160,222 Commits over 4,566 Days - 1.46cph!

10 Days Ago
network_optims -> main
10 Days Ago
Hook missing cow and sheep eating variants, and sheep happy canter
10 Days Ago
merge from 3p_idle_throw_grenades_fix
10 Days Ago
merge from main
10 Days Ago
Set up custom offset in alien costume
10 Days Ago
Prototyped added custom bone option in wearableholsteroffset override Uses GetTransformSlow so we can use it with the bone retarget component
10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
Remove support for direct connections to the Rust+ websocket, not used anymore
10 Days Ago
exported beancan grenade vm attach/drop and throw anims with baked keys on the beancan joints
10 Days Ago
merge from deepsea_unloading
10 Days Ago
Never unload the deep sea asset scene if it has been loaded by an entity in the main island (modded) Traveling back and forth was still unloading it
10 Days Ago
codegen fix after merge
10 Days Ago
Remove unneeded CausedBy function
10 Days Ago
Renaming and retuning
10 Days Ago
Fix 3p grenade throws swinging out to the side when standing still - turn-in-place arm dangle gated on DefaultHoldType, so items moved to anim subsystems (grenades, melee, shield) counted as empty hands and got it - added PlayerModel.HasHeldItemAnimations: hold type, active subsystem on the held entity, or a spent item still finishing its anim - covers throwing your last grenade, where the entity is destroyed mid-throw - dangle now only applies to genuinely empty hands, same as before the subsystem migration
10 Days Ago
Updating nailgun viewmodel rig with updated mesh
10 Days Ago
merge from ui_misc_optims
10 Days Ago
Update supported shaders list
10 Days Ago
merge from main
10 Days Ago
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10 Days Ago
Fixed some store pages referencing assets from other packs, copy pasted leftovers
10 Days Ago
Add a tool which syncs grenade release events across their drop/attach anims, so they release at the same time they used to when using the throw anims Fixed a few that were out of sync
10 Days Ago
fix tattoos not showing on first-person legs
10 Days Ago
Tweaked foundation mortar color
10 Days Ago
Fix merge conflicts
10 Days Ago
switch head tattoos to uv0 with shader fix for more consistent resolutions fix ReadOnly attributes
10 Days Ago
Clean up CBuffer declaration and add some more properties to prevent shader errors.
10 Days Ago
Scrap king atlas b / foundation tweaks
10 Days Ago
Fixed discord logos compression, just reduced their size to match the used mip and made them multiples of 4 so they compress to DXT5
10 Days Ago
Rotation fix for cow and sheep jump down going forward
10 Days Ago
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10 Days Ago
client_controls -> pt_boat_rewrite (broken)
10 Days Ago
Fixed the server map image staying in VRAM after the connect modal Now freed about a minute after the modal closes
10 Days Ago
Disable the graphic raycaster of a disabled ui window Saves some overhead when navigating in the menu
10 Days Ago
turret_viewmodels -> pt_boat_turret_rewrite
10 Days Ago
merge from misc_logging_cleanup
10 Days Ago
Fix another leak on domain reload
10 Days Ago
merge from main
10 Days Ago
Skip raycasting canvases that arent drawn, so closed menu pages stop costing EventSystem.Update every frame when the cursor is unlocked Saves 0.5ms in the inventory in editor
10 Days Ago
Updated Nailgun World Model, View Model and LODS to fix UV issues Reimported Nailgun Textures
10 Days Ago
biofuel_generator_poolingfix_2 -> main
10 Days Ago
Dont cut off the stir sound
10 Days Ago
merge from teleportlos_fix
10 Days Ago
Fix teleportlos not working well in editor due to not using a realmed trace and hitting the LocalPlayer while moving
10 Days Ago
Make Blend4Way and TerrainBlend shaders SRP Batcher compatible.
10 Days Ago
Fix more pooling errors with biofuel generator
10 Days Ago
setup plague hazmat skin targets
10 Days Ago
Add SRP Batcher compatibility for BlendLayer, PackedMaskBlend and SnowArea variants
10 Days Ago
Make Specular and Cloth shaders BRG compatible. (And Wind too, technically, but the motion vector pass ruins it)