reporust_rebootcancel

156,545 Commits over 4,566 Days - 1.43cph!

3 Days Ago
Added 3 new listener kinds to EntityFlag_Toggle so BBQ and flame turrets can benefit from the optim on 166947 Fixes BBQ and flame turrets playing wrong sounds when deployed
3 Days Ago
Created mixing table recipes for all of the new milky and creamy teas Can still be crafted anywhere via crafting menu, but this allows bulk crafting Same crafting costs, same crafting time
3 Days Ago
Merge from main
3 Days Ago
meger from main
3 Days Ago
Compile fix
3 Days Ago
EntityFlag_Toggle events now skips one shot sounds the first time it runs, when entity spawns - fixes furnaces playing their extinguish sound when spawned (many other entities had the same issue: campfire, mixing table..) - it didn't cause any perf issues before: the sound manager drops one shot sounds beyond their audible range, and entities spawned at network range, far beyond it - now that we have base occlusion, you could hear them spawning which was an issue for both gameplay and performance
3 Days Ago
merge from entityspawning_optims
3 Days Ago
Codegen
3 Days Ago
Show TCs on the map - only enabled when the TC limit convar is enabled - combines TCs with sleeping bags into clusters just like bags - can toggle TC visibility on the map with a new button just like toggling bags - TC map icons are slightly larger than sleeping bag icons
3 Days Ago
Pooled industrial conveyors switch their hum off when retired
3 Days Ago
merge from misc_alloc_cleanup
3 Days Ago
Localize the "s" and "m"
3 Days Ago
Merge from underwaterlabs_mission_fixes
3 Days Ago
Merge from underwaterlabs_mission_fixes
3 Days Ago
merge from main
3 Days Ago
Fix some pool leaks (global entity data, copy paste ui)
3 Days Ago
merge from arabic_ellipsis_fix
3 Days Ago
merge from genericpopup_rrp_fix
3 Days Ago
Forgot a file
3 Days Ago
Fixed oversized and misplaced ellipsis "..." on Arabic text, was causing "Line breaking recursion max threshold hit"
3 Days Ago
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3 Days Ago
Fixed generic popup sorting issue with rrp enabled
3 Days Ago
merge from genericpopup_rrp_fix
3 Days Ago
merge from itemcrafttask_pooling
3 Days Ago
Fixed flying horse bullshit
3 Days Ago
merge from flyinghorse_fix
3 Days Ago
Replace the protobuf code generator exe in the repo The external bat/sh files will use the included csproj to build and run the same protobuf code the editor uses You'll need .NET SDK 8 or newer installed for it to run
3 Days Ago
Use SetText
3 Days Ago
merge from misc_alloc_cleanup
3 Days Ago
merge from vm_alloc_fix
3 Days Ago
fix allocations in viewmodel renderer feature
3 Days Ago
Fix wounded UI formatting every frame
3 Days Ago
Merge from main
3 Days Ago
Don't raise boombox mission event for team members if they are not on the same mission
3 Days Ago
Disable instancing on horse hair
3 Days Ago
merge from console_autocomplete_improvements
3 Days Ago
merge from console_autocomplete_improvements
3 Days Ago
merge from vclouds_always_on
3 Days Ago
Fixed entity and item auto completion always showing SERVER realm
3 Days Ago
merge from sentry_crash_timestamp -> main
3 Days Ago
Missed Poolable.cs
3 Days Ago
Same change as 166970 but for all furnace prefabs (furnace, electric furnace, large furnace)
3 Days Ago
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3 Days Ago
BoomBox shouldn't raise a mission event unless the instigator player has an active mission Misc code cleanup
3 Days Ago
Bugfix: fix late-arriving snapshots crashing client - also reset active scene name so we can identify LevelManager loading and skipping prefab pooling Tests: was able to reload into procgen then back to staging, but tripped some asserts
3 Days Ago
fix tattoos not saving between client-server properly
3 Days Ago
Include crash timestamp when uploading to sentry - sentry parses from the minidump but this includes it in the JSON body too - crashes happen in past then are uploaded on next startup so we want to know the difference
3 Days Ago
Conveyors are poolable We prewarm 10 copies
3 Days Ago
Fix sleeping bag map markers and death screen buttons allocating every frame