139,388 Commits over 4,474 Days - 1.30cph!

13 Days Ago
merge from game_room_dlc
13 Days Ago
fix darts animationevent tag
13 Days Ago
fix airfield having 2 duplicate doors at the bottom S2P for airfield
13 Days Ago
fix watertreatmenttank.debug_wtp_pressure convar not printing to args
13 Days Ago
fix manifest missing wtp & gas station entities
13 Days Ago
merge from fix_bag_nickname -> main
13 Days Ago
merge from game_room_dlc
13 Days Ago
merge from darts_game
13 Days Ago
Merge from satellite_crash
13 Days Ago
13 Days Ago
Embed rust utk
13 Days Ago
Merge from PlayerMaintainedMonuments
13 Days Ago
Merge from pmm
13 Days Ago
Maintained monuments related .meta changes from running manifest
13 Days Ago
Manifest
13 Days Ago
Restore changes to large Oilrig Run testlists, codegen, localization
13 Days Ago
Merge from playermaintainedmonuments
13 Days Ago
Change from Property -> Method so it's more clear it's doing work
13 Days Ago
Merge from main Took large Oilrig version from main
13 Days Ago
dartboard - added coloured markings to dart
13 Days Ago
Fix sleeping bags showing the old name by getting rid of the caching of player name on the client for bags and instead looking up the name via NameHelper.Get() every time it's polled (when looking at it with a hammer)
13 Days Ago
Bar Stools - Updated models with LODs, added GIBs, updated textures, updated texture sizes, rendered icons, icon manifest, finished the rest of the prefab setup
13 Days Ago
Fix issues with deploying ladders on powerlines S2P powerplant, outpost, launch site. Can stomp changes and run S2P again in case of conflict
13 Days Ago
merge from sv_console_history
13 Days Ago
Compile fix
13 Days Ago
merge from sv_console_history
13 Days Ago
Adjusted `consolehistorysize` default value to 50, fixed it being off by one Adjusting the convar will now trim the history entries if the convar is smaller than the history count
13 Days Ago
fix not being able to shoot dartboard fix dart scoring offset by 9 degrees added more debug logs (behind convar) to track down multiplayer build issues
13 Days Ago
Replaced .png detail normals to .tga among minor tweaks to the rubble materials
13 Days Ago
Fix for very long strings moving alongside the caret when moving it to the left, making it seem like the characters are being erased Only drag the string along if the caret is reaching the left or right edges of the console window
13 Days Ago
Merge from analytics_apartment_events
13 Days Ago
merge from main
13 Days Ago
merge from game_room_dlc
13 Days Ago
Merge: from mt_snapshot_saving - Bugfix for ExactArrayPool not being thread-safe Tests: TestMTSave
13 Days Ago
Bugfix: rewrite ExactArrayPool to be a ConcurrentDictionary Was not MT safe for Jobs 4 parallel serialization as it could lazy initialize Tests: TestMTSave
13 Days Ago
merge from water_treatment_plant_maintainables
13 Days Ago
add grass displacement to pipes
13 Days Ago
merge from water_treatment_plant_maintainables
13 Days Ago
Update(tests): make SendEntityUpdates perf test spawn as many recievers as threads available Allows to fully saturate the CPU in a test, giving a bit fairer comparison between Jobs 3 and 4 Tests: ran new test
13 Days Ago
merge from ragdoll_selfcollision_fix
13 Days Ago
re-enabled ragdoll<->ragdoll collision
13 Days Ago
merge from PlayerMaintainedMonuments
13 Days Ago
Merge: from mt_snapshot_saving - Optim: in UsePlayerUpdateJobs 4 entitiy saving for network is done in parallel. Use server.ParallelNetworkQueueBatchSize to tweak number of tasks Tests: 2k procgen, built a base and a boat, rode vehicle, heli, zipline, boat, horse, fly across the world. ran all TestMTSave unit tests
13 Days Ago
merge from demo_browser_search
13 Days Ago
Clean: fixed whitespacing Tests: none, trivial change
13 Days Ago
Added a search bar to the demo browser window
13 Days Ago
Merge: from main
13 Days Ago
merge from siegeweapon_firedamage
13 Days Ago
Buildfix: add missing server guard Tests: compile sim