155,657 Commits over 4,536 Days - 1.43cph!

15 Days Ago
▋ ▍▆▌▄█▊▌▉ ▄▆▆▋▅▆▇
15 Days Ago
Fixed an issue that was causing spotlights to project backwards
15 Days Ago
Maintainables fixes - potential fix for water pipes spawning at strange angles - fix gas station loot spawners not returning after server restart
15 Days Ago
Bugfix: dynamically load sprites in store's item overlay - converted some ugly safety code to new IsValid extension Tests: navigated and clicked through all the shop UI - stuff was there
15 Days Ago
▅ █▋▋▋▅▇ ▇▍▆▉▇▇▉▋ ▆▋▆▌▄▄▊▆▉▅▅ ▋▅▇▄▊▄█▍▌▇ ▉██▍ ▍▉▅▌▌▍▊▅▌▇▉▆▊▅ ▊▉▆▆▊▊▇
15 Days Ago
▄ ▆▍▍▍▊▉▇ █ ▋▊▅▉█ ▍▋▄▋▋▉█▊▉▅▋ ▉▆▋▆▌▆▍▌▌█▅▆
15 Days Ago
Ensure the occlusion culling convar gets disabled when RRP is active rather than just trying to disable it on the backend
15 Days Ago
Bugfix: make shop tiles clickable - reassigned bundles to resources as some were stale and wrong - ripped out Update Dyn Ref action, as the data source is now not saved - also replaced manual FileSystem calls with Load method to keep it clean - improved dynamic resource logging to know which resource failed to load Tests: was able to navigate through all menus of shop. gotta fix missing icons in places
15 Days Ago
Prevented occlusion culling running while RRP is enabled at the moment, as it was causing visibility issues
15 Days Ago
More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.
15 Days Ago
Fixed burnout smoke playing when it shouldnt
15 Days Ago
█ ▆▄█▌▉ █▌▉▅█▋ ▋▋▄▇▄█▉ ▌▉ ▍▇ ▊▄▄▆ ▇▇ ▆▊▅ ▄ ▊▍▌█ ▍▉ ▊██ ▌▊▄▆▍▍▋▌▇ ▆▊▍█ ▉▌▇▇▋▆▄ ▉▇ ▉▇▊▅ ▋▅▌▅▌▌▇▄ ▄▋ ▊▌▅▆ ▉█ ▌ ▇█▄▆█ ▄▅▉ ▌█▇▍ █▄▋▉▌▆▊ ▄▅█▋▊▇█▅▋▉▉▍▉ ▄█▅▍▉ ▍▇▅▋▉ ▄▇▍▄ ▉▊ ▍▆ ▇▄▍█ ▋▍ ▊█▌▄▌▇ ▄▆▉▌▍▄▌▋▍▍▌▉ ▆▉█
16 Days Ago
Improve reliability of Voice Chat HUD * Adds util.IsPlayerSpeaking (internal really) * PlayerStartVoice & PlayerEndVoice now get called consistently even if the player entity does not exist. They also both get consistent PlayerIndex argument, which is now used in base gamemode to index voice panels Try to solve potential backwards compat issues w/ voice panel changes Do not play suit animation on spawn * This is apparently a thing where multiplayer gamerules force equip the suit on spawn, but with animation enabled
15 Days Ago
▌ ▇▍▋█▌ ▅▇▅▄ ▆▇▋▆▍█▌▉█▊▅▅▌▊▋▅▊▉▉▋▉▇▌▉▍▋▄▌▄▍▅▊
15 Days Ago
15 Days Ago
▇ █▌▅▅▆▋▌ ▌▍▄ ▄▊▊▌▉▉ ▊██▋ █▇▉█▆▅▊▊▇█▉▊▉▌
15 Days Ago
▋ ▅▅▍▊▇▇▇ ▊▊▇▆▍▅▅▍▅▄▇▄▊▅▅▆▇ ▉▆▄ █▉▄▆▆█▉▉ ▊▅▇▋▄▉ ▌▌▇▄▉▌▅▍▉▅▉▉▄ ▉▄▍ ▉▄▅▆▍▅▉▄▄█ ▉▉▆▍▋▊▍▄▇▇ ▌▇▄▇ ▍█▄▍ ▊▋█ ▍▉▋▊▆▉ ▌▊▋▆ ▇ ▄▄▆▉▊▉ █▍▉ ▍▆▊▄▆▄▋▇█ ▄▊▇ ▇▄▊▍▉▇ █▄▅█
15 Days Ago
▆ ▆▄▆▇ ▋▍▌▇▉▅ ▍▍▉▄▅▌ ▆▆ ▍▆ █▊▆ ▄▊▊▅ ▉▅▍ █▄█▉█ ▆▅▌▄ ▋▋▅▉▌█▉▌▌▉▅ ▋▇▌█▋ ▊▌▅▊▄ ▌▆ ▅▉ ▊▍█▄▉▌▋
15 Days Ago
Merge from main
15 Days Ago
update from main
15 Days Ago
Fix navmesh not being present in some rooms behind doors even if scientists can open them (potentially missile sillo and ghostship), the room navmesh a disconnected island because the door was baked into the navmesh, blocking the doorwash, and we prune disconnected navmesh regions
15 Days Ago
merge from midi_warmup
15 Days Ago
MIDI Plugin now warms up in the thread pool on game startup, fixing 10+ second freeze in-game when first deploying/mounting an instrument
15 Days Ago
Adjusted armour fall off - 80% Left - 70% Right - 60% Front
15 Days Ago
Updated Nailgun Remake FBX to fixed overlapped UV's
15 Days Ago
Update: Mark all static asset props as NonSerialized This breaks asset dependency link, can test if everything correctly hooked up Tests: navigated shop ui - most tiles are there but some not clickable. dlc pages open but missing icons in detail view
15 Days Ago
Skull Wall Torch - missing texture
15 Days Ago
Added Nailgun Remake Viewmodel and Worldmodel FBX
15 Days Ago
Skull Wall Torch - final textures, icon, material tweaks, prefab adjustments, gibs
15 Days Ago
Added Nailgun Remake Textures Setup Nailgun Remake Materials and Folders
Rin
15 Days Ago
merge from ArrowIcons
15 Days Ago
Fluidic items work in a hybrid way for now
15 Days Ago
merge animation subsystem/held entity sprint modifier nre fixes.
Rin
15 Days Ago
merge from Monument_Blocker_Balance
15 Days Ago
Fix scientist2 corpse not being on the ragdoll layer and thus blocking movement and projectiles
Rin
15 Days Ago
Small oil rig blocker Minor adjusted large rig blockers Minor adjusted launch site blockers S2P
15 Days Ago
made windmill_main and lift_shaft_top gibs ReadWrite enabled
15 Days Ago
Run clean entity labels
15 Days Ago
merge shield fixes to main
Rin
15 Days Ago
Lower monument blocker HP. 1 C4 or 5 satchels. Manifest
15 Days Ago
▉ ▄▉▇▊▆ █▌▌▅█▄▊▄█ ▊▅▌▉ ▄▉▉▍█▇▊ ▊▌ ▌▊▊ ▄▋▋▋▆▄▄▄ ▅▆ ▍▄▇▄ ▋▄█▄▌▌▅▄▅ ▌▍▅ ▄▍▄▊▊▍▆▉▇▇▍▆▅▊▄▌█▋▉█▉▇▉ ▊▆▋▄▋█ ▄▉ ▌▋▄▍▄▄ █▊▍ ▌▋▊█▄▅▍▆ ▌▇▊ █▆▉▉▋▇ ▇█▌▍ ▉▅▇▋▄▉▄▊▄▋▍ ▄▉▊▌▋▅▉▄▌▋ ▌▅█▅▉▆▉▆ ▊▊▍ ▌▄▆ ▊▇▋▍▉▌▉ ▌▉▊▇
15 Days Ago
add a timeline view for the player model animation inspector
15 Days Ago
Updated 3p flashlight anims, updates to blending on 3p controller
15 Days Ago
- fixed wood armour gloves viewmodel skinning issue.
15 Days Ago
Merge from marketplace_power
15 Days Ago
Flag fix, tests now pass
15 Days Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Rin
15 Days Ago
merge from hqm_ore
15 Days Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
15 Days Ago
Merge from main