249,484 Commits over 3,959 Days - 2.63cph!

54 Days Ago
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54 Days Ago
merge from birthday11
54 Days Ago
Temporarily ignoring AssertNoGraphErrorsInScene
54 Days Ago
Bump verbosity for PR tests
54 Days Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
54 Days Ago
drawbridge anim fixes
54 Days Ago
Child camera executes command lists from camera it's taking attributes from
54 Days Ago
anim import options for drawbridges
54 Days Ago
clipped the open anims on the drawbridges to be the correct span
54 Days Ago
Remove SyncTask
54 Days Ago
New view model and 3rd person blowpipe animations set up
54 Days Ago
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54 Days Ago
Bugfix: fixed incorrect time scale in reports - Also replaced the debug dll with a release one (interestingly, this also removed quite a lot of scopes in the report) Tests: exported snapshot from Craggy in editor
54 Days Ago
Merged battering ram gibs
54 Days Ago
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything - Also tracking pressed controller buttons now
54 Days Ago
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything - Also tracking pressed controller buttons now
54 Days Ago
merge ice_sculptures->Aux2
54 Days Ago
Updating catapult rig with new mesh LODs
54 Days Ago
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54 Days Ago
Optimize navmesh generation by pooling generators This also fixes sbox-issues/issues/6941 by limiting the degree of parallelism for the generation.
54 Days Ago
cherrypicking aux2 ice_sculpture fixes
54 Days Ago
Replace AO on shader with a single, non-directional AO but that composites properly, older shaders wont have incompatibility problems, also makes Dynamic Reflection work without ao SampleScreenSsMSAA to composite non-MSAA screen effects ( SSR, AO, etc ) into an MSAA buffer https://files.facepunch.com/sampavlovic/1b1711b1/05csVIYZJM.png Fix AO compositing for custom shaders https://files.facepunch.com/sampavlovic/1b2111b1/CRqx99maFj.png Add compiled shaders for AO including for Material shaders Composite AO to pipeline rather than blitting, cleanup AddHookAfterTranslucent > AddHookAfterDepthPrepass [Pick] Add internal Graphics.FrameAttributes, up to review Remove hack for clearing AO and use FrameAttributes instead [pick] GetBindlessRWTextureXXX if compute shader Move all ambient occlusion sampling to AmbientOcclusion.hlsl, bindless sampling RWTextureCubeArray doesnt exist, should just be a RWTexture2DArray [pick] Fog.hlsl cant be sampled from compute shaders in compute shaders that also ref lighting.fxc [pick] Fix include guards for hlsl classes, fixes declaration in both standard and material shaders, fix AO sampling Update shaders with bindless SSAO sampling Do a simple texture fetch for AmbientOcclusion::Sample, simplify SampleScreenSsMSAA Compile shaders without MSAA sampling for AO
54 Days Ago
Bugfix: various issues that snuck in during rewrite - Turns out unmanaged threads get destroyed by engine, so needed to add deferred clean up of collected telemetry - this fixed editor crashes and crashes in export thread - I accidentally recorded allocations for worker threads only - flipped to record main thread only - I was emitting methods for MethodExit and MethodException marks, which is unnecessary - cleaned up Still need to fix timestamp conversion on export, that'll be next Tests: exported snapshot from Editor's Craggy
54 Days Ago
Fixed regressions in CPhysicsShape::GetTriangulation Yeet the weird pointer iteration that fucked me 3 times by now.
54 Days Ago
Only use cameras for load origins if no LoadOrigin components in scene
54 Days Ago
fixed 3rd person cake to display corredct birthday number, also tweaked materials for better SSS and jam colour/height
54 Days Ago
Support new server message protocol
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Bump up pose recipe param buffer size to 4kb
54 Days Ago
Message sending cleanup, send more than one edit per message
54 Days Ago
Update SpriteTool slightly improve grappling nograb component Pause menu Scene + Rooms
54 Days Ago
Clear out unused InputManifestTemplate ItemGroup in Sandbox.Game
54 Days Ago
Remove old SCENEOBJECTFLAG_HIDEINFIRSTPERSON Remove old SCENEOBJECTFLAG_SUPPORTS_ENV_INTERACTION Write GameOverlay depth to main scene, so things like bloom layer don't render over it
54 Days Ago
Fixed offset battering ram scoop
54 Days Ago
Merge from december24_art_fixes/tutorialcleanup
54 Days Ago
Moved the tutorial island scene to the Test subfolder so it is separate from actual scenes used in the game or S2P Created a new TutorialIslandSceneDressing nested prefab that contains all of the content from the scene. Some of this set dressing had been updated just in the prefab and not in the scene so this resolves some issues Added a big written note to the top of the Tutorial Island scene to discourage edits, we still need the scene in order to rebake out the terrain mesh or foliage
54 Days Ago
Create attachment gameobjects on renderer root, transform them on animation update instead of attaching them to bones
54 Days Ago
Added missing texture maps for catapult. Added battering ram hardware gibs.
54 Days Ago
Ammo
54 Days Ago
Revert "Optimize navmesh generation by pooling generators 2.0" This reverts commit 54123afcdceb6e924eb14625985a3501f2d801e4.
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merge from main
55 Days Ago
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55 Days Ago
PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
55 Days Ago
Merge from main
55 Days Ago
Optimize navmesh generation by pooling generators 2.0 This also fixes sbox-issues/issues/6941 by limiting the degree of parallelism for the generation.
55 Days Ago
merge from skin-bundles-2024-11
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merge from rfbroadcaster_powerloss_fix
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merge from tod-dithering-disable
55 Days Ago
collider fixed on barge 3600
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Revert "Optimize navmesh generation by pooling generators" This reverts commit 263974a602d63b4b817b5561b9a010689859b01f. Until we can figure out why an unrelated test started failing.
55 Days Ago
Merging .editorconfig from main/StandardCodeFormatting