159,284 Commits over 4,566 Days - 1.45cph!

9 Days Ago
Fix NaN in vertex lighting causing crash
9 Days Ago
Merge from main
9 Days Ago
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
9 Days Ago
Merge from main
9 Days Ago
merge from teamui_optims
9 Days Ago
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
9 Days Ago
Merge: from mt_snapshot_saving - Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4 Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
9 Days Ago
merge from main
9 Days Ago
Bugfix: fix not MT safe saving of helicopter flares Helicopter flares are cached on use/inv change Tests: got into a minicopter on craggy, fired a stack of flares, couldn't fire anymore
9 Days Ago
flail blockout
9 Days Ago
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9 Days Ago
Merge: from main
9 Days Ago
Merge from main
9 Days Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
9 Days Ago
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9 Days Ago
Merge from painting_fixes
9 Days Ago
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9 Days Ago
Merge from animal_anim_compression
9 Days Ago
Merge from legacy_anim_deletes_oct_2026
9 Days Ago
Merge from fluidswitchlodfix
9 Days Ago
Disable duplicate main camera in test scene
9 Days Ago
Merge from distanceflareorientationfix
9 Days Ago
Merge from menuvideo_nre_fix
9 Days Ago
Merge from meshlod_updaets_oct_26
9 Days Ago
S2P apartment complex again
9 Days Ago
Merge from binbagpile_optimisation
9 Days Ago
Also fixed up 31 clutter and collectable prefabs
9 Days Ago
Update the rest of the code to work with the new NativeArrays for mapdata
9 Days Ago
Add support to TerrainMap to return a NativeArray
9 Days Ago
Fixed a few more S2P apartments, bandit and fishing villages
9 Days Ago
Switch WorldSerialization to use NativeArray - make sure it frees the MapData explicitly as normally the GC is collecting the managed arrays
9 Days Ago
Codegen
9 Days Ago
Switch the MapData protobuf from managed -> NativeArray<byte>
9 Days Ago
Add support for NativeArray<byte> in protobuf codegen - instead of byte[]
9 Days Ago
MeshLOD converter now copies across motion vector settings Converted all of the RendererLODs/LODGroups to MeshLODs on 61 prefabs Notably a lot of seasonal stuff was affected
9 Days Ago
- More RRP support - Really lightened the scene
9 Days Ago
Merge from livestock_shader_review
9 Days Ago
Merge from depth_egg_fix
9 Days Ago
Merge from rrp_ore_marker_fix
9 Days Ago
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9 Days Ago
Add support for clearing Rust+ auth to smart entities from in game
9 Days Ago
merge from animalanimation_optims
9 Days Ago
Fixed AnimalAnimation out of range errors
9 Days Ago
merge from notices_rtl_fix
9 Days Ago
Fixed item dropped and item pickup notices not working with RTL languages
9 Days Ago
Enabled animation compression on squirrel, sheep, frog, cow, sea turtle anims
9 Days Ago
- Dont send back the character proto on character lock, it's pointless - Better splitting and safety nets with 'requested appearence' vs 'accepted appearence'
9 Days Ago
Fixed CraftingNotice allocating every frame when crafting an item Also converted them to RustText so they can display RTL languages
9 Days Ago
Fixed conversation panel reappearing if we exit play mode mid conversation with domain reload disabled