144,918 Commits over 4,413 Days - 1.37cph!

14 Days Ago
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
14 Days Ago
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin
14 Days Ago
Assign name and description keys to the base barrel and shelves items
14 Days Ago
merge from main
14 Days Ago
Moved mortar slightly ealier in tech tree, ammo research costs lowered
14 Days Ago
added anti vechicle dmg to mortars basic and fragment, basic stronger
14 Days Ago
mortar deployment improvements Improved colliders more accurate, can not longer be shot through, better pickup
14 Days Ago
prevent mortar deployment under water
14 Days Ago
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
14 Days Ago
merge from cubemap_ui_optims
14 Days Ago
merge from binoculars_on_weaponracks
14 Days Ago
merge from mortar_prototype
15 Days Ago
Underwear_pants male LODs
15 Days Ago
Underwear_pants female LODs
15 Days Ago
Underwear_bra lods
15 Days Ago
Unerwear_bra neck normal seam fix
15 Days Ago
Player seed updates
15 Days Ago
Fixed parachute offset when equipping an item
16 Days Ago
Left align country text in the server browser
16 Days Ago
vending_fixes_2 -> main
16 Days Ago
Phrase fix
16 Days Ago
Add an 'are you sure' popup when clearing all vending orders
16 Days Ago
Fix parachute bag appearing on leg when deployed
16 Days Ago
Fix frosty breath emitting from side of head
16 Days Ago
Can now press the larger area around the cost and sell icons
16 Days Ago
Fix emojis not working properly on loot panel purchasing - Additional filtering on the name before being displayed (just in case)
16 Days Ago
Hooked up new(?) forearm twist bones in player_model
16 Days Ago
Increased jaw movement when speaking
16 Days Ago
Remove rich text support
16 Days Ago
Seed head updates
16 Days Ago
Skin bundle update (rebuilt on Unity 6)
16 Days Ago
- Add broken item support to vending sell orders - Add support to fake inventory as well
16 Days Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
16 Days Ago
Fix typo that would cause scientists to not rotate properly towards their target
16 Days Ago
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
16 Days Ago
Make 'sold out' look less ass
16 Days Ago
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
16 Days Ago
Missed file
16 Days Ago
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
16 Days Ago
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
16 Days Ago
Budget NPCNetworking with fsm, senses etc
16 Days Ago
Only send entity update when new state is different from old state in NPCNetworking
16 Days Ago
Cache agent from TryGetAgent
16 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
16 Days Ago
Cache isScientistNPC and sense component in rustNavMeshAgent enable
16 Days Ago
Add C# bindings for recast corridor
17 Days Ago
Merge from terrain_lowering_nms_large_cave
17 Days Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
17 Days Ago
merge from main/workbench_upgrades
17 Days Ago
workbench upgrade soujnds