139,754 Commits over 4,352 Days - 1.34cph!

14 Days Ago
rebase on main
14 Days Ago
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14 Days Ago
final 2 individual square steam images on storage_boxes_pack sitem
14 Days Ago
Fix scientist weapons floating at world origin on server
15 Days Ago
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Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
15 Days Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
15 Days Ago
merge from boxes_dlc
15 Days Ago
Fixed paint mask normal map settings
15 Days Ago
Gesture anim updates
15 Days Ago
cannon anim update and IK adjustments
15 Days Ago
merge from main
15 Days Ago
Merge from island_cliff_water_fix
15 Days Ago
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
15 Days Ago
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15 Days Ago
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15 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
15 Days Ago
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
15 Days Ago
Atmosphere & triggers.
15 Days Ago
Final lighting sans atmos volume & culler.
15 Days Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
15 Days Ago
These static candles shouldn't be shadowcasting like that.
16 Days Ago
Lighting prefab.
16 Days Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
16 Days Ago
Lighthouse lighting prefab V2 (not applied)
17 Days Ago
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily
17 Days Ago
merge from deepsea_fixes
17 Days Ago
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17 Days Ago
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
17 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
17 Days Ago
Apartment complex b progress
17 Days Ago
mesh.Begin throws errors with invalid primitive counts Fixed a crash with func_button and Sandbox drive system Lets try making r_radiosity default to 4 again Add some sanity checks to map loading
17 Days Ago
Update: shifting job dependency downstream Tests: none, trivial change
17 Days Ago
Update: added AntiHack.AreSpeeding - (almost) fully jobbified version of IsSpeeding Only active with UsePlayerUpdateJobs 3. Needs unit tests, will do that later. Tests: booted on craggy with UsePlayerUpdateJobs 3 and ran around.
17 Days Ago
no more LINQ, added TimeWarnings
17 Days Ago
Baseline, added RidableHorse2 prefab and skeleton
17 Days Ago
Buildfix: type missmatch Tests: editor compiles
17 Days Ago
updating component box performance pass
17 Days Ago
Update: add BasePlayerJobs.CalcPlayerSpeedJob Tests: none
17 Days Ago
Update: add ScatterValueToJob utility job Tests: none
17 Days Ago
Update: add TerrainHeightMap.GetNormalsIndirect Tests: none
17 Days Ago
server_browser_phrase_fix -> main
17 Days Ago
Remove unused phrases
17 Days Ago
Fix a bunch of missing tags on the map creator
17 Days Ago
merge from main