133,696 Commits over 4,262 Days - 1.31cph!

13 Days Ago
plugged more holes in countryside tunnel entrance
13 Days Ago
Space LR300 - Added emissive sights to worldmodel
13 Days Ago
env volume fix at computer station room at train tunnel hatches
13 Days Ago
added boat hull movement sounds
13 Days Ago
Add ammo display deploy fade-in
13 Days Ago
Added a ForwardAdd pass to the TMP depth offset shader to support point and spot lights on text
13 Days Ago
rebaked powerlines LOD2 textures
13 Days Ago
actually include emissive for alex m
13 Days Ago
updated textures inc emissive for alex m
13 Days Ago
merge from deep_sea
13 Days Ago
cake entity fix and krieg shotgun updates
13 Days Ago
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13 Days Ago
bug fixes
13 Days Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
13 Days Ago
merge from deep_sea
13 Days Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
13 Days Ago
Fixed rad volumes still spawning on the exit side of the deep sea
13 Days Ago
Merge from parent
13 Days Ago
merge from naval_update
13 Days Ago
update to lr300 viewmodel with right hand mag release
13 Days Ago
Fixed Spot with inaccurate colliders on cargoship
13 Days Ago
Wetsuit repose
13 Days Ago
base (vanilla) techtree pass
13 Days Ago
Some prevent movement blockers for falling weapons in large oilrig
13 Days Ago
Space LR300 - updated WM and LODs with right hand magazine catch
13 Days Ago
easier traversal on stairs in WTP
13 Days Ago
glass surface type > glass small on security towers
13 Days Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
13 Days Ago
Merge: from main
13 Days Ago
Adjusted sail transmission colour
13 Days Ago
Boatbuilding station, cannonball and boat planner pass
13 Days Ago
boat building deployables gameplay pass - WIP
13 Days Ago
fixed early culling barricades at trainyard
13 Days Ago
cargoship LOD3 glass is see through now
13 Days Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
13 Days Ago
fixed moved AC tubes in cave_large_sewers
13 Days Ago
wind amplitude from arid/temperate applied to tundra grasses
13 Days Ago
removed renderer batch selectively on floating junkpiles crates
13 Days Ago
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13 Days Ago
Fix NRE when Indirect Instancing is disabled
13 Days Ago
auto updated mats and metas from old versions of editor
13 Days Ago
Include light colour term in thin transmission mode
13 Days Ago
turret_fixes -> naval_update
13 Days Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
13 Days Ago
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13 Days Ago
Fix Indirect Instancing accidentally being enabled by default
13 Days Ago
Resort 50 cal left after the merge
13 Days Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
13 Days Ago
naval_update -> turret_fixes
13 Days Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships