145,786 Commits over 4,413 Days - 1.38cph!

9 Days Ago
merge from iolines_shader_fix
9 Days Ago
Fixed remaining hose IO material still using the wire shader
9 Days Ago
merge from wallpaper_defaultskin_fix
9 Days Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month
9 Days Ago
Russian roulette progress
9 Days Ago
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
9 Days Ago
merge from optimize_generate_textures_alloc -> main
9 Days Ago
Fix VS putting the wrong class name
9 Days Ago
Add profiler samples
9 Days Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
9 Days Ago
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9 Days Ago
lod baker: distinguish identical mesh names
9 Days Ago
merge from server_browser_description_loading_fix
9 Days Ago
Lighting prefabs
9 Days Ago
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
9 Days Ago
Fixed scroll speed issues
9 Days Ago
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds
9 Days Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
9 Days Ago
updated 3p talking anim
9 Days Ago
cinematic animator updates
9 Days Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
9 Days Ago
industrial garage door; - colliders fix
9 Days Ago
Glass AR - blockout mesh, initial prefab setup
9 Days Ago
Update skinnable fileIDs
9 Days Ago
merge from fix_steam_nickname_team_cache -> main
9 Days Ago
Codegen
9 Days Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
9 Days Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
9 Days Ago
stool A, B , C, D col shape improvements
9 Days Ago
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9 Days Ago
merge from fix_prevent_building_monument_scale -> main
9 Days Ago
9 Days Ago
exported updated 3p jump north animation
9 Days Ago
Bunch more rework/refactor
9 Days Ago
Cherry picking commits from ai_recast_integration
9 Days Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
9 Days Ago
medium apartment lods
9 Days Ago
Renames
9 Days Ago
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
9 Days Ago
removed unneeded stuff for FakePlayer
9 Days Ago
Updating ghost sheet to fix burst cloth stuttering
9 Days Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
9 Days Ago
Merge from .../batch_renderer_group
9 Days Ago
Added new sounds for the bowless crossbow
9 Days Ago
Manifest
9 Days Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
9 Days Ago
Debug command
9 Days Ago
Russian roulette prototype wip
9 Days Ago
- Show cue - Add line renderer to show where you're aiming