145,524 Commits over 4,413 Days - 1.37cph!

13 Days Ago
Update SetFlag to accept a specific update/send type. Makes it less easy to make the mistake of doing multiple send network updates in one go and allows for some neater one-line invokes Added some SetFlags methods that accept multiple flag set arguments, allows setting multiple flag values in one go before doing a single send and avoids multiple invokes of OnFlagsChanged
13 Days Ago
Shifted a sign for render order purposes.
13 Days Ago
Fix item pooling error when demo scrubbing (copying over flavien's changes)
13 Days Ago
Finalized A/B
13 Days Ago
Some reserialized metas
14 Days Ago
Updated some legacy input code to use the new input system
14 Days Ago
mosaic from previous hackweek
14 Days Ago
Lights only at night. More B fixes.
14 Days Ago
Layer fix
14 Days Ago
Merge fixes
14 Days Ago
Refactored stuff for the layer warning.
14 Days Ago
Merge from main
14 Days Ago
Subtracting dont_bake_on_load
14 Days Ago
Renamed Pie partial class file
14 Days Ago
merge from main
14 Days Ago
First floor fix
14 Days Ago
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14 Days Ago
New tier 1 healing item - Medical honey bandage https://files.facepunch.com/LukeD/2026/05/Unity_eO0Pwpt7V0.mp4
14 Days Ago
update manifest
14 Days Ago
Use MinimalBatchRendererGroup shader
14 Days Ago
RRP: Add MinimalBatchRendererGroup shader
14 Days Ago
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14 Days Ago
Basement fixes
14 Days Ago
Generator, switch and light use the new IO system Got a simple circuit working
14 Days Ago
Removed debugging command Tests passing - menu entry imageId and sprites load correctly
14 Days Ago
Apartments complex basement progress
14 Days Ago
merge from BDU_set
14 Days Ago
Clear movement properies on ballistic helmet
14 Days Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
14 Days Ago
Entity bridge first pass Added debug commands
14 Days Ago
Merge from PlayerRigUpdate2
14 Days Ago
Mid length hair male conditional meshes
14 Days Ago
merge from main
14 Days Ago
Added custom pie menu support (baseline)
Rin
14 Days Ago
spawn tweak
Rin
14 Days Ago
Spawning now working https://files.facepunch.com/Rin/2026/05/Unity_QshT01tMHr.mp4
14 Days Ago
updated legarmor icon
14 Days Ago
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14 Days Ago
Added leg armor and helmet worldmodels. updated item prefabs and created icons updated icon manifest
14 Days Ago
14 Days Ago
merge from main
14 Days Ago
Merge from main
14 Days Ago
adding new version of the apartment corridor
14 Days Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
14 Days Ago
updated CodeAnalyzer - better perf
14 Days Ago
Added Creative Mode status HUD icon, debug.setcreative_ui which shows/hides the creative mode HUD icon Added creativeforceoffoverlay - for media, disables the overlay forcefully
14 Days Ago
network_profiler_improvements_3 -> main
14 Days Ago
slapdash serialized property mismatch fixes
14 Days Ago
merge from f1_savecategory
14 Days Ago
merge from server_warnings_fix