userLaylacancel

2,398 Commits over 2,070 Days - 0.05cph!

2 Years Ago
Fix clip empty sound path Don't do damage to other barrels
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2 Years Ago
Move custom player model out of shooter base Fix player model impact sound paths Add missing assets in suicide barrels
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2 Years Ago
Remove mounting from shooter base. Don't play animations without a model.
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2 Years Ago
Only show waiting and spectator teams on team selection hud
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2 Years Ago
Use world time for round timers
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2 Years Ago
Add a waiting team to suicide barrels so the gamemode wont force spectators into the game
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2 Years Ago
Play win/lose sound on barrel explode to make it more obvious who killed who
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2 Years Ago
bail out after detonation time if entity was destroyed
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2 Years Ago
Human bots spam attack if in range
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2 Years Ago
Don't detonate barrel if it's no longer valid or pending destroy
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2 Years Ago
Deathmatch now uses ShooterBase
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2 Years Ago
Bot follows local player if in line of sight Fix weapons still firing when switching
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2 Years Ago
Add speed scale to character so active weapons can influence players speed, run faster with knife
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2 Years Ago
Show pickup notifications for ammo Broadcast pickups so everyone can hear it
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2 Years Ago
Pickups can now hold ammo, take as much ammo as possible on pickup, destroy when empty
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2 Years Ago
If a consumable weapon is droppable, consume it and drop but don't destroy while it still has ammo
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2 Years Ago
Broadcast knife swing so spectators can see it
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2 Years Ago
Knife sounds
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2 Years Ago
Repeat firing mode for weapons. Knife swing deals damage, play stab animation on enemy hit.
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2 Years Ago
Add knife weapon. Add option to force weapon view model opposite hand.
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2 Years Ago
Add BotThink func to just move all that shit out of Tick
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2 Years Ago
Barrel bot distance to target uses horitzontal position
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2 Years Ago
Add spawn offset to spectators
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2 Years Ago
Destroy entity after registering death so it's still valid to use
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2 Years Ago
Fix barrels registering death using attacker as victim
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2 Years Ago
Add team colors to scoreboard
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2 Years Ago
Add Controllable.GetSpawnOffset so you can make sure the bottom of the collider is level with the spawn point
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2 Years Ago
fuck
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2 Years Ago
Add DestroyTimer class, destroy entity after duration and optionally when not the local view target Give barrel debris a destroy timer
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2 Years Ago
SuicideBarrels: Add friendly fire convar, default true
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2 Years Ago
Replace spring arm camera in engine addon with better version
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2 Years Ago
Increase barrel sound attenuation radius
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2 Years Ago
SuicideBarrels: Call base.OnPlayerDied so death camera and respawning works Make barrel bots follow then explode on you
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2 Years Ago
Make barrel bots move around Make them taunt at random between 2 and 5 seconds
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2 Years Ago
Make sure shooter base MyHud property is set
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2 Years Ago
Forgot to make it virtual
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2 Years Ago
Add BaseWeaponControllable.CanDropWeapon to give more control over when weapons can be dropped. SuicideBarrel humans can never drop their weapon.
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2 Years Ago
SuicideBarrels: Don't create weapon selection hud, give pistol and pistol ammo on spawn, add IsInventoryFull to ensure only one weapon
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2 Years Ago
ShooterBase: Only spawn hud once internally, ask gamemode to create the hud
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2 Years Ago
SuicideBarrels: Use teaminfo for teams. Only allow user team joins to spectator (for now)
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2 Years Ago
Start using shooter base for suicide barrels, don't create team selection hud (gamemode phase decides teams)
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2 Years Ago
Add virtual functions for giving default ammo and weapons on spawn
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2 Years Ago
Add gamerule can damage player, default true
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2 Years Ago
x4 damage on headshots
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2 Years Ago
Only throw grenade if pin is pulled and has been 2 seconds since last throw to avoid spamming
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2 Years Ago
Add anim nodes RotationOffsetBlendSpace, ApplyAdditive, MakeDynamicAdditive. Experiment with aim blend spaces
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2 Years Ago
Compile fix
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2 Years Ago
Add num grid subdivisions and interp time to blend parameters
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2 Years Ago
Add 8 direction run animations, change play rate if moving faster than the run animation speed
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2 Years Ago
Fix blendspace players by creating native blendspace objects, same for sequence players and two-way blends.
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