145,521 Commits over 4,413 Days - 1.37cph!

10 Days Ago
Coconuts can now spawn on trees in the deepsea! S2P all tropical islands. Similar to apples trees, when hit, theres a small chance the coconuts will drop from the tree: https://files.facepunch.com/LukeD/2026/05/Unity_YS5h6Jzz5d.mp4
10 Days Ago
Move check for API mute above the IsAdmin check so I can test in editor
10 Days Ago
Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system
10 Days Ago
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10 Days Ago
Probably fixed OSX build error
10 Days Ago
Added Insurgency map category Groundwork for BSPZIP compression support Added support for -embed to VBSP Make LZMA methods static Update LZMA SDK, Enable BSPZIP compression Minor cleanup GM:PostPlayerDraw throws non halting error when too deep
10 Days Ago
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10 Days Ago
Merge from main
10 Days Ago
Bleed fix.
10 Days Ago
Fixed some ground slaps on the wrong layer to fix bleed. Temporarily disabled the embedded string light prefab lights in the apartment lighting prefab so that each one can be positioned and tuned manually. Hobo barrel prefab tweaks. More lighting prefab WIP stuff.
10 Days Ago
illuminated pressure pad; - textures first pass - updated icon render setting - updated material
10 Days Ago
Cranked the flicker floor up more.
10 Days Ago
The ~100hz neon flicker varies a little for each sign type. All use primes for both ints and decs to avoid waveforms ever fully syncing. Slightly raised the bottom floor of the wave.
10 Days Ago
Hackweek FPV Kamikaze Drone - Updated model, textures, materials, setup prefab, icon, updated skins list, etc. Fully functional single local up vector multi axis rotation flight model with new accurate 3D model https://files.facepunch.com/mauroavalos/1b1411b1/14_14-12-MatureElk.mp4
10 Days Ago
Check for mute on startup & look in response of submitting voice data to see if muted - gives ok time delay before muting without 100k players polling the API
10 Days Ago
Codegen
10 Days Ago
- Swap vine swinging mount pose to standing - Fix offset y rotation - Increase drag to a more realistic level - Fix pooltable mountable not removing itself when dismounting
10 Days Ago
merge from decorative plants hackweek
10 Days Ago
Merge from missionobjective_findentities_optim
10 Days Ago
Fix some objectives searching on layers which are no good on the client
10 Days Ago
- Table can track multiple mountables - Can't mount if you're already mounted - Don't need to call kill - the table does it
10 Days Ago
- Setup v_spear anims/avatar - Fix inside terrain violation when jumpin on mountable - Viewmodel was set to wrong prefab - Viewmodel skeleton fix - Add viewmodel renderers to skinned mesh renderers
10 Days Ago
Fix pool cue viewmodel not spawning
10 Days Ago
- Manifest - Force mount the pool table mountable on use
10 Days Ago
Remove remaining game logic from pool table
10 Days Ago
- PoolGameController (all game logic: turns, win conditions etc) - Cleanup overal - Shooting logic (not connected yet) - Wire into PoolTable
10 Days Ago
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10 Days Ago
Merge from missionobjective_findentities_optim
10 Days Ago
Fix MissionObjective_KillEntity missing set initialized flag Fix MissionObjective_KillEntity showing both standard mission marker and ping marker together when pings are enabled Fix WorldPositionGenerator potentially throwing a NRE in editor
10 Days Ago
Fix HLMV/HLFaceposer crashing due to modern control styles * Apparently windows API bug where GetClassInfoExA returns garbage? Minor cleanup Fixed StudioMDL crashing More compile warning fixes
10 Days Ago
Cleanup
10 Days Ago
Fix HLMV/HLFaceposer crashing due to modern control styles * Apparently windows API bug where GetClassInfoExA returns garbage? Minor cleanup Fixed StudioMDL crashing More compile warning fixes Merge DetailObjectSystem fixes from TF2 SDK for 64bit
10 Days Ago
Remove turn animations from AK, seems to break stuff even tho they aren't used
10 Days Ago
updated the building topology and added a collider for tree guards
10 Days Ago
Clean(tests): same for UpdateNetGroup Tests: ran unit tests
10 Days Ago
Updated models and prefabs of swimwear 1 and 2. fixed clipping issues.
10 Days Ago
Clean(tests): same for MovePlayer Tests: ran unit tests
10 Days Ago
Push up temp animations and angles for turn in place, maybe they can be used as reference
10 Days Ago
Add secondary motion/foot scatter, re-format fields
10 Days Ago
Clean(tests): UpdateSubs injectLastVis default to true now Tests: ran unit tests
10 Days Ago
Ceiling lights just use the HasPower flag instead of On
10 Days Ago
Bugfix(tests): sae for TestNew_KillSleeperAndReconnect Tests: ran all ServerOcclusionGroupTests - they pass
10 Days Ago
Bugfix(tests): same fix for TestNew_KillSleeperAndReconnect Tests: ran TestNew_KillSleeperAndReconnect
10 Days Ago
Train tunnel light fixture material fixes.
10 Days Ago
fixed wrong conditional
10 Days Ago
Bugfix(tests): properly setup player's last visibility state in TestNew_Reconnect Tests: ran unit test - it passes
10 Days Ago
merge from reset_groups_command