159,002 Commits over 4,566 Days - 1.45cph!

7 Days Ago
Merge from lootmenu_distance_close
7 Days Ago
Merge from main
7 Days Ago
Merge from prisonerhood_audio_muffle
7 Days Ago
Merge from main
7 Days Ago
Merge from white_beegrenade_fix
7 Days Ago
Delete the disabled mesh renderer component on VM Jar Bees. Can't find any usages of it
7 Days Ago
PredictedThrowGhost no longer enables renderer components which are saved as disabled on the prefab of the poolable grenade Fixes bee grenade appearing as white with throw prediction enabled
7 Days Ago
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7 Days Ago
Sprint toggle works when stationary
7 Days Ago
Add experimental tracks for emotions in demoui2
7 Days Ago
Merge from split_axis
7 Days Ago
Run toggle persists between movement sprints
7 Days Ago
Restore changes from 166730
7 Days Ago
Prevent cows from picking destinations where they will clip with each other
7 Days Ago
merge from quickcraft_optims
7 Days Ago
Partial fix for cows not eating properly at trough or grass in a pen, full fix is a bit riskier and for next patch potentially
7 Days Ago
Optimized prefab lookups by path, we now cache exact spelling hits. Makes each FindPrefab ~7x faster on repeat calls (was around 6us per call in builds, up to 0.5ms in frames that spawn a lot when entering network range of a base) We could make prefab paths case sensitive instead, but I'm not gonna change the million callers and that could break plugins
7 Days Ago
Merge from rrp_ore_marker_fix
7 Days Ago
Fix NaN in vertex lighting causing crash
7 Days Ago
Merge from main
7 Days Ago
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
7 Days Ago
Merge from main
7 Days Ago
merge from teamui_optims
7 Days Ago
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
7 Days Ago
Merge: from mt_snapshot_saving - Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4 Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
7 Days Ago
merge from main
7 Days Ago
Bugfix: fix not MT safe saving of helicopter flares Helicopter flares are cached on use/inv change Tests: got into a minicopter on craggy, fired a stack of flares, couldn't fire anymore
7 Days Ago
flail blockout
7 Days Ago
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7 Days Ago
Merge: from main
7 Days Ago
Merge from main
7 Days Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
7 Days Ago
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7 Days Ago
Merge from painting_fixes
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Merge from animal_anim_compression
7 Days Ago
Merge from legacy_anim_deletes_oct_2026
7 Days Ago
Merge from fluidswitchlodfix
7 Days Ago
Disable duplicate main camera in test scene
7 Days Ago
Merge from distanceflareorientationfix
7 Days Ago
Merge from menuvideo_nre_fix
7 Days Ago
Merge from meshlod_updaets_oct_26
7 Days Ago
S2P apartment complex again
7 Days Ago
Merge from binbagpile_optimisation
7 Days Ago
Also fixed up 31 clutter and collectable prefabs
7 Days Ago
Update the rest of the code to work with the new NativeArrays for mapdata
7 Days Ago
Add support to TerrainMap to return a NativeArray
7 Days Ago
Fixed a few more S2P apartments, bandit and fishing villages
7 Days Ago
Switch WorldSerialization to use NativeArray - make sure it frees the MapData explicitly as normally the GC is collecting the managed arrays