199,294 Commits over 4,140 Days - 2.01cph!

1 Year Ago
Abort the waiting for players loop on the client if disconnected from the server
1 Year Ago
Fixed broken load method
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Compile fix
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Fix coaling tower NRE (disable collapsing on light renderers for now)
1 Year Ago
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
1 Year Ago
Merge LOD conversion multiselect
1 Year Ago
Merged main into wire_slacking
1 Year Ago
Fixed NRE when isolating a wire and leaving building privilege
1 Year Ago
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1 Year Ago
Fixed skinned items missing materials when entering and exiting LOD range
1 Year Ago
Made RendererLOD conversion multi selectable
1 Year Ago
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
1 Year Ago
Code cleanup
1 Year Ago
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1 Year Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
1 Year Ago
Merge from main
1 Year Ago
AIHelicopterAnimation compile fix
1 Year Ago
Merge from main
1 Year Ago
merge from fireworks_limit_fix
1 Year Ago
merge from item_store_videos
1 Year Ago
merge from melee_anim_attack_fix
1 Year Ago
merge from wiretool_fixes2
1 Year Ago
reapplying 97426 wiretool_fixes2
1 Year Ago
merge from 97430
1 Year Ago
Don't allow skinned mesh renderers to be collapsed
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Fixed skinned beach chairs
1 Year Ago
Fixed storage adaptor
1 Year Ago
Fixed reversed search light
1 Year Ago
Fixed powered water purifier
1 Year Ago
Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process Applied to industrial crafter
1 Year Ago
Merge Bikes -> Aux2. Why is Au2 capitalised but not main? What kind of operation are we running here?
1 Year Ago
Adjusting pedal bike physics
1 Year Ago
Fixed pedal bike bounciness
1 Year Ago
Fixed scale not being applied (this should also be fixed, disabling for now)
1 Year Ago
Fixed skull trophy error
1 Year Ago
Don't apply collapsing to renderers with rotated LOD transforms (we couple probably support this but disabling it easier for now)
1 Year Ago
Fixed RendererLOD collapsing disabled components (these technically don't work for lods at all and will never change their visual based on distance, so we should fix them) Enabled RendererLOD component on the vending machine
1 Year Ago
Merge from main
1 Year Ago
Fix incorrect information being passe to vending machine loot panel right after closing the map
1 Year Ago
Replaced all menu background videos with VP8 versions.
1 Year Ago
Subtract 97383
1 Year Ago
Fix markers duplicating if the vending cluster is opened and closed too quickly
1 Year Ago
Merge from main
1 Year Ago
Pedal bike cogs now rotate appropriately
1 Year Ago
WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject