145,453 Commits over 4,413 Days - 1.37cph!

11 Days Ago
Modifying FPbuild fetch script to clean up all unecessary files from the workspace
11 Days Ago
Submitting large apartment work I forgot to submit on fri night
11 Days Ago
merge from chat_add2_name_prefix
11 Days Ago
prefabed camping cooker and added colliders changed model to prefab in small apartment
11 Days Ago
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11 Days Ago
Fix holes not being cleared when disabled Use TerrainHole inspector on TerrainMeta and Hole components Implement holes in foliage placement compute Fix command buffer manager initialisation for terrain holes Dilate y-axis of holemask to prevent shadow issues on close geometry
Rin
11 Days Ago
Brightened Fuse icon. No longer a black sqaure https://files.facepunch.com/Rin/2026/05/SH7yAyVdmO.png
Rin
11 Days Ago
spawn changes
11 Days Ago
Merge from melee_subsystem (just setup on the vanilla torch for now)
11 Days Ago
Exposed and improved mask blend speed
11 Days Ago
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11 Days Ago
Fixed missing threshold transitions on torch controller
11 Days Ago
Fixed controller handles starting at full weight
11 Days Ago
Fixed warning spam from ragdolled player models
11 Days Ago
Better/more insane way of blending masks, run two concurrent controllers with different masks and blend them in/out Seems to work well, masks the difference in left hand pos
11 Days Ago
Added API to swap avatar masks Switch to full upper body mask during light/extinguish animations
12 Days Ago
WIP melee weapon animation sub system work Run a child controller per weapon
12 Days Ago
Added static helpers to easily detect and enable/disable stacks of subs systems Sub systems can now be applied to any mountable Sub systems can now be applied to a HeldEntity
12 Days Ago
Replaced the upper body toggle on animator sub systems with a mask field, each system can now be assigned an independent mask If no mask is assigned it will fall back to the full body mask (cannot have no mask at all)
12 Days Ago
- implement refraction pass after regular transparents - implement RenderPipelineSwitchNode and RenderPipelineCondition behaviours to toggle game objects depending on active render pipeline - get player censorship working in RRP and keep it working in BiRP thru the new behaviors above
12 Days Ago
Added an outline to animation sub system inspectors, matches the colour of the system in the animation inspector
12 Days Ago
Eval pass and first evaluators
12 Days Ago
Merge from main Mostly code merges, all auto resolved
12 Days Ago
Female mid-length hair wood helmet replacement meshes
12 Days Ago
Added advanced and basic blueprint fragment single pickup spawners
12 Days Ago
Female mid-length hair candle hat replacement
12 Days Ago
Disallow stacking onto other items if custom descriptions are different
12 Days Ago
Added ability to change Item description (works similarly to custom names and icon ID)
12 Days Ago
Circuit system baseline
Rin
12 Days Ago
Inital item setup
12 Days Ago
Mid length hair hat replacement tests
12 Days Ago
Fix broken LODs on hat.cap
13 Days Ago
LOD3 for midscruffy (uses short beard LOD3 material)
13 Days Ago
Converted short scruffy beard to use new wearable replacement Added average meshes to both beards
13 Days Ago
Added mid-length scruffy beard
13 Days Ago
Merge: from pool_mt
13 Days Ago
Merge: from main
13 Days Ago
Added nameFormatted to chat.add2 which is used by the chat UI when set instead - this addresses heavily formatted player names getting cached on the client if they aren't initially in the network group, which get displayed incorrectly in various UI panels Console gen
13 Days Ago
merge from main
13 Days Ago
reinforced workbench upgrade explosiveResistance 0.5 -> 0.2
13 Days Ago
merge from computer_io_no_passthrough
13 Days Ago
merge from throwable_aim_stuck_fix
13 Days Ago
merge from heldentity_anim_fix
14 Days Ago
update from player_rig_update
14 Days Ago
Use target normal when placing mortars, it now displays the correct terrain/angle error toast
14 Days Ago
Fix some more prediction errors * HL1 357 & crossbow zoom * HL2 crossbow zoom Fixed prediction errors with SLAM * Also fixed it not using world clicker aim angles * Fixed it trying to play non existent TripmineGrenade.StopSound * Disable unused "attach satchel" code (different from attach tripwire) * Disallow switching to tripwires or back while throwing/attaching slams Fixed prediction errors with HL1 satchel Predict hornet gun ammo regen Groundworkd for HLS RPG prediction error fixes (req networking changes)
14 Days Ago
fix power draw for twitch rivals computer desk
14 Days Ago
update from main
14 Days Ago
clean up thrown darts after a timer
14 Days Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.