127,063 Commits over 4,201 Days - 1.26cph!
merge from ui_overhead_optimms
Merge from floating_cities
Delete client_modding ophaned prefab to fix GenerateManifest() throwing exception
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
Crosshair disables its canvas when hidden
Now disable their canvas when invisible:
Rock paper scissors
Camera overlay
Scope overlay
Fixed blackout overlays not turning off completely
main -> unskinned_windmill
scientist_boat_fixes -> naval_update
Up scientist boat count from 12 to 36
(might scale with server pop in the future)
Dont global breadcast deep sea boat spawning - should prevent weird issues... scientists being without the boat?
Now disable their canvas when invisible:
- Reticle
- Player names
- Demo recorder saved
- Vital notices
Removed canvases on farmable animal, sleeping bag name, io entity
merge from fix_workshop_dof -> main
cherry pick: fix workshop DepthOfField inconsistencies
DepthOfField workshop fix
Fix crash when changing mesh quality levels near a ghost ship
Removed canvas on health vital, use a canvas group instead
Casino bugfixes
Interior bounce lights will again be always on
Tweaked padding pool area to make it possible to access and leave the padding pool easier
Static discoball prefab
Progress on the static pool / not fully functional yet
Added bar shopkeeper
Loading screen and developer tools (console) toggle their canvases
Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
RPG7 - updated sling in world model
Now disable their canvas when invisible:
- Net graph
- UI background
- Demo playback UI
- Tutorial help popups
merge from fix_workshop_bodypart_clipping -> main
- Added anims and controller for boat building station
- swapped out static for rigged mesh in .deployed
- deleted blockout mesh
Workshop fix censored player model parts causing clipping
Allow diving tank to be refilled and repair bench
merge from boat_engine_fuel
Added a sail interaction option to rotate the sail 180 degrees if it's not lowered.
merge from boat_physics_pass
- generally made boats much faster but retained control on acceleration so they don't go crazy
buffed boat propulsion
sails 2000 -> 2500
engine 5000 ->
10000 (4x sails)
merge from fog_drawdistance_fix
fix apparent fog density being affected by draw distance
Fixed IO texts not being set as dynamic
Also toggle the canvas when invisible
added wallpaperbase.sav craggy file to make wallpapering easier
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Merge: from main
Didn't refresh and missed the desired fixes
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increased max acceleration
removed boat<->boat separation forces because they did more harm than good, especially with more than 2 boats in the mix
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