137,923 Commits over 4,474 Days - 1.28cph!

10 Days Ago
Fixed camera positioning, fixed screen shake / effects, enable post processing
10 Days Ago
more texture tweaks
10 Days Ago
Merge from pmm_supermarket_food_freezer
10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
Added small ramps to basement colliders to help with movement
10 Days Ago
10 Days Ago
More reverb zone distance tweaks
10 Days Ago
Merge from main
10 Days Ago
Fix viewmodel animations resetting on other high fire rate guns at low fps
10 Days Ago
minor wooden helmet mesh tweak
10 Days Ago
small wooden pants mesh tweak
10 Days Ago
Reverb zones misaligned center fixes
10 Days Ago
Fix clan leaderboard never refreshing Probably fix clan announcement truncating to 2048 despite everything else allowing more Don't auto select all when clicking on rank name to edit Missing clan map material change
10 Days Ago
Adding forward and back pose for pool viewmodel anims
10 Days Ago
merge from WoodArmour_skinnable/V2
10 Days Ago
texture size pass
10 Days Ago
wooden pants mesh update texture import settings world model rename
10 Days Ago
merge from apartment_complex_monument (shops in computer UI and invisible furniture fix)
10 Days Ago
Fixed static furnitures being invisible when reconnecting inside your flat
10 Days Ago
Warmup item/wearables icons on startup to avoid FPS dips
10 Days Ago
Update: add ability to step through higher levels of mip chain to reconfirm visibility - controlled via culling.extralodsteps, default to 0 (same as before) Out HiZ downsampling filter erodes depth at edges of objects, so if objects picks a low mip, there's a good chance it won't see any occluding depth Tests: ran around apartments monument in editor with 0, 2 and 7. at 2 saved only 0.25% percent of drawcalls, but 7 can save up to 10% (will profile standalone later)
10 Days Ago
merge from main
10 Days Ago
Check socket base instead
10 Days Ago
Only send snapping mode information provided we have a snappable object
10 Days Ago
Wood Jacket/Pants/Helmet texture updates Wood Jacket model update/world model
10 Days Ago
Revert snapping back to 146206 Send snapping mode from the client with the building info
10 Days Ago
New player select menu next to the Randomise Player Seed button to view the current player seed and to manually enter seeds. Accepts SteamIDs to view specific player models
10 Days Ago
3p pool cue sticks to hand bone
10 Days Ago
Fixed audio distance for industrial single/double door
10 Days Ago
Fix foliage impostors again
10 Days Ago
Update: draw picked hiz lod for occludees in occlusion debug Tests: used debug visualization in editor
10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
Added audio triggers for equip/unequip weapon charms
10 Days Ago
Adding on the spot turn step animations
10 Days Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
10 Days Ago
merge from apartment_complex_monument/terminal_shops
10 Days Ago
merge from main
10 Days Ago
merge from darts_game -> game_room_dlc
10 Days Ago
enable leg animator for continous turns
10 Days Ago
Fix big alloc during nav save/load
10 Days Ago
Merge from main
10 Days Ago
manifest
10 Days Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
10 Days Ago
Fix foliage impostors on RRP
10 Days Ago
merge from apartment_complex_monument
10 Days Ago
merge from demo_compat_convar_default
10 Days Ago
merge from raid_window_map_widget_fix
10 Days Ago
merge from softcore_bed_corpse_respawn
10 Days Ago
Wearables/held items should never have shadow casters triangles but make the distinction in the triangle count display text if that is ever the case