136,666 Commits over 4,324 Days - 1.32cph!

9 Days Ago
Fix paintable reactive target colliders (ty aron)
9 Days Ago
Update: minor changes - MakeScopeRecording -> RecordScope - fail starting to record if profiler isn't initialized Tests: unit tests
9 Days Ago
Update: ServerProfiler.Core - MemoryReadings are now implemented via MemoryPool - debug windows bins from 47635f61 - ABI break for MemoryData Tests: unit tests + 10x of StressTestImmediateCaptureMT
9 Days Ago
"Closing Soon" state for the indicator buoy.
10 Days Ago
More monument blockers blockouts for idea testing
10 Days Ago
Update: ServerProfiler.Core - use memory pooling - debug windows binary built from af80ca2c - this fixes/reduces occurance of the MT race - also reduces capture overhead (at least in debug, 2.2s -> 0.75ms) - added MPMCQueue license file Need to revive support for MemoryReadings, will do that next. Tests: unit tests + StressTestImmediateCaptureMT 10 times
10 Days Ago
Fix server/none compile errors
10 Days Ago
update to bbq lods - includes the fork improved last lod - LOD2
10 Days Ago
- Setup paintball gun third person ammo effects - Modified paintballl gun world model ammo shader so it has a smoother transition between filled and empty - Fix overalls viewmodel arms colour being updated from other players
10 Days Ago
Paintball Gun - added worldmodel outline to gun and ammo box, set up correct box for the ammo type
10 Days Ago
Prevent ambient multipliers being applied twice
10 Days Ago
Fix photoframes not censoring properly
10 Days Ago
Empty scene and monument folder
10 Days Ago
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10 Days Ago
Skin pass for minigun back pack
10 Days Ago
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10 Days Ago
Easel extends preventbuilding collider when painting is socketed, to prevent double placements
10 Days Ago
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10 Days Ago
Only reset the render queue in RustStandardShaderGUI when the blend mode is set, as if you wanted a custom render queue value, it would reset each time any shader property was changed
10 Days Ago
Paintball decal color tweaks.
10 Days Ago
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10 Days Ago
updated boat building collision mesh: - separated umbrella from main station - umbrella has a separate OPEN and CLOSED collision mesh
10 Days Ago
cowbell setup updates
10 Days Ago
updates to drumkit.deployed for player & stick positioning
10 Days Ago
Update: ServerProfiler.Core - replaced my own MPSC queue with a third-party MPMC queue - debug windows binary from 268ce0c3 Needed to add memory pooling, my own version couldn't handle non-integral types Tests: unit tests
10 Days Ago
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10 Days Ago
Paintable reactive target head uses a new capsule collider instead of a box, for better orientation of FX. Also uses Metal instead of MetalBell physics material. Fixes impacts.
10 Days Ago
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10 Days Ago
Log boat building events and requests. Gated behind BoatBuildingStation.LogBoatBuildingEvents convar.
10 Days Ago
reject player boat push from ladder
10 Days Ago
Fixes for getting the predicted post reload ammo count and paintball gun viewmodel
10 Days Ago
Merge from naval_update
10 Days Ago
Merge from boat_optim_test/wip
10 Days Ago
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10 Days Ago
merge from better_steeringwheel_clipping - compile fix
10 Days Ago
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10 Days Ago
merge from better_steeringwheel_clipping
10 Days Ago
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10 Days Ago
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10 Days Ago
More monument blocker blockouts
10 Days Ago
merge from main
10 Days Ago
merge from deepsea_heightmap_clearing_fix
10 Days Ago
clear deepsea heightmap data properly and centralized deepsea terrain data clearing in the manager
10 Days Ago
Updating knight armour skinning and burst cloth setup
10 Days Ago
Merge from main, very spicy merge Vert.metal.female.prefab directory conflict - deleted on this branch but modified on main, kept the delete Merged 388 prefabs Manual conflicts, kept version on this branch: sunglasses_blocky.prefab FemaleUnderwear_twitch_legs.prefab FemaleUnderwear_twitch_torso.prefab MaleUnderwear_twitch_legs.prefab Egg.suit.prefab swimwear_01_legs.prefab swimwear_01_tors.prefab swimwear_02_legs.prefab swimwear_02_torso.prefab swimwear_02_torso.prefab swimwear_06_legs.prefab frankensteins_moster_01_legs.prefab frankestenis_monster_01_torso.prefab frankensteins_monster_02_head.prefab frankensteins_monster_02_legs.prefab frankensteins_monster_02_torso.prefab FemaleUnderwear_mummywraps_bottom.prefab FemaleUnderwear_mummywraps_fullbody_bottom.prefab FemaleUnderwear_mummywraps_fullbody_top.prefab MaleUnderwear_mummywraps_bottom.prefab cake.entity.prefab MaleUnderwear_coconut_Legs.prefab MaleUnderwear_coconut_top.prefab Underwear_female_coconut_bottoms.prefab Underwear_female_grassskirt_bottoms.prefab Underwear_female_grassskirt_top.prefab
10 Days Ago
Compile fix
10 Days Ago
Merge from parent
10 Days Ago
Merge from naval_update
10 Days Ago
merge from main
10 Days Ago
merge from main