139,369 Commits over 4,474 Days - 1.30cph!

14 Days Ago
Update(tests): patch DisplayingBoxStorage Tests: TestMTSave(DisplayingBoxStorage) pass
14 Days Ago
Update(tests): patch ConstructableEntity Tests: TestMTSave(ContainerCorpse) pass
14 Days Ago
Update(tests): patch BallistaGun Tests: TestMTSave(BallistaGun) pass
14 Days Ago
Update(tests): patch WildlifeHazard Tests: TestMTSave(WildlifeHazard) pass
14 Days Ago
Bugfix(editor): rename TreeManager.Reset into ResetTrees Unity was derping trying to call instance Reset when it was marked as static Tests: TestMTSave(TreeManager) pass
14 Days Ago
Update(tests): ensure patched BaseCombatEnt have non-0 starting health Allows for Stocking to survive during initial damage tick on spawn Tests: TestMTSave(Stocking) pass
14 Days Ago
Update(tests): redirect relationship db location to temp path in tests Tests: TestMTSave(RelationshipManager) pass
14 Days Ago
Merge from playermaintainedmonuments
14 Days Ago
Update(tests): skip generation and map marker of ProceduralDynamicDungeon in tests Tests: TestMTSave(ProceduralDynamicDungeon) pass
14 Days Ago
Update(tests): patch PatrolHelicopter - also bypass map marker spawn in unit tests Tests: TestMTSave(PatrolHelicopter) - fails on transform access in save
14 Days Ago
Update(tests): bypass mapMarkerPrefab spawning in unit tests Tests: TestMTSave(MLRSRocket) pass
14 Days Ago
Update(tests): patch MiningQuarry - also bypass deposit spawning in unit tests Tests: TestMTSave(MiningQuarry) pass
14 Days Ago
Update(tests): patch InvisibleVendingMachine Tests: TestMTSave(InvisibleVendingMachine) - fails on translation token
14 Days Ago
Added skin viewer to premium tab
14 Days Ago
Update(tests): bypass grid spawn in HexagonGridGenerator tests Tests: TestMTSave(HexagonGridGenerator) pass
14 Days Ago
Update(tests): patch HeldBoomBox Tests: TestMTSave(HeldBoomBox) pass
14 Days Ago
Update(tests): bypass reclaim manager spawn in GameModeSoftcore unit testing Tests: TestMTSave(GameModeSoftcore) pass
14 Days Ago
Update(tests): patch BaseHuntEvent Tests: TestMTSave(EggHuntEvent) pass
14 Days Ago
Update(tests): patch DynamicDungeon Tests: TestMTSave(DynamicDungeon)
14 Days Ago
Update(tests): bypass createdObject spawning of DroppedItem in unit tests Tests: TestMTSave(DroppedItem) pass
14 Days Ago
Update(tests): bypass self-destroy of DeepSeaManager if we're in unit testing mode Tests: TestMTSave(DeepSeaManager) pass
14 Days Ago
Update(tests): patch BradleyAPC Tests: TestMTSave(BradleyAPC) pass
14 Days Ago
Update(tests): patch BasicCar Tests: TestMTSave(BasicCar) pass
14 Days Ago
Update(tests): patch BaseProjectile Tests: TestMTSave(BaseProjectile) pass
14 Days Ago
Update(tests): patch BaseGameMode Tests: TestMTSave(BaseGameMode) pass
14 Days Ago
Bugfix(editor): add NRE check for OnValidate of HeldEntity Tests: TestMTSave(BaseFishingRod) pass
14 Days Ago
Added a patrolling state, cycles through some positions and changes walk speed every 10 seconds to demo different speeds
14 Days Ago
Added some placeholder sparks and smoke to the fuel pumps when they are producing oil
Rin
14 Days Ago
merge from hackweek_fuse_icon
14 Days Ago
Fix holes depth target not being assigned for BRP Validation when adding or removing holes to prevent errors
14 Days Ago
UX changes + polish (animations/highlights/better guides)
14 Days Ago
Refactor demo controls styling into uss rather than just inline styling big chunks.
14 Days Ago
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
14 Days Ago
merge from main
14 Days Ago
merge from shield anim subsystem
14 Days Ago
merge from main
14 Days Ago
Better subsystem blending values
14 Days Ago
Added a scene view gizmo showing the player model when a Generic Mountable Animation Sub System is selected Matches the existing mountable gizmo behaviour
14 Days Ago
Nuke shield hand entity offset from all held items that had it, it's no longer used, shields just work.
14 Days Ago
- Play a viewmodel hit animation - After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot
14 Days Ago
Clean up old code/states
14 Days Ago
Stop pool mountable dragging you along with the cue ball once you shoot
14 Days Ago
Create a new Player_LowerBody_RootPosition avatar mask, apply to bar stools
14 Days Ago
Actually put the 8 ball in the middle like real pool Cleaner game in progress/leave game logic - makes everything clearer
14 Days Ago
Subtract 157099
14 Days Ago
Fix alt looting from player corpse bags -> player inventory - fixes clothing alt looted from dropped item containers not being worn if you are already wearing clothing - fixes clothing that would be dropped if you have a full inventory by trying to force move the items into the corpse bag first (bypassing the "no item input" manually)
14 Days Ago
Start Singleplayer & Start Multiplayer pool game options - More complex setup for mp game, joining/leaving etc
14 Days Ago
Correct values this time
14 Days Ago
Buff to snow jacket cold and bite protection, now serves a bit more of a purpose in the arctic.
14 Days Ago
main -> game_room_dlc