reporust_rebootcancel

141,871 Commits over 4,413 Days - 1.34cph!

4 Minutes Ago
Redo clearance zones, fucked it last time.
14 Minutes Ago
Tweak wb2 clearance volumes
25 Minutes Ago
Client-side fix for removing upgrades when clearance blocked.
1 Hour Ago
merge from electricfurnace_emission_fix
1 Hour Ago
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
1 Hour Ago
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin
1 Hour Ago
Assign name and description keys to the base barrel and shelves items
2 Hours Ago
merge from main
2 Hours Ago
Moved mortar slightly ealier in tech tree, ammo research costs lowered
3 Hours Ago
added anti vechicle dmg to mortars basic and fragment, basic stronger
3 Hours Ago
mortar deployment improvements Improved colliders more accurate, can not longer be shot through, better pickup
3 Hours Ago
prevent mortar deployment under water
3 Hours Ago
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
4 Hours Ago
merge from cubemap_ui_optims
4 Hours Ago
merge from binoculars_on_weaponracks
4 Hours Ago
merge from mortar_prototype
Underwear_pants male LODs
Underwear_pants female LODs
Underwear_bra lods
Unerwear_bra neck normal seam fix
Player seed updates
Fixed parachute offset when equipping an item
Yesterday
Left align country text in the server browser
Yesterday
vending_fixes_2 -> main
Yesterday
Phrase fix
Yesterday
Add an 'are you sure' popup when clearing all vending orders
Yesterday
Fix parachute bag appearing on leg when deployed
Yesterday
Fix frosty breath emitting from side of head
Yesterday
Can now press the larger area around the cost and sell icons
Yesterday
Fix emojis not working properly on loot panel purchasing - Additional filtering on the name before being displayed (just in case)
Yesterday
Hooked up new(?) forearm twist bones in player_model
Yesterday
Increased jaw movement when speaking
Yesterday
Remove rich text support
Yesterday
Seed head updates
Yesterday
Skin bundle update (rebuilt on Unity 6)
Yesterday
- Add broken item support to vending sell orders - Add support to fake inventory as well
Yesterday
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
Yesterday
Fix typo that would cause scientists to not rotate properly towards their target
Yesterday
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
Yesterday
Make 'sold out' look less ass
Yesterday
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
Yesterday
Missed file
Yesterday
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
Yesterday
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
Yesterday
Budget NPCNetworking with fsm, senses etc
Yesterday
Only send entity update when new state is different from old state in NPCNetworking
Yesterday
Cache agent from TryGetAgent
Yesterday
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
Yesterday
Cache isScientistNPC and sense component in rustNavMeshAgent enable
Yesterday
Add C# bindings for recast corridor