144,960 Commits over 4,413 Days - 1.37cph!

15 Days Ago
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15 Days Ago
Neon signs lighting & mat tweaks.
15 Days Ago
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface
15 Days Ago
Playground.player updated
15 Days Ago
merge from console_quickjoin_fix
15 Days Ago
Format
15 Days Ago
Apartment complex interior progress
15 Days Ago
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
15 Days Ago
Krieg backpack holster offset pass
15 Days Ago
merge from main
15 Days Ago
missing .meta files that didnt show up
15 Days Ago
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
15 Days Ago
Turn host_state.interval_per_tick into double * Fixes 64bit builds specifically truncating curtime to floats Fixed clients getting stuck on loading screen sometimes * CNetChan::UpdateSubChannels() used integer math to decide how many fragment packets to send, the default value wasn't a multiple of the FRAGMENT_SIZE, so the last fragment was basically discarded. Now we account for that by ceil()-ing the number after calculating it using floats * Changed net_maxfragments to be a multiple of FRAGMENT_SIZE (28000=>24576) Fixed re-selecting ragdoll with Faceposer corrupting values Try disabling GETBUOYANCY on Linux clients * The goddamn DLL I was given is not up to date and doesn't have any custom changes, and TF2 no longer has 32bit Linux builds Fix workshop support when Steam throws errors * When Steam throws errors during subscription info gathering.
15 Days Ago
Rebase on main
15 Days Ago
Rebase on main
15 Days Ago
Bunny suit mat assignment fix
15 Days Ago
Merge from workbench_upgrades
15 Days Ago
io bench
15 Days Ago
Ignore "AsyncResourceUpload failed." in server builds
15 Days Ago
Merge from workbench_upgrades
15 Days Ago
Merge from clearance_fix
15 Days Ago
merge from main
15 Days Ago
merge from pbcz
15 Days Ago
moved apartment prefab lighting into its own group
15 Days Ago
Disabled glass refraction Moved market lighting to its own prefab.
15 Days Ago
15 Days Ago
Add clearance check convar
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15 Days Ago
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
15 Days Ago
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Nicer placement testing
15 Days Ago
Fix NRE in NPCNetworking (subscribers count)
15 Days Ago
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
15 Days Ago
wb3 collider fix
15 Days Ago
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wip provent building changes
15 Days Ago
Redo clearance zones, fucked it last time.
15 Days Ago
Tweak wb2 clearance volumes
15 Days Ago
Client-side fix for removing upgrades when clearance blocked.
15 Days Ago
merge from electricfurnace_emission_fix
15 Days Ago
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
15 Days Ago
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin
15 Days Ago
Assign name and description keys to the base barrel and shelves items
15 Days Ago
merge from main
15 Days Ago
Moved mortar slightly ealier in tech tree, ammo research costs lowered
15 Days Ago
added anti vechicle dmg to mortars basic and fragment, basic stronger
15 Days Ago
mortar deployment improvements Improved colliders more accurate, can not longer be shot through, better pickup
15 Days Ago
prevent mortar deployment under water