160,696 Commits over 4,566 Days - 1.47cph!

10 Days Ago
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Rin
10 Days Ago
merge from QualiTeaOfLife_Nerf
10 Days Ago
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10 Days Ago
Fixed seeds planted outside of planters displaying incorrect genes in UI
10 Days Ago
Fixed not being able to load a sheep onto a small module if we are also leading a cow
10 Days Ago
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10 Days Ago
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10 Days Ago
Merge from livestock_petting
10 Days Ago
Fixed up merge issues
10 Days Ago
Merge from main (sheep.anim.controller merge issues)
10 Days Ago
Fixed some stranslation strings
10 Days Ago
Re-exported the dismount root motion clips
10 Days Ago
Merge from animal_jumping
12 Days Ago
Somewhat experimental optimisation pass: Tattoo textures are compressed and generate mipmaps. Reduces a tattooed player's cost from +8.4mb in ram and +8.4mb in vram to +2mb (just in vram) compared to non-tattooed players
12 Days Ago
Merge from orbitcam_scrollwheel_hog
12 Days Ago
Zooming with scroll wheel whilst using the 3p orbit cam (holding alt in 3p) now consumes all scroll wheel input Stops inventory hotbar from being cycled whilst zooming the camera
12 Days Ago
Setup 3p attach anims Beancan, bee, smoke, supply signal and flashbang now use the grenade animation subsystem
12 Days Ago
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12 Days Ago
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12 Days Ago
Fix attached grenades having a delay until becoming visible Attached grenades are visible once a "attach_reveal" viewmodel anim event fires If the event happens before the actual grenade is spawned, show a predicted attached grenade until the real one spawns If the actual grenade is spawned before the event, hide the actual grenade until we get that event
12 Days Ago
ToGL can now build using GCC14 * I pushed too soon accidentally Fixed FreeImage not building on Windows now (oopsie) Minor changes to build scripts * Can now almost build on vanilla SteamRT 4
12 Days Ago
Update Nailgun Viewmodel, Worldmodel and Textures to improve shading and fix shading issues
12 Days Ago
made creative building tier for hackweek idea. Building tier is invulnerable, invisible but still has collision and can be deployed on with items, wallpaper etc. Can be used to block off areas or have floating displays.
12 Days Ago
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12 Days Ago
merge from fruit_trees
12 Days Ago
merge from main
12 Days Ago
merge from fruit_trees
12 Days Ago
merge from render_pipeline_testing
12 Days Ago
set up empty renderer data for chippy camera, fixes viewmodel rendering inside chippy
12 Days Ago
S2P tropical Island 2 + 3
12 Days Ago
Try to add the file path to CWin32ReadOnlyFile::FS_fread warnings LuaJIT and Bootil can build using GCC14 VPC builds using latest GCC, and does so successfully with GCC14 Game can now build using GCC14
12 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
Update all skin materials with tattoo values, tattoo enabled defaulted to off
12 Days Ago
fix the contact shadows option being removed by mistake
12 Days Ago
Male body material setups
12 Days Ago
add preview material tattoo option for easier testing
12 Days Ago
merge from main -> optimize_position_update
12 Days Ago
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12 Days Ago
Add leans to cow and sheep
12 Days Ago
Branch with _HasTattoo so non-tattooed players don't cost any extra
12 Days Ago
Cherrypick 167668 scarecrow error fix
12 Days Ago
Share "wait for navmesh" between fsms
12 Days Ago
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Merge from main
12 Days Ago
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Fix wounded head IK not pointing up/down anymore, also fix pooling issues with players mid turns
12 Days Ago
meta files that keep appearing
12 Days Ago
Warhead Garage Door - Made busy colliders movement a lot more granuar and precise