145,535 Commits over 4,413 Days - 1.37cph!

55 Days Ago
Aded headbob to waterwheel
55 Days Ago
Merge from main
55 Days Ago
merge from main
55 Days Ago
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
55 Days Ago
Add padding to int params
55 Days Ago
Fix draw distance max cell calculation and snap to furthest lod
55 Days Ago
Fixed grenade anim override not using throw animations
55 Days Ago
Fixed holster info bone name not working if supplied bone was spine4
55 Days Ago
Mountables can now toggle between the legacy vehicle aim yaw system (0-1 range going counter clockwise from forward) or normalized (-1 to 1, 0 straight ahead) Exposed as an accessor for now, not in the inspector Fixed submarine passenger seat spinning Fixed snowmobile passenger seats, had to mark sit pose animations as loops Remove redundant GetMountedAnimationSpeed override in BaseVehicleSeat.cs
55 Days Ago
Don't show parachute canopy on legs renderers
55 Days Ago
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55 Days Ago
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55 Days Ago
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56 Days Ago
industrial shelves - update item inventory move sounds to metal - assigned metal sfx
56 Days Ago
prefabs/Deployable ok
56 Days Ago
kiosk placement changes and kiosk b fixes
56 Days Ago
Industrial Autoturret - Updated model, updated with placeholder textures
56 Days Ago
Split off interiors of rentable shop D and F
56 Days Ago
Bowless Crossbow - texture update
56 Days Ago
protection update from feedback
56 Days Ago
actual fix fire damage, ty aron
56 Days Ago
removed CLIENT preprocessor requirement from TestRunner window/pipeline
56 Days Ago
rewrote paste test to monitor linear/angular velocity instead - locked playerboat tests behind just Server define, too many listen-server issues to reliably test it in combined
56 Days Ago
merge from waterwheel_deployable
56 Days Ago
Small Backpack clearance update
56 Days Ago
horse no go in water wheel, adjust eyepos for less potbelly
56 Days Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
56 Days Ago
Updated Ik targets for computer station
56 Days Ago
edited crossbow bowless viewmodel prefab
56 Days Ago
Merge from main
56 Days Ago
Updated Krieg Backpack holster values
56 Days Ago
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
56 Days Ago
Wetsuit female model update
56 Days Ago
prefabs/clothes ok
56 Days Ago
hooked up workshop prefab
56 Days Ago
restored clouds to skybox in workshop scene
56 Days Ago
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56 Days Ago
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56 Days Ago
resize gibs
56 Days Ago
Fixed clipping, normals and LODs on leather gloves
56 Days Ago
merge from main
56 Days Ago
merge from main
56 Days Ago
Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
56 Days Ago
prefabs/ammo ok prefabs/building ok
56 Days Ago
Updated Electric Furnace Skinnable Asset
56 Days Ago
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
56 Days Ago
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
56 Days Ago
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)