161,602 Commits over 4,597 Days - 1.46cph!

45 Days Ago
merge from loadouts_pos_fix
45 Days Ago
Updating triangle ladder hatch door position
45 Days Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
45 Days Ago
Fix dismount not removing the stir bar
45 Days Ago
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45 Days Ago
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45 Days Ago
merge from Frog_Branch
45 Days Ago
Ensure biofuel generator can be picked up even if its child is spawned
45 Days Ago
fixed collision meshes not updating position on server for armored triangle ladder hatch
45 Days Ago
Fix biofuel generator flag collision
45 Days Ago
- Fix each new litter having a baby named after the parent (only firstborn carries name + suffix) - Fix failing livestock tests
45 Days Ago
update to wool world model & materials
45 Days Ago
- Manifest fixes
45 Days Ago
merge from main
45 Days Ago
cherry picking from shears - updated wool materials
45 Days Ago
merge from Livestock_animals
45 Days Ago
Fixed the cap on the power inside the GammaToLinearSpaceExact method
45 Days Ago
merge from jellyfish_swarms -> critter_animals
45 Days Ago
reduce time for deactivate recheck when deactivated
45 Days Ago
run DoPrepare on SpawnHandlersm to add all critter population files, minor code cleanup
45 Days Ago
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed Added a test checking for this issue Added a "select all" button to the test runner window
45 Days Ago
add tilt when moving, movement/swim speed influences other animation parameters
45 Days Ago
updated wool world model material to be more like raw wool fleece
45 Days Ago
- Remove broken test stir - Swap to idle
45 Days Ago
add crouching clip set,
45 Days Ago
Fixed all warnings coming from the DeferredLighting shader
45 Days Ago
merge from turning animations
45 Days Ago
Disable turn in place by default, also disable new spine/head turning when the convar is off.
45 Days Ago
Replace powershell nonsense with Unity editor window, similar to ProcgenReplay. Updated procgen benchmark to create durable version controlled results (we could probably further automate and grafana this at a later date). Ran a baseline test over 2 repeats of 5 size 3250 seeds (10 runs total), median 205.9s generation time (per-stage breakdown in the CSV).
45 Days Ago
Fix animals pathing through doors at monuments / being able to steer through any door by accident
45 Days Ago
Some more fly work
45 Days Ago
Fixed DynamicResourceRefDrawer throwing when referencing deleted assets
45 Days Ago
Added sounds to the lil :turtle: anims
45 Days Ago
Fixed store carrousel preview button
45 Days Ago
Update factory door store media
45 Days Ago
Add some more text to the screen in the biofuel generator
45 Days Ago
Fix shield footsteps being wrong when looking down
45 Days Ago
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before Fix drop animation not playing on player model
45 Days Ago
Cattle coat: proper on/off inbreeding for the pattern - Swapped the old Bias Strength slider for a real Inbred toggle, so it works the same way inbreeding does everywhere else (on/off, not a dial) - Not inbred keeps the bias map's painted white/dark grey zones, inbred drops to just the seam mask and lets the rest go to noise - Split the edge softness into two sliders (dark edge / white edge) so softening the white mask border doesn't also soften the dark edge and dim the whole body - Fixed a bug where switching Inbred on changed how busy the pattern looked overall, not just the zones it's meant to affect - Pattern tester and material inspector both updated to match, so this can be tweaked and previewed without a real animal - Fixed a few tests that broke from the renames
45 Days Ago
merge from lod_texture_optimization
45 Days Ago
updated scrap king lods and prefabs, enabled r&w, fixed material order
45 Days Ago
Squirrel and Rabbit sounds added to anims
45 Days Ago
merge from main
45 Days Ago
Throw animation updates
45 Days Ago
Scene2prefab
45 Days Ago
Scene2prefab
45 Days Ago
updated lods for the sandbags to be more accurate
45 Days Ago
Merge from main
45 Days Ago
update for the train station medium added new signal lights
45 Days Ago
Merge from render_pipeline_testing