 138975 (another leak)
7 Days Ago
Another leak 💦🔧
7 Days Ago
merge from triggerparent_pooling_leak
7 Days Ago
▇▍▅▉▅▊▇ █▄▋▍ ▍▋█ ▌▌▅▊▅▋▉▅▊▉ ██▉▉▇█▉▇: - ▊▅▉▆▋▇▊▇▊_█▍▋▄▊ = ▌ █▉▄▍ ▋ - ▆▇▉▆_▇▊▄▋▄ = ▋ ▅▉▅▊ ▆
7 Days Ago
▌▊█▇▋▋ ▌▍▌▇▆▅▄▌▅▆▋ ▍▅▇█▌█▅▇▋▊▍ ▄▊▅▄▆▄ ▅▆ ▍▊█▋▌▆█▊▉▋▉.
7 Days Ago
Merge from changeset 138967 (fix leaky lists)
7 Days Ago
Disabled mesh particle instancing disabler during asset scene runtime process
7 Days Ago
Merge from naval_missions
7 Days Ago
Fix leaky lists on the server relating to missions
7 Days Ago
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7 Days Ago
Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
7 Days Ago
▅▍▅█▊▌▌█▋▄ ▊▅▍'▆ ▌▊▍█▌ ▌▆▊▍ ▄█▍ ▍▇▉▇▌.
7 Days Ago
▅▇▋▍▋ ▅▍█▉▆▅▉_▉▅█▇ ▅▅▌ ▄▍▅▉▇▆▊▆ ▅▄ ▋▅▅▌▌▇▋▌▅▉▉ █▅▅█ ▋▅▌▆ ▇█▉▆▉ ▍▅ ▍ ▌█▋ ▄▍ ▌█▋▅▍▋ ▋▌▋▉▍▊▆ ▊▋▄▅▉ ▅▌ ▍▋▉▅▌▊▍ ▋▇▍▇█ ▉▊▊ ▊▇▆▋▇▄▇▊▍▊▊. ▆▆▇▍ ▊▌▉ ▅▍ ▄▍▉ ▇▇▋▍ █▌▅▉▅▊▄▄ ▊▌▌▌▋▉▅▊▉ ▅█▊██▆▉▍ ▇▋ ▉▋▌▍█▉▄ ▍▌ ▋▄▉ ▉▆▆▆▋▍▋▇▇ ▍▇▍ ▅▍▅▉ ▄ ▉▉▉▋▍█ ▇▌▍ █▆▋▊▇ ▌█▉▌▇▅▅ █▉'▆ ▍█▉█ ▌▋ ██▉
7 Days Ago
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
7 Days Ago
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
7 Days Ago
Move the player check up to ScientistNP2 and disable the FSM as well
7 Days Ago
Added a temporary fix for invisible mesh-based particles
7 Days Ago
female twitch underwear repose
7 Days Ago
Cannon reload camera update, less looking down and tilt
7 Days Ago
Don't run LimitedTurnNavAgent if there are no players within 150m Check every 5s
7 Days Ago
Adjusted random Y max on coconut spawners.
7 Days Ago
Fixed random Y offset not being enabled on 2
7 Days Ago
Removed some dupes from deepsea_island_tropical1 prefab
7 Days Ago
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7 Days Ago
▉▇▍▌▍▅▅█▉ ██▌▄▊▊▇▄▆▅▋▋▆▉▍▍▆▊▆ ▇█▆ ▌▅▆▍▋▍▋█ ▍▄█▇▋▄▍▊ ▌▄▇▋█▄ ▄▆ ▇▌▄▍▊▉▍▄▅ ▅▊▊ ▌▋▍█▆ ▌▆▋▆▌▌ ▌▍▊▋▆▄▊▋ ▋▅ ▍▊▌▍▌▋▇ ▄█ ▆▉█▇▌▅▄ ▌▉▊ ▌▆▄█▄ "▅▍▄▌▋▍█▇" ▌█▌▅▄▉▇▄▍ ▊▌▉▆ ▇▊▋▊▆▆▅▅ (▍▍▌▅▌▋▌▋-▉▇█▌▅▉▌ ▍▄▍▇▅▊▌▉ ▅▌ ▋▋▇▆▆)
7 Days Ago
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
7 Days Ago
switched out parent triggers on plank and small_ramp deployables to use delayed exit
7 Days Ago
Static planter boxes in the deep sea (farm barge) spawn their plants ripe and will respawn them every 2 minutes