125,635 Commits over 4,171 Days - 1.26cph!

9 Months Ago
Stop battering ram door busy tick after 3s of inactivity
9 Months Ago
Update: ProfileBinViewer - report found exceptions in thread stream Still looking for why things are wrong with linux snapshot Tests: opened a borked linux snapshot
9 Months Ago
Updated knights armour set LODs and icons
9 Months Ago
Updated Game Manifest Updated Skin List Updated Single Medieval Metal Door Item Prefab Setup the Icon for Single Medieval Metal Door
9 Months Ago
Mossy variations of wood trims and logwood for jungle floors
9 Months Ago
Fix default menutip icon to the correct info icon.
9 Months Ago
Buildfix: Disable ProfileBinViewer if we're not in Server mode Tests: switched to Client in editor
9 Months Ago
Update: ProfileBinViewer now shows thread summary Tests: opened a snapshot from editor
9 Months Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
9 Months Ago
more weapon camera clipping fixes
9 Months Ago
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover Have them crouch and sneak instead if the cover they want to go to is very close
9 Months Ago
Merge from ai_wolf_iteration (significant optimization)
9 Months Ago
Fixed battering ram parenting trigger warnings
9 Months Ago
main -> 4ShotMiniCrossbow
9 Months Ago
Merge from main
9 Months Ago
Setup Entity Prefab and Item Prefab for Single Medieval Metal Door Imported Single Medieval Metal Door GIBS Updated Game Manifest
9 Months Ago
Texture updates Adding another female head seed
9 Months Ago
Make scientists look towards where they "think" the player is, not where the player actually is Make scientist not be able to shoot when they are sprinting
9 Months Ago
Fix compile error
9 Months Ago
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9 Months Ago
Cleanup
9 Months Ago
Setup population convar and fix error. Increase snake trigger radius.
9 Months Ago
Merge compile fix
9 Months Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
9 Months Ago
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9 Months Ago
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9 Months Ago
Correctly resetting mip biases for textures when leaving play mode to avoid texture changes appearing when using DLSS
9 Months Ago
Increase client side trigger radius so snakes turn towards players earlier
9 Months Ago
Manifest
9 Months Ago
Codegen
9 Months Ago
Merge from main, resolve conflicts.
9 Months Ago
Merge from main, resolve conflicts.
9 Months Ago
Cherrypick era convar after merge
9 Months Ago
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
9 Months Ago
merge from main -> primitive_gm
9 Months Ago
Codegen
9 Months Ago
Manifest
9 Months Ago
Deleted unused battering ram door prefab and old ballista models
9 Months Ago
merge from main
9 Months Ago
merge from Medieval_Barricade
9 Months Ago
merge from ai_patrol_heli_opti
9 Months Ago
merge from baseball_bat_description
9 Months Ago
merge from accessibility_block_movementy_inventory
9 Months Ago
merge from t1_smg_clipping_issues
9 Months Ago
manifest
9 Months Ago
removed the now deleted rock assets from CraggyIsland to stop the error spam
9 Months Ago
Removed second realmed removed incase thats the issue as well
9 Months Ago
Hopefully prevent battering ram door from bricking Aux2
9 Months Ago
Merge from cmBrainEnabled
9 Months Ago
Added debug.cmBrainEnabled convar to enable/disable a cinemachine brain attached to the main camera (if it exists) Convar is saved and defaults to off