141,264 Commits over 4,505 Days - 1.31cph!

18 Days Ago
cherry picking from workbench world models
18 Days Ago
cherry picking from netting world model
18 Days Ago
cherry picking from netting world model
18 Days Ago
cherry picking from ladder world model
18 Days Ago
cherry picking from corn world model
18 Days Ago
cherry picking from small shark 2
18 Days Ago
cherry picking from small shark
18 Days Ago
cherry picking from sleepingbag worldmodel 2
18 Days Ago
cherry picking from sleepingbag worldmodel
18 Days Ago
cherry picking from bandage worldmodel 2
18 Days Ago
cherry picking from bandage worldmodel 1
18 Days Ago
cherry picking from electrical worldmodels 8
18 Days Ago
cherry picking from electrical worldmodels 7
18 Days Ago
cherry picking from electrical worldmodels 6
18 Days Ago
cherry picking from electrical worldmodels 5
18 Days Ago
cherry picking from electrical worldmodels 4
18 Days Ago
cherry picking from electrical worldmodels 3
18 Days Ago
cherry picking from electrical worldmodels 2
18 Days Ago
cherry picking from electrical worldmodels
18 Days Ago
cherry picking
18 Days Ago
optimised bloodbag textures
18 Days Ago
merge from main
18 Days Ago
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
18 Days Ago
Bloodbag now uses an actual world model instead of burlap sack LOD0 significantly cheaper than burlap sack
18 Days Ago
tuna can light, torch holder and hopper now have world models LOD0 optimised to be cheaper than burlap sack
18 Days Ago
Cherrypick from 160554 (heavy fuse lifespan changes)
18 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
18 Days Ago
Merge from powergrid/fuse_deterioration
18 Days Ago
Adding sheep lean and react animations
18 Days Ago
Bump minimum decay rate from 6% to 8%
18 Days Ago
18 Days Ago
Merge from PlayerMaintainedMonuments
18 Days Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
18 Days Ago
Merge from main
18 Days Ago
adding small tunnel end piece, added random rooms to small station
18 Days Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
18 Days Ago
Add smallbackpack to render scene
18 Days Ago
Updating sheep skinning and Adding LODs to export
18 Days Ago
Add gamepad config convars as menu options. Fix menu cursor issue.
18 Days Ago
Zero-initialise _GlobalMipBias
18 Days Ago
18 Days Ago
Codegen
18 Days Ago
Merge from main
18 Days Ago
Merge from main
Rin
18 Days Ago
merge from terrain_holes_fix
Rin
18 Days Ago
merge from deepsea_terrain_texture_fix
18 Days Ago
Baseline
18 Days Ago
Fix terrain shader tags
18 Days Ago
Set default texture on start up
18 Days Ago
flasher light, siren light and simple light world models LOD0 optimised below burlap sack