userLaylacancel
3 Years Ago
Only try to pick up packages once they are fully stocked up
comment0
3 Years Ago
Create package weapons before trigger
comment0
3 Years Ago
Spawn effect before collider
comment0
3 Years Ago
Added particle lifetime alpha lerp proof of concept
comment0
3 Years Ago
Added base emitter functions to set spawn module properties
comment0
3 Years Ago
Particle material supports translucency
comment0
3 Years Ago
Temp rocket smoke FX. Nudged rocket spawn to the side
comment0
3 Years Ago
Move RPG to its own file
comment0
3 Years Ago
Local view shake with falloff on RPG explosion. Added GetEntitiesInRadus
comment0
3 Years Ago
Remove explosion view shake test, do it properly
comment0
3 Years Ago
Broadcast explosion, test view shake
comment0
3 Years Ago
Rocket launcher wip
comment0
3 Years Ago
Oops
comment0
3 Years Ago
Fixed lr300 sounds
comment0
3 Years Ago
lr300
comment0
3 Years Ago
Health rechargers use sphere triggers
comment0
3 Years Ago
Functional health charger
comment0
3 Years Ago
Health charger gives health and takes 30 seconds to recharge
comment0
3 Years Ago
Play death flatline sound in 2d for local player death
comment0
3 Years Ago
env_sound Merge branch 'master' of SandboxGame
comment0
3 Years Ago
Base hl1 func and item pickup entities
comment0
3 Years Ago
health kit changes
comment0
3 Years Ago
Broadcast death sound
comment0
3 Years Ago
item_healthpack respawns after 30 seconds, plays respawn sound
comment0
3 Years Ago
Added item_healthkit
comment0
3 Years Ago
Disable lod on weapon world models. Don't let a null entity trigger a pickup. Oops
comment0
3 Years Ago
Inventroy package has physics
comment0
3 Years Ago
Pistol and mp5 viewmodel assets. Fixed skeletal mesh entity adding anim sets when it should be replacing. Merge branch 'master' of SandboxGame
comment0
3 Years Ago
Deathmatch player has base fov of 120 because it's not an fps if it's below 120
comment0
3 Years Ago
Inventory package takes players ammo inventory. Ammo is added to players ammo inventory when package is picked up.
comment0
3 Years Ago
Radial explosion force Merge branch 'master' of SandboxGame
comment0
3 Years Ago
View shake
comment0
3 Years Ago
Picking up packages takes ammo from weapons if there's already the same weapon in your inventory
comment0
3 Years Ago
Teleporting entities resets the interpolation state. Probably not 100% reliable.
comment0
3 Years Ago
Replicate collision profile
comment0
3 Years Ago
Oops
comment0
3 Years Ago
Helps if i actually used ReplicatedUsing
comment0
3 Years Ago
Logging
comment0
3 Years Ago
Disable LOD on package model
comment0
3 Years Ago
Replicate CollisionEnabled
comment0
3 Years Ago
Replicating sphere entity radius
comment0
3 Years Ago
Fixed inventory package not giving weapons to player
comment0
3 Years Ago
Added hit ding sound limiter
comment0
3 Years Ago
Broadcast world impacts so everyone can see them. Broadcast bleeding. Fixed entities not receiving world impacts (was this intended?) Added back shotgun viewmodel fire sound and broadcasting shoot so other people can hear it.
comment0
3 Years Ago
Added experimental SetBoneModifyTransform
comment0
3 Years Ago
View punch
comment0
3 Years Ago
Bind camera updating. Added view rolling.
comment0
3 Years Ago
Shotgun viewmodel reload anim and sound triggers
comment0
3 Years Ago
Try to give weapons to player when picking up inventory package (no ammo yet)
comment0
3 Years Ago
Should be able to pickup inventory package now
comment0
3 Years Ago
Players drop inventory package on death
comment0
3 Years Ago
Add DropInventory Merge branch 'master' of SandboxGame Add BasePickupEntity
comment0
3 Years Ago
Bouncy ball impact sound uses SpawnSoundAttached
comment0
3 Years Ago
Fixed player suicide. Don't award a kill for killing ourselves.
comment0
3 Years Ago
Sound occlusion. Play bullet impact sounds slightly in front of the impact normal.
comment0
3 Years Ago
Fixed sprite and brush models culling when occluded with custom depth enabled
comment0
3 Years Ago
Trans map surfaces generate double sided collisions. AssetCache++
comment0
3 Years Ago
Possible fix for hl1 brush models in incorrect location in multiplayer
comment0
3 Years Ago
Fixed glass material not rendering to custom depth buffer
comment0
3 Years Ago
Fixed more prop materials
comment0
3 Years Ago
Fix props material dependencies
comment0
3 Years Ago
Missing change in last commit
comment0
3 Years Ago
Missing shotgun viewmodel materials. Meshes look for material dependencies in any addons. fuck
comment0
3 Years Ago
More masked materials
comment0
3 Years Ago
Rails and ladders use masked material
comment0
3 Years Ago
Materials can now use material instances as parents. Added Masked and Translucent versions of default lit. Fixed glass not using a two sided material on datacore.
comment0
3 Years Ago
First aid entity plays a sound on use
comment0
3 Years Ago
Add wav extracting to batch converter
comment0
3 Years Ago
Add ziks SourceUtil for batch converter. Converted hl1 textures and materials. Materials find textures in any addons, not just relative to the material file.
comment0
3 Years Ago
Kills, Deaths, Score and Team can be set
comment0
3 Years Ago
Fixed viewmodel not deploying when first possessing when running locally
comment0
3 Years Ago
Add PlayAnimationState and AddAnimationState for easy playing and crossfading of single animations
comment0
3 Years Ago
Oops
comment0
3 Years Ago
Add SetAnimationSequence for playing single animation
comment0
3 Years Ago
Skeletal mesh root anim node is created automatically when setting anim result
comment0
3 Years Ago
Syntactic sugar for state machine node
comment0
3 Years Ago
Change ping to byte in bindings so it's marshalled correctly (was fucked up in single player)
comment0
3 Years Ago
Call OnDestroyed in DestroyedByEngine instead
comment0
3 Years Ago
Added OnOwnerDestroyed log back in
comment0
3 Years Ago
Added BaseEntity Destroyed function and OnDestroyed event which should be called both server and client side. Fixed SetNetworkVariable not bailing if entity is pending destroy.
comment0
3 Years Ago
Hacky fix for physgun beam not using correct eye angles on client
comment0
3 Years Ago
Disable SandboxHud
comment0
3 Years Ago
Only create base hud when not running dedicated server
comment0
3 Years Ago
Color constructors for particle distribution vector
comment0
3 Years Ago
Add TestParticleSystem
comment0
3 Years Ago
Fix render crash at startup on steam build (I think)
comment0
3 Years Ago
Don't pick up duplicate weapons
comment0
3 Years Ago
Add GrabRelativeNormal to physgun
comment0
3 Years Ago
Billboard ribbon rendering Merge branch 'master' of SandboxGame Conflicts: Sandbox.Unreal/Generated/Sandbox.Unreal.Bindings.cs UnrealProject/Source/SandboxGame/Generated/Sandbox.Unreal.Bindings.cpp
comment0
3 Years Ago
Disable physics replication
comment0
3 Years Ago
Force prop physics off every tick client side
comment0
3 Years Ago
Add Debug drawing binds. Added physgun beam drawing (debug draw for now). Add Transform class. Bullet spread now plays impact sounds for each different surface.
comment0
3 Years Ago
Add ConstraintAxisLock. Physgun freezing.
comment0
3 Years Ago
Added WasRecentlyRendered
comment0
3 Years Ago
Physgun can pick up ragdolls
comment0
3 Years Ago
Broadcast PhysGun Shutdown to make sure clients release grabbed entity
comment0
3 Years Ago
DestroyLater should still trigger a shutdown once complete. Add OnShutdown event so external entities can know when another entity shutsdown. Physgun release on self shutdown or grabbed entity shutdown.
comment0
3 Years Ago
Fix random playing of hurt sounds
comment0
3 Years Ago
Only allow one physgun to grab an entity at a time
comment0
3 Years Ago
Load material dependencies for meshes on dedicated server (material loading shouldn't init any resources)
comment0