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131,579 Commits over 4,262 Days - 1.29cph!

Just Now
merge from naval_update/boatAI_sync_optims
Just Now
Convared the boat AI optimisation: basemountable.canPauseMountedPlayerSync Default to false
7 Minutes Ago
Armoured ladder hatch and triangle version. Lods, gibs and prefab setup
6 Minutes Ago
Lerp smoothly to 0 - dont hard set
9 Minutes Ago
Add convar to disable NPCs on deep sea islands if needed
11 Minutes Ago
Merge from naval_update
14 Minutes Ago
merge from main
14 Minutes Ago
Merge from naval_missions
18 Minutes Ago
Rebuild phrases
36 Minutes Ago
Merge from main
37 Minutes Ago
Merge from naval_update
38 Minutes Ago
Dialogue adjustment for Floating Citizen
38 Minutes Ago
merge from main
37 Minutes Ago
merge from space_storepages - added hyphen to LR-300 description
38 Minutes Ago
merge from space_station_weapon_skin
39 Minutes Ago
hyphenated LR-300 in description
43 Minutes Ago
merge from space_storepages - contains latest from space_station_weapon_skin and space_station_building_skin
59 Minutes Ago
Fixed visual glitches on static discoball in the casino
60 Minutes Ago
merge from main
1 Hour Ago
Dialogue fixes for Lumberjack and Floating Citizen
1 Hour Ago
merge from space_station_building_skin
1 Hour Ago
merge from space_station_weapon_skin
1 Hour Ago
demo_fixes -> naval_update
1 Hour Ago
renamed lr300 skin to space LR300 assault rifle
1 Hour Ago
Extra text refresh for strange editor edge cases
1 Hour Ago
Paintball gun - added tape to hopper to fix refraction artifact in viewmodel
1 Hour Ago
merge from space storepages
1 Hour Ago
Codegen +arabic text fix from flavien
1 Hour Ago
Islands cleanup job, stops any loose disconnected bits hanging around - bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
2 Hours Ago
Fix balloon lock not applying correctly
2 Hours Ago
naval_update -> turret_fixes
2 Hours Ago
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
2 Hours Ago
Merge from naval_update
2 Hours Ago
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3 Hours Ago
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3 Hours Ago
Merge from readout_animations_fix
3 Hours Ago
Update viewmodel prefab with new mesh renderer display fixes
3 Hours Ago
Fixed broken TV static on floating cities tvs
3 Hours Ago
Added methods to toggle the MountedPlayerSync in BaseMountable BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
3 Hours Ago
improved transform access
3 Hours Ago
added bespoke parent convex volume mesh for ghost ship
3 Hours Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
3 Hours Ago
S2P'd all islands.
3 Hours Ago
Male twitch underwear repose
3 Hours Ago
Merge from /naval_update/lr300_space_display_animations
4 Hours Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
4 Hours Ago
don't touch any tick interpolator stuff for NPCs during MovePosition
4 Hours Ago
Merge from item_ownershipsshare_free
4 Hours Ago
Free ownershipShared list if not null on Item pool reset
4 Hours Ago
Make ammo readout animations work with new mesh renderers