160,133 Commits over 4,566 Days - 1.46cph!

45 Days Ago
First pass procedural cow pattern shader
45 Days Ago
merge from Livestock_animals
45 Days Ago
ladders merge
45 Days Ago
Ferry terminal power grid loot room
45 Days Ago
Add items, link em up.
45 Days Ago
More navmesh and path following optis: - Disable navmesh carving completely when new navmesh is enabled, we still had its overhead - Pin arrays before marshalling them, because unity's mono is not smart enough to do it and is copying everything which is excruciatingly slow - During path following, when calculating remaining distance, cache the rest of the path and only update the current segment we're on, instead of recalculating the length of the whole path - Add telemetry to new navmesh
45 Days Ago
Merge from main
45 Days Ago
Cow eat animations to include trough variants
45 Days Ago
Reverse gate open direction. Tweak gate volumes so it can be snap placed more betterer.
45 Days Ago
Fix compile error in ConsoleSystem
45 Days Ago
Fix missing #if SERVER directing to gate navbakestats
45 Days Ago
Fix compile error with url in "none" compile mode
45 Days Ago
Merge: from main
45 Days Ago
merge from ai_hotfixes_for_monument_blocker_patch
45 Days Ago
Subtract the subtract
45 Days Ago
Update gate bounds
45 Days Ago
merge from main
45 Days Ago
merge from main
45 Days Ago
halloween door wreath deploy guide fix, also fixed easter door wreath too. Deploy guide sound fix on string lights. Pickup fix on halloween door wreath
45 Days Ago
Subtract 163412 new_navmesh_fixes
45 Days Ago
More sensible placeholder crafting costs
45 Days Ago
Debris removal. Set wood protection instead of stone.
45 Days Ago
Fixed gibs
45 Days Ago
Updating m92 world model rig
45 Days Ago
45 Days Ago
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45 Days Ago
merge from medical_honey_bandage
45 Days Ago
Setup collision/colliders correctly in prefabs.
45 Days Ago
Added honey bandage to primitive and hardcore tech trees
45 Days Ago
merge from carvable_pumpkin_deploy_fix
45 Days Ago
merge from paintball_gun_fixes
45 Days Ago
merge from viewmodelscope_nre
45 Days Ago
merge from static_piano_fix
45 Days Ago
merge from TriangleHatchDeployfix
45 Days Ago
merge from deployanim_fix
45 Days Ago
merge from vehicle_pooling
45 Days Ago
merge from glass_ar_motion_blur_fix
45 Days Ago
merge from new_navmesh_fixes
45 Days Ago
merge from Floating_bandage_fix
45 Days Ago
merge from oilrig_light_fix
45 Days Ago
Merge from main
45 Days Ago
merge from main
45 Days Ago
Renamed deployed entities to include .Deployed per convention.
45 Days Ago
Setup missing socket/checks on gate
Rin
45 Days Ago
merge from mt_snapshot_saving
45 Days Ago
merge from main
45 Days Ago
Merge from main
46 Days Ago
cherry picked martyns rail hide code from changeset 153305 - allows the holosight rail to hide depending on the weapon its attached to.