141,962 Commits over 4,536 Days - 1.30cph!

54 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
54 Days Ago
Added open/close FX to apartment upkeep terminal. Fixed incorrect 'Decay' text string when terminal is empty.
54 Days Ago
merge from apartment_s2p_spawner
54 Days Ago
Remove rogue disabled small apartment in the scene S2P apartment complex
54 Days Ago
Hide the timer when mounting after lockin
54 Days Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
54 Days Ago
merge from automated_testing
54 Days Ago
Fix small backpack broken world model outline Testlist
54 Days Ago
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
54 Days Ago
merge from main
54 Days Ago
Updating mini crossbow with new arrow meshes
54 Days Ago
remove a bunch of ? nullable wrappers
54 Days Ago
Baseline, added premium manifest and new SteamInventoryBundle item type
54 Days Ago
merge from darts_game
54 Days Ago
fix invokes from strings to actions
54 Days Ago
Remove old slow mip map bias code
54 Days Ago
merge from raid_window_door_melee
54 Days Ago
Reduce noise locker retexture
54 Days Ago
merge from AK_ReloadUpdate
54 Days Ago
merge from metabolism_optimization_2
54 Days Ago
Revert PlayerAnimation controller - merge issues
54 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
54 Days Ago
merge from rust_relay_server
54 Days Ago
merge from apartment_day_limit
54 Days Ago
Apply additional mip map bias when upscaling (DLSS)
54 Days Ago
fixed nasty memory leak with mesh data
54 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
54 Days Ago
Set _GlobalMipBias automatically from ConVar
54 Days Ago
Codegen
54 Days Ago
main -> game_room_dlc
54 Days Ago
demo_compat_crc_fix -> main
54 Days Ago
Stop Demo CRC being ignored in Editor
54 Days Ago
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
54 Days Ago
Merge from PlayerMaintainedMonuments
54 Days Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
54 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
54 Days Ago
fixed capsule carve height being doubled
54 Days Ago
Comment cleanup
54 Days Ago
Refresh screen when flags change too for instant important updates
54 Days Ago
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
54 Days Ago
Change to invoke instead of Update for map display
54 Days Ago
Profile monitor map udates
54 Days Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
54 Days Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
54 Days Ago
more cleanup
54 Days Ago
dead code cleanup
54 Days Ago
Screen map now only renders when the control computer is powered up.
54 Days Ago
Merge from main
54 Days Ago
Removed old god rays setting from the image effects tab as it no longer does anything