157,974 Commits over 4,566 Days - 1.44cph!

10 Days Ago
Clean: get rid of dead props on StoreFlashlightReveal Tests: none, trivial change
10 Days Ago
Merge: from main
10 Days Ago
Merge: from mt_snapshot_saving - Bugfix for string serialization sending wrong data in Jobs 4 (and potentially inflating memory) Tests: spawned a bunch of cows on Craggy with jobs 4
10 Days Ago
Bugfix: make NetWrite.String thread safe by marking buffer ThreadStatic Tests: with jobs 4 spawned 20 cows on craggy
10 Days Ago
disable cloud reprojection when rendering workshop icons/images
10 Days Ago
force update water reflection probe when dragging time slider in workshop editor
10 Days Ago
Halloween Wallpapers - texture updates
10 Days Ago
syncvar_parallel_save_fix -> main
10 Days Ago
Fix SyncVar buffers being leaked when using parallel saves
10 Days Ago
Remove adminUI from livestock convar, it's not necessary and massively grows the string sent to admin, one of the 3 parts that caused the staging OOM (shared stringBuffer in netWrite.string becomes massive)
10 Days Ago
Merge: from main
10 Days Ago
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
10 Days Ago
Adjust timings for clear_holdtype events on 3p grenade anims
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Merge from rrp_prop_rendering
10 Days Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
10 Days Ago
merge from critter_animals
10 Days Ago
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
10 Days Ago
Part2
10 Days Ago
Part3
10 Days Ago
More LOD texture optimizations
10 Days Ago
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
10 Days Ago
merge from main -> base_occlusion
10 Days Ago
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect
10 Days Ago
10 Days Ago
add singular crab prefab (mostly for media capturing)
10 Days Ago
- eye centre fix
10 Days Ago
merge from critter_animals
10 Days Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
10 Days Ago
Add stir lock convar
10 Days Ago
Better colliders
10 Days Ago
Re-export tests after merge from main
10 Days Ago
Part2
10 Days Ago
Part3
10 Days Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
10 Days Ago
medium train station update adding signal light which are off adding large ac with moveable fan blades
10 Days Ago
Fixed LODs on gate and fence
10 Days Ago
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
10 Days Ago
biofuel_generator -> main
10 Days Ago
biofuel_generator -> main
10 Days Ago
Merrge from main (need to regen test list, not done yet)
10 Days Ago
merge from automated_testing
10 Days Ago
Test framework cleanup following livestock merge
10 Days Ago
Compile errors
10 Days Ago
merge from main
10 Days Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
10 Days Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
10 Days Ago
merge from JellyfishShader_edit
10 Days Ago
main -> biofuel_generator
10 Days Ago
Fixed topper materials