137,522 Commits over 4,474 Days - 1.28cph!

13 Days Ago
Add teleport position failsafe for players that bypass the invisible client barrier
13 Days Ago
Add `ent open` and `ent close` (to open apartment doors that aren't yours)
13 Days Ago
Add door toggle so the invisible door gets disabled if the user is authorized to enter the apartment - acts like the invisible barrier isn't there for certain players
13 Days Ago
fix fog not working switching back to BRP with RRP initially enabled
13 Days Ago
RRP: fix DoF not working in workshop scene if DoF was disabled in graphics settings
13 Days Ago
Add TAA implementation
13 Days Ago
- Don't clip mountable into the table - New equidistant movement system again
13 Days Ago
Lighting fix
13 Days Ago
Mailbox tweaks in core Small scene lighting stuff
13 Days Ago
Mailbox font
13 Days Ago
fix clouds not rendering when switching back to BRP
13 Days Ago
Get rid of only intruders being able to access the storage during a break-in, flag the whole room as a break-in is active for 5 minutes - doesn't persist break-in across restarts because it only lasts 5 minutes, server takes >5m to restart, awkward to relog fast enough during break-in and there isn't a place to hook after all the slow server startup happens - instead set break-in to false every time the server loads (since the flag is only disabled by an invoke that would be lost on server restart)
13 Days Ago
Another change for combat triggers
13 Days Ago
Somewat better spline movement
13 Days Ago
This isn't a clean one change per commit but change the combat zones so they are only show the flag on client and allow damage a break-in is happening
13 Days Ago
fix WaterCamera error spam when swiching to BRP with RRP initially enabled
13 Days Ago
fix binocular effect error spam in main menu
13 Days Ago
update to crashed satellite
13 Days Ago
Add invisible blocker to apartments
13 Days Ago
Add support for an invisible player movement blocker in front of the door
13 Days Ago
Add console command for "fakerentroom" to allow you to rent a single room to a fake player instead of every single room
13 Days Ago
gamesroom minifridge - Corpse prefab and mesh added - Prefab updated - Updated Manifest
13 Days Ago
WIP 3p and vm anim work
13 Days Ago
Merge from powergrid
13 Days Ago
Compile fix
13 Days Ago
Merge from powergrid
13 Days Ago
Restore Recycler change from apartments
13 Days Ago
merge from satellite_loot_crate -> satellite_art
13 Days Ago
merge from apartment_complex_monument
13 Days Ago
Fix collider parenting on roundabouts, s2p
13 Days Ago
merge from PlayerMaintainedMonuments -> PlayerMaintainedMonuments/satellite_loot_crate
13 Days Ago
Merge from PlayerMaintainedMonuments
13 Days Ago
Codegen, phrases, manifest Fix compile error
13 Days Ago
merge from main -> satellite_art
13 Days Ago
Fix dismounts being too low into the ground on swings/roundabouts, re-run s2p
13 Days Ago
Lower apartment upkeep terminal from 6 slots -> 1 slot
13 Days Ago
Fixed the lighting discrepancies between BRP and RRP
13 Days Ago
Export viewmodel pool animations at origin
13 Days Ago
Heavy fuse world models and variants.
13 Days Ago
Add "Thank you" response option after buying an apartment and they explain how it works
13 Days Ago
Merge from main Kept Oilrig_1.prefab PlayerMaintainedMonuments version
13 Days Ago
update apartment_complex_monument/prototype
13 Days Ago
Add powergrid stages Updated all current powergrid connected things to work with stages. Each stage has a certain number of required fuses, some things will only power on at a certain stage S2P powerplant
13 Days Ago
gamesroom minifridge - Lods added - Gibs added - Prefab updated - Icon updated - Skins updated
13 Days Ago
merge from glowing_wallpaper -fixed material and texture names, rerendered directional graffiti floor icons
13 Days Ago
glowing wallpapers - texture renames, updated icons and material types
13 Days Ago
missing files
13 Days Ago
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
13 Days Ago
re-export 3p pool animations facing correct direction
13 Days Ago
Normalizing the light direction when evaluating the BSDF for forward rendered objects to prevent crazy high emission values