248,600 Commits over 3,928 Days - 2.64cph!
Wrong spot for this nav blocker
Resolved card pickup networking problems
Adjust nav blockers on Arena 4
Fixed a couple of NREs we experienced in test earlier
Submitting battering ram hardware rig
jungle_ruins_c iteration2
merge from indirect_instancing
Fixed missing namespace error in server build
Fix undo when dragging assets into the scene
Fixes sbox-issues/issues/6479
- Fixed wildly inflacted Vending Machine Anayltics when buing multiple purchases
- Fixed new vending stats also inflating when buying multiple purchases
Change order, gather correctly, readback, count visible + culled objects
Battering ram
- Added new driving pose
- Added battering ram sit mountpose enum
- Added pose to player controller
- Set to use new pose in seat prefab
Solve win state problem by killing any phase manager ticks outside of the current phase
adjusted gui slider values
Camera arena 4
Show max health on hud
adding the surface type mat for gibs
merge from server_baseplayer_optim
merge from player_catapulting
merge from create_asset_menu
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merge from scrap_exchange_dynamic_pricing
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
Prevent scientists from shooting when they are sprinting
After they sprint, if their target is not directly in front of them, they will need some time to aim at their target again
Make killscientists command also kill new scientists
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
fixed terrain blend map for Lake_a
Re-implemented player catapulting
Update spawns in desert mil base dwellings
/main/indirect_instancing:
battering ram - updated ik hand targets
Bake covers for mil desert base
merge from /indirect_instancing
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
Release message fix test... larger max messages on recv to process many incoming messages. Try to keep max cluster size below typical MTU. Increase send buffer size.
More organising and combining.
Deleted now unused menu items and removed their refs in presets.
initial ui sign.update.sculpture prefab variant
Started organising options layouts
exported edited wolf attack ledge rm animation
Merge from bag_pickup_auth
Fixed bag interactions when in auth
merge from /indirect_instancing
Indirect instancing:
- Prevent NullReferenceException when attempting to remove instances without a MeshFilter component
- Fixed shader compilation error in the shadow pass
- Surround instancing code with `#ifdef CLIENT` for cleaner server builds
Updated workshop scene set dressing for new rocks