139,226 Commits over 4,474 Days - 1.30cph!

11 Days Ago
main -> obfuscation_analyser
11 Days Ago
Update(tests): patch ComputerStation Tests: TestMTSave(ComputerStation) - passes
11 Days Ago
- Removed shaderLod convar as the setting has become obsolete and we're now using subshader LODs to fix an issue with Grab Passes in RRP. - Updated the TerrainQuality script to no longer rely on the shaderLod convar. - Code gen
11 Days Ago
Update(tests): patch BoatBuildingStation Tests: TestMTSave(BoatBuildingStation) - passes
11 Days Ago
Merge from satellite_crash
11 Days Ago
Bump final_descent_seconds from 8 to 20
11 Days Ago
Update(tests): patch BuildingBlock - also skip EnsurePopulatedTriggersList if boatskin is null(it is in tests) Tests: TestMTSave(BoatBuildingBlock) - passes
11 Days Ago
Fixed bootstrap Translate server NRE
11 Days Ago
testlist
11 Days Ago
Update(tests): Patch BlackjackMachine - skip sub entity spawning in testing mode Tests: TestMTSave(BlackjackMachine) - passes
11 Days Ago
Update(tests): patch Bike - also implemented TestFuelSystem.GetFuelAmount and Capacity Tests: TestMTSave(Bike) - fails on transform access
11 Days Ago
Premium tab wip
11 Days Ago
R/W on collider
11 Days Ago
Missing DLL
11 Days Ago
Swap out Source Generator analyser for Code Analyzer version
11 Days Ago
merge from main
11 Days Ago
Update(tests): patch BaseSiegeWeapon and BatteringRam - implemented TestFuelSystem.GetFuelFraction Tests: TestMTSave(BatteringRam) - now fails on transform access
11 Days Ago
Update(tests): patch BaseSubmarine Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
11 Days Ago
gamesroom shotgun trap - LODs added - game model updated - prefab updated - enabled gpu instancing for its material
11 Days Ago
Added the missing blit from the DoF pass and updated the way the copy texture is set up
11 Days Ago
Update(tests): patch BasePlayer Tests: TestMTSave(BasePet - a lil weird, but okay) - fails on TimeUntil
11 Days Ago
Update(tests): patch BaseBoat Tests: TestMTSave(BaseBoat), now fails on TimeSince
11 Days Ago
Update(tests): patch AutoTurret Tests: TestMTSave(AutoTurret) passes
11 Days Ago
Update(tests): patch PlayerHelicopter for TestMTSave - added IFuelSystem.TestFuelSystem, mostly duds Tests: ran TestMTSave(PlayerHelicopter), still fails, but now around TimeSince
11 Days Ago
Update(tests): patch BaseVehicle, BaseHelicopter for TestMTSave(TwitchBus) - also skip spawning marker for CH47 in unit test mode Tests: TestMTSave(TwitchBus) passes
11 Days Ago
merge from main
11 Days Ago
Merge from satellite_crash
11 Days Ago
Merge from countdown_monitor
11 Days Ago
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave Tests: TestMTSave(CargoShip) passes
11 Days Ago
Add a hatched effect to targeting circle.
11 Days Ago
Bugfix(tests): patch OreHopper.oreOutputMesh in TestMTSave Tests: TestMTSave(OreHopper) passes
11 Days Ago
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
11 Days Ago
Bugfix(tests): patch up ItemContainers.allowedItems in TestMTSave setup Tests: ran TestMTSave tests, 343 -> 298 failures
11 Days Ago
merge from cui_multi_destroyui
11 Days Ago
Compile fix
11 Days Ago
storage room block outs
11 Days Ago
Bugfix(tests): catch exceptions raised when killing spawned entities on test cleanup Allows us to clean up entire spawnable list, permitting other tests in the queue to succeed if they don't mind the poisoned state Tests: ran all TestMTSave, 354 failures out of 637
11 Days Ago
merge from hackweek_creativemode_ui
11 Days Ago
Fixed creative UI indicator disappearing when toggling creativemode for an user while allUsers is enabled
11 Days Ago
Update(tests): patch up CoalingTower.unloadingBounds for TestMTSave Tests: TestMTSave(CoalingTower) passes
11 Days Ago
Translation strings.
11 Days Ago
Continued texture polish on stacked tables
11 Days Ago
Further tweaks: text strings, layout
11 Days Ago
tunnel medium b blockout
11 Days Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
11 Days Ago
Update(tests): do minimum initialization for IOEntities Allows FogMachine and StrobeLight to pass tests Tests: ran TestMTSave, these 2 cases pass
11 Days Ago
Bugfix(tests): exclude abstract BaseEntities from test cases Tests: ran unit tests
11 Days Ago
merge from cui_multi_destroyui
11 Days Ago
Added SendDestroyUIs (mainly for ServerRPC overload generation)
11 Days Ago
Countdown monitor turns on display with the other one. Display tweak.