137,690 Commits over 4,352 Days - 1.32cph!
set up steam item on bunny costume, and set steam ids on bunny costume, rustige egg amethyst, and wallpapers
merge from main
preserve destination deletes of meta files
merge from main
preserve destination deletes of meta files
Check any workshop prefab when finding skinnable, fixes BBQ not found.
Fixed first person light effect not working
Merge from cannon_hit_slowdown_revert
Merge from bb_triangle_floor_frame_fix
Merge from brutalist_skin_shadows_fix
Merge from camera_fog_fix
Merge from manifest_size_optimization
Merge from server_side_server_list_filters
Merge from easter_fixes_2026
Fixed incorrect item id on ladder hatch
Merge from armored_ladder_hatch
Merge from shield_idle_collider
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
Merge from shield_idle_collider
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Merge from Armored_ladder_hatch
Descriptions, fix guide mesh offset on triangle
Triangle hatch prefab setup
Enable r/w on collision meshes
Apply primitive cylinder colliders to top and bottom hatches
Allow held items on water wheel mountable
Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
Merge from viewmodel_early_disable_fix
Fix viewmodels disappearing when held with a shield
Fix warning about viewmodels receiving the clear event when they are not setup to clear
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
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Updated eyetransform in rustplayer.fbx
Bugfix(tests): fix invalid position logic in ServerOcclusionGroup tests
Tests: unit tests pass
charms cleanup, fixed jittering issue, rotated and scaled better, tweaked AR position
Updated server side ragdoll bone pos data
Apartment complex b file cleanup
Fix most of the ServerOcclusionGroup tests
Default grid size was too small (it just used out of bounds cells before)
Fixed IsVisibleFrom to also test against the circular radius
Reset some convars that can make the tests fail
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updated faberge egg H
- added full rig
- animated excavator
Port tiger, panther, croc and naval scientists
Will need thorough testing
Remove GetCornersNonAlloc helpers and intermediate buffers