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128,636 Commits over 4,140 Days - 1.29cph!

2 Months Ago
floating cities walkway and greybox progress
2 Months Ago
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2 Months Ago
Continuing on with floating walkways
2 Months Ago
Don't add scientist brain twice
2 Months Ago
Fix compile errors
2 Months Ago
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2 Months Ago
Changed how the EnvironmentVolumeLOD component gets added to EnvironmentVolume objects by using IPrefabPreProcess instead of Awake as this could have caused issues with object pooling
2 Months Ago
merge from S2P_bugfixes_for_quickfire
2 Months Ago
S2P all
2 Months Ago
Wire back up the refresh button properly
2 Months Ago
fixed a hole in stairwell_bottom_360 collider
2 Months Ago
Prevent server listings from being added to the browser twice if they have a tag
2 Months Ago
smoother transitions out of mine tunnels in military tunnels
2 Months Ago
improved env volume accuracy in sewer tunnel prefabs
2 Months Ago
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2 Months Ago
Changed spoiled produce consume sound
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
2 Months Ago
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2 Months Ago
Re add open animations between the pages Added editor support for play on awake
2 Months Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
2 Months Ago
Tweaked barricade cover barricadeDamageMultiplier
2 Months Ago
Merge from foliage_instancing
2 Months Ago
Added play on awake to flex transitions
2 Months Ago
Schizlobium - added padding to bark texture and fixed UVs to remove seam on lower LODs
2 Months Ago
Fixed wallpaper clipping on legacy wood floor, triangle floor, foundation and triangle foundation
2 Months Ago
speaker blockout prefabs
2 Months Ago
Speaker blockout. Spotlight adjust.
2 Months Ago
split off wood beam on edge of stone tier roof
2 Months Ago
Set constant for max refresh distance for now
2 Months Ago
Merge from main to jungle update improvements
2 Months Ago
Checking in floating walkway progress to switch branch
2 Months Ago
Merge from environment_volume_lods
2 Months Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
2 Months Ago
Only adding the EnvironmentVolumeLOD component on the Client and changed it to add and remove the component from the enabled spatial volumes set rather than enabling and distabling the EnvironmentVolume component
2 Months Ago
fixed missing material reference on gibs on jungle floor prefab
2 Months Ago
Merge from naval update
2 Months Ago
Merge from main to naval update
2 Months Ago
Deleted obsolete metas. Submitting continued work to floating walkways.
2 Months Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
2 Months Ago
Removed driftwood from buildable caves as it interferes with small deployables
2 Months Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
2 Months Ago
split the frontier floor planks as detail to allow hiding when wallpaper
2 Months Ago
merge from cooling_towers_volumes_fix
2 Months Ago
powerplant S2P
2 Months Ago
disabled spatially aware feature on powerplant cooling towers prefabs
2 Months Ago
merge from jungle_update/jungle_update_improvements (fix - Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle)