132,012 Commits over 4,232 Days - 1.30cph!

9 Days Ago
Tech Tree category setup - Weapon / Attire / Construction / Utility
9 Days Ago
hackweek arcade machine implemented special combination with flashing lights and all the things
9 Days Ago
Bone armour repose/lods
9 Days Ago
Bugfix: jump addresses are now valid - Also added ability to show opcode bytes - ServerProfiler built from 95cd43f7 Was due to invalid use of library API (I should've RTFMd) Tests: viewed BasePlayer::ServerUpdateParallel
9 Days Ago
bake GUI physics on a job thread without blocking
9 Days Ago
Add ladders back to boat building station.
9 Days Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
9 Days Ago
basically functional SDF in-GUI sculpting
9 Days Ago
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
9 Days Ago
hooked up kick hazmat icon to skinnable
9 Days Ago
Merge from vehicle_large
9 Days Ago
merge from boat_building
9 Days Ago
Anchor deployment fix
9 Days Ago
turning tesselation all the way down on the ice block, not needed as badly with the new method
9 Days Ago
clear with an overfit sdf mod rather than directly setting values, always enforce clear boundary values
10 Days Ago
Remaining layer fixes
10 Days Ago
Server tab
10 Days Ago
Floor & triangle floor layer fixes
10 Days Ago
floor & triangle floor layer fixes
10 Days Ago
hackweek - halloween garland blockout and test atlas
10 Days Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
10 Days Ago
Use a better way to toggle objects in motion. This fixes "stuck" objects and the initial state of doors but currently breaks everything else that is not a door.
10 Days Ago
Profile ScaleBySpeed.Update
10 Days Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
10 Days Ago
Add wake displacement to every hull block, to check performance
10 Days Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
10 Days Ago
hackweek arcade machine implemented line combination wins with visual light feedback
10 Days Ago
Merge from parent
10 Days Ago
Merge from main
10 Days Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
10 Days Ago
Show on the item info panel if data can't be redeemed
10 Days Ago
Add data spawns to all of the loot spawners
10 Days Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
10 Days Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
10 Days Ago
Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
10 Days Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
10 Days Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
10 Days Ago
Clan scores
10 Days Ago
Boilerplate loot item and deposit entity
10 Days Ago
Rebase on /main
10 Days Ago
Virtual scrolled the item list
10 Days Ago
Fix NRE when in build priv zone
10 Days Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
10 Days Ago
Alow tech trees to declare their own name Fix position of snow jacket
10 Days Ago
Can favorite items Added All and Favourites tabs
10 Days Ago
3 materials for the 3 extra materials created
10 Days Ago
Cherrypick CS 107107 - Wind shader fix
10 Days Ago
3 more meta files
10 Days Ago
16k .meta files
10 Days Ago
Probably fixed build errors