133,624 Commits over 4,262 Days - 1.31cph!

10 Days Ago
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10 Days Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
10 Days Ago
merge from fix_boat_teleport_checks -> naval_update
10 Days Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
10 Days Ago
Set tropical terrain material decal layers 0 & 1
10 Days Ago
Merge from tropical_shore
10 Days Ago
Adjust shore and underwater values
10 Days Ago
Merge from naval_update
10 Days Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
10 Days Ago
Fixed mainland fog of war being cleared when deep sea closes
10 Days Ago
Merge from parent
10 Days Ago
Increase imposter render bounds to fix culling issues in deepsea
10 Days Ago
reduce cannon fire mech sound volume slightly
10 Days Ago
assign UI handling sounds to boat deployables
10 Days Ago
Null check in TerrainPath:FindClosest
10 Days Ago
RHIB storage sounds
10 Days Ago
Add PT Boats to deep sea vehicle whitelist
10 Days Ago
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10 Days Ago
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended
10 Days Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
10 Days Ago
space lr300 sounds
10 Days Ago
Fix tropical1 terrain size, and add earlier assert
10 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
10 Days Ago
RC (not s2p'd)
10 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 7 of 7, because Plastic is a broken mess]
10 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 6 of X, because Plastic is a broken mess]
10 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 4 of X, because Plastic is a broken mess]
10 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 5 of X, because Plastic is a broken mess]
10 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 3 of X, because Plastic is a broken mess]
10 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 2 of X, because Plastic is a broken mess]
10 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 1 of X, because Plastic is a broken mess]
10 Days Ago
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10 Days Ago
Dwelling prefab zero points Heightmap for ruins Scene backup
10 Days Ago
Boat prefabs
10 Days Ago
Docks
10 Days Ago
Merge from naval_update
10 Days Ago
Hardcode debug.disable_distant_sleepers to false, just want to rule it out of contributing to animator issues
10 Days Ago
Reset _activeAnimatorController in OnDisable, fixes hold type not updating properly after a player model has been pooled
10 Days Ago
Fix scarecrow headwrap not working on female players
10 Days Ago
merge indirect_instancing fixes
10 Days Ago
Added convar to the settings menu
10 Days Ago
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10 Days Ago
Fix map load crashes with that one map I was sent Adjust "Invalid value %f for -maxlightmapdim" warning * Will now say that it is ignoring the value, and display the valid value range. VBSP now adds extra keyvalues to worldspawn about itself * 2 keyvalues that could be useful for debugging: * "vbsp_version" which will contain the VBSP compile date * "vbsp_exe" with 2 possible values "gmod" and "gmod_64". Indicates the map was compiled using GMod's VBSP Relax IsMarkedForDeletion checks for Entity:Get functions Fix ManipulateBone issue Fixed a stack overflow crash with IK_ATTACHMENT
10 Days Ago
Large & small boathouse prefabs. Fixed shadow proxy on walkway large stairs.
10 Days Ago
Zero'd coords.
10 Days Ago
2 new ruins.
10 Days Ago
Potential fix for NPCAnimController NRE
10 Days Ago
Merge: from main - Bugfix: Removes client-side network group setting when updating parents - fixes phantom entities on cargoship and other global network entities Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
10 Days Ago
Update: BaseEntity.UpdateParenting no longer tries to update network group - When client receives an entity snapshot, allow it to update the network group if it's out of sync We already get network group change messages - there's no need to try to "guess" on the client and potentially desync. Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
10 Days Ago
add convar setting for hammer always displaying health info, if you dislike clutter and want to turn it off