reporust_rebootcancel

141,068 Commits over 4,383 Days - 1.34cph!

2 Hours Ago
Add sell order skin support to the marketplace terminals in outpost
3 Hours Ago
charm position tweaks
3 Hours Ago
Fix all the compile errors
3 Hours Ago
main -> vendingmachine_ui_refresh
4 Hours Ago
TMP compile fix
4 Hours Ago
merge from unity_6.3.11/new_inputsystem
4 Hours Ago
Compile fix
5 Hours Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
5 Hours Ago
More menu items stuff
5 Hours Ago
Menu items cleanup
5 Hours Ago
update textures for prototype upgrade
5 Hours Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
5 Hours Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
6 Hours Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
6 Hours Ago
Stripped out TMP sprites
Today
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Today
Stripped out TMP style sheet
Today
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Today
Industrial Storage - WIP textures
Today
merge from unity_6.3.11/new_inputsystem
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
Today
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
Today
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
Today
Industrial Torch - Updated model with reduced dimentions and thinner grip area
Today
exported edited 3p crouch movement anims
Today
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
Today
wb3 setup
Today
restore wb2 placement mesh ref
Today
Updated bootstrap legacy input module to FpStandaloneInputModule
Today
Potential fix for "can't call stop on disabled agent" log spam
Today
BDU texture updates
Today
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Today
Hook up t2 filler/upgrade item links
Today
Patched TMP shaders to work with soft mask
Today
forgot to commit empty filler prefabs
Today
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Today
Removed event system from client.prefab, we only need one and its in EngineUI2
Today
Restored scroll speeds
Today
Use absolute path when downloading world
Today
added empty states for tier 3 like tier 1 & 2
Today
Apartment penthouse brick walls - WIP and material exploration
Today
apartment lights collision added
Today
apartment lights lods update
Today
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Today
Replace tabs in spawn.report output (they confuse the new console)
Today
merge from unity_6.3.11/new_inputsystem/tmp_update
Today
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings