161,879 Commits over 4,597 Days - 1.47cph!

8 Days Ago
Removed the convar for disabling RRP and cleaned up the initialization of RRP
8 Days Ago
Merge from render_pipeline_testing
8 Days Ago
Merge from main
8 Days Ago
Merge from main
8 Days Ago
merge from scrap_king_building_skin
8 Days Ago
merge from main
8 Days Ago
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8 Days Ago
Merge from main
8 Days Ago
Improve foliage shadow culling per split CPU performance by avoiding DrawMeshInstancedIndirect, just submit RenderMeshIndirect and cull per shadow caster up front
9 Days Ago
Made icelake placement much fairer so Ice Lake 4 isn't disproportionately spawning compared to the other 3 variants - larger icelakes now spawn more often. Uses a new TerrainAnchorBlendGenerator to generate terrain anchors using the icelake's blend map so anchors are used more sparsely and only in the areas they are needed to make placement easier. The big disc anchors were too mean. Manually reviewed all icelakes across 25 seeds and observed much more diverse placement.
9 Days Ago
Merge from hotfix_livestock_loop
9 Days Ago
Fix livestock being stuck looping when trying to U-turn in a tight corridor
9 Days Ago
Merge from hotfix_livestock_lead
9 Days Ago
Fix livestock pausing when being led making it difficult, when there is a lot of livestock on the server and the budget is at its limit
10 Days Ago
Fix some more serialisation issues that came up when switching to CoreCLR
10 Days Ago
Phrase update
10 Days Ago
merge from phrases_oct26
10 Days Ago
Fixes time phrase dupes Fixed apartment complex clerk saying a phone line
10 Days Ago
merge from storepage_oct26
10 Days Ago
merge from main/UZI 9mm
10 Days Ago
update shears deploy sound to match new animation
10 Days Ago
nailgun sound refresh
10 Days Ago
uzi sounds
11 Days Ago
Merge from UZI 9mm
11 Days Ago
Merge from main
11 Days Ago
Merge from uzi_balance
11 Days Ago
Merge from animal_renaming
11 Days Ago
Testlist, phrases
11 Days Ago
Merge from main
11 Days Ago
Merge from main
11 Days Ago
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11 Days Ago
Horse and chickens now require an authorised tool cupboard in their radius in order to be renamed Stops them being renamed by anyone when there is no tool cupboard nearby
11 Days Ago
Store analytics fixes
11 Days Ago
anim update
11 Days Ago
Merge from analytics_oil_prod_fix
11 Days Ago
Fix several places not filtering animal names with streamer mode
11 Days Ago
rebaked mirrored stairs
11 Days Ago
scrap king - updated interior textures, blocks, lods, gibs
11 Days Ago
Ensure that crude oil being pumped from the sphere tank is added to production
11 Days Ago
Merge from main
11 Days Ago
Update: couple materials that popped up after big reimport Tests: none
11 Days Ago
DIsable blend shapes on collider_settings import preset
11 Days Ago
Merge from distance_flare_extended_range
11 Days Ago
Update: 19.6k updated meta files for textures Tests: editor opens
11 Days Ago
Update: auto-updated package manifest + other global objects Tests: editor boots
11 Days Ago
Override distance flares range so that they render from much further (2000m) away, so you can see monument/cargo lights from far away at night Make them render through a central component that makes it more GPU driven instead of piggybacking on the LOD system Remove the distance flares from the train tunnel prefabs, they significantly outnumbered the monument ones and you can't even see very far down there
11 Days Ago
Can now rename animals whilst in streamer mode Only animals which have been renamed by other players are filtered whilst streamer mode is enabled and shown as a random name instead
11 Days Ago
blockout update
11 Days Ago
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11 Days Ago