224,191 Commits over 3,684 Days - 2.54cph!

16 Days Ago
Added root bones to playing cards viewmodel, fixes viewmodel renderer not working Set up EffectParents for UI elements
16 Days Ago
Truck models progress
16 Days Ago
Toolgun viewmodel now uses viewmodel camera, UI is setup as an effect parent
16 Days Ago
Update Cache process on vms_missing_renderer_scripts to automatically consider any materials using the hair shader as a transparent pass
16 Days Ago
Fixed dying during harvest mission objectives in the tutorial resulting in pings appearing for completed objectives after respawning
16 Days Ago
Change default value of BasePlayer.filterSpectateMapTeamID to -1 so it shows the team of the currently spectated player by default (setting this value to 0 will show all teams if global.toggleSpectateTeamInfo is true, not usually useful on live servers)
16 Days Ago
Fixed shotgun traps going off once if an authed player was in front of them when a TC is reskinned
16 Days Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
16 Days Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
16 Days Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
16 Days Ago
center pivots on track models Merge branch 'main' of sbox-unicycle-frenzy
16 Days Ago
Surface friction
16 Days Ago
blockin models for a track tileset
16 Days Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
16 Days Ago
Fixed piece of shit water system returning incorrect trace hit position when underwater, causing incorrect water hits while inside water carving volumes
16 Days Ago
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16 Days Ago
"trace" command doesnt error on srcds Properly handle mounted addons disappearing (unmounted) This fixes a crash with BASS.DLL trying to play addon files that are no longer there. Fixed BASS volume not being said briefly when first loading into a map This fixes game making sounds when not focused when the option to specifically prevent that is enabled Fixed an infinite loop when copying over .gma files
16 Days Ago
merge from fix_spectate_health_flicker_2
16 Days Ago
merge from tutorial_reclaim_fix2
16 Days Ago
merge from cargo_improvements_may_24
16 Days Ago
Scientist AI tweaks
16 Days Ago
merge from tutorial_flesh_gather_fix
16 Days Ago
merge from fix_trophy_drop_headbag
16 Days Ago
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16 Days Ago
Improvements for the nexus player position map marker on the server browser
16 Days Ago
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16 Days Ago
Show an error indicator on the UI if nexus details fail to load for the connect screen (no more spinning forever) Include a special case for Steam returning no auth ticket Fix zone details clipping out of the map component
16 Days Ago
player update. exported/setup 3p bolt rifle anim set
16 Days Ago
Updated default values for treewind component
16 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
16 Days Ago
Internal geometry helpers for #1508 * Line2D * Vector2.Remap(oldRange, newRange, clamp) * Line.Clip(plane) * SceneCamera.ToScreen(line) DrawText / DrawQuad / Gizmo.ScreenText overloads accepting an angle Make Gizmo.Input.CursorPosition relative to view widget Refactor ActionGraphDebugger
16 Days Ago
Laser Light: - Fixed guide mesh position mismatch - Fixed missing material on one of the laser origin - Updated destruction sound from wood to metal
16 Days Ago
Updated to latest
16 Days Ago
Merge from main
16 Days Ago
stop ping spam
16 Days Ago
Electrical heater: - Enabled snapping (had to rotate it to face forward) - Now makes sound when destroyed
16 Days Ago
Initial checkin of speedtreeintegration2 branch
16 Days Ago
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16 Days Ago
Pinged location
16 Days Ago
Added a setting to deployables that allows us to override the deploy guide mesh rotation
16 Days Ago
Enabled snapping on simple light and connected speaker
16 Days Ago
Industrial conveyor can now be placed upside down again
16 Days Ago
Fixed sprinkler guide mesh scale
16 Days Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
16 Days Ago
Fixed counter snapping pivot issues
16 Days Ago
Fixed components being flipped upside down when placed on walls facing south/north
16 Days Ago
Ping UI PingString/PingIcon Ping Glow component Ping Icons Scene + player prefab Ping input
16 Days Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
16 Days Ago
Add basic projectile, shooting component