225,237 Commits over 3,714 Days - 2.53cph!

16 Days Ago
merge from cargo_double_dock
16 Days Ago
merge from hobobarreliconfix
16 Days Ago
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16 Days Ago
merge from fix_uncompressed_tags
16 Days Ago
merge from teslacoil_igniter_damagepickup
16 Days Ago
merge from nexus
16 Days Ago
merge from fix_storage_adapter_blocking_looting
16 Days Ago
merge from helk_qol_01
16 Days Ago
fixed black line at top of hobobarrel icon
16 Days Ago
merge from helk_qol_01
16 Days Ago
Make CSM to be re-rendered for each view since they are view-dependent, but we can keep the same tiles we reserved Static vs. Dynamic object rendering for FindOrCreateShadowMapsForLight
16 Days Ago
More test items
16 Days Ago
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16 Days Ago
Remove shadow template views, doesn't make sense to have this code duplicated and makes it harder to work with it, I don't think we use those HLVR constants the code mentions, and if we do it should just be on the standard pipeline Vulkan: Fix ClearImpl not respecting layer viewports smaller than the screen, and instead just clearing everything with a fast renderpass, this caused issues when we want to just clear a small rect lb_time_sliced_shadows, fix directional lights not showing up, clear each rect when wanting to draw rather than having a complicated shadow atlas clear system
16 Days Ago
Make sure we run interpolation on the new loop, this is being rewritten atm so I don't wanna touch it
16 Days Ago
Added private activity functions util.GetActivityNameByID util.GetActivityIDByName util.GetAnimEventIDByName All are shared, including util.GetAnimEventNameByID
16 Days Ago
fixed muted spread of incendiary rockets, updated visuals
16 Days Ago
sks holster position updates
16 Days Ago
3p sks updates
16 Days Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
17 Days Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
17 Days Ago
Fixed color modify defaults not resetting "invert color" setting Replace some usages of debug.getregistry()
17 Days Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
17 Days Ago
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
17 Days Ago
Line anchors now updated based on a client side event
17 Days Ago
actually replace getconvarstring usage this time (#2077)
17 Days Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
17 Days Ago
Optimize skypaint matproxy (#2068) * Optimize skypaint matproxy * Remove localized functions * Readd leading newline
17 Days Ago
Updated mesh and materials
17 Days Ago
remove duplicate id on input which breaks ReverseFilter() (#2079)
17 Days Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
17 Days Ago
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
17 Days Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
17 Days Ago
Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness
17 Days Ago
Shift StartCentered property and logic out of Widget and into Window/BaseWindow, plus special cases fixes for splash and launcher Prevent main editor window from attempting to centre on itself
17 Days Ago
reduce hv ammo gp cost
17 Days Ago
Fix hover looting clothing inside full backpack not doing anything
17 Days Ago
Codegen adds Sandbox.Internal.IWantsOnUpdate etc. when those methods are found on Component derived classes New update mode, iterating over components with IWants interfaces Sandbox.Game convars work in editor again Run legacy game loop on older assemblies
17 Days Ago
small clean up of style
17 Days Ago
Camera placements for other menus
17 Days Ago
Update menu.scene
17 Days Ago
Port over Opium menu camera
17 Days Ago
radtown scene update
17 Days Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
17 Days Ago
Move ControlModeSettings into Sandbox.Engine (from tools addon) Launcher displays VR button for projects with VR support Add quick editor option to enable/disable VR without restarting the editor
17 Days Ago
player update. edited 3p hmlmg anim set
17 Days Ago
Fixed other player's HUD rendering always More robust method of weapon equip events Add PlayerInventory, can hold multiple weapons, and can holster current
17 Days Ago
Clean up and improve customise menu
17 Days Ago
Tiny tidyup
17 Days Ago
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