144,592 Commits over 4,413 Days - 1.37cph!

2 Months Ago
armoured hatch and triangle hatch building guide mesh
2 Months Ago
Add a client-only player boat trigger to cargo ship that displays a toast warning that cargo destroys player boats
2 Months Ago
Updated eye controller fudge rotations to account for eyetransform changes
2 Months Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
2 Months Ago
Krieg backpack skin fix
2 Months Ago
Cargoship kills colliding player boats. Added cargoship.kill_player_boats convar to toggle it. Codegen
2 Months Ago
merge from weapon_refresh_salvaged_axe
2 Months Ago
edited 3p beach chair anim
2 Months Ago
Fixed first person legs stretched/glitched
2 Months Ago
exported edited 3p sitting 360 shooting/sit boat anims
2 Months Ago
easter floorpaper - updated textures, icon easter wallpaper - updated id, temp icon
2 Months Ago
texture for bulky sofa
2 Months Ago
set up steam item on bunny costume, and set steam ids on bunny costume, rustige egg amethyst, and wallpapers
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main preserve destination deletes of meta files
2 Months Ago
merge from main
2 Months Ago
merge from main preserve destination deletes of meta files
2 Months Ago
Check any workshop prefab when finding skinnable, fixes BBQ not found.
2 Months Ago
Fixed first person light effect not working
2 Months Ago
Merge from main
2 Months Ago
Merge from cannon_hit_slowdown_revert
2 Months Ago
Merge from bb_triangle_floor_frame_fix
2 Months Ago
Merge from brutalist_skin_shadows_fix
2 Months Ago
Merge from camera_fog_fix
2 Months Ago
Merge from manifest_size_optimization
2 Months Ago
Merge from server_side_server_list_filters
2 Months Ago
Merge from easter_fixes_2026
2 Months Ago
Fixed incorrect item id on ladder hatch
2 Months Ago
Merge from armored_ladder_hatch
2 Months Ago
Merge from shield_idle_collider
2 Months Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
2 Months Ago
Merge from main
2 Months Ago
Merge from shield_idle_collider
2 Months Ago
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2 Months Ago
Merge from Armored_ladder_hatch
2 Months Ago
Descriptions, fix guide mesh offset on triangle
2 Months Ago
Temp crafting costs
2 Months Ago
Icons
2 Months Ago
Triangle hatch prefab setup Enable r/w on collision meshes
2 Months Ago
Apply primitive cylinder colliders to top and bottom hatches
2 Months Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
2 Months Ago
Merge from viewmodel_early_disable_fix
2 Months Ago
Fix viewmodels disappearing when held with a shield Fix warning about viewmodels receiving the clear event when they are not setup to clear
2 Months Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
2 Months Ago
Make BuildFromTriangles read weights from util.GetModelMeshes * It will only read 2 weights max naturally, while util.GetModelMeshes will return up to 3!
2 Months Ago
Use actual model scale for jiggle bone scaling * It was calculating the scale from bone orientation before (??) which was causing oscillations on some models when unscaled Make joystick input add to mouse delta, not replace it * Since the player can still use both at the same time, both affecting mouse delta at the same time makes sense, no? This is also consistent with how viewangles are handled I think Merged Pull Requests * TTT: translatability improvements * TTT: use GMod language setting by default * TTT: Equipment menu sorting options * Menu: Optimise digest scheduling * Pass along GM:AdjustMouseSensitivity's arguments to weapons
2 Months Ago
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2 Months Ago
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2 Months Ago
Updated eyetransform in rustplayer.fbx