135,728 Commits over 4,444 Days - 1.27cph!

8 Days Ago
Protocol++
8 Days Ago
Glass AR - adjusted WIP viewmodel position for testing
8 Days Ago
Merge from main
8 Days Ago
Merge from setflag_change
8 Days Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
8 Days Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
8 Days Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
8 Days Ago
Merge from main
8 Days Ago
Add mailbox slide entities to manifest
8 Days Ago
bunny hat uses cap deformhair
8 Days Ago
merge from rhib_cargo_fixes
8 Days Ago
Bare bulbs.
8 Days Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
8 Days Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
8 Days Ago
Make each slide in the mailbox it's own entity with correct mesh
8 Days Ago
Bring usages of obsolete SetFlag back to 0 after merge
8 Days Ago
Merge: from main
8 Days Ago
Push starting targeting radius out of its own monument bounds.
9 Days Ago
naming updates for 3p inventory idles
9 Days Ago
Updated inventory idle anims so they are on the new player update rig
9 Days Ago
Glass AR - updated viewmodel FBX for rigging
9 Days Ago
Remove duplicate line
9 Days Ago
Fix deploy guide not rendering when in a map without water
9 Days Ago
Skin bundle update (fixes several skin icons not being loaded from the bundles)
9 Days Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
9 Days Ago
merge from main
9 Days Ago
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
9 Days Ago
Merge from main
9 Days Ago
merge from main
9 Days Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
9 Days Ago
fixed clothing mannequin wearable (admin only)
9 Days Ago
Glass AR - icon, mesh tweaks
9 Days Ago
Debug rendering for pending crash site
9 Days Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
9 Days Ago
Merge from main
9 Days Ago
main -> demo_compatability_layer
9 Days Ago
Merge from main
9 Days Ago
Merge from editorshortcut_selectprefabroot
9 Days Ago
Merge from lr300space_display_fix
9 Days Ago
Changed physics material on barricades blocker from metalore to metal Remove some debug logs from MonumentBlocker script
9 Days Ago
AK deploy animation update
9 Days Ago
Merge: from relax_stringview Merge to cleanup plastic branch view, no actual files changed
9 Days Ago
Merge: from playervoice_allocs - Optim: PlayerVoice processing no longer requires allocations - Clean: removed most deprecated or generic ClientRPC/ServerRPC calls, now relying fully on our RPC source generator - Update: Rust.SourceGenerator supports ReadOnlySpan and similar types Tests: unit tests, 2p session on Craggy with voice going both ways
9 Days Ago
Merge from main
9 Days Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
9 Days Ago
Merge: from main
9 Days Ago
merge from addtoterrain_fix
9 Days Ago
wake rhib buoyancy on release
9 Days Ago
fixed skin constraint setup on frontier hazmat
9 Days Ago
Merge: from main