138,895 Commits over 4,352 Days - 1.33cph!

12 Days Ago
▉▇▇▇ ▄▇▅▆▋▆▉▆ ▋█▍▉ ▅▄ ▍▇▄▆▉█▉█▆▊▊▉▌▆▄▋▉▌▇▅▉▋▆▊▊▆▋▇█ ▉▄ ▋▍▌ ▍▅█▇▋ ▌▌▊ ▅▉▊▅█ ▆▅▄▍▅ ▅▄█▅▄▇ ▉▇▋▅ ▄▋▉ ▌▊▍▇▍▆▆▄ ▉▇ ▍▊▋▄▉▌█ ▅▇▊▍ ▉ ▍█▋▅▅▋█▄ ▊▉▇▍▋ ▉█ ▍▆▋ ▊▄▊▋▉ ▉▆▆▄ █▆▍▊▅▉▇▋ ▉▉▋▅▉▉█ ▊▇ ▆▌▇ ▄█▉▍▊ ▍▌ ▍▅▌▆▍▌▊▄▌▊▍▆██▋▌▇█▊▄█▅▄ ▅▆ █▍ ▄▄▋▄▄▅▊▇▉ ▊▆▌ ▆▍▉▊ ▍█▄▇▍▆▉ ▅█▍▍▇ ▋▅▋▄ █▍▉▍▅▊▍▄▋
12 Days Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
12 Days Ago
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
12 Days Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
12 Days Ago
set component boxes to hidden on f1
12 Days Ago
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
12 Days Ago
Clear busy flag when loading BBS
12 Days Ago
Fixed string lights slack not hanging using world pos
12 Days Ago
merge from naval_update/io_boats
12 Days Ago
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it
12 Days Ago
merged from buoyancy_sleeping_brick_fix
12 Days Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
13 Days Ago
▍▅▋▇█▍ ▉▅▆▍ ▌▇█▍▇▄█▊▆█▆█▌▊▋█▅▆▌▄▉▍▌▄▌▊▅ ▄ ▋▌▌▌ ▊▅▍▊ ▌▄ ▇▄▊▆▊ █▌▉▇ ▄▉▍▋▇
13 Days Ago
renamed component_storage_boxes folder
13 Days Ago
created pack sitem
13 Days Ago
Meds Box - updated gibs and corpse mesh
13 Days Ago
comps box updated textures and icon
13 Days Ago
merge from divesite_spawn_optim
13 Days Ago
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
13 Days Ago
merge from divesite_spawn_optim
13 Days Ago
merge from indirect_instancing
13 Days Ago
rebase on main
13 Days Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
13 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
13 Days Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
13 Days Ago
Include magnet crane and door animations in server build
13 Days Ago
Merge from main
13 Days Ago
Merge from main
13 Days Ago
Fix biome layer getting removed somehow from material
13 Days Ago
Merge from fix_console_log_startup
13 Days Ago
Merge from parachute_hotbar
13 Days Ago
▇▉▉▌▋▅ ▍▅▄▇ ▋▄▊█▅▌█▉▉█▌▄█▊▆▋▌▅▊▄
13 Days Ago
Merge from boat_aim_sway
13 Days Ago
Merge from growable_menu_changes
13 Days Ago
▌▊█▅▇▉ ▉▊▊▆ ▉▋▉▌▄▍▆▋█▆█▇▍▉▍▌▆
13 Days Ago
▆▇▋▍ ▍ ▊▅ ▅▉▌▋▍▌▇▇▇▌ ▄█ ▌▆▄ ▋▆▌▅▇▊▉▌█▄▋▆▇▇▇▊▊▌▋ ▉▉▋▅ ▆▊▊█▄▆▋▌ ▇▌▆ ▉▉▅▋▇ █▉▊█▋ ▆▊▍▄ ▍▅█▉▄▋▉ ▄ ▄▉█▋ ▆▉▊ ▋▅██ ▅▋▋█▌▉ ▇▄▌▆ ▇▄▄▊ ▇▄ ▄▇▆▆▅▊██▉▆ ▉▆▄ ▄▋▉▌▆▌▆ ▆▋▉▍▋ ▋▋▌▋
13 Days Ago
▋▄▄▋█▌▊ ▊█▉▄ ▅▅▌▊▊▇█▇█▅▌▊▌▋▉▉▄
13 Days Ago
▆▋▇▉▍▍▆ ▅▇▅▇ ██▆▍▄▍▌▇▄▄▉█▉▊▌▊█▄▆▋
13 Days Ago
▋█▊▇▉▄▋▊▅ ▋▉▊▋▋▆█▉ ▆▇ ▋▌▇▆ ▅▉▆▌▌▋ █▇▆▉▅▆ ▆▌▉▅▅ █▋▋▇▉▊▊▉▅▊▌▇▊▋▆█▆ ▉▋▇ ▆▍▌▋█▇▄ ▊█▄▉▍▄▅▆ ▅▉▍▉▌▉
13 Days Ago
▅▅▍▄▄ ▆▇▅▄█▌▌ ▅ ▆▉▌▅ ▊▆▇▋▄▅▌█ ▉▍▆█▊ ▍▍▅▅ ▍▅▄ ▌▍▉▋ █▆▆▄ ▋▇▉▄▉▋ ▍▍▉▄▅▄ ▅▊▉▆ ▅▊██▌▋▍ ▆█ ▌▆▊ ▋▊▇▌▌▋ ▊▆█▅▍▍▄▄ ▊▅ ▌▄▌▆█▇▉▌▋ ▌▅ ▄▇ ▆▊▋ ▉▆ ▆ ▍▋▆▆ ▇▍▆▌ ▍▊▉ █▌▄ ▌█▇▍▄▆ ▇▄▉▄▄ ▊▊▌▅ ▉ ▆▇▋▌▊▇▉▌█ ▆▅▉▉▅ ▆█▆▍ ▉▋▆▋ █▄▌▌▆▅▅▋▇▇ ▊██▅▊▄▇█▍██▋▄▌ █▇▋ ▊▇▊▇▇▆█ ▍▊▄▌ ▅▇▊▋▌▌▌ ▅▊▅ ▋▆▉▄▌▋ ▆▋ ▄ ▍▇▌█ ▉▇▊▍ ▆▅▄▆▄▄ ▉ ▇▉▋▋▌▅ ▍▇▊▊▍▄▅
13 Days Ago
Preserve the RMB behaviour when cloning plants
13 Days Ago
Merge from main
13 Days Ago
double_voicechat_fix -> main
13 Days Ago
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
13 Days Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
13 Days Ago
Merge from pm_equip_tool
13 Days Ago
merge from naval_update/io_boats
13 Days Ago
▍▆▍▍▉█ ▌▄▌▋ █▄▆▄▉ ▉▍ █▄██▊█ ▇█▅▇▄▋ ▉▆▇▅▌█▋▋▄▆▍▄▊ █▅ ▋▍▍▇▄ ▆▉ █▊█ ▄▇ ▌▊▉█▅▌ ▇▆█▅▍▇ ▉▌▌ ▌▅▅█▋ ▅▇▉▉▆▍▍ ▉▄ ▌▊▊▌▄
13 Days Ago
Change foliage_instancing to shader feature
13 Days Ago
Continue to apply boat based sway while firing