140,251 Commits over 4,505 Days - 1.30cph!

15 Days Ago
rock sculpture COL
15 Days Ago
Rock Sculpting Pedestal - gibs
15 Days Ago
Experimenting with a super duper long trail
15 Days Ago
Update(tests): expand TestAllocWhenEmpty test slightly to sanity check leaking behavior Tests: ran unit test
15 Days Ago
Trail fade
15 Days Ago
merge from PlayerMaintainedMonuments
15 Days Ago
trail fix
15 Days Ago
Perspective fix
15 Days Ago
Clean: Add general explanation on the pool implementation - remove TODOs - buildfix for non-editor builds - bugfix of setting the wrong epoch for a slot for stale cells Tests: ran unit and perf tests
15 Days Ago
more tweaks
15 Days Ago
set repair and pickup to correct item prefab
15 Days Ago
merge from f1menu_blur_fix
15 Days Ago
Updated BlurManager to use SingletonComponent instead
15 Days Ago
merge from water_surface_nametags_fix again (didn't go through)
15 Days Ago
merge from water_surface_nametags_fix
15 Days Ago
resized rock sculpture textures to 2k
15 Days Ago
merge from paintingui_inputs_fix
15 Days Ago
Added some slight forgiveness to query vis blocked by water check, to fix nametag inconsistencies (not being visible when your teammate is swimming right on the water surface)
15 Days Ago
Fix supermarket freezer causing "MaterialPropertyBlock index 0 is out of range" error
15 Days Ago
Changed painting UI inputs polling to event based, making it framerate independant Should fix the various issues introduced with the input system update
15 Days Ago
15 Days Ago
scale up test
15 Days Ago
Add PostOpaqueDepth component to sculpture camera to fix guide fx, and revert changes to BRZone shader
15 Days Ago
Optim: inline LPRQ segment logic, get rid of the overall queue Perf test is averaging 2.8ms, improvement over FuzzyPool by 20% Tests: unit tests + AllocDeallocMTShortLived(32,False) perf test
15 Days Ago
updated wooden arrow icon
15 Days Ago
Flyover and curve experiment
15 Days Ago
merge from f1menu_blur_fix
15 Days Ago
Crash site remains terrain alignment test
15 Days Ago
airfield S2P
15 Days Ago
Removed blurring fade when closing the F1 menu (the blur is still there, it will just update the blur instantly on close)
15 Days Ago
Added variants of the control panel models for airfield with screen glass and screen depth, prefabs. Modified the airdrop and chinook prefabs with the new models, pushed World UI elements into the screens volume
15 Days Ago
Optim: use same trick of oversized segment to avoid segment churn Looks faster than FuzzyPool, noice Tests: ran unit tests + select perf tests
15 Days Ago
Optim: inline segment storage and strip all ConcurrentQueue logic My previous estimate of 10% degradation was off - it actually was 6ms vs 3.5ms. With these changes I consistently get 4ms for AllocDeallocMTShortLived(32,False) perf test - 15% loss, still acceptable Tests: unit tests + AllocDeallocMTShortLived(32,False) perf test
15 Days Ago
tweaks to stone block materials to make edges more visible
15 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
15 Days Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
15 Days Ago
Update powergrid convars - Add convar for overriding which power stage green recyclers return to their full efficiency - Removed delay between jobs in stage change work queue. Was mostly to get powerline poles lighting up in a sequence but we've since removed those lights - powergrid.status now displays the required number of fuses for each stage
15 Days Ago
Debug log time remaining and phase. Tweaks
15 Days Ago
Update(tests): port unit test fix from child branch Tests: ran PoolTests batch of unit tests
15 Days Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
15 Days Ago
syncvar_ornateframe_initialiser_fix -> main
15 Days Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
15 Days Ago
Merge: from main
15 Days Ago
Merge: from main Random Editor crash seems to be gone on latest
15 Days Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
15 Days Ago
final grid resolution set for rock sculpture
15 Days Ago
Clamp descent seconds so phase 2 is always full
15 Days Ago
wip/test
15 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
15 Days Ago
Rock sculpting pedestal - LODs