157,751 Commits over 4,536 Days - 1.45cph!

7 Days Ago
Fixed the cap on the power inside the GammaToLinearSpaceExact method
7 Days Ago
merge from jellyfish_swarms -> critter_animals
7 Days Ago
reduce time for deactivate recheck when deactivated
7 Days Ago
run DoPrepare on SpawnHandlersm to add all critter population files, minor code cleanup
7 Days Ago
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed Added a test checking for this issue Added a "select all" button to the test runner window
7 Days Ago
add tilt when moving, movement/swim speed influences other animation parameters
7 Days Ago
updated wool world model material to be more like raw wool fleece
7 Days Ago
- Remove broken test stir - Swap to idle
7 Days Ago
add crouching clip set,
7 Days Ago
Fixed all warnings coming from the DeferredLighting shader
7 Days Ago
merge from turning animations
7 Days Ago
Disable turn in place by default, also disable new spine/head turning when the convar is off.
7 Days Ago
Replace powershell nonsense with Unity editor window, similar to ProcgenReplay. Updated procgen benchmark to create durable version controlled results (we could probably further automate and grafana this at a later date). Ran a baseline test over 2 repeats of 5 size 3250 seeds (10 runs total), median 205.9s generation time (per-stage breakdown in the CSV).
7 Days Ago
Fix animals pathing through doors at monuments / being able to steer through any door by accident
7 Days Ago
Some more fly work
7 Days Ago
Fixed DynamicResourceRefDrawer throwing when referencing deleted assets
7 Days Ago
Added sounds to the lil :turtle: anims
7 Days Ago
Fixed store carrousel preview button
7 Days Ago
Update factory door store media
7 Days Ago
Add some more text to the screen in the biofuel generator
7 Days Ago
Fix shield footsteps being wrong when looking down
7 Days Ago
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before Fix drop animation not playing on player model
7 Days Ago
Cattle coat: proper on/off inbreeding for the pattern - Swapped the old Bias Strength slider for a real Inbred toggle, so it works the same way inbreeding does everywhere else (on/off, not a dial) - Not inbred keeps the bias map's painted white/dark grey zones, inbred drops to just the seam mask and lets the rest go to noise - Split the edge softness into two sliders (dark edge / white edge) so softening the white mask border doesn't also soften the dark edge and dim the whole body - Fixed a bug where switching Inbred on changed how busy the pattern looked overall, not just the zones it's meant to affect - Pattern tester and material inspector both updated to match, so this can be tweaked and previewed without a real animal - Fixed a few tests that broke from the renames
7 Days Ago
merge from lod_texture_optimization
7 Days Ago
updated scrap king lods and prefabs, enabled r&w, fixed material order
7 Days Ago
Squirrel and Rabbit sounds added to anims
7 Days Ago
merge from main
7 Days Ago
Throw animation updates
7 Days Ago
Scene2prefab
7 Days Ago
Scene2prefab
7 Days Ago
updated lods for the sandbags to be more accurate
7 Days Ago
Merge from main
7 Days Ago
update for the train station medium added new signal lights
7 Days Ago
Merge from render_pipeline_testing
7 Days Ago
Fixed the issue where the max shadow lights cap wouldn't match between BRP and RRP
7 Days Ago
Reapplied NMS loot room after file conflicts
7 Days Ago
Adding crouch turn animations
7 Days Ago
Merge from powerlevel_loot_rooms
7 Days Ago
Merge: from ui_store_slim_ram - Update: store assets are taken from the backend - Optim: store assets are loaded and unloaded dynamically Tests: navigated through various store pages with various debug overrides
8 Days Ago
Couple more texture res reductions (floating city sign decals / ziggurat related ones)
8 Days Ago
Texture optimisations to some apartment textures (reducing size) and floating walkway LOD textures
8 Days Ago
Committing WIP work on Small Random Room J for branch switching
8 Days Ago
merge from main
8 Days Ago
update to barricade sandbags now use continuious lods so skins persist down the chain. Was previously using a baked version.
8 Days Ago
Changed base ladder hatches to have more metal and less rust
8 Days Ago
update milk icon to face the other way so item quanity isn't covered
8 Days Ago
Merge from main
8 Days Ago
Merge: from main
Rin
8 Days Ago
merge from airwolf_repairable_pad
Rin
8 Days Ago
Helipad repair now requires 30,000 wood 10,000 metal fragments 100 rope Added AIRWOLF cctv S2P