160,723 Commits over 4,566 Days - 1.47cph!

10 Days Ago
Disabled shadows on lights via AmbientLightLOD as a fail-safe for lights that should have shadows disabled but had them left on
10 Days Ago
Beehives are poolable
10 Days Ago
Merge from main
10 Days Ago
Planters are poolable
10 Days Ago
Disabled shadows on the tuna can light's bounce lights
10 Days Ago
fix for the 3p crossbow mesh shading being broken.
10 Days Ago
More merge cleanup
10 Days Ago
Storage adaptors are now poolable (were the biggest spawn cost when streaming in a base with a lot of them)
10 Days Ago
Updating nailgun viewmodel with newest mesh
10 Days Ago
merge from lighting pass
10 Days Ago
Merge from main
10 Days Ago
Change category button behaviour: By default all items are shown in a single list. The category buttons are now a toggle group and switch to that category only. Added an All button.
10 Days Ago
Multiple lighthouses share resource/repair progress
10 Days Ago
rotated lever action rifle to face the proper direction
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
merge from parent
10 Days Ago
reduced scale of the flail by 15%
10 Days Ago
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10 Days Ago
Merge from minigun_vfx_fix
10 Days Ago
Fixed visual only minigun bullets shooting through surfaces that are within 2m of the players eye point (server side damage logic was fine)
10 Days Ago
Some misc cleanup
10 Days Ago
Merge fixes
10 Days Ago
Merge from main (many conflicts, likely many errors)
10 Days Ago
Merge from headshot_spread_sfx_fix
10 Days Ago
Fixed headshot sfx marked as 360 spread, effectively flipping it's audio direction Now 0 spread, so a headshot that happens to your left will no longer sound like it came from the right
10 Days Ago
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Rin
10 Days Ago
merge from QualiTeaOfLife_Nerf
10 Days Ago
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10 Days Ago
Fixed seeds planted outside of planters displaying incorrect genes in UI
10 Days Ago
Fixed not being able to load a sheep onto a small module if we are also leading a cow
10 Days Ago
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10 Days Ago
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10 Days Ago
Merge from livestock_petting
10 Days Ago
Fixed up merge issues
10 Days Ago
Merge from main (sheep.anim.controller merge issues)
10 Days Ago
Fixed some stranslation strings
10 Days Ago
Re-exported the dismount root motion clips
10 Days Ago
Merge from animal_jumping
12 Days Ago
Somewhat experimental optimisation pass: Tattoo textures are compressed and generate mipmaps. Reduces a tattooed player's cost from +8.4mb in ram and +8.4mb in vram to +2mb (just in vram) compared to non-tattooed players
12 Days Ago
Merge from orbitcam_scrollwheel_hog
12 Days Ago
Zooming with scroll wheel whilst using the 3p orbit cam (holding alt in 3p) now consumes all scroll wheel input Stops inventory hotbar from being cycled whilst zooming the camera
12 Days Ago
Setup 3p attach anims Beancan, bee, smoke, supply signal and flashbang now use the grenade animation subsystem
12 Days Ago
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12 Days Ago
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12 Days Ago
Fix attached grenades having a delay until becoming visible Attached grenades are visible once a "attach_reveal" viewmodel anim event fires If the event happens before the actual grenade is spawned, show a predicted attached grenade until the real one spawns If the actual grenade is spawned before the event, hide the actual grenade until we get that event
12 Days Ago
ToGL can now build using GCC14 * I pushed too soon accidentally Fixed FreeImage not building on Windows now (oopsie) Minor changes to build scripts * Can now almost build on vanilla SteamRT 4
12 Days Ago
Update Nailgun Viewmodel, Worldmodel and Textures to improve shading and fix shading issues
12 Days Ago
made creative building tier for hackweek idea. Building tier is invulnerable, invisible but still has collision and can be deployed on with items, wallpaper etc. Can be used to block off areas or have floating displays.