140,806 Commits over 4,352 Days - 1.35cph!

9 Days Ago
merge from store_dashboard
9 Days Ago
Added store.overridecontent debug convar to test the store override system
9 Days Ago
Fixing skinning on Mortar rig
9 Days Ago
wallpaperbase save file update - added string lights to the central space with a switch
9 Days Ago
easter wallpaper textures and icon update
9 Days Ago
Missed files
9 Days Ago
secret labs chair 3p anim edited
9 Days Ago
disabled entities inside apartments to improve editor performance
9 Days Ago
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9 Days Ago
merge from store_dashboard
9 Days Ago
Compile fix
9 Days Ago
First pass of blend mask for kiosk trims (WIP)
9 Days Ago
more apartment building facade set dressing
9 Days Ago
Merge from hab_altimeter
9 Days Ago
Needle fix
9 Days Ago
merge from store_dashboard
9 Days Ago
Merge from main
9 Days Ago
Validate the json file before uploading to S3
9 Days Ago
Null checks everywhere to make sure the store init can't fail if the json is wrong
9 Days Ago
merge from triggersleep_ws_change
9 Days Ago
Revert bootstrap ToggleUIHack changes
9 Days Ago
Store now loads its overrides from the manifest directly instead of downloading the json file
9 Days Ago
merge from main
9 Days Ago
backup before merge
9 Days Ago
Fixed settings tab masking issues
9 Days Ago
Resolved merge conflicts
9 Days Ago
merge from main
9 Days Ago
Build compile fix
9 Days Ago
Merge from armored_ladder_hatch
9 Days Ago
Merge from engine_missing_parts_tooltip
9 Days Ago
Added a tooltip when a slot is missing in the engine loot panel
9 Days Ago
Merge from main
9 Days Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
9 Days Ago
Setup a material and colour mask
9 Days Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
9 Days Ago
Merge form armoured_ladder_hatch
9 Days Ago
Add door controller sockets to both hatches
9 Days Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
9 Days Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
10 Days Ago
reapply WaterCamera change in RRP
10 Days Ago
merge from main
10 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
10 Days Ago
Remove unneeded prefabs
10 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
10 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
10 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
10 Days Ago
Disabled read/write on models conflicting in last merge
10 Days Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
10 Days Ago
Change the button colour in command list if its been changed from the default value
10 Days Ago
Setup correct anchors for console output