130,591 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                rebake CraggyIsland water and height maps - resolves "water holes"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store overlay pages auto cycling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from autoturret_optim (fixes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move SH calculations to vertex shader, use Unity shadow fade function for shadow to SHDO transition/blending, remove unneeded interpolators, fixed precision issue causing SHDO flickering when in shadow range.
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from FrontierGate_Token
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from store-june-2025
 
                
                
                
                
                
             
         
        
            
            
            
                
                "View in inventory" button leads to the new item after opening a crate
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update: AutoTurret.ProcessInterferenceQueue - remove last float time calc
Think all server-side logic has been ammended
Tests: builds in editor C+S
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added navigation url support to steam inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: AutoTurret.nextAmmoCheckTime -> double
Tests: builds in editor C+S
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: AutoTurret.nextForcedAimTime -> double
Tests: builds in editor C+S
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added workshop source locker that has shelves and doors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced flickering from dropped flares
Completely remove flickering if limit flashing option is enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove temp testing walkways
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possibly fixed simple floating platforms flipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed SimpleFloatingEntity running logic if no players are nearby
 
                
                
                
                
                
             
         
        
            
            
            
                
                Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy)
Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix out of range exception in PlayerModelCinematicList.UpdateCinematicAnimations when running with bundles in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix some collision meshes not being R/W
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NREs when opening crate in steam inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch to loading/unloading scenes async so we can always do it additive
Fixes to get almost in game
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WIP using scenes to speed up asset warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Arctic value compensation for new haze falloff curve.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                TMP soft mask shader added to always included shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cloud depth and brightness enhancements on clear.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added takeover system for steam inventory items
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix attempt for the missing photoseizure warning text on bootstrap in builds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Found a way to unity instance adding/removal code under InstancedLODComponent. This is starting to look very solid now. 
- Started extending BufferList to work with Span<T>
- Added ArrayPoolBufferList as an experiment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract 
124593 - dont need it
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                scrap_heli_gibs_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make the base mesh readable and try that
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temperate twilight adjusted for new haze falloff.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increase visibility of flee marker and path (again)
 
                
                
                
                
                
             
         
        
            
            
            
                
                patrol_heli_revision_2 -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from party_system -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show party leader icon beside the leader in the party
- use callback to detect right when party owner has changed
- expose party leader via IFriend (can make new interface in future)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear cloud brightness fuckery
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply FCVAR_CHEAT to r_pixelfog
Minor cleanups
Fix missing Trails undo message localization