199,294 Commits over 4,140 Days - 2.01cph!

60 Days Ago
merge from main
60 Days Ago
Merge from foliage_instancing
60 Days Ago
Clear placement list on destroy
60 Days Ago
Handle when no foliage placements are created
2 Months Ago
put mie scattering in remaining far field
2 Months Ago
Tooltip images
2 Months Ago
syncvars -> aux3
2 Months Ago
Ensure build looks in the correct path
2 Months Ago
Settings tooltip setup
2 Months Ago
Call patch assembly anytime scripts reload
2 Months Ago
1. New token for pure warming tea, 2. renamed cooling tea to basic cooling tea 3. adjusted min and max temp values for warming and cooling teas.
2 Months Ago
fog light color includes ray color
2 Months Ago
2 Months Ago
2 Months Ago
Renamed UISettings class
2 Months Ago
Gameplay settings
2 Months Ago
Better search bar behaviour: center scroll rect on the best match, fade out the other settings
2 Months Ago
Settings menu dropdown, cleaned up styles
2 Months Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
2 Months Ago
Decay menu options
2 Months Ago
further adjustment
2 Months Ago
Set large furnace and small refinery as demolishable for initial testing.
2 Months Ago
Lets try not delaying material/texture cleanup until render end
2 Months Ago
Codelock leak tightness improvements.
2 Months Ago
2 Months Ago
Electric furnace tweaks.
2 Months Ago
cloud/atmosphere/fog interactions, shadows on biome fog
2 Months Ago
Settings scrollbar Toggle tweaks
2 Months Ago
IO bugfixes batch 1
2 Months Ago
erosion changes - retuned erosion again to allow better channel carving, while maintaining control - new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
2 Months Ago
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
2 Months Ago
Wallpaper floor & ceiling pack - updates and tweaks
2 Months Ago
Removing extra default material from coco torso fbx
2 Months Ago
Jungle biome distribution teaks & fixes
2 Months Ago
Updated FGD files Added inputs to light_environment, removed point_clientcommand and point_servercommand since they do not work in Garry's Mod. Fake Combine Ball bounces from frozen props Make crossbow bolts bounce from indestructable props Prevent crashes when trying to write too much data to small texture Added new info to util.GetModelInfo IncludeModelCount, IncludeModels and HitBoxSets Fix avatar image texture manager not respecting avatar size at all Removing more unused convars mp_teamlist, mp_teamoverride, mp_defaultteam, mp_allowNPCs Remove mat_disablehwmorph as it does nothing Remove "Use Bloom" checkbox from Video options, as it does nothing Remove mat_hdr_level 1 from Video Options since it doesn't do anything mat_hdr_level 1 will act as "NONE" in options. Fixed options complaining about missing hap_HasDevice convar Remove sv_contact and sv_consistency as they are unused Rework arguments of OnClientLuaError This is a bit messy until a network breaking update, but new arguments are: ( error, ply, stack, addon_name ) Also no longer affected by "5 a second" limit serverside
2 Months Ago
Settings menu progress
2 Months Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
2 Months Ago
Cocoknight setup
2 Months Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
2 Months Ago
Cocoknight update
2 Months Ago
Cocoknight update
2 Months Ago
Re-enable texture streaming jobs
2 Months Ago
main -> new_menu
2 Months Ago
Updating coco armour female torso prefab with new mesh
2 Months Ago
Re-enable bootstrap check
2 Months Ago
main -> syncvars
2 Months Ago
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2 Months Ago
texture resize + optimisation
2 Months Ago
Add inventory page