119,996 Commits over 4,018 Days - 1.24cph!
Performance improvments:
- Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers
- Cache hasClothingUnderNotifier on each wearable item piece
Removed old saddle prefabs
Renamed all RidableHorse2 mentions in the code
Updated battery arcs.
Large battery also has visual state arcs like the medium one.
Add a tooltip explaining the need to jump to avoid a snake attack. Show it the first 3 times a snake hazzard is failed.
▆▉▋▍▇: ▅▊▇▇ ▅▇▍▄▌▍▊▉ ▆▋▇ ▍▍▌▌▌█▉▋.▋▋▌█▊▇▋█▊▅▉▌█▋▄▆▇
▆▋█▋▉: ▋▄▇▆, ▌▆▊▌▄▌▊ ▍▊▊▇▍▇
▉▄▆▌▄ ▋█▌▋ ▇▊▄▉▆█▉█▅_▊▇▆▊▍▄_█▆▆▊▇▊▍▅▊
- ▉█▌ █▅▄▉▌█ ▉▅█▆▆▄▆▊ ▍▉▉▍▆ ▊▇▆▍ ▉▇ ▋▄▆▉ ▋▅ ▆▅▌▇▇▌▄ ▋▄█▊ ▅▇▇▄▊ ▍▌▆▌
- █▇▋ █▆▅▉▅▄ ▇▇▊▊▄▍▍█ ▇▉▋▉▆ ▅▆▋▄ ▊▅▇ ▅▅▇▇ ▍▊▍▇ █▅▅ ▇▌▋▊▅▄
Merge: from main
Tests: ran unit tests
Fix croc ragdoll jaw clipping with its skull
Update: add profiling scopes to search-component parts of GamePhysics.CheckSphere<T> and CheckCapsule<T>
This is a slow path if there are many terrain/water volumes being hit
Tests: none
Merge from jungle_update (fix croc swimming above water)
Make it easier to find a new position for non-flat terrain
Adjust croc swim depth for new anims
▌▌▉▉▅: ▅▉▇▇▆▉█▄▉▋▊▌▇▇▅▋▍▅▆▇▆ - ▋▋▇ ▌▍▆▅▍▅-▋▇▆▌▋▅▆ ▌█▍▅▇▆▅
█▍▌▋▄: ▊▌▊ ▆▅▍▇ ▋▍▉▇▇
Fix Snakes getting stuck in the same position and not triggering their hazzard attack when unable to find a reposition destination.
Tests: GamePhysics tests now contain cases with both water and terrain ignore volumes
This is kind of a bug fix, since it wasn't testing both paths, but ah well
Tests: ran unit tests
Fix croc sometimes hovering above water
▋▊▋▊▇: ▊▋▆▌▋▊▇▆█▍▅▅▌▆▉▆▄█▌▍▊ - ▇▇▆▊█▅ ▉▌▋▉
- ▄█ ▅█▄▅▉'▍ ▋▊▍▅▋▍ █▄▋▅▌▋▅▌ ▋ ▊▇█ ▄▆▇█ ▋█▋▇▄▋▋ ▋▉▄██
▄▆▊▅▉: ▆▅█▇
Tesla coil prefab fix.
Removed that entire siren light hierarchy from the tesla coil (lol?)
▅▅▆▉▄▆: █▋▆▍▍█▌▌.█▄▄▋▄▊▉▋▊▄██▄ - ▆▌▉▉ ▌▉▊▍ ▇▍ ▄▆▊▆▋ ▋█▅▆▆ ▄▆▆▌▋▅▅▌▇▉▅ ▅▊▆▆▍▊ ▇▄▌▅▌▄▄ ▄███▌
▄▅▍ ▅ ▅▍▍, ▉▊▌▊▇▌▊ ▋'▋▍ ▊▇▍▋▄▄▄ █▄▅▅ ▅▌▆▋▋▄▆▇ ▆▍█▆ ▇█▍▉█ █▇▆▆ - ▆▄▌ ▄█▄▍ ▅▌▋ ▄▋'▋ ▇▌▉▍▊ ▌▇█ ▉▍▅▅▊ ▇▅▉▊▍ ▋▍ ▌▍▌█
▊▇▍▆▆: ▇▆▇█, ▉▄▅▍█▌▉ ▌▌▋▄▊▍
▊▌▉▇▊: █▄▆▅▉▅▊▅.▇▋█▊▅▄▆█▉█▋▇▋ - ▅▉▉ ▋▆▉ ▅▊ ▊▇▅▇▅▄██▅▇▊ ▇▍▄▅▅
- ▋▇█▍ ▊▄█▋ ▄▌ ▆█ ▋▇▇▊█▉▊█▆▆ ▄▍▋▍▇▅ ▅▍▌▅ ██▄▍▅▅▄▉ ▌▇▇▆▌▄
▋▌▍▄▍: █▇▋▌, ▉▆█▅▊▊▆ ▊▄▍▅▄▇
▉▆▅▍▋: ▊▅▆▌▌▋▄▋.▆▇▅▌▍▄█▅▄▅▄▅█ - █▇▍ ▅█▄ ▇▊ ▍▆█▄▋▍▍▍▄▄▉▊▆▄▍ ▌▉█▍▉▆ ▉▅▅▋▆
- ▆▋▆▊▇ ▊▋▅ ▇▅▊▋▅▄ ▉▆▄▄ █▉ ▆█ ▇▅▊▄▄▋▇█▄▇ ▆▉▋▅▊▇ ▋▍▍▄ ▊▌▅ ▋▆▍▄▍
█▅▊▆▍: ▋█▅▄, ▆▊▍▌▍▄▇ ▉▉▇█▊▋
Merge from foliage_wind_phase
Kapok tree polish / billboards / folder cleanup
Clean: remove unused NativeList
Tests: none, trivial change
Submitting adjusted height croc swim anims
▍▆▆█▉: ▉▄▋▍▆▉▊▍.▊█▋▌▉▌▋▆▇▍▊█▍█▄▄▉ - ▍▆▉██▍▊ ▆▉▍▉▍▄▆▌ █▌▍▆▍▋▆▌▅▌ ▉▇▊▍ ▉▅▍▋█ ▇▇▄▉ ▅▉▅▊▍▌▆▆▇▊▋▍▅▉▋▅▌▊ ▇▇▉▍
- ▊▄▆▄▌▉▆ ▉▍▉▇▇▋▋▌▅▆▄▍▉▆▊▍▍ █▉ ▆▊▊▊▄▊▍▆▍▅▇▍▍▊▍▋▊▅
▊▌▋▍▆: ▊▇▆█ ▄▊▍▄▆
Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
▌▊▌▄▊: ▌▅▋▋▉▄▄▉.▊▄▉▄▇▋▍▍▌▉▍▆▋▋▋▉ - ▍▅▊▋ ▇ ▌▌▄▍▆ ▌▄█▌▄▌▋▅ ▌▄▊█▇█▋█▄▄ ▍▋▍▄ ▇▆▌▇█ ▇▆ ▌▆'▉ ▅▄▍ ▍▉▍▉▄▉▉▌
▊▌█▌▆: ▄▍▋ ▋▄▅▆ ▋▊▅▄▋
half_height shelf test setup
▋█▄▅▌: ▇▇▋▆▄▅▍▌.▉▆▄▇▌▊██▌▍▉▌▅▆▆█▋ - ▊▊▅▆█ ▊▊▅▉▉-▍▇▉▊ ▋▅▌▌▋▅
▄▉▉▍▊ ▍.▉▉▆ ▋▄ ▄▇▉ ▇▉▌▉▅▉▇▅
▆▄█▅▆: ▇▋▊▇ █▉▆▊▅
▋▌▊▋▍: ▉█▋▄▆▊▇█.█▌▋▉▊▊▊▅▇▉▌▊▌▉▄▌▄ - ▍▄▇▆▋▉▄▌ ▆██▋ █▇▊█▅▋▉▌▋▊▄
▉▆▇▇▌: ▄▄▄▇ ▍▍▇▉▄
Removed old horses code and prefabs
Renamed RidableHorse2 -> RidableHorse
Added null checks on min/max armour peices when toggling their state
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
hooper_range_visuals -> main
Clean: removing dead code
Tests: compiles
Handling only enabling one of DLSS, DLAA, or AA at a time when configuring settings, but not in the game yet
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up)
- Added extra tooltips
Setup for wall mounted weapon racks. Too small for other types.
Visual fixes to jungle concrete walkway kit
replaced remaining loose models in ziggurat scene with their prefab versions
Update: add GamePhysics.TraceSphere and TraceSphereUnordered
- added GamePhysics.Sort(NativeArray...)
- replaced some inline code with TraceSphere call
Works the same as Trace(>0 radius) and TraceUnordered(>0 radius)
Tests: unit tests + staging demo playback
Blowpipe weapon racks setup.
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300