reporust_rebootcancel

128,635 Commits over 4,140 Days - 1.29cph!

2 Months Ago
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2 Months Ago
Merge from teslacoilfix (distance culling inconsistencies)
2 Months Ago
LOD changes to TeslaCoil FX.
2 Months Ago
Merge from fix_protobuf_field_0
2 Months Ago
Protos codegen after merge
2 Months Ago
Merge from main
2 Months Ago
Update to Discord SDK 1.2.8730 Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
2 Months Ago
Item grid refactoring, started store featured tab
2 Months Ago
is_producing_fix -> main
2 Months Ago
Fix is producing logic issue on beehives
2 Months Ago
merge from party_system -> aux
2 Months Ago
bee_bomb_distance_changes -> main
2 Months Ago
Comment
2 Months Ago
bee boulder now matches the speed and distance of other catapult projectiles
2 Months Ago
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merge from main -> party_system
2 Months Ago
instant_camera_ui_fix
2 Months Ago
Ensure set flash is set to appropriate light state on deploy
2 Months Ago
Ensure correct flash fx is played
2 Months Ago
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Admin command to kill all bees
2 Months Ago
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Update: ContinuousProfiler now has TotalAlloc and AllocCount metrics for allocation snapshotting - Release binary build with 27d643a3 - exposed via NotifyOnTotalMemKB and NotifyOnAllocCount (set to 0 to disable) Tests: tested both on Craggy in editor. Helped spot a potential small leak in PerformanceLogging
2 Months Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
2 Months Ago
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2 Months Ago
Remove the ability to rotate local by Z
2 Months Ago
Health forwarding
2 Months Ago
Store item grid refactoring
2 Months Ago
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added camera animation sync component to attacks in mace animator
2 Months Ago
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Merge from dlss_texture_creation_crash
2 Months Ago
Temporarily disabling threaded texture creation to see if this is the cause of the new DLSS crash
2 Months Ago
Bugfix: snapshot json export no longer emits extra coma, making json invalid - also sneaking in AllocWithStack to be on execution thread only, not on alloc thread Super rare, but would be hard to find in the code when it would happen in the future Tests: persnapshot and watchallocs in editor
2 Months Ago
Boat blocks forward damage to parent boat
2 Months Ago
merge from main
2 Months Ago
Initial boat max health calculation. New test save.
2 Months Ago
Bugfix: Prevent data races leading to torn continuous profiler snapshots - Binary built using Release conf based on 237b5df3 commit - Both Resume and Stop happen on profiler frame end (previously Resume was instant) - Stop gets deferred to after snapshot is exported if requested during processing - Profiler, if in initialized, always gets called on new frame (since internal state machine demands more steps than the user code can know about) - Updated continuous profiling unit test to acoount for extra OnFrameEnd required It was possible that a stop is requested during export process, leading to use-after-free exceptions on a managed thread and torn snapshot. Tests: unit tests + 20 manual watchallocs->stopwatchingallocs calls
2 Months Ago
Stop Shockbyte button trying to refresh server listings
2 Months Ago
Reimplement Shockbyte promo. Polish the shockbyte popup
2 Months Ago
updated stone and wood roofs to detach beam - lod group still needs setting up
2 Months Ago
Refresh button micro interaction
2 Months Ago
floating cities walkway and greybox progress