146,910 Commits over 4,444 Days - 1.38cph!

10 Days Ago
Added NGSS support to RRP
10 Days Ago
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10 Days Ago
Some SprayCan null checks to fix client errors when multiple players are reskinning at once
10 Days Ago
Fix old scientists and animals ending up on roofs
10 Days Ago
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10 Days Ago
editied 3p crouch anims
10 Days Ago
Adding water bucket refresh rig
10 Days Ago
merge from skinviewer_viewmodel
11 Days Ago
Hide inspect key widget if inspect is not bound
11 Days Ago
Added keyboard controls to navigate in between items
11 Days Ago
Fixed fullscreen skin viewer navigation arrows showing up when inspecting items from the steam inventory
11 Days Ago
merge from main
11 Days Ago
MagazineStateViewmodel compile fix
11 Days Ago
merge from main
11 Days Ago
merge from main
11 Days Ago
merge from industiral_dlc
11 Days Ago
merge from bowless_crossbow
11 Days Ago
Merge: from main
11 Days Ago
Use legacy bind pose switches between new and old pose instead of saving
11 Days Ago
Merge from main
11 Days Ago
Adjust deploy guide of wanted poster 1 again
11 Days Ago
Fixed LOD states in mannequin hide poncho
11 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
11 Days Ago
compile fix
11 Days Ago
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11 Days Ago
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11 Days Ago
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11 Days Ago
Light consistency fixes.
11 Days Ago
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11 Days Ago
merge from skinnables_icons_fix
11 Days Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
11 Days Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
11 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
11 Days Ago
Prop renderer legacy pose wip
11 Days Ago
merge from skinnables_icons_fix
11 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
11 Days Ago
Swap out the materials on the industrial torch when enabled/disabled
11 Days Ago
Icon render pose prefab
11 Days Ago
Ponytail/Bun hair update
11 Days Ago
industrial torch sounds
11 Days Ago
Torch entity stuff
11 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
11 Days Ago
merge from premium_rebrand
11 Days Ago
Changed the wording, updated tag icon
11 Days Ago
industrial_conveyor_network_optimize -> main
11 Days Ago
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11 Days Ago
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11 Days Ago
Unbusy has to call the full update because we are .5s later
11 Days Ago
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11 Days Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked