161,394 Commits over 4,597 Days - 1.46cph!

Rin
10 Days Ago
merge from main
10 Days Ago
Missing meta file
10 Days Ago
Merge from livestock_animals
10 Days Ago
Child animals can now leave the radius of their mother when attempting to eat out of a trough that is out of range from the leash to their mother Prevents child animals getting stuck with low hunger values while in a pen with a trough
10 Days Ago
Merge from main
10 Days Ago
Missing meta
10 Days Ago
Merge from parent
10 Days Ago
Merge from livestock_animals
10 Days Ago
Sharks now flee from players with animal repellant buff
10 Days Ago
Merge from livestock_animals
10 Days Ago
Bulls and rams will no longer flee from players with the animal repellant effect active They will also not charge
10 Days Ago
Bee swarms won't chase players with the animal repellant buff (Croc pie) Can still take damage if you walk through them though
10 Days Ago
Merge from main
10 Days Ago
RendererLOD stats now show float values in the text entry, but the slider will still round to an integer
10 Days Ago
Merge from main
10 Days Ago
Local server instance handler for Mac (only required some minor directory changes and disabling visual console convar) Updated ignore file
10 Days Ago
merge from planner_blockedby_fix
10 Days Ago
Fixed building plan saying "Cannot build in this area" instead of "Blocked by X" for blockers in plain sight
10 Days Ago
merge from ramp_placement_fix
10 Days Ago
Improved ramp placement, aiming at the center of a foundation just works
10 Days Ago
Fix NetWrite.SendImmediate() not using the writeLock (pre-existing issue)
10 Days Ago
Cherrypick 162857 (Fixed LeanTween rare OOB error)
11 Days Ago
Rename field
Rin
11 Days Ago
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11 Days Ago
Take the idea of batching position packets and instead apply it to all types of packets - queue up packets per frame - send them out after invokes finish - packets are batched on the network thread so no change to the main thread - new packet type to indicate if it's a batch of small packets - ConVar to control batching at runtime - client can handle both batched & unbatched packets - batches are sent as "immediate" so they bypass raknet's internal buffering since we are now basically doing the buffering RakNet was doing
11 Days Ago
prefab updates
11 Days Ago
prefab updates
11 Days Ago
Shears balance - files missing from cs:169063 (fixes branch compile error) - new ItemModShearTool on shears.item: 25% more wool than a knife - shears.item: durability 200 (2x the knife) - shears.entity: damage 4 slash + 4 stab (half the knife) - Sheep.cs: applies the shear tool wool bonus, other blades unchanged Added: - Assets/Scripts/Item/ItemDef2/ItemModShearTool.cs (+ .meta)
11 Days Ago
Store bundles show as owned when you own everything in them
11 Days Ago
merge from store_bundle_owned
11 Days Ago
Fixing camera bone position for viewmodel
11 Days Ago
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11 Days Ago
- Net LODs use 16m position cells for all ranges instead of cached group lists - Set network lods to be off by default - Profiling - Code cleanup
12 Days Ago
merge from scrap_king_buildingskin_dlc
12 Days Ago
Fixed roof overhangs collider info using OnlyBlockBuildingBlock instead of OnlyBlockDeployables
12 Days Ago
merge from main
12 Days Ago
Fixed entity spawning renderers after it was parented not setting them as dynamic (plants) Fixes plants growing on boats disappearing after sailing
12 Days Ago
merge from plants_dynamicculling_fix
12 Days Ago
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12 Days Ago
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12 Days Ago
Shears balance - 25% more wool than a knife (12-13 per sheep instead of 10, before Yield gene) via new ItemModShearTool on the shears item - 200% durability of the knife - 50% damage of the knife - accidental hits or using on a lamb hurts the animal less - other blades shear exactly as before - added Shears_TakeMoreWoolThanAKnife test
12 Days Ago
Fix adding a state jumping to a random level in the FSM. Add support for success/fail transitions rather than just ignoring them.
12 Days Ago
Merge from grenade_drop_animations
12 Days Ago
Setup nicer drop predictions for all grenade types
12 Days Ago
Fix crashes related to recent changes, including saves Minor cleanup Allow m_hGoalEnt in SetSaveValue Try to account for info_ladder_dismount inside ground Fixed VPC spitting debug files into release config on Linux Allow m_hPhysicsEnt in SetSaveValue * hEnemy is replaced by NPC:SetEnemy
12 Days Ago
12 Days Ago
Fixed RRP particle lighting and shadow flicker Added shadow strength to 3P shader
12 Days Ago
merge demo_export_fix to main
12 Days Ago
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