135,689 Commits over 4,444 Days - 1.27cph!

8 Days Ago
Changed physics material on barricades blocker from metalore to metal Remove some debug logs from MonumentBlocker script
8 Days Ago
AK deploy animation update
8 Days Ago
Merge: from relax_stringview Merge to cleanup plastic branch view, no actual files changed
8 Days Ago
Merge: from playervoice_allocs - Optim: PlayerVoice processing no longer requires allocations - Clean: removed most deprecated or generic ClientRPC/ServerRPC calls, now relying fully on our RPC source generator - Update: Rust.SourceGenerator supports ReadOnlySpan and similar types Tests: unit tests, 2p session on Craggy with voice going both ways
8 Days Ago
Merge from main
8 Days Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
8 Days Ago
Merge: from main
8 Days Ago
merge from addtoterrain_fix
8 Days Ago
wake rhib buoyancy on release
8 Days Ago
fixed skin constraint setup on frontier hazmat
8 Days Ago
Merge: from main
8 Days Ago
Fix static causing reused initial positions across multiple computers
8 Days Ago
More map debug dot functionality
8 Days Ago
Fix s2p AddToHeightMap not filtering colliders
8 Days Ago
merge from cannon_fuseburn
8 Days Ago
adding detail texture sheet + material (contains screws, weld, etc.)
8 Days Ago
Default obstruction_tc_reorder to true
8 Days Ago
merge from heli_crate_train_wagon_fix
8 Days Ago
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded Fix loot panel name not changing when unloading
8 Days Ago
Merge from main
8 Days Ago
Merge from order_test
8 Days Ago
More debug logging, skip the double tc check when logging.
8 Days Ago
Compile fix
8 Days Ago
merge from main
8 Days Ago
Merge from main
8 Days Ago
merge from iolines_motionblur_fix
8 Days Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
8 Days Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
8 Days Ago
Piano anim update pass
8 Days Ago
merge from bc_simspace_jank_fix
8 Days Ago
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta
8 Days Ago
merge from main
8 Days Ago
merge from menu_notifications
8 Days Ago
Updated debug notif commands descriptions
8 Days Ago
merge from menu_notifications
8 Days Ago
merge from forcemode_fixes
8 Days Ago
Added notifications.addcustomnotification debug command
8 Days Ago
Notification entry layout fixes
8 Days Ago
merge from main
8 Days Ago
Hide the rendering layer mask on the RRP camera component when RRP isn't active to prevent null refs when fetching the rendering layer mask names
8 Days Ago
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.
8 Days Ago
Subtract 153827 "merge from streamermode_fix"
Rin
8 Days Ago
Clan table craftable Default bp (for now)
8 Days Ago
Fixed UIEscapeCapture not working in editor when main menu is disabled
9 Days Ago
S2P apartment complex
9 Days Ago
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
9 Days Ago
Initial first pass on setting up the other rentable shop variants
9 Days Ago
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
9 Days Ago
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
9 Days Ago
Merge from sleeper_rotate_fix