144,504 Commits over 4,413 Days - 1.36cph!

11 Days Ago
Update(tests): add 4, 8, 16, 32 task scenarios (previously was just 32) for pool perf tests Tests: ran perf tests
11 Days Ago
Update(tests): expand AllocDeallocMTShortLived to optionally simulate busywork We're never going to be just slamming the pool(or if we do - we shouldn't as that's overhead). This makes the test closer to real world. Tests: ran perf test
11 Days Ago
main -> server_browser_update_2
11 Days Ago
Fixed a shadow caching OOB exception when there are no lights in the scene
11 Days Ago
merge from horse_rpc_fix
11 Days Ago
Clean(tests): consolidate pool create-spilled code into Utils.MeasureAndPrint Tests: ran perf tests
11 Days Ago
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
11 Days Ago
Update: fuzzy version of pool with CircularBuffer Fastest so far, but has a tendency to spill/allocate in during very high contention AllocDeallocST - Avg: 0.63ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 2.79ms, Created: 144(0.45%) Spilled: 169(0.53%) AllocDeallocMTLongLived - Avg: 2.94ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.26ms, Created: 0 Spilled: 0 Tests: ran unit and perf tests
12 Days Ago
Satellite list tidyup
12 Days Ago
Lock trajectory button styling, setup.
12 Days Ago
Cherrypick from pool_mt/circularbuffer - test improvements
12 Days Ago
Update(tests): gather and output more data about the test - track created and spilled (matters for next pool version) - more profiler markers Tests: ran perf tests
12 Days Ago
Add thruster button prefab. Restyle thruster button.
12 Days Ago
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12 Days Ago
bowless crossbow world model anims edited
12 Days Ago
merge from f1tools_demo_fix
12 Days Ago
Use static list ticked through ServerMgr for npc networking instead of unity update
12 Days Ago
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
12 Days Ago
Fixed F1 menu tools tab not showing in demos
12 Days Ago
Merge from main
12 Days Ago
Convert stragglers that still used navmesh agent: dungeon scarecrows and frankenstein pet
12 Days Ago
Tidy up thruster panel.
12 Days Ago
Add script in Tools/NavMesh to find all prefabs using legacy navigation components (agents, obstacles, volumes, monument navmesh)
12 Days Ago
Delete old path following component (the one used by new AIs, replaced by RustNavMeshAgent, old AIs still use their navigator)
12 Days Ago
Use static list ticked through ServerMgr for navmesh agents instead of unity update
12 Days Ago
reset electric furnace emissive texture and 3.1 value to original
12 Days Ago
Merge: from pool_mt
12 Days Ago
Update(tests): add a couple more perf tests - AllocDeallocMT -> AllocDeallocMTLongLived (biases Get, then Free operations), Avg: 3.56901ms - AllocDeallocMTShortLived - fetches and returns to pool immediately (to evenly spread pressure), Avg: 3.01974ms - AllocDeallocMPSC - simulates multiple-producers-single-consumer (emulates network write thread under jobs 2) Avg: 12.20773ms All cases - 32 tasks doing 1k allocs Tests: ran perf tests
12 Days Ago
set dressing push on marketplace optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
12 Days Ago
NRE fix for UI_Store.OnWarmupPage when the manifest is null
12 Days Ago
merge from store_nre_fix2
12 Days Ago
Fixed TestRunnerWindow error when opening foldouts CTRL + Click on an asset path parameter pings the asset in the project window Added to right click context menu too
12 Days Ago
merge rust_relay_server -> main
12 Days Ago
merge main -> rust_relay_server
12 Days Ago
Mortar animator blend values updated
12 Days Ago
Better logging on RustTestFixture::SpawnEntity
12 Days Ago
Merge from parent (needs codegen)
12 Days Ago
Merge from main
12 Days Ago
Merge from main
12 Days Ago
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12 Days Ago
Merge from parent
12 Days Ago
Merge from terrain_renderer
Rin
12 Days Ago
merge from mortar_prototype
Rin
12 Days Ago
Updated Mortar and ammo descriptions Fragmenation Mortar shell Radius 3.8m > 6m HE Mortar Shell Radius 3.8m > 4.5m Explosive damage 45 > 60
12 Days Ago
Remove GPU device check testing functions and command Revert terrain culling ConVar back to admin
Rin
12 Days Ago
merge from main
Rin
12 Days Ago
Restrict Mortar from primitive
12 Days Ago
Merge from main