reporust_rebootcancel

125,945 Commits over 4,201 Days - 1.25cph!

9 Months Ago
merge from lunar_new_year_2025 (DLC) - Wallpapers - Wall dividers - Snake Mask - WIP
9 Months Ago
med assault rifle skin folder setup and material/texture tests - gemstone tests
Rin
9 Months Ago
Reapplied improved Medieval Barricade deployment
9 Months Ago
LNY divider naming updated LNY divider can now be picked up LNY divider protection changes LNY divider updated placement sfx
9 Months Ago
fixed bad triangulation on wall_frame_02 collision
9 Months Ago
wall divider gameplay pass
9 Months Ago
Add reaction time to scientists to avoid unreactable peeks
9 Months Ago
Fix heli targeting scientists
9 Months Ago
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9 Months Ago
Various ammo & impact related.
9 Months Ago
Merge from main
9 Months Ago
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
9 Months Ago
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
9 Months Ago
Fixed wellipets hat missing interaction highlight
9 Months Ago
Remove a debug toggle shield option that was accidentally left in
9 Months Ago
Merge from demo_shot_improvements
9 Months Ago
Restore camrea control if shot recording is cancelled early Don't reset folder input field to default on escape
9 Months Ago
Mini crossbow can now be used with shields
9 Months Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
9 Months Ago
Update knight armour vest with new id to fix conflict (10287)
9 Months Ago
Changed Snake mask from 10241 to 10284 to not conflict with the wellipets
9 Months Ago
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9 Months Ago
massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes
9 Months Ago
Armor items can now have a randomised number of insert slots on creation. Set the range to 0-3.
9 Months Ago
Impact iteration
9 Months Ago
Updated Lunar new year mask textures
9 Months Ago
Cant build siege weapon constructables when intersecting with a vehicle
9 Months Ago
Can build siege weapons on roads
9 Months Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
9 Months Ago
Merge from main
9 Months Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
9 Months Ago
Horses client side optimizations
9 Months Ago
Can open top siege tower door even if you are close to it
9 Months Ago
Missing beam LODs
9 Months Ago
exported updated vm mini crossbow reload anims
9 Months Ago
Redoing splintered parts of ruin beam kit. Beam kit LODs WIP
9 Months Ago
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9 Months Ago
marketing assets
9 Months Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
9 Months Ago
Horse decay
9 Months Ago
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9 Months Ago
Asbestos armor insert
9 Months Ago
Increased top ladder trigger volume on Siege Tower
9 Months Ago
Fix flickering artifacts when deploying the bow, legacy bow, crossbow or compound bow
9 Months Ago
9 Months Ago
Grammar fixes
9 Months Ago
9 Months Ago
Make scopes less of a big deal FOV wise on the mini crossbow
9 Months Ago
4ShotMiniCrossbow -> primitive
9 Months Ago
primitive -> 4ShotMiniCrossbow