reporust_rebootcancel

142,144 Commits over 4,413 Days - 1.34cph!

10 Minutes Ago
Another attempt at a fix
13 Minutes Ago
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
20 Minutes Ago
Updated door animaiton and animator scale to be -0.5 on close again
1 Hour Ago
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
1 Hour Ago
Lighting progress
1 Hour Ago
Fixing floating screws for industrial door mesh
1 Hour Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
1 Hour Ago
Wire tool tests
1 Hour Ago
Add apartment bed entity to medium apartment
1 Hour Ago
Create apartment bed entity
1 Hour Ago
remove passthrough from twitch rivals computer desk
1 Hour Ago
Add single locker entity to small apartment
1 Hour Ago
Make variant of locker loot panel for the single locker
1 Hour Ago
Adjust door chainlink colliders to overlap like they do on original garage door
1 Hour Ago
Add single width locker entity for the small apartment
1 Hour Ago
update apartment_complex_monument/prototype
1 Hour Ago
Setup various things on the door prefab for the new skinned mesh renderer
2 Hours Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
2 Hours Ago
Adding industrial torch work model fbx
2 Hours Ago
set attachment anchor on C4 HeldEntity prefab
3 Hours Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
3 Hours Ago
apartment fridge
3 Hours Ago
Adding industrial torch rig
3 Hours Ago
Populated wearable replacements on movember moustache
3 Hours Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
3 Hours Ago
Merge from main
3 Hours Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
4 Hours Ago
subtract pickup changes
4 Hours Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
4 Hours Ago
Fix playable NREs when a player dies on mortars
5 Hours Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
5 Hours Ago
anim updates to new 00 sweep and attack animations
5 Hours Ago
Merge from subtract_new_navmesh
5 Hours Ago
Merge from main
5 Hours Ago
Fixed wire isolation not working on player boats
6 Hours Ago
Add chest offset IK, enable it for mortar to fix clipping issues
6 Hours Ago
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6 Hours Ago
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6 Hours Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
6 Hours Ago
Restored chippy arcade assets filtering mode
Today
merge from workbench_upgrades
Today
wb2 fix for the fix
Today
Save the last open category in F1 items and vehicles tabs
Today
Fix prototype visual clipping in wb2
Today
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Today
merge from main
Today
Fix efficiency visual clipping
Today
Phrases update
Today
fixes for surplus and reinfored upgrade icons
Today
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