138,571 Commits over 4,474 Days - 1.29cph!

7 Days Ago
merge from admin_safezone_looting
7 Days Ago
Set up shaders to use _GlobalMipBias uniform
7 Days Ago
Updated command description
7 Days Ago
merge from static_piano_variant
7 Days Ago
merge from deathscreen_bag_delete
7 Days Ago
Fix not being able to unclaim sleeping bags on the death screen
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
Converted piano.deployed.static to a prefab variant, fixes player model issues S2P outpost + floating cities
7 Days Ago
Merge: from remove_jobs2 - Removal of UsePlayerUpdateJobs 2 supporting code, setting it lower will run at least mode 3 - Bugfix for potentially invalid buffer usage when fetching WaterInfos - Moved more BasePlayer state to NativeArrays Tests: ran unit tests, ran around on craggy
7 Days Ago
Update: Codegen Tests: compiles
7 Days Ago
Clean: pass around ReadOnly instead of mutable collection where possible Tests: compiles
7 Days Ago
Merge from satellite_crash
7 Days Ago
S2P dome, large oil rig
7 Days Ago
Merge: from main
7 Days Ago
Bugfix(tests): make sure PerfIsNoClipping properly cleans up spawned gameobjects - also cleaned up some leftover deltaTime arrays in tests This was messing up tests further in the queue Tests: ran AH perf and unit tests
7 Days Ago
Merge from playermaintainedmonuments
7 Days Ago
Added livestock scene to dev menu
7 Days Ago
Merge from roof.bottom.line conditionals consistency pass
7 Days Ago
Merge from Piano_AnimFix
7 Days Ago
Merge from apartment_complex_monument (swing jumping)
7 Days Ago
Merge from swing_launch
7 Days Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
7 Days Ago
Merge from main
7 Days Ago
Merge from scene_check_tool
7 Days Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
7 Days Ago
Removed old tools, now replaced with unified SceneChecker
7 Days Ago
Merge from main
7 Days Ago
Fixed some water catcher panel help issues
7 Days Ago
S2P sphere tank + HLOD
7 Days Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
7 Days Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
7 Days Ago
Merge from shadow_caching_tooltip_fix
7 Days Ago
Merge from shadow_caching_framerate_fix
7 Days Ago
Merge from shadow_caching_ambientlightlod_fix
7 Days Ago
Merge from main
7 Days Ago
Merge from apt_cctv_culling
7 Days Ago
Merge from fix_trap_displacement
7 Days Ago
Merge from fix_buffer_upload_mode
7 Days Ago
Merge from fix_demo_culling
7 Days Ago
Removed console input field character limit
7 Days Ago
merge from console_inputlimit_fix
8 Days Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Rin
8 Days Ago
merge from jumpsuit_occupation_under_fix
Rin
8 Days Ago
merge from abyss_hazmat_helmet_view_fix
Rin
8 Days Ago
merge from clantable_snapping
Rin
8 Days Ago
merge from vm_stack_size_fix
8 Days Ago
Spotlight LOD fix
8 Days Ago
Ensure pool ui closes in demos (when not in first person)
8 Days Ago
Added abyss helmet meshes to SkipInFirstPersonLegs list