161,976 Commits over 4,597 Days - 1.47cph!

12 Days Ago
Explicitly set serialisation attributes everywhere: NonSerialized, Serializable, SerializeField, FormerlySerializedAs Unity 6.7 added a few more warnings about serialisation attributes, probably to avoid unintended behavior with CoreCLR. This change adds explicit attributes everywhere while retaining the existing behavior.
12 Days Ago
Raise the lighthouse particle/beam back to previous height
12 Days Ago
Fixed an issue where the deploy guide renderer would bind a null depth render texture handle when needDepth was false, causing a warning log
12 Days Ago
feedback fixes for the jobs (ty Graham)
12 Days Ago
Merge from main
12 Days Ago
Named the render graph's command buffer after the camera they're currently rendering so we know which camera is causing issues when there are error or warning logs
12 Days Ago
crow flock audio tweaks
12 Days Ago
Fixed collider in beacon repairable to not block ladder. Ran S2P.
12 Days Ago
exported updated 3p uzi anims
12 Days Ago
Fixed opening a double door rebuilding the batched walls around it, the door frame now stays batched while the door swings Regression from 169567
12 Days Ago
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12 Days Ago
Prepare scripts for Unity 6.7 (without actually switching to 6.7 just yet)
12 Days Ago
Added the Uzi into the scene and adjusted rotation
13 Days Ago
merge from more_lod_optims
13 Days Ago
custom spine offset added
13 Days Ago
set objects to world layer
13 Days Ago
Fixed the draw order for transparent objects drawn via the view model camera
13 Days Ago
Fixed pooled blocks staying unbatched, their LOD component asked to batch them before their RendererBatch component was enabled
13 Days Ago
Gamepad icon for the gamepad section in the settings
13 Days Ago
Removed the RequireComponent type of Light attribute from the RustAdditionalLightData, as it was causing issues with removing Light components during the PrefabPreProcess step
13 Days Ago
Merge from main
13 Days Ago
Shears deploy animation update
13 Days Ago
more_lod_optims -> main
13 Days Ago
Fixed hole in lighthouse exterior mesh which was now visible with the window removed. Ran S2P.
13 Days Ago
Merge from main
13 Days Ago
Fix ice sculpture shader error
13 Days Ago
Merge from main
13 Days Ago
merge from bird_critters 🐦‍⬛
13 Days Ago
merge from save290 - Staging wipe!
13 Days Ago
Network ++ Save ++ Persistance ++
13 Days Ago
Fix crowflock error, remove debug cube, manifest
13 Days Ago
adding lots of props for underground medium train station
13 Days Ago
merge from main
13 Days Ago
ItemModEntity.playerOnlyEntityBeltOnly defaults to true
13 Days Ago
Disable storagecontainer.canrequireauthifnolock in softcore
13 Days Ago
Merge from boat_scientist_fix
13 Days Ago
If a boat controlled by an AI is ever flipped rotate it back right side up and don't dismount everyone (temp fix, need to figure out why they are flipping)
13 Days Ago
Update the eu_15 test data zip
13 Days Ago
Fix angled walls sometimes picking the incorrect adjacent half height wall
13 Days Ago
small wooden table; - gibs added - world model added - item updated - prefab updated
13 Days Ago
Merge from main - need to add the uzi to the twitch drops render scene
13 Days Ago
Fixed scientist spawned boats getting left behind once scientsts have been killed
13 Days Ago
small wooden table; - lods added - prefab updated
13 Days Ago
Batched meshes only recalculate UV0 distribution metric, UV1 are for lightmaps which we don't use Editor profiling, walking around the same big base: RendererCell.ApplyBatches ~4.5ms -> ~3.1ms
13 Days Ago
Merge from main
13 Days Ago
Fix "can't remove Light because RustAdditionalLightData" and Door-related AnimationEvent error spam
13 Days Ago
small wooden table; - adjusted item name - prefab updated - icon updated - sitem created - ran manifest, localization, skins
13 Days Ago
Show BoxColliderBake component in inspector Remove source asset id field, now expects a diret reference to the model asset Remove menu items
13 Days Ago
Merge from prefab_hierarchy_flatten
13 Days Ago
Merge from livestock_animals