157,098 Commits over 4,536 Days - 1.44cph!

7 Days Ago
Add bloom low filter option in uber
7 Days Ago
Merge from main
7 Days Ago
Fixed tests
7 Days Ago
Unsaved changes
7 Days Ago
New clothes for livestock vendor S2P stables
7 Days Ago
Implement OutlineRendererFeature
7 Days Ago
Merge from toggle_duck_mini_fix
7 Days Ago
Fixed toggle duck option not working as expected on non modular car vehicles
7 Days Ago
Fixed up colliders on sheep corpse
7 Days Ago
Fix gender of bought animals not assigning properly
7 Days Ago
Don't show auction results until the dialogue text has displayed
8 Days Ago
Sheep now gives wool when sheared
8 Days Ago
Added new wool item Added wool selling to stables vendor, works with the same auction system as selling livestock but uses a different selection of rewards (WIP) Has the same three strike system - three different rewards are offered one at a time, if you reject all three the vendor won't accept wool for 15 minutes Rewards are based on amount of wool out of 1000, so you are incentivised to bring more in a single visit Wool stacks to 100 Fixed a bug in ItemContainer.UseAmount that prevented it from deducting multiple stacks
8 Days Ago
- Fix automatic row not beign the same width as the country rows - Fix numerous bugs with selecting region then turning on automatic again/removing it etc
8 Days Ago
- New country selection UI - Split countries into continents - Add tab based movement/highlighting
8 Days Ago
Fixed some quirks with multiple players interacting with a vendor and animal Only show animals in the list that are following the conversing player Key annoyance state to the animal - not the player. This prevents multiple players taking turns leading an animal and getting twice the rolls
8 Days Ago
Merge from main
8 Days Ago
Manually copy over the milk world model assets from the /Milk branch (it was intermingled with a bunch of code changes that we don't want for perf reasons) Set up world model for milk
8 Days Ago
- Fix auto detect not working properly sometimes - Replace selected country with auto detected if they mis-match and you have auto mode on - Add a few missing country centres
8 Days Ago
merge from parent
8 Days Ago
- Fix head jitter while aiming - Heavily reduce head movements while doing turns - Fix forearm jitter when looking down - Fix remote players taking the shortest turn instead of a full rotation. - Some more general tuning based on feedback
8 Days Ago
merge from main -> base_occlusion
8 Days Ago
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8 Days Ago
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8 Days Ago
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8 Days Ago
turtle anim controller update
8 Days Ago
hookup sea turtle death anims with root motion
8 Days Ago
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8 Days Ago
sea turtle animation update adding death anim block out
8 Days Ago
merge from fix_automated_test_game_view -> main
8 Days Ago
Fix automated test runner not working if the test runner window is open when play mode is entered - caused by WaitForEndOfFrame() in a coroutine stalling until the game renders the next scene - instead of chaing every usage of that in the project (and the side effects it may cause) make the test runner window focus game view
8 Days Ago
Trainyard, water treatment and sewer branch loot tweaks Scene2prefab
8 Days Ago
merge from critter_animals
8 Days Ago
disable debug cubes
8 Days Ago
Cow animation polish pass
8 Days Ago
merge from critter_animals
8 Days Ago
better water avoidance
8 Days Ago
Add water avoidance or preferance to roam and flee states
8 Days Ago
Clean(editor): StoreBundleTool - get rid of last Task usage Tests: ran Update Urls (force)
8 Days Ago
add frog and squirrel death anims, no corpses
8 Days Ago
merge from Frog_Branch
8 Days Ago
Update: StoreBundleTool - improvements and optims - add a "force" version of Update Urls, incase we got desync between local and remote states - only run blurhash generation for invalid(or bypassed) image hashes - shuffle task scheduling to run as much as possible in the background - support multiple asset path prefixes for cases not in the store folder Tests: ran Update Urls (force), most upload tasks timeout (rip)
8 Days Ago
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8 Days Ago
merge from render_pipeline_testing
8 Days Ago
fix mangled merge conflicts, refactor turns to animation ik jobs
8 Days Ago
set up proper renderer data for stone sculpture painting scene
8 Days Ago
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8 Days Ago
Updated projectile,entity and worldmodel with updated model
8 Days Ago
Fix mesh painting in RRP (🥚🧥)
8 Days Ago
- re-exported viewmodel with correct naming - removed old rig/model links in prefab - model file moves