144,678 Commits over 4,413 Days - 1.37cph!

10 Days Ago
merge from console_quickjoin_fix
10 Days Ago
Re-set the interaction toast to "connecting" after disconnecting when switching server
10 Days Ago
Moved HotReloadSettings.asset to an editor folder
10 Days Ago
Suppress all the shader error/warning logs on server startup
10 Days Ago
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10 Days Ago
Mat tweak
10 Days Ago
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10 Days Ago
Neon signs lighting & mat tweaks.
10 Days Ago
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface
10 Days Ago
Playground.player updated
10 Days Ago
merge from console_quickjoin_fix
10 Days Ago
Format
10 Days Ago
Apartment complex interior progress
10 Days Ago
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
10 Days Ago
Krieg backpack holster offset pass
10 Days Ago
merge from main
10 Days Ago
missing .meta files that didnt show up
10 Days Ago
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
10 Days Ago
Turn host_state.interval_per_tick into double * Fixes 64bit builds specifically truncating curtime to floats Fixed clients getting stuck on loading screen sometimes * CNetChan::UpdateSubChannels() used integer math to decide how many fragment packets to send, the default value wasn't a multiple of the FRAGMENT_SIZE, so the last fragment was basically discarded. Now we account for that by ceil()-ing the number after calculating it using floats * Changed net_maxfragments to be a multiple of FRAGMENT_SIZE (28000=>24576) Fixed re-selecting ragdoll with Faceposer corrupting values Try disabling GETBUOYANCY on Linux clients * The goddamn DLL I was given is not up to date and doesn't have any custom changes, and TF2 no longer has 32bit Linux builds Fix workshop support when Steam throws errors * When Steam throws errors during subscription info gathering.
10 Days Ago
Rebase on main
10 Days Ago
Rebase on main
10 Days Ago
Bunny suit mat assignment fix
10 Days Ago
Merge from workbench_upgrades
10 Days Ago
io bench
10 Days Ago
Ignore "AsyncResourceUpload failed." in server builds
10 Days Ago
Merge from workbench_upgrades
10 Days Ago
Merge from clearance_fix
10 Days Ago
merge from main
10 Days Ago
merge from pbcz
10 Days Ago
moved apartment prefab lighting into its own group
10 Days Ago
Disabled glass refraction Moved market lighting to its own prefab.
10 Days Ago
10 Days Ago
Add clearance check convar
10 Days Ago
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10 Days Ago
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
10 Days Ago
10 Days Ago
Nicer placement testing
10 Days Ago
Fix NRE in NPCNetworking (subscribers count)
10 Days Ago
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
10 Days Ago
wb3 collider fix
10 Days Ago
10 Days Ago
10 Days Ago
wip provent building changes
10 Days Ago
Redo clearance zones, fucked it last time.
10 Days Ago
Tweak wb2 clearance volumes
10 Days Ago
Client-side fix for removing upgrades when clearance blocked.
10 Days Ago
merge from electricfurnace_emission_fix
10 Days Ago
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
10 Days Ago
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin