147,788 Commits over 4,444 Days - 1.39cph!

12 Days Ago
Deleted 4k folders Updated materials that were referencing 4k textures Naming Fixes Unity 6 meta changes
12 Days Ago
Updated Supply Signal and Smoke Grenade View Model and World Model to have correct scaling
12 Days Ago
Protos CodeGen
12 Days Ago
When opening a demo check if the recorded manifest CRC is different than the one we have and if it is then ask the user if they want to use the comptability layer. Seperate client + server properly.
12 Days Ago
Added some new debug convars
12 Days Ago
Focus map on final targeting position when locking in.
12 Days Ago
merge from decorative plants
12 Days Ago
set dressing progress in floor 3 and 4
12 Days Ago
Store a CRC check on the manifest - this can tell us if a demo was recorded with a different manifest, so we know when to optionally enable the compatability layer Add to the demo header
12 Days Ago
parallel censor application by-slice using concurrent NativeStream readers
12 Days Ago
merge from main
12 Days Ago
Rework thruster debug labels so they fit nicely.
12 Days Ago
Fixed cart button drawn on top of friend list
12 Days Ago
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
12 Days Ago
Added support for lift, gamma, gain in RRP
12 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
12 Days Ago
Fixed loadout save popup cancel button not working
12 Days Ago
fixed toxic and keepout spray name/descriptions
12 Days Ago
Notification urls open in browser instead of steam overlay
12 Days Ago
merge from main
12 Days Ago
initial improvement to censor chunk generation, NativeStream to parallelize shape creation
12 Days Ago
Added better null checking for safer failover
12 Days Ago
Added the volume component and custom trackball UI for Lift, Gamma, and Gain in RRP
12 Days Ago
merge from main
12 Days Ago
merge from june_hotfix1
12 Days Ago
merge from stringview_indexof_fix
12 Days Ago
fixed sculptures requesting and loading sculpt data twice on load
12 Days Ago
Fixed clipping of halterneck hide with underwear and swimwear. Updated .fbx and prefabs
12 Days Ago
Added the custom tone mapping calculations to the color LUT pass in RRP
12 Days Ago
set dressing progress in floor 3 and 4, basement somewhat complete
12 Days Ago
merge from main
12 Days Ago
merge from june_hotfix1
12 Days Ago
merge from SleepAnim_Fix
12 Days Ago
merge from female_holster_offset
12 Days Ago
merge from discord_plushie
12 Days Ago
merge from saveloadout_popup_fix
12 Days Ago
merge from keybindresetbutton_fix
12 Days Ago
merge from binds_fixes
12 Days Ago
merge from shiny_hair_lods_fix
12 Days Ago
merge from premiumtag_mask_fix
12 Days Ago
merge from glove_workshop_icon_fix
12 Days Ago
Merge from main
12 Days Ago
Merge from pttt
12 Days Ago
Add ability to store a toast to play when a player reconnects, can be stored for players that aren't active on the server (See BasePlayer.RecordToastToPlayOnReconnect) WIll send all of the toasts after the player reconnects and wakes up (10s intervals if multiple have been queued) A player will now be notified when they reconnect if a shop they owned closed while they were offline
13 Days Ago
Add rentableshop.closenearestshop convar Add a toast if your shop is closed
13 Days Ago
Make terrain holes RRP compatible Make separate depth only shader path for terrain Add GeometryClipmapTerrainDepthPrepassRendererFeature Add TerrainHoleRendererFeature Set terrain depth pass lightmode to none
13 Days Ago
Don't apply lerp if we're slowing down
13 Days Ago
Fixed sprint anim being played over reload Added some lerping to speed animation so it blends back in a bit nicer after reloadiang while sprinting Snap the player out of the sprint animation if they attack (and for one second afterwards)