248,606 Commits over 3,928 Days - 2.64cph!

16 Days Ago
battering ram anims updated
16 Days Ago
Fix conditional expression branch evaluation Could be more efficient, but this is the correct behaviour
16 Days Ago
Bugfix: Prevent game-object pooling if done mid-scene switch - When MonoBehaviours are being destroyed due to scene switch, it can cause an invalid transform hierarchy modification, causing an error MonoBehaviors can clean up their resources in OnDisable, which can cause them to be pooled - example: AmbienceWaveSounds. Tests: validated it doesn't affect entity pool warmup sequence (as we create->retire there). Using `log.level Audio 2` and a bit of 100% code-forcing the issue, disconnected 3 times: - without the fix, it was 100% generating an error on disconnected - with the fix, had 0 error reports
16 Days Ago
16 Days Ago
Fix NRE when removing multiple components in context menu
16 Days Ago
Forgot to save this file in VS 😳
16 Days Ago
Fix scss `@import`s not including files with relative `../` paths in the file watcher Write some SCSS import Unit Tests and update existing ones to test more than just variables
16 Days Ago
Better test for conditional nodes
16 Days Ago
Update playercontroller wish velocity values
16 Days Ago
Use dotnet 9 collection expressions
16 Days Ago
merge from xmas2024
16 Days Ago
always unlock ginger bread building skin
16 Days Ago
Test expressions not always being accessed WIP reimplement all / any nodes Fix conditional node test Add WhenAny expression helper WIP fix conditional expressions / auto inlining Bump format version before I forget
16 Days Ago
battering ram anims exported on updated rig
16 Days Ago
table_round_a col
16 Days Ago
trimsheet props
16 Days Ago
wood_trim_polished_blend_04 files
16 Days Ago
merge ice_sculptures->main - addresses majority of feedback from previous playtest
16 Days Ago
added initial battering ram anims
16 Days Ago
Medieval Metal Double Door Folder Setup Added Medieval Metal Double Door Frame Model, Textures, Materials, LODs & GIBS Setup a Basic Prefab for the Medieval Metal Double Door Frame
16 Days Ago
added SculptingToolData to all relevant weapons (currently any melee weapon that does stab damage)
16 Days Ago
hl2.exe => gmod.exe
16 Days Ago
Bake covers inside prefabs in the prefab's local space, so that they can be retransformed in world space when the prefab is placed (baked covers are not gameobjects, just structs in a list, so they are not automatically parented)
16 Days Ago
better defaults on sculpting tool data
16 Days Ago
Better walk friction
16 Days Ago
Merge from indirect_instancing
16 Days Ago
Restoring ProjectSettings.asset
16 Days Ago
Make the cover tool faster by only generating the helper navmesh on tiny planes that perfectly fit the bounds of each monument sub-prefabs
16 Days Ago
- Removed the jitter spread convar as it's no londer needed - Updated the global_TemporalAAParams with the new TAA parameters
16 Days Ago
Tool to load all sub-prefabs of a monument, automatically add scientist covers nodes to them, then save the covers in each prefabs This way we can still bake covers in editor even though monuments are procedural Also optimize the tool to take less than 1s for basic monuments like desert military base
16 Days Ago
Remove ToolsWireframe from all shaders, delete vr_tools_wireframe.shader - shaders dont need special code to render as a wireframe now
16 Days Ago
Remove last remnants of tile cache
16 Days Ago
Rename hl2.exe to gmod.exe when building the game hl2.exe no longer used.
16 Days Ago
Fix possible NRE in GameMode.Get Proper validity checks in RoundStateDisplay
16 Days Ago
Fix [ReadOnly] attribute not being applied to all property types ResourceControlWidget now looks like it's greyed out when disabled
16 Days Ago
Turn Retakes back on so we can test why its game loop gets stuck sometimes
16 Days Ago
Correctly account for areaflags in path filer Fix sample
16 Days Ago
Create Networking.config
16 Days Ago
Rename hl2.exe to gmod.exe when building the game hl2.exe no longer used.
16 Days Ago
hit guide for carving/smoothing is painted onto the ice itself in the sculpture shader, additive mode still uses the 3D sphere hit guide as it's more appropriate to that mode - also some cleanup and a fix for the hit guide getting stuck when switching items in some situations
16 Days Ago
Update animation
16 Days Ago
Hammer/ToolScene wireframe overlays uses state override instead of ToolsWireframe Hammer wireframe uses new state override and not ToolsWireframe Drop r_show_hipoly_draw_calls Remove ToolsWireframe mode Don't repeat the same thing 6 times to wireframe a layer Update developer help url
16 Days Ago
Latest playercontroller Update player animator with better skidding
16 Days Ago
Treat base content paths as Asset-type locations
16 Days Ago
Fixed hexagon tiles not being killed correctly
16 Days Ago
Added luminance weighing to TAA to reduce flickering
16 Days Ago
Same thing with Nullable Button
16 Days Ago
Prefab Variable button now shows when there's differences in a Multiedit https://files.facepunch.com/CarsonKompon/2024/December/09_09-33-ScratchyGemsbok.mp4
16 Days Ago
Turn off collider object when we die
16 Days Ago
Fixed wonky net flags for kill/damage