146,816 Commits over 4,444 Days - 1.38cph!

11 Days Ago
Allow toggling more than one gameobject based on ammo > 1
11 Days Ago
merge from fix_additional_projects_slnx -> main
11 Days Ago
Optim: get rid of string alloc in BaseCombatEntity.Hurt 1alloc/32b Tests: none, trivial change
11 Days Ago
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
11 Days Ago
Forgot the M16
11 Days Ago
female/light skin brightness balance pass
11 Days Ago
Better fix, make setting ammo_true false params its own option on the component
11 Days Ago
Merge: from main
11 Days Ago
Optim: SpawnGroup - SpawnInstances not returns a List instead of IEnumerable Allows to save on iterator allocation, 40b Tests: none, trivial change
11 Days Ago
Fixed crosshair popups regression from my recent generic popup changes
11 Days Ago
Optim: cache UpdateNetworkGroup invoke Saves 1 alloc/128b Tests: none, trivial change
11 Days Ago
Optim: cache PlayRadioChatter invoke Saves 1 alloc/128b Tests: none, trivial change
11 Days Ago
merge from spraycan_reskin_refactor
11 Days Ago
Quick fix for ammo_true and false params not being set on viewmodel component
11 Days Ago
Minor cleanup Move CanBuild check further down Fix spray fail response logging to console of the whole net group Remove rundant codelock parent field Disallow reskinning turrets if not authed Disallow reskinning Busy doors Prevent potential error when reskinning io with mismatched slot counts
11 Days Ago
male/light skin brightness balance pass
11 Days Ago
Optim: cache 2 invokes in Buoyancy.CheckSleepState Saves 2 allocs/256b Tests: none, trivial change
11 Days Ago
Intial setup for reload variants, shells visible in mag dependant on state (wip)
11 Days Ago
Glass AR - model and texture update, added extra materials for testing
11 Days Ago
Optim: cache RemoveCorpse invoke Saves 3 allocs, 384b total Tests: none, trivial change
11 Days Ago
exported updated vm m16a2 anims
11 Days Ago
Fix compile errors (explicit namespace) after fixing additional projects
11 Days Ago
Undo of previous change - since entities can only be demolished once, the change was useless (and wasted memory)
11 Days Ago
update apartment_complex_monument/prototype
11 Days Ago
Optim: cache StopBeingDemolishable invoke 1 alloc/128b Tests: none, trivial change
11 Days Ago
Move work on apartment network groups
11 Days Ago
Fix "Generate Additional Projects" not working due to Unity 6 using .slnx
11 Days Ago
Eyes have independent brightness in skin sets
11 Days Ago
merge from main
11 Days Ago
Fixed not being able to pick up full shelves when placed on top of half shelves. Made all the pickup volumes for each of the shelves exactly the same.
11 Days Ago
Optim: use static action in ServerBuildingManager.Split Should save another 2 allocs/160b per building block Tests: none, trivial change
11 Days Ago
Clean: tabs -> spaces, get rid of explicit generic args Tests: none, trivial change
11 Days Ago
Optim: use static callback to avoid allocs in ServerBuildingManager.CheckMerge Saves 2 allocs, 160b total Tests: none, trivial change
11 Days Ago
Optim: get rid of LINQ in Planner.FindSocket Saves 3 allocs/180b total Tests: none, trivial change
11 Days Ago
Optim: cache UpdatedVisibleHolsteredItems invoke Saves 1 alloc/128b Tests: none, trivial change
11 Days Ago
Set up rail to appear on all scopes
11 Days Ago
Merge from bowless_crossbow_audio
11 Days Ago
tweak
11 Days Ago
Optim: avoid boxing allocs in Azure.LogResource Weirdly Enum.ToString has 2 boxing allocs, totalling 48b. Tests: none, trivial change
11 Days Ago
merge from keyboard_layouts_fix
11 Days Ago
Popup background blur/color consistency pass
11 Days Ago
Better looking key conflict popup
11 Days Ago
Codegen
11 Days Ago
fix active state for underwater effect not propagating
11 Days Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
11 Days Ago
Clean: fixup formatting in BasePlayer.OnProjectileAttack Tests: none, trivial change
11 Days Ago
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11 Days Ago
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
11 Days Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
11 Days Ago
fixed industrial auto turret gibs referencing original auto turret