156,531 Commits over 4,536 Days - 1.44cph!

1 Year Ago
Ignore some of the dummy puzzle resets by ignoring ones that don't check for players & ones that have infinity timeBetweenResets
1 Year Ago
Mounted weapon seat and mounted weapon owner system
1 Year Ago
String liights / added fill lights and tweaked string_light_300_a
1 Year Ago
more minor worskhop fixes - fixed nighttime causing rain?? - fixed color sliders inconsitent behaviour - fixed hige player button resetting player seed
1 Year Ago
Setup navigation for all ghostship variants
1 Year Ago
Moved static driftwood out of autospawn folder to fix log spam
1 Year Ago
Setup new cannon models
1 Year Ago
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1 Year Ago
merge from analytics_puzzle_reset -> main
1 Year Ago
Update: testing code to try to trigger NREs. so far unsuccessful Need to switch away from the task for a bit, will get back to it later today Tests: 2p session, used spectate_loop to see what happens on 2nd player end - no NREs
1 Year Ago
exported/setup small engine anims with updated rig
1 Year Ago
merge from garagedoor_optims
1 Year Ago
Match LOD settings with skinned mesh
1 Year Ago
smoothing groups from uv islands on garage door blocks unskinned
1 Year Ago
Changing Jenkinsfile step flow to match original Rust Pipelines
1 Year Ago
Closed and open garage door meshes impl
1 Year Ago
prison barge, environment volumes polish
1 Year Ago
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1 Year Ago
food barge, environment volumes polish
1 Year Ago
Merge from vram_monitoring
1 Year Ago
Merge from main
1 Year Ago
Recalculating UV distribution metrics correctly for path lists to fix mipmip streaming issues with roads and rails
1 Year Ago
medical barge, environment volumes polish
1 Year Ago
supplies barge, simplified environment volumes down to 3
1 Year Ago
Manifest
1 Year Ago
Code gen
1 Year Ago
Very initial setup for small engine deployable
1 Year Ago
RPG HV Ammo - Reduced max texture size to 1k
1 Year Ago
Revert change to EditorSettings
1 Year Ago
Adding extra joints to small engine rig
1 Year Ago
Merge from naval_update
1 Year Ago
merge from deployable_cannon
1 Year Ago
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1 Year Ago
string lights red and green materials bunch of lighting on barges and docks
1 Year Ago
Add "wait" command support, to help test an unrelated bug. Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
1 Year Ago
pt_boat_gun_setup -> naval_update
1 Year Ago
Turret placement setup
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Update water bottle anims
1 Year Ago
adding cannon animator for world anims
1 Year Ago
Cannon and character animations - first pass
1 Year Ago
merge from main
1 Year Ago
Blueprint fragment despawn rareity set
1 Year Ago
garage door unskinned meshes for flavien
1 Year Ago
merge from print_topologies_command
1 Year Ago
merge from fix_map_mismatch
1 Year Ago
Subtract merge from outboard_motor
1 Year Ago
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1 Year Ago
merge from puzzle_reset_ignore_invis