158,053 Commits over 4,566 Days - 1.44cph!

10 Days Ago
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10 Days Ago
Optim: defer loading of small atlases, and pack them into ui dynamic bundle Prevents loading of ~30 atlases (original and small), which saves another ~250MB Tests: booted stnadalone build and compared snapshots. navigated to store with failloads and made sure small atlas versions are picked up
10 Days Ago
Fixed bull item name and description in prefab.
10 Days Ago
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
10 Days Ago
Cherrypick 165386 (Added IsAbsolute to RustFlexText)
10 Days Ago
Merge from rrp_ui_grabpass
10 Days Ago
Merge from main
10 Days Ago
Use GetTemporaryRT for UI blur capture
10 Days Ago
anim updates
10 Days Ago
Animal fence (+graveyard fence) category Misc -> Construction Fix being able to recycle milky and creamy teas since it makes no sense
10 Days Ago
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10 Days Ago
biofuel_generator -> main
10 Days Ago
merge from texture_optimization_2026
10 Days Ago
Indicator lights listen to their being disabled
10 Days Ago
Part2
10 Days Ago
Scene2prefab
10 Days Ago
Removed livestock pattern tester from Cow prefab. Updated values on BullPattern and CowPattern to allow full bias map utlisation.
10 Days Ago
Phrase update 1/2
10 Days Ago
Phrase update
10 Days Ago
Fixed 'Pregnant' on Cow UI being offset
10 Days Ago
Add profile markers and fix blur darkening
10 Days Ago
Fix fullscreenSkinViewer background
10 Days Ago
slight edit to legs on frog jump anims
10 Days Ago
Fix biofuel generator stringpool warnings Stricter angle placement Fix spoiled produce not compatible
10 Days Ago
merge from main
10 Days Ago
merge from halloween_costume
10 Days Ago
merge from main
10 Days Ago
Resized the last few remaining LOD textures
10 Days Ago
Fixing crossbow arrow head rotation
10 Days Ago
Fixed the Forward+ shadow and attenuation for directional lights
10 Days Ago
Fixed the light attenuation for the Forward+ path
10 Days Ago
merge from main
10 Days Ago
More LOD texture optimizations Rebaked some textures and adjusted LOD distances
10 Days Ago
Removed the GetAdditonalLight method, as that causes register pressure by returning a struct of light data that isn't needed right away in the shader
10 Days Ago
- anim updates - updated left Ik position
10 Days Ago
merge from animal_fencing_v2
10 Days Ago
Merge: from main
10 Days Ago
Merge: from mt_snapshot_saving - Bugfix for accessing null buffer on non-main thread Tests: booted to Craggy
10 Days Ago
Bugfix: ensure thread-static buffer is initialized on all threads Tests: booted into craggy
10 Days Ago
Merge: from main
10 Days Ago
Changed from Array of Structs to Struct of Arrays for the additional light data in the Deferred+ lighting shader to reduce register pressure
11 Days Ago
fixed lamb fleece not appearing at LOD0-1. added new LambWool asset. updated sheeptrait tester to allow fleece LOD testing. updated lamb prefab to use the lambwool.asset.
11 Days Ago
Updated textures sheep textures to have a glassy eye texture, and masks to allow tinting. Updated the sheep_white material.
11 Days Ago
Merge from rrp_explosion_overlay_fix
11 Days Ago
Add MinimumIntensity to explosions overlay to stop lingering effects
Rin
11 Days Ago
Added Animal Fence and Gate to T1 tech trees Aldded biofuel generator to Hardcore and Primitive
11 Days Ago
Batch update UI prefabs with RRP grabpass/blur setup
Rin
11 Days Ago
subtract 165735
11 Days Ago
biofuel_generator -> main
11 Days Ago
Emulate UI grabpasses on RRP with Canvas hooks using sort order