136,564 Commits over 4,324 Days - 1.32cph!

9 Days Ago
Merge from main
9 Days Ago
Remove some unnecessary allocations from methods in BaseProjectile
9 Days Ago
- Paintball gun viewmodel improvements - Add method in BaseProjectile for the client getting the predicted ammo count at the end of the next reload, can be used to update visual stuff without having to wait for the actual ammo count to update, ala paintball gun - Remove useless code from HeldEntityHolsterEditor that was throwing null exceptions
10 Days Ago
Parachute can now be added to the hotbar, we have the technology
10 Days Ago
10 Days Ago
Merge from naval_update
11 Days Ago
catching up with naval_update
11 Days Ago
subtracting 141703
11 Days Ago
fix
11 Days Ago
ifdefs
11 Days Ago
Full set of paintball splat decals & related files.
11 Days Ago
Skip some stuff when removing children for edit mode. Remove an unused client function and call. More profiling.
11 Days Ago
And more profiling
11 Days Ago
More profiling
11 Days Ago
Additional profiling
11 Days Ago
Bulb material consistency
11 Days Ago
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11 Days Ago
pt_boat_turret_seat_angle_fix -> main
11 Days Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
11 Days Ago
paintball gun sounds
12 Days Ago
Fixed more crashes and many potential crashes to do with models
12 Days Ago
Update: add StressTestImmediateCaptureMT test It smashes the profiler from all 20 threads doing allocations and calling methods, while main tries to record just 1 method in a loop. This triggers heap corruption - think allocation pooling would solve this. Tests: ran extra unit test - it failed drastically
12 Days Ago
merge from rug_window_fix
12 Days Ago
Fixed bear rug not deployable on windows
12 Days Ago
Stop another prop renderer log
12 Days Ago
main -> pt_boat_turret_seat_angle_fix
12 Days Ago
Bugfix: kind-of-fix the thread race with Immediate Mode API (late profiler callback might be in progress as we're releasing resources, leading to invalid write) - built debug binaries from a3312fa9 - Added a mini stress test for main thread only, needs multithreading to fully validate I need to optimize internals a bit, to avoid allocation overhead Tests: ran unit tests on repeat 10 times - no issues
12 Days Ago
- Move turrets into the invoke handler - Minor turret code refactor
12 Days Ago
Merge from artist_pack_dlc
12 Days Ago
Fixed rug not deployable on windows
12 Days Ago
main -> pt_boat_turret_seat_angle_fix
12 Days Ago
proprenderer_error_spam_fix -> main
12 Days Ago
Dont update prop renderer in playmode
12 Days Ago
Do manifest again
12 Days Ago
Merge from main
12 Days Ago
- Paintball impact particle effects setup, unintentionally causes multi coloured water splash effects but it kind of works so fuck it - Some small work to paintgun viewmodel - Rebuild manifest, commit changes relating to this DLC pack
12 Days Ago
merge from fix_manifest_errors -> main
12 Days Ago
Auto select console inputfield on open
12 Days Ago
Update manifest
12 Days Ago
Update manifest (prefabs)
12 Days Ago
merge from main -> fix_manifest_errors
12 Days Ago
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
12 Days Ago
Add alive time and pos to print stats boat command.
12 Days Ago
Update: first working version of immediate capture API - binaries built from b3a39bd2 commit Has a bug with a race, will fix next Tests: passes unit tests
12 Days Ago
System info tab
12 Days Ago
merge from artist pack dlc
12 Days Ago
branch and folder creation for monument blockers, plus the start of some idea blockouts
12 Days Ago
paintable window deploy guide mesh