157,368 Commits over 4,536 Days - 1.45cph!

11 Days Ago
Fix automated test runner not working if the test runner window is open when play mode is entered - caused by WaitForEndOfFrame() in a coroutine stalling until the game renders the next scene - instead of chaing every usage of that in the project (and the side effects it may cause) make the test runner window focus game view
11 Days Ago
Trainyard, water treatment and sewer branch loot tweaks Scene2prefab
11 Days Ago
merge from critter_animals
11 Days Ago
disable debug cubes
12 Days Ago
Cow animation polish pass
12 Days Ago
merge from critter_animals
12 Days Ago
better water avoidance
12 Days Ago
Add water avoidance or preferance to roam and flee states
12 Days Ago
Clean(editor): StoreBundleTool - get rid of last Task usage Tests: ran Update Urls (force)
12 Days Ago
add frog and squirrel death anims, no corpses
12 Days Ago
merge from Frog_Branch
12 Days Ago
Update: StoreBundleTool - improvements and optims - add a "force" version of Update Urls, incase we got desync between local and remote states - only run blurhash generation for invalid(or bypassed) image hashes - shuffle task scheduling to run as much as possible in the background - support multiple asset path prefixes for cases not in the store folder Tests: ran Update Urls (force), most upload tasks timeout (rip)
12 Days Ago
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12 Days Ago
merge from render_pipeline_testing
12 Days Ago
fix mangled merge conflicts, refactor turns to animation ik jobs
12 Days Ago
set up proper renderer data for stone sculpture painting scene
12 Days Ago
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12 Days Ago
Updated projectile,entity and worldmodel with updated model
12 Days Ago
Fix mesh painting in RRP (🥚🧥)
12 Days Ago
- re-exported viewmodel with correct naming - removed old rig/model links in prefab - model file moves
12 Days Ago
c4_client_prediction -> main
12 Days Ago
Missing files
12 Days Ago
Rollback changes to addon whitelist * It caused issues on Linux builds with addons that use non English characters Add some panel related hacks to account for community made addons
12 Days Ago
add death state to critters, for animated death without corpses/ragdolls
12 Days Ago
exported latest frog anims
12 Days Ago
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12 Days Ago
- Add support to satchels - Clean up ugly requirement for hideuntilmobile - Auto handle visual grabbing in preprocess step
12 Days Ago
added file
12 Days Ago
Updated lamb fur textures
12 Days Ago
merge from render_pipeline_testing
12 Days Ago
merge from main
12 Days Ago
fix atmosphere fog not working if game was launched with RRP enabled
12 Days Ago
- moved files around - deleted refresh folder and duplicate files - updated viewmodel prefab
12 Days Ago
FIx cow eating from trough by telepathy when blocked by other cows
12 Days Ago
merge from automated_testing
12 Days Ago
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12 Days Ago
Rename editor TestBaseCombatEntity, was confusing to have two classes with the same name and produced some warnings
12 Days Ago
Merge from main
12 Days Ago
Merge from stacking
12 Days Ago
better startle, critters dont startle other critters
12 Days Ago
Simplify old animals, remove all the piping and states where they could be aware of a target but not attack/flee, and reduced sight range to compensate
12 Days Ago
- Much better c4 prediction settings - Changes to hide/show events on c4 - Fix prediction rotation blending not taking place across the whole allocated distance
12 Days Ago
New building automated tests baseline Checks foundations link up / dont link up as expected in some basic configurations, checks buildings get merged and split Correctly flags the current known issue with triangle foundations connecting when only touching at corners
12 Days Ago
merge from main
12 Days Ago
merge from Livestock_animals -> critter_animals
12 Days Ago
critters startle and run away when players come too close
12 Days Ago
Merge from render_pipeline_testing
12 Days Ago
Added new sounds for the :rabbit2: & :chipmunk:
12 Days Ago
Merge from monument_analytics
12 Days Ago
Merge from main