146,132 Commits over 4,413 Days - 1.38cph!

10 Days Ago
Fixed shop marker cluster text scaling
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
Industrial torch animation + animator blend updates
10 Days Ago
Fixed input fields using decimal number content type not working
10 Days Ago
10 Days Ago
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
10 Days Ago
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10 Days Ago
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
10 Days Ago
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10 Days Ago
Toned down speech animation parameters slightly
10 Days Ago
Add support for raycasting inside the pool physics engine
10 Days Ago
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
10 Days Ago
merge rust_relay_server -> main (NRE Hotfix)
10 Days Ago
resolved NRE in BasePlayer::SendEntityUpdates
10 Days Ago
missed file
10 Days Ago
Fix movember card moustache (for modders)
10 Days Ago
exported updated 3p jump anim
10 Days Ago
Combine both entiities
10 Days Ago
Updating industrial torch viewmodel rig
10 Days Ago
wip rain grace period
10 Days Ago
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
10 Days Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
10 Days Ago
Merge from PlayerRigUpdate2
10 Days Ago
Merge from main
10 Days Ago
merge from devtools_scaling_fixes
10 Days Ago
Copy paste list view fixes
10 Days Ago
Tweaked free aspect layout of item and vehicle tabs
10 Days Ago
Fixed F1 loadout tab scaling issues when using free aspect
10 Days Ago
Fixed copypaste grid button title text layout issues
10 Days Ago
Fixed F1 copy paste tab scaling issues when using free aspect
11 Days Ago
merge rust_relay_server -> main
11 Days Ago
merge main -> rust_relay_server
11 Days Ago
Updating m16 view model rig with new mesh
11 Days Ago
merge from iolines_shader_fix
11 Days Ago
Restored invisible wire material
11 Days Ago
Restored hose material colours
11 Days Ago
merge from main
11 Days Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
11 Days Ago
merge from barrel_conveyor_fix
11 Days Ago
Fix barrels not showing up in conveyor filters since reskin support was added
11 Days Ago
tweaked central oak for better fit in market place near final splat painting
11 Days Ago
Merge from main
11 Days Ago
merge from optimize_deep_sea_texture -> main
11 Days Ago
Change deep sea height data from managed -> native array
11 Days Ago
Exterior lighting progress & related files
11 Days Ago
merge from iolines_shader_fix
11 Days Ago
Fixed remaining hose IO material still using the wire shader
11 Days Ago
merge from wallpaper_defaultskin_fix
11 Days Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month