143,549 Commits over 4,383 Days - 1.36cph!

10 Days Ago
merge from main
10 Days Ago
industrial auto turret - fix localization and linked skin to industrial sitem
10 Days Ago
merge from main
10 Days Ago
merge from spraycan_barrels_support
10 Days Ago
industrial dlc - fix sitem localization
10 Days Ago
toggled hidden in workshop on shelves and barrels skinnable assets
10 Days Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
10 Days Ago
industrial electric furnace - remove redundant prefab
10 Days Ago
merge from socialmenu_optims
10 Days Ago
Compile fix
10 Days Ago
configuration overhaul, all relay settings are now convars
10 Days Ago
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
10 Days Ago
Updated Foldable Table Folded Version Colliders
10 Days Ago
Populate the friend list on init so the social button can show the online count
10 Days Ago
merge from weapon_refresh_binoculars
10 Days Ago
merge from DefWorkbenchupgrade_desc
10 Days Ago
merge from ziggurat_materials_fix
10 Days Ago
merge from roadsign_spawner_fix
10 Days Ago
merge from bag_corpse_health_fix
10 Days Ago
merge from deepsea_harvest_fix
10 Days Ago
Fix not being able to harvest / clone plants on a boat while in the deep sea
10 Days Ago
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo
10 Days Ago
Fixed missing basecolor in a couple of materials related to ziggurat scene Updated HLOD Ziggurat S2P
10 Days Ago
Reenable all roadsign spawners - they were mistakenly saved as disabled in recent months (127266 / 140558), causing no roadsigns to spawn in monuments after they were S2Ped S2P outpost, junkyard, powerplant, satellite dish, sewer branch, military tunnels, fishing village a, water well b & c
10 Days Ago
adding a static binocular prefab to avoid using the worldmodel in monuments fixed the supply barge missing prefab link S2P floating cities
10 Days Ago
merge from main
10 Days Ago
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
10 Days Ago
Merge from main Keep source on directory conflicts, viewmodel.prefab auto-merged
10 Days Ago
Add GPU check method on ConVar terrain.cullingtest
10 Days Ago
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10 Days Ago
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10 Days Ago
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
10 Days Ago
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10 Days Ago
Merge from main
10 Days Ago
Apply shelve 13775 Fix terrain.geometryclipmaps not persisting properly
10 Days Ago
Added new TriggerMonumentIOArea component that allows IO wiring inside the bounds even if those bounds are within a monument (still won't work if the player is build blocked)
10 Days Ago
Merge from main
10 Days Ago
Crude produced at a monument is locked, can only be moved via IO Stays locked once it's transferred into the car fuel tank, can only be removed at a car lift Items flagged as Locked are now blocked from moving via MoveItem RPC (might have side-effects)
10 Days Ago
Merge from quarry_material_fix
11 Days Ago
Disable terrain blend on quarry material
11 Days Ago
Merge from ducked_splash_fix
11 Days Ago
Slight change for better LOS check
11 Days Ago
Merge from main
11 Days Ago
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11 Days Ago
- Anim polish for the 10000 time - Missing phrases
11 Days Ago
Some more animations, some more polish
11 Days Ago
- Fix incorrect sizing in entry - Fix vending entry virtual item icon having its icon amount updated - Darken sold out section no longer blocks raycasting so you cans till see whats being sold on hover - Various further changes to admin dialog, spacing layout etc - Much better 'vending' panel