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1,170 Commits over 244 Days - 0.20cph!

50 Days Ago
Replaced "Too close from another building" error message for "Too close to X" Briefly highlight the block in question when showing the error message https://files.facepunch.com/Flavien/WvU4h1yNwGLGDinf.mp4
50 Days Ago
Fixed the screen turning black after respawning before the end of the death screen fade
51 Days Ago
Better fail message when trying to place a high wall while moving
51 Days Ago
Added the name of the entity blocking a building block upgrade Localized the other missing strings in the hammer pie menu
51 Days Ago
Show "Blocked by X" when blocked by a building block Failed SphereCheck and AreaCheck will now show "Not stable enough" by default instead of "Not enough space"
51 Days Ago
BuildingProximity error messages localized Updated "Placing through walls" error for "Line of sight blocked"
51 Days Ago
NPC localization compile fix
51 Days Ago
Updated helis dummy repair item names so we can display accurate building errors
51 Days Ago
Added new "Blocked by X" building errors for players, horses, modular cars and scientist npcs Localized NPC names
51 Days Ago
Adjusted AreaCheck and SphereCheck socket mods default messages Added detailed fail messages and/or re-order priorities on a few item prefabs - Tool cupboard - Water pump - Drone - Fish trap - Floor spikes - Gravestones - All seeds
51 Days Ago
merge from spectate_blackout_fix
51 Days Ago
Fixed spectator getting a black screen when the spectated player dies
51 Days Ago
Added a setting for errror toasts to be displayed on top of everything, so they can be seen when the in inventory and other menus Set a few of them to show on top
51 Days Ago
More error messages localized and toasted: legacy deployer, vending machines, spraycan, inventory
51 Days Ago
Vehicle locked/unlocked messages localized and toasted
51 Days Ago
Player inventory, storage containers and player belt fail messages localized and toasted Minor socket mods fail messages tweaks
51 Days Ago
merge from main
51 Days Ago
Fixed missing PreventBuildingMonumentTag on all caves prevent-building volumes - fixes the tin can alarm not deployable in caves - fixes barricades not deployabled around caves Ran S2P on all cave scenes
52 Days Ago
Localized and toasted repair failed errors
52 Days Ago
Refactored and renamed a bunch of stuff so we can use these toasts for any type of gameplay errors (building, item movement, etc)
52 Days Ago
Localized server side building errors Moved them out from the chat to the new toast UI
52 Days Ago
Added the name of the entity blocking placement in the case of a prevent building volume "Cannot build in this area" -> "Blocked by X" Added a new message for deployable that need to be placed on water Localized the rest of the building error messages
52 Days Ago
Refactored socket mods error messages, added new messages and localized the hardcoded ones
52 Days Ago
Added an admin convar to disable the tin can alarm wire culling, for cinematic purposes
52 Days Ago
Initial work on better building error messages - Created a new toast type for building errors, more responsive and quicker to hide - Moved them from the chat to UI toasts (added a new convar) - Moved the building error code into its own file
53 Days Ago
merge from tincan_alarm
53 Days Ago
Set the tin can alarm to use the Harvestable layer for now, fixing the vehicle clipping checks and horse collisions They won't take damage from explosions and fire as a result, will work on a proper fix next month
55 Days Ago
merge from tincan_alarm
55 Days Ago
Cancel wire deployment if the player died Demo NRE fix
55 Days Ago
Fixed the wire deployment DDraw lines ghosting (applied the same fix to the WireTool)
55 Days Ago
Tweaked the deploy volumes to allow closer placement from other deployables Improved wire through walls checks
56 Days Ago
merge from tincan_alarm
56 Days Ago
Protection values again, forgot to CTRL+S last time
56 Days Ago
Elevators can now trigger the tin can alarm, because why not
56 Days Ago
merge from tincan_alarm
56 Days Ago
Updated protection values
56 Days Ago
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
56 Days Ago
merge from tincan_alarm
56 Days Ago
Refactored wire checks and fixed a missing Pool.FreeList
56 Days Ago
Added tin can alarm to T1 tech tree Updated craft recipe
56 Days Ago
Make sure you can't adjust the wire slack if you don't have a pending wire, will limit accidental slack changes
57 Days Ago
merge from tincan_alarm
57 Days Ago
merge from main
57 Days Ago
Fixed vehicles and trains not triggering the alarm Added a 1 second delay before the same entity can trigger the alarm again
57 Days Ago
Fixed the tunnels no build volumes I missed
57 Days Ago
merge from tincan_alarm
57 Days Ago
Tin can alarm deployable in underwater labs
57 Days Ago
BlockPlacement tag
57 Days Ago
Fixed IO counter showing 1 by default instead of 0
57 Days Ago
merge from tincan_alarm