159,544 Commits over 4,566 Days - 1.46cph!

9 Days Ago
Fixed players being able to drive vehicles through graveyard fence
9 Days Ago
merge from main to grab grenade subsystem changes
9 Days Ago
Merge from grenade_drop_animations
9 Days Ago
electronic chessboard; - lods added / optim pass - prefab updated - guide and world model updated
9 Days Ago
merge from /main/Weapon_Refresh_Flare
9 Days Ago
merge back unmangled changes from main
9 Days Ago
Merge from main
9 Days Ago
Merge from Halloween_CratesFix
9 Days Ago
Fixed loot crates floating in halloween tunnels
9 Days Ago
merge from contacts_server_occlusion_fix
9 Days Ago
Remove allowrelationshipserverocclusion convar and associated code, redundant and cost us a dictionary lookup
9 Days Ago
complex merge from main, untangle/redo changes
9 Days Ago
push up new meta file too
9 Days Ago
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10 Days Ago
Final viewmodel and worldmodel FX
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Merge from main
10 Days Ago
Merge from config_switch
10 Days Ago
merge from contacts_server_occlusion_fix
10 Days Ago
Merge from main
10 Days Ago
Fix visibility logic on acquaintance updates never working with server occlusion disabled
10 Days Ago
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
10 Days Ago
Fixed some render graph errors that would show upon entering a scene
10 Days Ago
- Reset trigger support on playermodel - Fix Pt boat turret 3p animation not cancelling when leaving
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
10 Days Ago
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10 Days Ago
Fixed another error where a command buffer was being removed from a camera on RRP
10 Days Ago
merge from main
10 Days Ago
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10 Days Ago
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10 Days Ago
Activated native render passes and fixed issues with the backbuffer that were caused by enabling it
10 Days Ago
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10 Days Ago
merge from mini_fridge_emoji
10 Days Ago
merge from handbrake_toast
10 Days Ago
Update the itemname on the skinnable and gamesroom dlc skin
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Merge from main
10 Days Ago
merge from main
10 Days Ago
update from weapon_refresh_flare
10 Days Ago
Break room progress / kitchen area
10 Days Ago
merge from automated_testing
10 Days Ago
Building privilege notices client tests
10 Days Ago
added forklift variation added elevators
10 Days Ago
merge from main
10 Days Ago
merge from buildingpriv_vitals_optims
10 Days Ago
Renamed the invoke UpdateLighting -> UpdateRgbLighting, was confusing when looking at the profiler
10 Days Ago
RgbEffects no longer looks up building privilege when no SteelSeries or Razer device is connected Its now also using the ignorePosition cache lookup, so it no longer fires 10 times a second while moving
10 Days Ago
Fix crazy DOF
10 Days Ago
Investigating tech tree voice comms related issues