155,437 Commits over 4,536 Days - 1.43cph!

14 Days Ago
added missing rabbit files. Animation, model and prefabs now added.
14 Days Ago
Glass AR - worldmodel texture rebake
Rin
14 Days Ago
merge from More_SMGbodies
Rin
14 Days Ago
Minor increase to SMG body spawn chance Minor decrease to Rifle body spawn chance Why? All rifle body weapons are Workbench Lvl 3, and most SMGs are Workbench Lvl 2. This should help the mid game.
14 Days Ago
merge from authorize_friend_lag_fix
14 Days Ago
Some market terminal UI to explain the system
14 Days Ago
Fix session modal overflowing on long descriptions - preventing you from disconnecting
14 Days Ago
Optimize SteamFriendsList.Refresh, fixing huge lag spikes when authorizing friends to turrets etc. when theres a lot of players in your team
14 Days Ago
Merge conflicts
14 Days Ago
reset locations of gibbable stages
14 Days Ago
main -> character_customisation
14 Days Ago
Merge from hackweek_random_skin_crafting
14 Days Ago
New random icon. Swap material for icon. Cache some stuff.
14 Days Ago
tuna and bean cans now drop open empty cans when eaten instead of unopened versions empty version are lower in triangle count for LOD0 than the previous world models https://files.facepunch.com/pilgrim/2026/August/25_10-09-GullibleBangeltiger.mp4
14 Days Ago
Fix Assets/Scripts depending on the test framework, which could potentially break builds that exclude tests
14 Days Ago
re exporting assets
14 Days Ago
Merge from render_pipeline_testing
14 Days Ago
Updated Deferred+ to be compatible with SSS
14 Days Ago
Move SSAO (and motion vector) passes to before transparent
14 Days Ago
Merge from main
14 Days Ago
merge from main
14 Days Ago
heavy fuse now has a world model updated .item to properly reference it instead of using the burlap sack
14 Days Ago
Fix ambient light flickering
14 Days Ago
Merge from launchsiren
14 Days Ago
Fix the siren off state visibility
14 Days Ago
Semi automatic pistol: - More damage falloff at range - HQM craft cost 4 -> 6
14 Days Ago
Merge from main
14 Days Ago
Fix depth assignment in terrain prepass
14 Days Ago
merge from main
Rin
14 Days Ago
S2P swamps a,b,c
14 Days Ago
Hooked up sale info in-game UI
14 Days Ago
Create new SellAnimals and AnimalSalePreview dialogue panels First one lists all nearby animals that are following the player (and can be sold) and the other shows what you will receive for selling that animal No rewards hooked up yet, just panel flow
14 Days Ago
Rework power mechanic Marketplace will start charging once the powerplant has 4 or more fuses, once it reaches 50% it can start accepting orders With 4 fuses in the powerplant it will take 21 minutes to charge to 50%, 5 minutes if the powerplant is completely full If the power plant has at least one fuse active the charge will not decrease Power is no longer deducted per transaction
14 Days Ago
Merge from main
14 Days Ago
Stables_b is now playable in editor Start of boilerplate animal selling mechanic, just set up NPC and basic conversation for now
14 Days Ago
Merge from main
14 Days Ago
Merge from monument_blockers_fixes
14 Days Ago
Show health bar when hitting monument blockers Hacky fix, had to create a new IHealthBarDisplay interface as ResourceEntity isn't a BaseCombatEntity Removed StageResourceEntity.ResourceUpdate RPC, it wasn't used anywhere
14 Days Ago
Compile fix (don't use editor only function)
14 Days Ago
Run batch alpha fitter
14 Days Ago
Add some padding to terrain depth prepass distance
14 Days Ago
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14 Days Ago
Added "Keep on target" text to homing launcher UI - Reduced the lock on timer by 30% https://files.facepunch.com/el-hog/2026/August/25_09-32-WorthlessDanishswedishfarmdog.mp4
14 Days Ago
AlphaBatchFitter improvements and alphamap toggle convar that switches between terrain material feature
14 Days Ago
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14 Days Ago
Fix merge issues
14 Days Ago
Group upkeep modifier now takes into account any unique players authed on a code lock If a player is not authed on a TC but is authed on a code lock controlled by that TC then they will contribute to upkeep costs Runs through the same 24h window as TC auth Can be disabled via decay.upkeep_group_count_locks Added tests to verify behaviour
14 Days Ago
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14 Days Ago
Merge from main
14 Days Ago
Merge from modular_car_handling_improvements