136,729 Commits over 4,444 Days - 1.28cph!

51 Days Ago
only show 5 leaderboard spots
51 Days Ago
merge from fix_storage_adapter_invisible -> main
51 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
52 Days Ago
Kiosk lighting WIP.
52 Days Ago
Fixing chicken suit skeleton skin
52 Days Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
52 Days Ago
Compile fix
52 Days Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
52 Days Ago
Ninja suit skinning fix
52 Days Ago
Fixed electric furnace gibs not being skinned
52 Days Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
52 Days Ago
Merge from main
52 Days Ago
Merge from workbench_upgrades
52 Days Ago
merge from main
52 Days Ago
Make entityComponent.baseEntity work in OnEnable
52 Days Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
52 Days Ago
Fix
52 Days Ago
merge from mortar_prototype
52 Days Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
52 Days Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"
52 Days Ago
Readd navmesh agent to realmed remove
52 Days Ago
merge rust_relay_server -> main
52 Days Ago
merge main -> rust_relay_server
52 Days Ago
Movember moustache partial fix
52 Days Ago
Added allocation free encryption
52 Days Ago
Fixed DigitalClockAlarm pooling issue
52 Days Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
52 Days Ago
Make TryGetAgent return null if agent is not on navmesh to prevent unity warnings
52 Days Ago
Add a unity NavmeshAgent component to all prefabs with RustNavmeshAgent and copy its settings, this is because AddComponent on NavmeshAgent causes it to use default params and log warnings
52 Days Ago
Test result stacktraces are now populated correctly with captured errors
52 Days Ago
Fix race condition in editor causing WakeAIZ to try to use BaseEntity.Query.Server before it's set (use InitShared callback instead of Awake)
52 Days Ago
Fix new scientists hovering slightly above ghostship floor
52 Days Ago
Fixed editor performance after merging child animator system
52 Days Ago
merge from dont_bake_on_load
52 Days Ago
merge from custom_item_fixes
52 Days Ago
Fix items not stacking together after they've been part of a copypaste
52 Days Ago
merge from main
52 Days Ago
Santa beard partial fix
52 Days Ago
merge from mortar_prototype
52 Days Ago
mass-committing `m_BakeOnSceneLoad` being set to 0 on all old scenes, skipping some 3rd party and demo scenes - chance this will break something, this opened and saved every scene which runs s2p
52 Days Ago
Fix look rotation spam when in network range of a freshly placed mortar
52 Days Ago
Add model component to mortar, should stop scaled impact effects
52 Days Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
52 Days Ago
removed unnecessary call to set timeSamples to 0 before an audio clip is set, this is cleaned up internally
52 Days Ago
merge from automated_testing/raid_recorder
52 Days Ago
Added some new raiding tests
52 Days Ago
Merge from main
52 Days Ago
merge from automated_testing
52 Days Ago
merge from main
52 Days Ago
merge from selectionhistorywindow_optims (editor only)