156,699 Commits over 4,536 Days - 1.44cph!

10 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
10 Days Ago
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10 Days Ago
New CountBy admin command that returns the same count as DeleteBy but without deleting entities
10 Days Ago
bull/calf/cow use old bias map
10 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed
10 Days Ago
- Fix inbred procedural texture being applied to healthy cows, and actually inbred cows looking healthy - Disable srgb for cows bias maps
10 Days Ago
Re-add livestock pattern tester script (to add to cow lod 0)
11 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
11 Days Ago
Converted the light bins into bitmasks that contain light indices to reduce the overall memory overhead of light binning
11 Days Ago
Merge from render_pipeline_testing (fixed)
11 Days Ago
Re-apply improved hair and beard rendering cleanly
11 Days Ago
Merge from main
11 Days Ago
Subtract borked changeset
11 Days Ago
Merge from fuse_analytics_fix
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
Pass on penned cow with unreachable distractors around: - Fix curious cows being so curious they forget to eat - Walk to herd now check multiple cows not just nearest one (else it gives up at first unreachable) - Walk to trough now checks multiple troughs not just nearest one - Prevent bull from charging unreachable targets - Happy run wanders if player target is unreachable
11 Days Ago
Correction to the player element returned for fuses
11 Days Ago
Reverted that line
11 Days Ago
merge from sv_console_terminal_fix x3
11 Days Ago
Updated calf prefabs with new mesh and materials. updated bull bias map
11 Days Ago
merge from sv_console_terminal_fix
11 Days Ago
Added more guardrails
11 Days Ago
Update rust native for all platforms
11 Days Ago
Make server own visibility for the livestock status panel not client, so only server decide if we want to hide genes or not client has no say
11 Days Ago
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11 Days Ago
merge from sv_console_terminal_fix x2
11 Days Ago
Added more OS-specific guardrails and merged a few #ifs 🤞
11 Days Ago
RRP: Massively improved hair and beard rendering when TAA or DLSS are enabled. All other anti-aliasing modes now use simple cutout to appear less noisy.
11 Days Ago
Hopefully fixed cubemap issues on Linux and AMD GPUs Temporarily disable (32bit) MacOS builds * Maybe not so temporarily
11 Days Ago
Subtract 163953
11 Days Ago
merge from main
11 Days Ago
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11 Days Ago
Merge from animal_fencing_v2
11 Days Ago
Animal fence inventory sounds.
11 Days Ago
Update: back every dynamic sprite url in store with a blur hash field Going to setup data next Tests: compiles
11 Days Ago
WR config compile fix
11 Days Ago
Put the livestock server code back behind #if SERVER
11 Days Ago
add nullcheck for `playable is invalid` error kicking players out
11 Days Ago
Fix throwing 3p anim still playing when switching between items
11 Days Ago
Update: license file for blurhash Tests: none
11 Days Ago
Update: HttpImage - add option to generate loading image from BlurHash - using bf58763 release dll from from https://github.com/MarkusPalcer/blurhash.net - add debug convar shop.loaddelay to test loading images - Stop UI_StoreItemTile from deactivating it's cover image - httpImage no longer hides it's targetted image when loading a texture if it has a loading texture Tests: navigated and clicked through various store views
11 Days Ago
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11 Days Ago
Cow knockdown and sheep stomp animations added
11 Days Ago
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11 Days Ago
Updated Calf model to have a male version.
11 Days Ago
- Large code cleanup - Remove a bunch of unneeded, over engineered crap - Move HideUntilMobile preprocess into throwghost
11 Days Ago
Merge from wr_visual_config
11 Days Ago
merge from rail_junction_improvements :railway_track:
11 Days Ago
merge from typo_fixes
11 Days Ago
merge from arrow_gibs_fix