139,179 Commits over 4,474 Days - 1.30cph!

11 Days Ago
merge from cui_multi_destroyui
11 Days Ago
Added SendDestroyUIs (mainly for ServerRPC overload generation)
11 Days Ago
Countdown monitor turns on display with the other one. Display tweak.
11 Days Ago
Bugfix(tests): bypass ferry error checks when initializing during unit test Can be fixed properly, but don't think we need it right now Tests: ran TestMTSave(NexusFerry) - it passes
11 Days Ago
merge from main
11 Days Ago
Bugfix: bypass marker spawning when unit testing Unrelated blocker to MT saving test Tests: Ran TestMTSave(NexusIsland), now passes
11 Days Ago
screen setup/placement.
11 Days Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
11 Days Ago
Optim: avoid struct copy in ExtractTransformAccess, just reinterpet the pointer shrinks asm to 8 instructions from 40+ Tests: ran TransformEx unit tests
11 Days Ago
Add and setup screen prefab
11 Days Ago
merge from main
11 Days Ago
Add support for a second world-space monitor screen display, showing the countdown timer.
11 Days Ago
merge from games room branch
11 Days Ago
merge from allplayerlist_dupe_fix
11 Days Ago
Fix allPlayerList returning duplicate entries if a player is sleeping and active
11 Days Ago
Merge from satellite_crash
11 Days Ago
merge from playermaintainedmonuments
11 Days Ago
UV and model polish on terminals/tables blockers
11 Days Ago
Merge from main
11 Days Ago
codegen
11 Days Ago
merge from UpkeepTerminal_TextNSound
11 Days Ago
merge from pool_fixes_july_26
11 Days Ago
merge from pool_fixes_july_26
11 Days Ago
merge from sewer_cave_box_fix
11 Days Ago
Delete a stray cardboard box in large sewer cave
11 Days Ago
Merge: from main
11 Days Ago
Merge from /main/global_mip_bias
11 Days Ago
Rebase on /main
11 Days Ago
Adding flare world model fbx
11 Days Ago
Merge: from remove_jobs2 - Bugfix for exceptions when server gets more than 32 players Tests: compiles
11 Days Ago
Bugfix: expand TickDeltaTime & TickNeedsFinalizing server state arrays as players join Prevents NRE when server gets >32 players - missed this during rewrite Tests: compiles
11 Days Ago
more protobuf fixes: TimedAccess -> TimedUserAccess ??
11 Days Ago
underground train station blockouts
11 Days Ago
Merge: from main
11 Days Ago
Fix missing } in DartsGameLeaderboard protobuf
11 Days Ago
merge from cui_multi_destroyui
11 Days Ago
fixed import options for tree fence collider mesh
11 Days Ago
merge from main
11 Days Ago
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
11 Days Ago
updated the gas station collider - removed the lift from it
11 Days Ago
Merge from workshop_subsystems
11 Days Ago
Very annoying refactor to add support for AnimationSubSystems to the workshop preview scene Sub systems can now be initialised with just a PlayerModel and no BasePlayer
11 Days Ago
Merge from parent
11 Days Ago
Merge from main
11 Days Ago
Merge from invoke_cleanup
11 Days Ago
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering Apply greyscale after colour grade (fixes NVG) Remove linear conversion in ColorAdjustments to match BRP Use linear conversion in greyscale to match BRP
11 Days Ago
Fixed a missing CancelInvoke in Climate
11 Days Ago
Fixed up ItemModConversation, it's just a prototype and not in use but it's bad code
11 Days Ago
Fixed most cases of Invoke being used with a string parameter and not a method (which usually won't work on the client) Notable cases I left untouched: CommunityUI Notable cases I fixed that might fix bugs in game: -UVTextureAnimator, looks like it might be used for some blood fx -WillifeHazard scaling (snakes)
11 Days Ago
Merge from terrain_copy_window