144,753 Commits over 4,413 Days - 1.37cph!

10 Days Ago
Minor changes * Make "Growing CNetChan Buffer" a DevMsg, not DevWarning * Fix "Corrupted fragment start marker!" detection Fix Faceposer creating one extra convar * Its 0-95 for 96 total, not 0-96 for 97 total. Added physenv.Set/GetTimeScale() - shared * `physenv.GetTimeScale` functions will NOT take `(cl_)phys_timescale` into account, similarly to `game.GetTimeScale` and `host_timescale` Improvements for CustomAmmoDisplay support * Adds support for "SecondaryClip" in CustomAmmoDisplay table.
10 Days Ago
Garage door industrial animations
10 Days Ago
merge from game_room_dlc -> darts_game
10 Days Ago
merge from main
10 Days Ago
only show 5 leaderboard spots
10 Days Ago
merge from fix_storage_adapter_invisible -> main
10 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
11 Days Ago
Kiosk lighting WIP.
11 Days Ago
Fixing chicken suit skeleton skin
11 Days Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
11 Days Ago
Compile fix
11 Days Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
11 Days Ago
Ninja suit skinning fix
11 Days Ago
Fixed electric furnace gibs not being skinned
11 Days Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
11 Days Ago
Merge from main
11 Days Ago
Merge from workbench_upgrades
11 Days Ago
merge from main
11 Days Ago
Make entityComponent.baseEntity work in OnEnable
11 Days Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
11 Days Ago
Fix
11 Days Ago
merge from mortar_prototype
11 Days Ago
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11 Days Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
11 Days Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"
11 Days Ago
Readd navmesh agent to realmed remove
11 Days Ago
merge rust_relay_server -> main
11 Days Ago
merge main -> rust_relay_server
11 Days Ago
Movember moustache partial fix
11 Days Ago
Added allocation free encryption
11 Days Ago
Fixed DigitalClockAlarm pooling issue
11 Days Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
11 Days Ago
Make TryGetAgent return null if agent is not on navmesh to prevent unity warnings
11 Days Ago
Add a unity NavmeshAgent component to all prefabs with RustNavmeshAgent and copy its settings, this is because AddComponent on NavmeshAgent causes it to use default params and log warnings
11 Days Ago
Test result stacktraces are now populated correctly with captured errors
11 Days Ago
Fix race condition in editor causing WakeAIZ to try to use BaseEntity.Query.Server before it's set (use InitShared callback instead of Awake)
11 Days Ago
Fix new scientists hovering slightly above ghostship floor
11 Days Ago
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11 Days Ago
Fixed editor performance after merging child animator system
11 Days Ago
merge from dont_bake_on_load
11 Days Ago
merge from custom_item_fixes
11 Days Ago
Fix items not stacking together after they've been part of a copypaste
11 Days Ago
merge from main
11 Days Ago
Santa beard partial fix
11 Days Ago
merge from mortar_prototype
11 Days Ago
mass-committing `m_BakeOnSceneLoad` being set to 0 on all old scenes, skipping some 3rd party and demo scenes - chance this will break something, this opened and saved every scene which runs s2p
11 Days Ago
Fix look rotation spam when in network range of a freshly placed mortar
11 Days Ago
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11 Days Ago
Add model component to mortar, should stop scaled impact effects
11 Days Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs