140,153 Commits over 4,383 Days - 1.33cph!
- Add a clear all button to be able to wipe the existing order
- Clicking on an existing order will now modify it
Add styling when dragging sell orders
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store
Supress no orders errors
- Spotlight pulsing
- Fix sell order setup being iffy for the cost
- Fix search bar not working again when clicking on an entry
Don't collapse RendererLODs if there are multiple RendererLODs on the same object
They would end up fighting over the filter/renderer
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
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Add angle error phrase for when the mortar isn't placed on flatground
Update icon generator manifest
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merge from mortar_prototype
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
Update: implement StableObjectArray.Repack
- update unit tests to better track consistency of the state
- expand StressTest to validate Repack
Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long
Tests: ran StableObjectArrayTests
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Fix inconsistent mortar mounting on terrain
main -> vendingmachine_ui_refresh
Added Large Apartment Kitchen Models and Textures
Setup Large Apartment Kitchen Material and Folders
industrial electric furnace
- texture wip updates
- adjusted materials
Deleted old battering ram temp prefab (fixes manifest error logs)
Implement surplus upgrade.
Industrial Large Furnace - texture updates and added charcoal
merge from mortar_prototype
Synced male skin set with dye beard hair set (alphabetical)
reverted player model back to male/female skin sets
This fixture was messed up and missing all mesh LODs
Skinning pass for cocoknight armour
More shadow light cleanup.
merge mortar_prototype to main
super wip bridge entry segment spawning, just testing high level approach and prefab setup
Fix client predicted reloads not stopping on mortars
Update(tests): add StressTest unit test
Next up going to try to figure out how to support Repacking
Tests: ran unit tests
Removed Old Apartment Kitchen Folders
Dye collection syncs between head hair and faciar hair
adjusted wooden shutter collision
Added walk footstep events
Fix crash when shooting mortar :facepalm:
merge from Electric_Furnace_Workshop
Add spotilight and pulsing support
Bone club Inventory sounds and Icepick tap sound changes
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Roof structures LODs, colliders and prefabs