156,533 Commits over 4,536 Days - 1.44cph!

1 Year Ago
Remove a dumb 200 byte allocation on our blur step
1 Year Ago
Codegen
1 Year Ago
Integrate RHIBs into the deepsea Spawn them in cool triangle formations (auto generate groups) Wiping the deep sea will wipe rhib group info
1 Year Ago
Only try and maintain cohesion in the wander state Add some methods to wipe coordination when the deep sea resets
1 Year Ago
monument event notifications sounds
1 Year Ago
simple boid behaviour in groups groups will attempt to stick together as much as possible
1 Year Ago
Add 'grouping' system: Boats can be spawned in groups If one of the group members targets an enemy we can ensure all of the boats target the same one, this keeps them all focused and together
1 Year Ago
merge from modding_cui_merges -> main
1 Year Ago
Add Vector4Ex.Parse(), switch from Color.Parse() -> Vector4Ex.Parse() - update Vector3Ex.Parse() to use TryParse() like Vector2Ex.Parse() (safe because the method is only used in one place in codebase surprisingly) - add some comments too
1 Year Ago
merge from laserdetector_fastvehicles_fix
1 Year Ago
Fixed laser detector not detecting fast moving vehicles reliably
1 Year Ago
Fix compile error
1 Year Ago
Fixed bucket container_a prefab Added lights to one of the string lights as a test Casino mesh changes Nephorlepis static prefabs Flourescent_e light prefabs Added triple_light prefab with built in lights Sand_pile_a prefab and model Casino interior dressing progress
1 Year Ago
Update from repo after merging 9 slice support
1 Year Ago
merge from main -> modding_cui_merges
1 Year Ago
merge from io_serverrestart_fix
1 Year Ago
Reset seismic sensor on load from disk so it doesn’t get stuck after a server restart, if it was saved while ON
1 Year Ago
Fixed RF broadcaster staying ON after a server restart if it was saved while broadcasting
1 Year Ago
Improved messages for inventory "Cant move Item" -> detailed failure message
1 Year Ago
merge from fix_arctic_puzzle_reset -> main
1 Year Ago
Finalise SIMD terrain culling implementation: - Fix oscillation/flicker bug by tracking individual ray progress properly. - Adjust step size dynamically with altitude to reduce iterations. - Limit overall iterations to ConVar `indirect_instancing.tc_max_iterations`. - Ignore rays to instances that have been culled in a previous step.
1 Year Ago
AI boats will now attempt to ram players
1 Year Ago
Fix compile error in new Translate.GetPhrase() server method
1 Year Ago
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1 Year Ago
AI Boats will sometimes drive by the targets then pull in front or behind them
1 Year Ago
Add more debug output to the indirect_instancing.debug overlay
1 Year Ago
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1 Year Ago
Probably fixed Linux compile Remove main menu's reliance on RUNLUA: hack Fixed some warnings about mismatched convar flags Reduce MAX_LIGHTMAP_DIM to 128 Bumpmapped materials allocate 4x the size, so we have to account for that. Bump "target max" size for entdata to 4MB (from 394KB) No real functionality change, just less OVERFLOW!!111 warnings on map compile Fixed a regression with ConCommandHash related changes Revert "CurTIme to double" This causes serious prediction issues with existing servers, so it will need to be done with a network compat update Added `spawnmenu_toggle`, defaults to 0 This setting is available in Utilities => User => Sandbox Give better max values for Utilities => Sandbox limit sliders
1 Year Ago
merge from main -> fix_arctic_puzzle_reset
1 Year Ago
Added server version of Translate.GetPhrase
1 Year Ago
Switch to new Translate.GetPhrase() when reassigning reset phrase
1 Year Ago
merge from main -> fix_arctic_puzzle_reset
1 Year Ago
Added Translate.GetPhrase method, was needed to get phrase from a token
1 Year Ago
RPG Ammo - Added simple initial projectile prefab for all three ammo types
1 Year Ago
Save extra properties added to puzle reset over the years to fix arctic research puzzles closing on players (and probably bugs with other puzzles too) - CheckSleepingAIZForPlayers - IgnoreAboveGroundPlayers - BroadcastResetMessage - ResetPhrase (token)
1 Year Ago
Reverse steering if we are going backwards
1 Year Ago
Bring back incremental steering
1 Year Ago
Fixed bugs with moving the claim from one boat to the other
1 Year Ago
merge from door_canopen_saveload
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
1 Year Ago
Save and load canHandOpen, canNpcOpen and isSecurityDoor fields for doors. This should fix: - Some puzzles breaking after first server restart, allowing the doors to be opened without power (oil rigs, launch site) - Oil rig scientists losing the ability to open doors and push inside certain rooms after first server restart
1 Year Ago
merge from analytics_texture_memory -> main
1 Year Ago
merge from workshop_scene_bugfixes -> main
1 Year Ago
Expose texture memory usage in client analytics
1 Year Ago
merge from fix_entity_scale_occlusion -> main
1 Year Ago
Fix `ent scale` only accepting an int instead of accepting float
1 Year Ago
Fix not working when far away, call "ResetCulling()" on all LOD components as well as calling it on the entity having it's scale changed - this should only be called on the client when the scale has changed so it won't reset culling on every single network update Fix entity not being able to reset to 1 scale since it was ignoring default scaling size - network scale every update if `networkEntityScale` is enabled
1 Year Ago
Bump default ocean scale to 3 in deep sea
1 Year Ago
Deep sea weather presets