147,546 Commits over 4,444 Days - 1.38cph!

10 Days Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
10 Days Ago
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10 Days Ago
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10 Days Ago
m92 charm anchor tweaks
10 Days Ago
removed corridor fbx from blockers folder
10 Days Ago
Static version of industrial barricade for material checking
10 Days Ago
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
10 Days Ago
Bugfix: StringView.IndexOf - handle seraching for empty same way as string - amended unit tests to enforce mathicng results check Tests: ran unit tests
10 Days Ago
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10 Days Ago
merge from storepage_industrial
10 Days Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
10 Days Ago
Added branded 9x16 media for pack showcase
10 Days Ago
edited vm empty magazine reload animation so it looks like the mag release button is pressed
10 Days Ago
Industrial decor pack showcase
10 Days Ago
Update: StringView - add StringOptions overloads to StartsWith, EndsWith - added unit tests to cover new methods Tests: ran unit tests
10 Days Ago
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10 Days Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
10 Days Ago
Updated conditional mesh to improve clipping issues on vagabond jacket.
10 Days Ago
Update: StringView now supports StringComparisons when comparing to other StringViews - expanded unit tests to cover this Tests: ran unit tests
11 Days Ago
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11 Days Ago
Quick fixes to playground assets
11 Days Ago
Industrial decor pack store page
11 Days Ago
Bugfix: StringView - ensure defaulted string view can compare to empty string as equal - left a note about string.Equals(object) not recognizing StringView - reorganized comparisons in Ranges test to make them pass Tests: ran unit tests
11 Days Ago
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11 Days Ago
Skin bundle update
11 Days Ago
Use HasGreatlyChanged() for wetness, calories and hydration
11 Days Ago
first pass of the monument blocker-collapse
11 Days Ago
merge from main
11 Days Ago
fixing coconut underwear skinning
11 Days Ago
merge from industrial_dlc
11 Days Ago
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
11 Days Ago
Update(tests): add a bit more coverage to IndexOf and IndexOfAny null tests Tests: ran tests
11 Days Ago
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
11 Days Ago
merge from workshop_legacy_pose_client_fix
11 Days Ago
added torch image to industrial dlc sitem
11 Days Ago
Thruster UI button tweak to allow for the extra text
11 Days Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
11 Days Ago
new sounds for the bdu helmet and vest
11 Days Ago
fix some warning spam in the iconrender scene in editor
11 Days Ago
Merge: from main
11 Days Ago
Do not perform dithering unless any form of anti-aliasing is active
11 Days Ago
Fixed use legacy bind pose being editor only
11 Days Ago
Merge from main
11 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
11 Days Ago
Merge: from main
11 Days Ago
Bowless crossbow store page media
11 Days Ago
Bugfix: StringView.ToVec3 - ensure we grab first-of-a-set separator Tests: ran StringView and Command unit tests
11 Days Ago
Update: add StringView.IndexOfAny - expanded unit test to cover Will need it to bugfix ToVec3 again Tests: ran unit test
11 Days Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
11 Days Ago
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