reporust_rebootcancel

139,646 Commits over 4,383 Days - 1.33cph!

Just Now
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
17 Minutes Ago
merge from computer_station_IO
50 Minutes Ago
update apartment_complex_monument/prototype
51 Minutes Ago
Fix .meta files that were trying to create random folders
54 Minutes Ago
merge from PlayerRigUpdate2/Hair_Fixes
56 Minutes Ago
Update manifest.asset
1 Hour Ago
Codegen
1 Hour Ago
Codegen
1 Hour Ago
Some niche fixtures that I missed. Scene
1 Hour Ago
merge from main -> apartment_complex_monument
1 Hour Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
1 Hour Ago
Add apartment vendor to monument
1 Hour Ago
1 Hour Ago
Fix apartment room prefabs
1 Hour Ago
Configure apartment vendor
1 Hour Ago
Conversation
1 Hour Ago
More functionality and fixes
1 Hour Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
2 Hours Ago
Renamed bitumen roof, window atlas and glass block textures to use new naming conventions
2 Hours Ago
Male head re-exports to fix lods missing extra UV channels
3 Hours Ago
Merge: from main
3 Hours Ago
Merge: from triggerparent_jobs_isinside - Buildfix Tests: built server locally
3 Hours Ago
Clean: add a reference to unity's issue tracker Tests: none, trivial change
3 Hours Ago
Buildfix: use JobHandle.IsValid extension instead of comparing to default directly - add the above extension Tests: built server locally
3 Hours Ago
3 Hours Ago
Apartment vendor conversation
3 Hours Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
3 Hours Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
3 Hours Ago
Fixed the issue with not being able to get the near plane for cached spot light shadows
3 Hours Ago
Update: turn GamePhysics.DefaultMaxResultsPerQuery into a server var - breaking API changes for GamePhysics.CheckSpheres, CheckCapsules, EnvironmentManager.Get - Ran codegen Tests: none, trivial change
3 Hours Ago
merge from playerrigupdate2
3 Hours Ago
renamed new binocular texture sets to conform to the new standard
4 Hours Ago
add menu option for no power to show computer cant work without, add item info for power draw
4 Hours Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
4 Hours Ago
Fixed NRE in pants.knightarmour
4 Hours Ago
Improve null checks (not only check if parent nav is null, but also if it's build, and if the build did not fail)
4 Hours Ago
Fixed the variance shadow map filtering for cached shadows
4 Hours Ago
merge from playerrigupdate2
4 Hours Ago
Remove "todo" comment
4 Hours Ago
Rename overrideDirection to overrideDirectionWS to make space clearer
4 Hours Ago
Akin pass for scarecrow outfit
4 Hours Ago
Fix rotation treating navspace as worldspace in move()
4 Hours Ago
*Fix nav sample not respecting parent navmesh transform for fallback physics query *Start abstracting space transforms so only the agent worries about the spaces, not the fsm, less boilerplate and hopefully less room for mistakes
4 Hours Ago
▅▇▍▍█▋▊ ▌▅▍▊ ▇▍█▉█▉▇▄▇█▄▉▄▋▇▅▋▆▅▍▆▌▊▌▊▄▅▊▉▄ ▇▊▆▅▆▅ ▇▌▉ ▇▌▇▅▅▄ ▋▌▅▄▉▍▉▍ ▍▇ █▇▉▍▇▇ ▊█▇▄▇ ▆▍▉▆ ▌▌▋▌▅▍▋ ▉▋▌▅▄▊▄▄▌▋▆▌▋▌▋▌▅▍▆▌▋▄ ▊█▍▊▌▊▄▌▄ ▌▇▋▌▌▅ ▅▇▍█ ▆ ▆▊▄▄▋▇ ▅▄▊▍▍▅▍█▅ ▇▆▇▌█ ▍▍ ▊██▄▄ ▍▋ ▍▉▆ █▉▋▍ █▌ ▍██ ▄▅▅▍ ▆ ▌▇▊▋ ▍▍▅
4 Hours Ago
▉▄▆▋▍▌▆▇ ▍▉▌▉▆▍▌▋▅ ▊▄▍▇▋▇▋ ▊▋▇▅▍▇▊▄ █▉█▉▅▉ ▉▄▆ ▅▄▅▊▇▌▆▋ ▇▅█▊▍▍▋▊█▄▆█▅ ▇▊▍▌▅▊█▆ ▉▊▅▄▋ ▆▋▆▄▆▍▄▇▊▅▆█▉▊▋▍▋█▆▉▅▋█▅▋ ▆▅▌█▋▉▆▉▆▊▄██▋▇█▋▋█▋█▉ ▍▋▇▌▅ ▌▉▉█▆▄▆▄▋▅ ▍▌▊▍▌▇▍▊█▆▊▍▄▇ ▄▍█▇▊▅ ▅▄▍▇ ▇ ▄▊▆▋▇▅ ▋▉▆▌▌▌▋▉▆ ▍▄▌▉█ ▍█ ▆█▆▊▍ ▇▉ ▄▌▍ ▆▊▋▋ ▋▌ ▅▅▍ █▋▉▅ ▅ ▊▋█▅ ▅▆▇
4 Hours Ago
Converted the min and max framerate settings for cached shadows to convars as they shouldn't be set per light
4 Hours Ago
setup 3p/world model anims for crossbow bowless weapon
4 Hours Ago
Fix workbench inventory eating scrap
5 Hours Ago
Prefix all logs so it's clear which one come from unity navmesh and from the new navmesh
5 Hours Ago
Merge from new_achievements_apr26