156,533 Commits over 4,536 Days - 1.44cph!

1 Year Ago
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1 Year Ago
merge from puzzle_reset_ignore_invis
1 Year Ago
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1 Year Ago
Updated LOD settings for Charity plushies
1 Year Ago
trying reduced sail thrust 3000->2000
1 Year Ago
Added exit time to damaging attacks
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Charity_plushies -> main
1 Year Ago
Updated pookie bear volumes, no more pookie stacking
1 Year Ago
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1 Year Ago
Fix pooling error that was preventing sail/steering wheel deployment
1 Year Ago
boat stability work
1 Year Ago
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1 Year Ago
RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
1 Year Ago
merge from codelock_entercode_cache
1 Year Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
1 Year Ago
Setup Single and Dual 50 Cal LODs and Colliders
1 Year Ago
tweaks to culling distance to several prefabs
1 Year Ago
Merge from parent
1 Year Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
1 Year Ago
anim updates for feedback notes
1 Year Ago
floating cities s2p
1 Year Ago
swapped mountable chairs left on all barges
1 Year Ago
1 Year Ago
swapped mountable chairs on floating docks
1 Year Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
1 Year Ago
merge from save272 - Staging wipe
1 Year Ago
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1 Year Ago
medical barge set dressing polish
1 Year Ago
merge from main
1 Year Ago
security prison barge set dressing polish
1 Year Ago
merge from crosshair_allocs
1 Year Ago
network++ save++
1 Year Ago
merge from meta_shift/loot
1 Year Ago
Fix crosshair allocs
1 Year Ago
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1 Year Ago
configurable states/lighting, alpha fresnel, z test with post opaque
1 Year Ago
Add analytics when puzzles reset - how long it took before reset and how long players spent inside / blocking the puzzle - log puzzle reset settings and monument of the puzzle
1 Year Ago
scientist_boat_ai -> naval_update
1 Year Ago
Compile fixes
1 Year Ago
Codegen after merging naval update
1 Year Ago
Merge from httpimage_cache
1 Year Ago
Fix HttpImage not working with extensionless image URLs
1 Year Ago
Fix for sound assets not being saved on config, assigned sound assets
1 Year Ago
Swap garage door mesh to a mesh renderer when its fully closed or open, so they can batch together Keep the skinned mesh only when its busy (opening or closing)
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
Fix compile error with our new changes