159,826 Commits over 4,566 Days - 1.46cph!

11 Days Ago
merge from contacts_server_occlusion_fix
11 Days Ago
Merge from main
11 Days Ago
Fix visibility logic on acquaintance updates never working with server occlusion disabled
11 Days Ago
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
11 Days Ago
Fixed some render graph errors that would show upon entering a scene
11 Days Ago
- Reset trigger support on playermodel - Fix Pt boat turret 3p animation not cancelling when leaving
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
11 Days Ago
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11 Days Ago
Fixed another error where a command buffer was being removed from a camera on RRP
11 Days Ago
merge from main
11 Days Ago
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11 Days Ago
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11 Days Ago
Activated native render passes and fixed issues with the backbuffer that were caused by enabling it
11 Days Ago
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11 Days Ago
merge from mini_fridge_emoji
11 Days Ago
merge from handbrake_toast
11 Days Ago
Update the itemname on the skinnable and gamesroom dlc skin
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
Merge from main
11 Days Ago
merge from main
11 Days Ago
update from weapon_refresh_flare
11 Days Ago
Break room progress / kitchen area
11 Days Ago
merge from automated_testing
11 Days Ago
Building privilege notices client tests
11 Days Ago
added forklift variation added elevators
11 Days Ago
merge from main
11 Days Ago
merge from buildingpriv_vitals_optims
11 Days Ago
Renamed the invoke UpdateLighting -> UpdateRgbLighting, was confusing when looking at the profiler
11 Days Ago
RgbEffects no longer looks up building privilege when no SteelSeries or Razer device is connected Its now also using the ignorePosition cache lookup, so it no longer fires 10 times a second while moving
11 Days Ago
Fix crazy DOF
11 Days Ago
Investigating tech tree voice comms related issues
11 Days Ago
Show the correct action set in Steam configurator, based on current activity/active set.
Rin
11 Days Ago
merge from Halloween_2026_update
11 Days Ago
Fixed vitals calling GetBuildingPrivilege ~24 times a second when walking around in a base Added an ignorePosition param for Privilege.IsCacheValid, now used by the client vitals Was taking up the 6.5ms a frame in a big base, now back to one call per second
11 Days Ago
Fixed an issue with command buffers being registered multiple times after the last warning fix
11 Days Ago
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Rin
11 Days Ago
merge from halloween2026DLC
Rin
11 Days Ago
Network ++ Enabled Halloween event Enabled scarecrow population Enabled halloween dungeons Update collectables to spooky versions Frankenstein table default craftable
11 Days Ago
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs
11 Days Ago
Update deploy tool to deploy alongisde the manifest locally too.
11 Days Ago
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11 Days Ago
Made the DemoMovieExporter and the UGC sculpture preview work with RRP
11 Days Ago
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11 Days Ago
More RRP checks to avoid warnings from appearing when adding/removing command buffers from cameras
11 Days Ago
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11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
Merge from main