158,491 Commits over 4,566 Days - 1.45cph!

Rin
11 Days Ago
Power consumption 2 > 5
Rin
12 Days Ago
merge from Plague_Hazmat
12 Days Ago
Changing back to having the shadow sampling loops unrolled
12 Days Ago
Fix junkpiles not rebuilding their navmesh tiles on spawn / despawn
12 Days Ago
12 Days Ago
Fix navmesh not building properly on player roofs / conditional roof models
12 Days Ago
Fix navmesh building on top of player boats
12 Days Ago
biofuel generator sounds
Rin
12 Days Ago
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12 Days Ago
shear sheep and milk cow sounds
12 Days Ago
Cow and sheep sound polish Calf and lamb sounds
12 Days Ago
Merge from livestock_animals
12 Days Ago
Rich beef pie now gives +25% hunger, hydration, etc - matches rich pie standard Rounded up the values on all rich pies to the closest whole number, we shouldn't show decimal points for things like this
12 Days Ago
Fixed buffs tooltip not able to show times > 60m
12 Days Ago
Update milk description to reference skimming
12 Days Ago
Fix calves purchased at ranch sometimes pulling their name from the wrong gender list
12 Days Ago
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12 Days Ago
Fix error when saving modular cars on a thread
12 Days Ago
cow sounds
12 Days Ago
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
12 Days Ago
FX, lighting.
12 Days Ago
Tin can alarm can now detect gen2 AIs and critters
12 Days Ago
Merge from Livestock_animals
12 Days Ago
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13 Days Ago
Fixed navmesh generating on top of hot air balloons
13 Days Ago
Fix navmesh not baking properly graveyard fence and frontier bar doors
13 Days Ago
Merge from analytics
13 Days Ago
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
13 Days Ago
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
13 Days Ago
Fix corrupt scientist2 prefab
13 Days Ago
Merge from Livestock_animals
13 Days Ago
Added monument tests checking the prefabs are healthy
13 Days Ago
Fix Linux not building
13 Days Ago
merge from texture_optimisations_2026/harbor_fix3
13 Days Ago
S2P harbor_1, prefab was corrupted
13 Days Ago
Added 64bit Holly libraries from x86-64 (and made them work) Force 64bit builds as the default * gmod.exe now relaunches with gmod_win64.exe on 64bit systems, exactly like TF2 does * Similarly `-force32bit` can be optionally used to still force 32-bit client Resolve nullptr crash with SourceTV/HLTV Fixed a regression with vehicles due to recent changes Stop HLTV running "spectate" concmd Fix bone cache always caching root bone but not calculating it sometimes Add some bone cache bounds checking Fixed Zombies creating double ragdolls with keep corpses on
13 Days Ago
- Fix livestock and old animals going underwater - Fix bull stuck forever in charge mode when you move to its side - Fix bull trying to headbutt even if target is unreachable - Fix curious cow being so curious it lets itself starve - Reduce bull damage - Livestock leads now behave more like horse leads, slows down the player and break around 7m - Fix cow sometimes snapping back to idle after a graze instead of playing the exit anim
13 Days Ago
fix crouching state triggering when turninplace is active
13 Days Ago
Fix benchmarks not bypassing fps.limitInBackground Fix never removing anything added to TriggerBase._allTriggerBase Fix Rust.Registry.Entity._dict leak when switching scenes (disconnecting from server etc) Add BaseEntityChild to player_collision.prefab so its transform is removed from the registry when destroyed
13 Days Ago
merge from optimize_blueprint_button -> main
13 Days Ago
Compile fix
13 Days Ago
Cherrypick CS 160658 - tick blueprint buttons only when crafting menu is open instead of all the time (even when closed)
13 Days Ago
merge from automated_testing
13 Days Ago
Restored rich pie names + descriptions
13 Days Ago
merge from render_pipeline_testing
13 Days Ago
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13 Days Ago
Added RustNavmeshModifierVolume to the following vehicles: - Both snowmobiles - Sled - Rowboat - Minicopter - Attack helicopter - Scrap heli - Catapult - Battering ram - Siege tower - Sedan (prevents navmesh from generating on top of them)
13 Days Ago
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
13 Days Ago
compile fix
13 Days Ago
Fix a missing actionstring on one of the intro speech nodes