139,880 Commits over 4,505 Days - 1.29cph!

9 Days Ago
Fixed not being able to loot sleepers in safe zones in hardcore
9 Days Ago
Merge from powergrid
9 Days Ago
S2P dome
9 Days Ago
Added some pfx when the crude oil is pumping at dome
9 Days Ago
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
9 Days Ago
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
9 Days Ago
Merge from main
9 Days Ago
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
9 Days Ago
Reworked power pole visual emphasis. Cleaned up old FX.
10 Days Ago
jukebox - matrix led screen now shows when cassette is playing in jukebox in addition to the radio stations - updated ledscreenscroller with cassette support - disables scroller updates when outside of its lodnotify range threshold. - updated jukebox prefab with cassette display text
10 Days Ago
Replace entity ID randomization with a randomized offset
10 Days Ago
updated wording on some items
10 Days Ago
Make entityId required for consistency with app
11 Days Ago
Server side raycast jitter
11 Days Ago
Merge from rustplus_camera_fixes
11 Days Ago
Merge from main
11 Days Ago
Double camera renderer resolution, no impact on server perf because it does the same raycasts per sec
11 Days Ago
Remove `mat_software_aa*` convars, since they don't do anything * Software AA system is locked to XBox 360 builds Make bone manipulations not hijack Lua SetRenderBounds * Bone manipulation still override regular render bounds, but now Lua Entity.SetRenderBounds will override that as well
11 Days Ago
merge from water_treatment_plant_maintainables
11 Days Ago
Water pipe dripping effect only happens when there is water in the catcher AND is not pushing water to anything added 2 more spouts to each pipe, lowered rate of water production
11 Days Ago
More anchors on each of the rock_formation_medium_d variants (hills, rock formations and river rock formations), preserving their independent slope scale and offset/extents
11 Days Ago
jukebox - updated prefab - updated model - added temp textures - material updated
11 Days Ago
merge from main (gimme terrain_anchor_tooling)
11 Days Ago
Update(editor): SaveViewer - add a size check when loading a save - also emit what was the last prefab loaded (if there was one) to help track down protobuf/save without save protocol update Tests: used to load a borked save, didn't get stuck in an infinite loop
11 Days Ago
Updated Jukebox mesh
11 Days Ago
Bar Wallpaper and floorpaper - Updated icons, updated name and description for the wallpaper.
11 Days Ago
Improved powerline pole ladder collider; shrunk its height (4m from ~10m, 4m above ground), can only climb it from one side, required to jump to climb it, must face it forwards https://files.facepunch.com/raul/1b2411b1/24_17-24-GoldenFreshwatereel.mp4
11 Days Ago
Undo the code changes from MonumentBlockers, we starting again
11 Days Ago
Lamb model, textures and materials added
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
Missed the added files
11 Days Ago
- Modernise CliffSandbox UI to use RustButton, RustText, RustInput... - Added teleport to marker button - Added help text so more devs can use this tool in the future if needed - Added hot reload of prefabs so you can change a cliff prefab's setup and remain in playmode to iterate much faster on problematic cliffs
11 Days Ago
merge from PlayerMaintainedMonuments
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
merge from jukebox_scroll
11 Days Ago
compiler fix
11 Days Ago
Merge from PlayerMaintainedMonuments
11 Days Ago
Added NotifyLOD to regular Boomboxes prefabs, to match LOD behaviours of others
11 Days Ago
polished up jukebox LEDScreenScroller script added NotifyLODs to jukebox for both the main Boombox and LEDScreen components
11 Days Ago
UZI 9mm texture pass and LODs
11 Days Ago
Fixed T2 and T3 workbench corpses in softcore not having a loot container causing you to lose your workbench upgrades
11 Days Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
11 Days Ago
Water Pipes audio changes and added stings
11 Days Ago
Pool Table - Cleanup files last remaining removal of one material metadata that didnt commit before...
11 Days Ago
Pool Table - Clean-up of prototyping/duplicate/old files. removed duplicate of Pooltable material removed it's textures removed ball prediction material and shader (not in use) removed redundant textures removed greybox meshes renamed models materials and textures with proper standardised conventions ensured proper metadata setup across models and textures minor change in the poolballs albedo texture removed references to outdated files from prefabs and replaced with proper ones all tested and working as before but a lot cleaner files
11 Days Ago
Merge from PMM
11 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
11 Days Ago
11 Days Ago
- Revert making ladders deployable on powerline poles, instead powerlines have invisible ladders on them. Revert a bunch of changes to accomodate for ladder deploying including the folly of making powerline poles entities - Keep powerline pole entity asset in project for now to not potentially brick any current demo saves - Powerline poles cannot be climbed inside monuments. Can't plug into them there anyway - S2P powerplant, launchsite, outpost/compound