141,890 Commits over 4,536 Days - 1.30cph!

11 Days Ago
inlined the work of some jobs to stress the job system less, takes another 5s off the time - water evap/accumulate inlined - slope calculation inlined
11 Days Ago
Ladder LODs
11 Days Ago
merge from main
11 Days Ago
Cleanup
11 Days Ago
merge from Livestock_animals
11 Days Ago
reworked largest erosion job to use an inlined SoA view - reinterpret float array as a float4 in the loop, this lets you to get fully laned SIMD auto-vectorization without needing intrinsics original 47s erosion down to 29s with matching results
11 Days Ago
Use gamepad cursor for inventory management by defaullt (dpad navigation is a convar)
11 Days Ago
Jungle ziggurat LOD3 fix
11 Days Ago
Optim: tweak batch size when calculating server occlusion narrow phase This cuts down 4.5k world server occlusion generation from 45s to 35s in batched mode. Async further brings it down to 22s Tests: ran generation in editor
11 Days Ago
Update: make UnsafeScriptingAccess initialize on editor load Allows to use it in editor-only tools/workflows Tests: ran server occclusion generation in editor, checked profile
11 Days Ago
Small buff to a couple more items with low craft rates Mortar craft cost -5 HQM, -2 pipe Hazmat suit craft cost -1 HQM, -1 tarp Prisoner hood now default BP, removed from tech tree HMLMG craft cost -30 HQM
11 Days Ago
Fix using nav samples radius always being halved because detour uses half extent
11 Days Ago
and again, glass ar description
11 Days Ago
Update: add GamePhysics.FindComponent<T> that supports async Configured async to engage at more than 4 batches of 64 queries Tests: ran perf tests. same perf up to 400 points, at 10k points is 2x faster 0.42ms batched+async vs 0.96ms batched vs 5.4ms serial
11 Days Ago
forgot the mesh
11 Days Ago
updated glass assault rifle description
11 Days Ago
Update: add TerrainMeta.SampleTerrainMeshHeights Configured to engage async after have more than 4 batches of 256 pos each Tests: ran perf tests
11 Days Ago
Update(tests): add IsInsideTerrain perf comparison tests Need them to tweak when to engage async and when to skip it internally Tests: ran them
11 Days Ago
ice ak world model optimisation consolidated into one object, one LOD chain LOD0 tris 13.8k -> 9.5k highlight draws 5 -> 1 removed dead lod states in sunflower, rose, orchid world models
11 Days Ago
merge from medical_honey_bandage
11 Days Ago
Fixed world model collision being too small Fixed world model outline referencing the old bandage instead of the new one
11 Days Ago
Additional UI options for gamepad
11 Days Ago
More gamepad tweaks and convars, actions.
11 Days Ago
added and setup dedicated worldmodels for fire and bone arrow reducing highlight draws
11 Days Ago
Glass AR - linked VM and WM materials, material tweaks
11 Days Ago
Changed honeybandage worldmodel to new material and model
11 Days Ago
merge from main
11 Days Ago
S2P water treatment, in hopes of fixing broken PreparePrefabs in builds causing a bunch of issues
11 Days Ago
Honey Bandage Material and Textures
11 Days Ago
Hook up damage state change FX on all blockers
11 Days Ago
merge from automated_testing
11 Days Ago
World model LOD fixes - 6 prefabs drawing every LOD at once MilitaryFlamethrower, ak47u_jungle, scrap, crankshaft1/2/3 and stone had LODGroups with null or duplicated renderer refs, so every LOD drew at once regardless of distance. LOD0 optimisation pass on these too: 47,280 -> 22,675 tris world models where applicable combiend into single worldmodel mesh for simplicity and optimisation, reducing highlight draws when item is dropped: flamethrower 4 → 1, jungle AK 3 → 1, crankshafts 3 → 1 each, scrap 2 → 1
11 Days Ago
Reduced network range of watertreatment_pipe_waterproducer.prefab. Stops automated tests failing.
11 Days Ago
Merge from main
11 Days Ago
Ladder Tall opee and closed variants LOD0
11 Days Ago
merge from main
11 Days Ago
Merge from rentableshop_improvements_aug_26
11 Days Ago
You can no longer access the open shop prompt on a rentable shop if you have stored items in it (prevents being the owner of a shop and having reclaim items at the same time) Rentable shop vending machine stoarge is now refrigerated if the power plant is powered
11 Days Ago
Merge from crude_drain_fix
11 Days Ago
Better toast
11 Days Ago
Merge from main
11 Days Ago
Fixed incorrect embed.
11 Days Ago
Merge from rendererlod_collapse_improvements
11 Days Ago
State change FX for all the blockers.
11 Days Ago
Fix RRP lightingpass memory leak
11 Days Ago
Merge from main
11 Days Ago
Merge from hlod_improvements_aug_26
11 Days Ago
Codegen
11 Days Ago
Remove some old debugging code
11 Days Ago
Fix categories not working properly