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136,928 Commits over 4,324 Days - 1.32cph!

Just Now
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
24 Minutes Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
46 Minutes Ago
Apartment complex b progress
1 Hour Ago
Update: shifting job dependency downstream Tests: none, trivial change
1 Hour Ago
Update: added AntiHack.AreSpeeding - (almost) fully jobbified version of IsSpeeding Only active with UsePlayerUpdateJobs 3. Needs unit tests, will do that later. Tests: booted on craggy with UsePlayerUpdateJobs 3 and ran around.
1 Hour Ago
no more LINQ, added TimeWarnings
2 Hours Ago
Baseline, added RidableHorse2 prefab and skeleton
2 Hours Ago
Buildfix: type missmatch Tests: editor compiles
3 Hours Ago
updating component box performance pass
3 Hours Ago
Update: add BasePlayerJobs.CalcPlayerSpeedJob Tests: none
3 Hours Ago
Update: add ScatterValueToJob utility job Tests: none
3 Hours Ago
Update: add TerrainHeightMap.GetNormalsIndirect Tests: none
3 Hours Ago
server_browser_phrase_fix -> main
3 Hours Ago
Remove unused phrases
3 Hours Ago
Fix a bunch of missing tags on the map creator
3 Hours Ago
merge from main
4 Hours Ago
merge from deepsea_fixes
4 Hours Ago
Changed world.drawbounds to only send ddraw to the player running the command
4 Hours Ago
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4 Hours Ago
Buildfix: fix up missed renames Tests: unity compiles
4 Hours Ago
merge cannon_fuseburn to main
4 Hours Ago
Remove exit time between reload -> reloaded state in cannon barrel
4 Hours Ago
merge from deepsea_fixes
4 Hours Ago
Prevent tutorial islands from destroying deep sea portals when closing 🙃
5 Hours Ago
exported updated helicopter reardoor idle anim
5 Hours Ago
Update: AntiHack now track it's own persistent cache of player states - base player internals redirect to the cache when jobs 3 is set Gets synced when player enters and leaves player cache (even if they're disconnecting). This allows us to change jobs level without mesing up player state. Tests: none, WIP
5 Hours Ago
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5 Hours Ago
update from main
5 Hours Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
5 Hours Ago
Update: Gather more player state for Jobs3 work - rewrite how we add to/remove from PlayerCache to add custom handling for specific systems (needed for AntiHack) Tests: none
5 Hours Ago
exported horse animations and rig
5 Hours Ago
boat_highspeed_parenting_fix -> main
5 Hours Ago
merge from /indirect_instancing
5 Hours Ago
Stop high speed dismounting throwing you from your player made boat
5 Hours Ago
merge from main
5 Hours Ago
Merge from turret_paintball_fixes
5 Hours Ago
resolve conflicts
5 Hours Ago
merge from main
6 Hours Ago
* Add an extra update call at the end of the frame after spawning instanced objects to catch spawn-then-move position errors. * Only deal with valid LOD states and skip invalid states both in the middle and at the end of the state array. * Reject renderers without materials outright.
6 Hours Ago
Added a toggle to switch in between remote and local store override data in editor Added a popup warning when uploading
6 Hours Ago
Altimeter works
6 Hours Ago
Fixes for how paintball gun behaves with turrets: - Damage is now increased when a paintball gun in a turret shoots someone wearing paintball overalls, same way when shot by another player wearing overalls - Last applied paintball colour is now retained when placing the paintball gun in a turret Misc changes: - Removed paintball damage scaling in code for hitting different entity types, instead use the protection property assets - HeldEntity cached item is now usable on both client/server - Add sourceWeapon to projectiles, so the client can retrieve the source weapon entity from locally instigated projectiles - HitInfo is now Disposable, same pattern as PooledList - Remove various unnecessary HitInfo allocations
6 Hours Ago
Add a placeholder altimeter prefab. Add placeholder prefab to HAB.
6 Hours Ago
Added two console commands clearcontainer and clearcontainer_radius.
6 Hours Ago
merge from main
Today
Client downloads the store data when refreshing the store and loads all the overrides Added Store/Upload menu item to upload the store content to S3
Today
Fix naval scientist laser sight not being on during the day
Today
Clean up
delay_browser_changes -> main
Today
Move the attack heli altitude guage calculation to a static so that I can use it for HAB consistency.