140,201 Commits over 4,505 Days - 1.30cph!

13 Days Ago
Merge: from benchmark_fixes - fixes all-bar-one NREs happening when running `benchmark` command Tests: ran benchmark in editor
13 Days Ago
Update: clean up spawned players before unloading BaseRaidBenchmark scene Helps deal with breadcrumb logs for zombie players in the list, but there's still an NRE from Client.LateUpdate - not confident to much with it just yet. Tests: ran entire benchmark suite
13 Days Ago
Ensure ladders do not appear on powerlines which have no IO box due to being in the no building zone of a monument Rotate the ladder visual so it does not clip with the cable that extends from the IO box
13 Days Ago
Fixed `projectile_protection 0` skipping checks but also not applying damage. Now skips checks and still applies damage. This only ever affected community servers that wanted to disable antihack
13 Days Ago
Timing changes on gas pumping fades
13 Days Ago
Reduce the post-impact trail duration from 45 seconds to 10
13 Days Ago
merge from sculptures
13 Days Ago
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
13 Days Ago
Merge from main
13 Days Ago
slab tool to cut out a full rectangular slab out of the sculpture
13 Days Ago
Updating blockouts before branch switch
13 Days Ago
Update: add a null check to FoliageGrid It depends on terrain, but some scenes might not have terrain available (FireworkBenchmark) Tests: ran the scene
13 Days Ago
Updating crossbows and bows to hide arrows correctly
13 Days Ago
game_room_dlc -> main
13 Days Ago
new_pool_ui -> game_room_dlc
13 Days Ago
codegen
13 Days Ago
add a show tooltips convar and set it to default
13 Days Ago
Fix striped balls having weird shades
13 Days Ago
Add new power bar Add Cue ball that gets enabled for the player whos turn it is
13 Days Ago
rotate on plane option in sculpting gui bound to duck while rotating
13 Days Ago
Fixed comfort setup on 23 prefabs. In all cases, the minComfortRange was greater than the triggerSize (radius) which is not how the TriggerComfort script is intended to be used. Swapped minComfortRange and triggerSize values. Affected prefabs: 1. Charity_plushie_01\CharityPlushie_01_deployed 2. Charity_Plushie_02\CharityPlushie_02_deployed 3. Charity_Plushie_03\CharityPlushie_03_deployed 4. Charity_Plushie_04\CharityPlushie_04_deployed 5. Charity_Plushie_05\CharityPlushie_05_deployed 6. Discord Plush\DiscordPlushie_deployed 7. Discord Trophy\discordtrophy_deployed 8. HazmatPlushy\HazmatPlushy_deployed 9. HeavyScientistPlushie\HeavyScientistPlushie_deployed 10. ScientistPlushie\ScientistPlushie_deployed 11. Youtooz_Figurines\Hazmat_Youtooz.deployed 12. Youtooz_Figurines\HeavyScientist_Youtooz.deployed 13. Trophy\trophy.deployed 14. trophy_2023\trophy_2023.deployed 15. birthday_balloons_2025\circle_balloon.deployed 16. birthday_balloons_2025\heart_balloon.deployed 17. birthday_balloons_2025\latex_balloon.deployed 18. birthday_balloons_2025\latexclump_balloon.deployed 19. birthday_balloons_2025\mixedclump_balloon.deployed 20. birthday_balloons_2025\speechbubble_balloon.deployed 21. birthday_balloons_2025\star_balloon.deployed 22. Rug\rug.deployed 23. modding\volumes_and_triggers\comfort_volume
13 Days Ago
Bugfix: add missing initialization to BaseRaidBenchmarkScene - Initialize ProjectileCache (no idea where that has gone) - Initialize admin overlay component Tests: BaseRaidBenchmark runs without exceptions
13 Days Ago
Cherrypick 159664
13 Days Ago
Merge from playermaintainedmonuments
13 Days Ago
S2P launch site
13 Days Ago
Merge from satellite_crash
13 Days Ago
S2P harbor 1, harbor 2, sat dish, ferry terminal, trainyard, military tunnels, radtown, sewer branch
13 Days Ago
Revert accidental mount position override on static version of computer - butt in chair.
13 Days Ago
merge from fix_cliff_gaps
13 Days Ago
made gibs read write and set deploy and gib sound to wood
13 Days Ago
Tightened anchor setup for rock_formation_small_a
13 Days Ago
Merge from satellite_crash
13 Days Ago
Update: assign CraggyIsland terrain data in MonumentBenchmark Was causing an NRE when trying to run that benchmark from bootstrap Tests: benchmark MonumentBenchmark
13 Days Ago
Hooked up gas pumping sounds
13 Days Ago
Code gen
13 Days Ago
merge from PlayerMaintainedMonuments
13 Days Ago
More recycler fixes
13 Days Ago
Tightened anchor setup for cliff_hills_mid_c
13 Days Ago
Merge from gas_pump_sounds :fuelpump:
13 Days Ago
Soundclass audio changes
13 Days Ago
Audio file settings change
13 Days Ago
Merge from satellite_crash
13 Days Ago
Enforce more distance between rivers so they block less space for monuments
13 Days Ago
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
13 Days Ago
rename_test_warning -> main
13 Days Ago
Show an minor inspector warning if an item has been renamed recently
13 Days Ago
Time the search in the debug commands too
13 Days Ago
Codegen
13 Days Ago
Merge from PlayerMaintainedMonuments
13 Days Ago
merge from game_room_dlc to main