142,998 Commits over 4,383 Days - 1.36cph!

11 Days Ago
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
11 Days Ago
merge from main
11 Days Ago
industrial electric furnace - texture wip updates - adjusted materials
11 Days Ago
Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit
11 Days Ago
Minor changes & cleanups Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit Adjust airboat flashlight * Make it a bit brighter, make it shine a bit father, and fix weird horizontal cutting off due to vertical FOV More nullptr checks for when at entity limit * Stalker, Combine Cannon effects More cleanups for consistency Disallow physics functions on players * Is there any reason to allow this? Add VPROF scope to IsPhysicsObjectValid
12 Days Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
12 Days Ago
Implement surplus upgrade.
12 Days Ago
Industrial Large Furnace - texture updates and added charcoal
12 Days Ago
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12 Days Ago
merge from mortar_prototype
12 Days Ago
Fix compile error
12 Days Ago
merge from beard_setup
12 Days Ago
merge from parent
12 Days Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
12 Days Ago
This fixture was messed up and missing all mesh LODs
12 Days Ago
Skinning pass for cocoknight armour
12 Days Ago
More shadow light cleanup.
12 Days Ago
merge mortar_prototype to main
12 Days Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
12 Days Ago
Fix client predicted reloads not stopping on mortars
12 Days Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
12 Days Ago
Removed Old Apartment Kitchen Folders
12 Days Ago
Dye collection syncs between head hair and faciar hair
12 Days Ago
updated blendtree names
12 Days Ago
adjusted wooden shutter collision
12 Days Ago
Added walk footstep events
12 Days Ago
Fix crash when shooting mortar :facepalm:
12 Days Ago
Fix compile error
12 Days Ago
merge from Electric_Furnace_Workshop
12 Days Ago
Add spotilight and pulsing support
12 Days Ago
Bone club Inventory sounds and Icepick tap sound changes
12 Days Ago
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12 Days Ago
Roof structures LODs, colliders and prefabs
12 Days Ago
Tweaks for updated light fixtures.
12 Days Ago
main -> vendingmachine_ui_refresh
12 Days Ago
deployablesnapping_preview_fix -> main
12 Days Ago
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12 Days Ago
testlist
12 Days Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
12 Days Ago
Shutter A collision and LODs
12 Days Ago
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12 Days Ago
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12 Days Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
12 Days Ago
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12 Days Ago
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12 Days Ago
windmill_fixes -> main
12 Days Ago
Rebase on /main
12 Days Ago
merge from tincanalarm_v2
12 Days Ago
Updated tin can alarm description
12 Days Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage