158,138 Commits over 4,566 Days - 1.44cph!

11 Days Ago
merge from critter_animals
11 Days Ago
jobs error fix
11 Days Ago
melee fixes from 3p_melee_animsystem_updates branch
11 Days Ago
Melee anim subsystem: stop the weapon sliding out of the hand when you run Added Player_RPropOnly.mask and a third playable in MeleeWeaponAnimationSubSystem that drives r_prop only and never fades with speed, so the arm keeps its run swing but the weapon stays welded to the hand. Switched on via PropMask on boneclub, candycane, machete, salvaged sword, combat & sunken knife,
11 Days Ago
merge from base_occlusion -> main
11 Days Ago
merge from Livestock_animals
11 Days Ago
merge from Livestock_animals/repeltriggers_fix
11 Days Ago
Remove cow from the repel trigger tests
11 Days Ago
Merge from livestock_deathfx_fix
11 Days Ago
Merge from livestock_deathfx_fix
11 Days Ago
merge from Livestock_animals
11 Days Ago
merge from Livestock_animals/repeltriggers_fix
11 Days Ago
Livestock repel triggers tests
11 Days Ago
Crab walking sound tweak
11 Days Ago
Added RustNavmeshModifierVolume to the modular car chassis so the navmesh cannot generate on top of them
11 Days Ago
merge from main
11 Days Ago
merge from powergrid_loot_fixes
11 Days Ago
Part2
11 Days Ago
Fixed powergrid loot not respawning FIxed too big env volume in Harbor 1
11 Days Ago
Gen2 AI now support repel triggers like gen1, pushed out along the navmesh. Fixes livestock dying under cars from the chassis hurt trigger
11 Days Ago
merge from critter_animals
11 Days Ago
Fix death blood splatter FX appearing after livestock completes death animation This was an issue with all ragdolls, all the active FX on the dying entity would restart once the ragdoll became active but it's less obvious on corpses which become ragdolls immediately upon dying
11 Days Ago
merge from Livestock_animals
11 Days Ago
merge from main
11 Days Ago
Fixed GUI errors when using the test runner window causing tests to fail
11 Days Ago
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
11 Days Ago
Codegen
11 Days Ago
fix after merge conflict
11 Days Ago
merge from Livestock_animals
11 Days Ago
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
11 Days Ago
Clean: remove MutexPool - ran codegen Tests: booted craggy, ran print_memory
11 Days Ago
add crabs audio integration
11 Days Ago
Merge from Render Pipeline Testing
11 Days Ago
compiler fix
11 Days Ago
Merge: from main
11 Days Ago
Updated Rabbit lods
11 Days Ago
Compile fix
11 Days Ago
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
11 Days Ago
fix tilted player rotation when exiting mounts
11 Days Ago
Halloween Wallpapers - texture updates
11 Days Ago
Fix TestSheepShearing.BlowBesideWool_ShearsRatherThanCuts being broken after shearing changes
11 Days Ago
Add "Rust Render Pipeline" UI toggle under experimental
11 Days Ago
Update rust native libs for all platforms
11 Days Ago
Merge from critter_animals_sounds
11 Days Ago
Adding shears rig
11 Days Ago
adding missing files for m92 anim update
11 Days Ago
Fix broken motion vectors of skinned meshes when their material has instancing enabled
11 Days Ago
Adjusted LOD distances for sheep
11 Days Ago
- Move navmesh save to background thread (260ms -> 0.8ms for large map) - Instead of re-saving all tiles, append only dirty tiles at end of save, and only do a full resave when the size cap is blown
11 Days Ago
Critter animals audio tweaks and added crab sounds