157,792 Commits over 4,566 Days - 1.44cph!

10 Days Ago
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10 Days Ago
Fixed the game window grabbing mouse + keyboard focus when running tests - should only show the window, not grab focus
10 Days Ago
Fixes for latest art assets
10 Days Ago
- Scale low grade + process time with food calories - Cache consumable component
10 Days Ago
Wires and decals for small room G
10 Days Ago
better rabbit animation/speed sync
10 Days Ago
Shear FX texture tweaks.
10 Days Ago
Improve base splitting - filter out external TCs and small structures so it only exports proper bases
10 Days Ago
fixed lods visual and sounds for all ladder hatches. added workshopscreenshotsettings.cs script that lets me control the height and rotation of camera during workshop export screenshot, per item. tweaked script so if a workshop prefab has animation toggle, it will cycle through the toggle for screenshots to shope open/close in steam screenshots workshop icon will always default to default animation setting applied to all ladder hatches, and bbq
10 Days Ago
Shearing FX wip.
10 Days Ago
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10 Days Ago
sheep mount animation update with root motion
10 Days Ago
- 30 mins between stirs - blanket 60 fuel required before each stir
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Added sheep trophy head to hunting trophy prefab. Fixed issue displaying male calf in female ragdoll.
10 Days Ago
Fixed NaN values coming from the low quality shadow sampling
10 Days Ago
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10 Days Ago
- Filling/draining bar - Better electric port setup - Minor colour changes
10 Days Ago
Ridable horse prefab 👀
10 Days Ago
Add ability to copy paste to import entire saves and output a different copy paste for each base
10 Days Ago
Merge from fusebox_inserted_item
10 Days Ago
Merge from main
10 Days Ago
S2P all the monuments containing fuseboxes
10 Days Ago
Squirrel hop animation updates
10 Days Ago
merge from pillbox_collision_fix
10 Days Ago
merge from boat_powerdown_fix
10 Days Ago
merge from unnecessary_item_condition
10 Days Ago
merge from simpleupgrade_convert
10 Days Ago
Refactor some of SimpleUpgrade to reuse the logic from the reskin system Fixes door controllers on external gates not being preserved nicely when upgraded, also just a lot cleaner code
10 Days Ago
merge from crab_swarms -> critter_animals
10 Days Ago
compiler fixes, disable debug cube
10 Days Ago
- fix deployables clipping through doors being hidden when an exterior door closes - fix entity destroy message sometimes being sent before network group switch happens (when repartitioning base)
10 Days Ago
Merge from monument_analytics
10 Days Ago
Optim: have StoreItemOverlayPage load main image from bundle only on fail Tests: navigated to pack page with failload 1, clicked through buttons
10 Days Ago
Merge from main
10 Days Ago
Adding biofuel generator rig
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Merge from main
10 Days Ago
Fixed the shadow acne and bias issues when using low shadow quality
10 Days Ago
Optim: HttpImage - only load dynamic sprites if HttpImage failed to fetch - converted UI_StoreBackground to use it Tests: navigated to general store tab, tested with delay, fail load and fail-then-succeed load
10 Days Ago
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own Includes some tests
10 Days Ago
- Ensure you need to be super close to the generator to be able to stir
10 Days Ago
Merge from oil_rig_pump_delay