146,302 Commits over 4,444 Days - 1.37cph!

12 Days Ago
autoturret updated icon
12 Days Ago
Rework colour changing for industrial shelves to be more generic and move it all to a component that can be attached to entities we want to be able to change colours Removed all the bespoke stuff for buttons changing colour, it now uses this component and also has to use the spraycan
12 Days Ago
workshop bespoke auto turret prefab and icon generator manifest
12 Days Ago
Attempted fix for Hair.Get returned a NULL hair spam
12 Days Ago
Merge: from pool_mt - Bugfix: implemented missing Pool.Reset and ResetMaxCounterUsage Tests: booted into craggy couple times with Skip Domain Reload active - no NYI exceptions
12 Days Ago
Bugfix: Implement Pool.Reset and ResetMaxUsageCounter Tests: booted into craggy and stopped a couple times with Skip Domain Reload active
12 Days Ago
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12 Days Ago
adding burst cloth to third person industrial torch
12 Days Ago
fixed renderer batch on medium apartment
12 Days Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
12 Days Ago
Stop using material mapping
12 Days Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
12 Days Ago
merge from autoturret_workshop
12 Days Ago
added backfaces to autoturret feet, re-assigned skinnable, set max tex res to 1024 to mirror base game res
12 Days Ago
game_room_dlc_pool -> game_room_dlc
12 Days Ago
Merge: from main
12 Days Ago
compile errors
12 Days Ago
Merge: from main
12 Days Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs
12 Days Ago
cassette recorder deploy animation timing update
12 Days Ago
Merge from ai_recast_integration_post_subtract, add new navmesh, defaults to disabled
12 Days Ago
Remove "rustnav warp" log
12 Days Ago
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
12 Days Ago
Added EffectRecycle script. Stops an error in the client log everytime you deploy a large furance (old issue).
12 Days Ago
Fix merge conflict with Jarryd's fix on AI not being able to be spawned inside of WakeAI zones if in an editor scene
12 Days Ago
merge from main
12 Days Ago
merge from PlayerRigUpdate2
12 Days Ago
Fix mountable floating issues
13 Days Ago
Fix mortar demos being broken if you start demos while mounted on them.
13 Days Ago
merge from censorshipbreast_mountable_fix
13 Days Ago
Merge from main
13 Days Ago
Tag HorseSaddle prefab as hiding breast censorship
13 Days Ago
updated attachment positions, added bespoke where needed
13 Days Ago
Fix dismounting at angled shots from forcing you to look at your feet
13 Days Ago
Enable legs renderer on pool table mountable
13 Days Ago
world model animations for industrial torch
13 Days Ago
Fix skinnable prefab names not being lowered = emitting warnings on spawn.
13 Days Ago
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13 Days Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
13 Days Ago
updating masks for industrial torch anims
13 Days Ago
Enabled GPU instancing for a bunch of large apartment materials
13 Days Ago
merge rust_relay_server -> main
13 Days Ago
merge main -> rust_relay_server
13 Days Ago
ensure fake player exists and is active (not just enabled) in HasSubscribers
13 Days Ago
hooked up auto turrent skinnable after merge
13 Days Ago
Fix playables not disposed error in editor
13 Days Ago
merge from PlayerRigUpdate2
13 Days Ago
exported edited bowless crossbow 3p and viewmodel anims
13 Days Ago
industrial torch 3p anim set up
13 Days Ago
Added a dedicated player preview post process profile Disabled bloom, its causing artifacts with the armor green overlay