reporust_rebootcancel

133,958 Commits over 4,293 Days - 1.30cph!

Just Now
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
13 Minutes Ago
Paintable windows are destroyed when a player boat sinks
27 Minutes Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
1 Hour Ago
Started work on setting up performance tests for shadow presets
2 Hours Ago
meds box guide mesh and gib surface property on prefab
2 Hours Ago
adaptor position on scrap, stone, ammo, explosive box
6 Hours Ago
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Merge from artist_pack_dlc
Merge from main
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
Today
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Today
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Today
artist pack deployable sounds
Today
merge from main
Today
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Merge from naval_update
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Merge from naval_missions
Today
merge from main
Today
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Today
Merge from parent
Today
Merge from naval_update
Today
Regenerating the manifest added new pooled strings to it (not concerning at all)
Merge from naval_missions
Merge from main
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Today
Update manifest (manifest)
Today
Update manifest (prefabs)
Today
merge from naval_update
Today
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Today
Optimise HasRequiredItem
force_update_trigger_bypass -> main (yolo, sorry QA)
Today
Tweaked colliders on the small engine deployable prefab
Today
merge from main
Today
merge from main
Today
Only show block and deployable limits if enabled and above a threshold.
Today
NRE fix for construction with no deployable component (building blocks)
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
Today
Always show the edit/finish options but show an error toast when on cooldown.
Today
merge from main -> fix_manifest_errors
Today
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
Today
merge from artist_pack_dlc
Today
Phrase update
Today
Kill boat during load if it saved when sinking
Today
merge from naval_update
Today
Add ItemModChildIO to lightup frames, for power usage in inventory menu
Today
Localized the boat building UI Disable tooltip when empty
Today
fix ornate frame label placement
Today
Bunch more wip/experiments