137,104 Commits over 4,474 Days - 1.28cph!

12 Days Ago
Enable clan name tag color accessibility option
12 Days Ago
merge from main
12 Days Ago
mask tweaks
12 Days Ago
Added a new property to the Standard and Standard (Specular Setup) shaders for allowing the use of the detail layer's albedo alpha channel
12 Days Ago
merge from main
12 Days Ago
update from main
12 Days Ago
wallpaper inventory model material setup, texture resize,base prefab
12 Days Ago
merge from settings_serch_fix
12 Days Ago
Tweaks
12 Days Ago
Added Unity's build-only API for setting the render pipeline global settings before switching pipelines at runtime
12 Days Ago
Added arrow buttons to the settings search bar to cycle results
12 Days Ago
Glowing graffiti concrete floors setup, wip textures, materials, icons. Updated skins list, localization
12 Days Ago
start on tanker area sphere tank
12 Days Ago
Extended doorframe out of penthouse apartment a tiny bit
12 Days Ago
Fixed settings enter to cycle search results regression
12 Days Ago
merge from satellite_crash
12 Days Ago
Initial sub menu organization/grouping to reduce overall length of Tools menu
12 Days Ago
some set dressing inside computer room
12 Days Ago
Outpost scene playable in editor
12 Days Ago
SP and collisions for the improvised computer haxor room
12 Days Ago
Merge from main
12 Days Ago
fixed roof shadow proxies around skylight/ladder room
12 Days Ago
Revert changes to PostFXBlitter
12 Days Ago
MotionBlurPass graphics format compatibility fix
12 Days Ago
Change SSAO render to use static lambdas
12 Days Ago
OverlayUberPass with sharpening and vignette
12 Days Ago
Fixed incorrect MeshLOD setup on apartment.stove.prefab S2P apartment complex for good measure
12 Days Ago
Fix multiple meshes in one lod group not registering as individual meshes
12 Days Ago
Lighting prefab progress
12 Days Ago
12 Days Ago
missing client guard
12 Days Ago
Merge from main
12 Days Ago
Merge from PlayerRigUpdate2
12 Days Ago
Remove sprint controller from L96, transition doesn't look great
12 Days Ago
wip wallpaper inventory model
12 Days Ago
merge from apartment_complex_monument/stove
12 Days Ago
Blocked tin can alarm in the apartment complex monument S2P
12 Days Ago
merge from apartment_complext_monument/stove
12 Days Ago
Merge from main
12 Days Ago
▋▍▊▍▍▅ ▍▊▆▌▍▆▇▇
12 Days Ago
Some cleanup, layers etc
12 Days Ago
Merge from inventoryidle_animfix
12 Days Ago
Another 32bit OSX compile error
12 Days Ago
Fixed 32bit OSX compile error (probably)
12 Days Ago
Small stove effects
12 Days Ago
Small stove entity Some prep work for visual food
12 Days Ago
fixed materials on workshopsource metal shop front
12 Days Ago
merge from workshopskinnable_metal_shop_front
12 Days Ago
Improve game server Steamworks error handing * "Unable to load Steam support library" should now tell you why * dedicated server workshop support now does some more failure checks Use new Steamworks API Init func on client that tells us what's wrong Rip out the HL2/Portal demo stuff * It was called some client Steamworks APIs on the game server, and just screw all that in general Fixed instances of SRCDS trying to use clientside Steamworks APIs * Fixes [SAPI FAIL] messages Disable MMX and 3DNow code * MMX was never used but still reported support, 3DNow is obsolete for 10+ years now * 3DNow was also only ever implemented on 32bit Windows builds * Removes r_sse2 concommand as well, no reason to allow disabling it really * Adds enable_fast_math from CS:GO (enabled by default) Splish splash some colors from x86-64 VPC to main * Easier to see what projects changed now
12 Days Ago
merge from prototype -> apartment_complex_monument