userLaylacancel
3 Years Ago
Unfucked texture loading. Cache++
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3 Years Ago
Started on cubemap importing. Removed default sky light cubemap, can't find it in standalone build?
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3 Years Ago
Sky light entity with default cubemap
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3 Years Ago
Remove everything except for post proc from bootstrap (needs content cooked)
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3 Years Ago
Add dummy light and light_spot hl1 entities
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3 Years Ago
Directional, point and spot light entities. Add directional light to map builder
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3 Years Ago
Move worldspawn ent to hl1
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3 Years Ago
Add basic flying movement to map builder so it actually does something
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3 Years Ago
Added sandbox gamemode dummy classes
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3 Years Ago
Character teleport uses origin (bottom of collider)
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3 Years Ago
Fix jumping into ceiling not stopping velocity
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3 Years Ago
Added noclip move
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3 Years Ago
Replicate view offset to server so it has correct aim position
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3 Years Ago
Smooth view when stepping up/down
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3 Years Ago
Stepdowns
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3 Years Ago
Crouch lag
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3 Years Ago
Added other hl1 maps. Player model clothing shadow settings.
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3 Years Ago
Added Controllable ViewLocationOffset to allow changing of eye height
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3 Years Ago
Oops Sourcetree is shit
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3 Years Ago
Shrink player collider when crouching
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3 Years Ago
Added jump input to CharacterControllable
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3 Years Ago
Remove jump input binding
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3 Years Ago
Player physics uses collision profile and managed shape entity for sweeping
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3 Years Ago
Cling to ladders and dismount with jump
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3 Years Ago
Ladder physics
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3 Years Ago
Added jump sound back
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3 Years Ago
Add world spawn entity. Create world impacts on all brush models.
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3 Years Ago
Moved all player movement to C#, more robust quake style collision solving.
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3 Years Ago
Push player movement out of penetrations
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3 Years Ago
Fix decals fading out in indirect lighting
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3 Years Ago
Release texture resource when reloading. Fixes crash when hotloading texture of a different size
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3 Years Ago
Decal entity. Added DepthFadeDistance to ParticleLit.
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3 Years Ago
Generate materials for static meshes when no metadata exists
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3 Years Ago
Renabled dev console
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3 Years Ago
Broadcast player model anim
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3 Years Ago
Destroy clothing meshes when changing player model
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3 Years Ago
Bend spine more when crouching to be in more inline with the aiming. Remove footsteps when crouching.
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3 Years Ago
Added SetMasterPose that will sync skeletal meshes with another. Added clothing to player model (don't expect it to be networked yet)
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3 Years Ago
Crouch walking
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3 Years Ago
Switched around scroll weapon selection, don't know if this was intended.
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3 Years Ago
Taking ammo from a weapon on pickup broadcasts a ammo pickup sound
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3 Years Ago
Fix viewmodel switching sometimes showing 1 frame with no animation
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3 Years Ago
Broadcast pickup sound for inventory package
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3 Years Ago
Fixed skeletal animation looping missing a frame. Added Looped to animation import meta.
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3 Years Ago
Multiple hold type anims
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3 Years Ago
Fixed some animations not importing all available frames
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3 Years Ago
Progress on hold types, not finished and not networked yet (don't try to use it)
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3 Years Ago
Fix Random.Int
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3 Years Ago
Ammo pickup sounds
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3 Years Ago
Fix idle animation
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3 Years Ago
Testing layered bone blending. Removed ironsights
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3 Years Ago
Started on layered bone blending. Importing non pow2 textures as uncompressed non mipped
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3 Years Ago
Ironsights
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3 Years Ago
Weapon selection hud uses short name Remove inflator
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3 Years Ago
Explosive checks line of sight when dealing damage
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3 Years Ago
Weapon deploy times
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3 Years Ago
Kill rocket effect on destroy
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3 Years Ago
Client side rocket particles
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3 Years Ago
Code drop
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3 Years Ago
code drop
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3 Years Ago
Revert "code drop" This reverts commit 2f4d390499e8d5ce6033ef2bf3f12f86588f6860.
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3 Years Ago
code drop
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3 Years Ago
code drop
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3 Years Ago
code drop
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3 Years Ago
code drop
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3 Years Ago
Code drop
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3 Years Ago
Multicast weapon pickup. Trigger collision profile for inventory package.
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3 Years Ago
Shitty way of parsing command line args for setting server name and map
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3 Years Ago
BaseItemPickup trigger needed trigger collision profile
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3 Years Ago
Hopefully fix pickup sounds
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3 Years Ago
Death log shows weapon name for all entities
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3 Years Ago
Rocket radial damage
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3 Years Ago
Added BaseWorldEntity.EnableGravity RPG uses physics
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3 Years Ago
Disable collision for ragdolls against physics bodies
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3 Years Ago
Fixed shotgun weapon spawn rotation. Disabled shotgun LOD. Only shotgun pickup if you don't already have the weapon.
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3 Years Ago
Fixed line traces hitting trigger collision profiles
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3 Years Ago
Disable weapon lod for rocket and lr300. Always hide weapon pickup trigger (should be a command if we want to debug them) Merge branch 'master' of SandboxGame
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3 Years Ago
Throw weapons with some rotational velocity
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3 Years Ago
Delay weapon pickup for a second
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3 Years Ago
Fixed armor recharger sounds. Fixed armor exponentially being set (was this intended?)
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3 Years Ago
Disabled steam plugin, may have been conflicting
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3 Years Ago
Fix cooking?
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3 Years Ago
Fix charger sounds
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3 Years Ago
Configurable charger sounds
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3 Years Ago
Base charger entity
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3 Years Ago
hl1 weapon pickups check if the player already has it
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3 Years Ago
Changed armor pickup sound Merge branch 'master' of SandboxGame
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3 Years Ago
Disable rpg smoke effect max draw count
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3 Years Ago
Only eat balls if you need the health
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3 Years Ago
Removed ragdolling on physics collide, should kill the player first if we want this
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3 Years Ago
Fixed deathmatch weapon OnPickup not override
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3 Years Ago
Oops
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3 Years Ago
Deathmatch weapon gives ammo when picked up
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3 Years Ago
Loading map while already on a map should be fixed.
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3 Years Ago
Emitter drag
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3 Years Ago
Emitter bursting
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3 Years Ago
Emitter loop count Emitter angles seem to be 0-1 so divide by 360 instead
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3 Years Ago
Particle spawn rotation
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3 Years Ago
Particle spawn cone velocity
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3 Years Ago
Simplified BaseParticleSystem, no need for modules
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