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134,204 Commits over 4,293 Days - 1.30cph!

4 Minutes Ago
More stuff
4 Minutes Ago
Codegen
23 Minutes Ago
Update manifest (mortar related stuff only)
27 Minutes Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
29 Minutes Ago
Initial work
52 Minutes Ago
polishing the ghost ship ambience creaks audio files
1 Hour Ago
Add LOS check to sign painting when on an easel, WIP still
1 Hour Ago
merge from main -> artist_pack_dlc
1 Hour Ago
Merge from naval_update
1 Hour Ago
Support autosave/autoload in objects with inherited syncvars
1 Hour Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
1 Hour Ago
easel_canvas_syncvar_autoload_fix -> main
1 Hour Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
1 Hour Ago
Blastdoor blocker WIP blockout
2 Hours Ago
Updating skinning for chicken costume
2 Hours Ago
pt boat audio files changes
3 Hours Ago
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3 Hours Ago
bbq workshop skinnable setup
3 Hours Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
3 Hours Ago
bbq skinnable asset wip
4 Hours Ago
bbq workshop obj and file structure
4 Hours Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
4 Hours Ago
merge from boat_optim_pass
4 Hours Ago
Charcoal Box - blockout and initial setup
4 Hours Ago
Ramps now forward damange to parent boat correctly
4 Hours Ago
3p poker anims
4 Hours Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
4 Hours Ago
BBS prefab fix
5 Hours Ago
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5 Hours Ago
Hookl up umbrella collider state toggling
5 Hours Ago
cleaned up ApplyCorrectionForces a bit
6 Hours Ago
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6 Hours Ago
merge from parent
6 Hours Ago
More monument blocker blockout progress
6 Hours Ago
proprenderer_print_log_fix -> main
6 Hours Ago
merge from main
6 Hours Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
Today
removed another deeper nested duped IsValid check on the entity
pt_boat_turret_seat_angle_fix -> main
Today
remove duplicated unity-null check in StorageFuelSystem, replaced with IsRealNull usage as GetFuelContainer ensures entityref returns a valid result or true null
Compile fix
Today
merge from artist_pack_dlc 141826
Today
switched GetWaterSurface for GetWaterLevel in BaseBoat correction forces
Today
Fixed large ligth up frame and small and large ornate frames not deployable on some wall grades
Today
removed ClampThrustForcesToPlane option that we never used, removed some pointless plane usage
Today
Updating skinning for grass underwear
Today
Paintball Gun - added paintball ammo icon