199,440 Commits over 4,140 Days - 2.01cph!

2 Months Ago
large sail blockout mesh update
2 Months Ago
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
2 Months Ago
merge from fix_corpse_limited_slots -> main
2 Months Ago
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground - switch loot panel from generic -> generic_large to show >36 slots
2 Months Ago
Settings controls tab
2 Months Ago
Add URL system to the main menu. Manager can be sent a URL and will parse out the correct path to the correct page. Pages will be injected with query arguments based on the URL. Allows us to have buttons that will open up specific pages/settings/areas of the menu automatically.
2 Months Ago
Working graphics presets Some layout and toggle fixes
2 Months Ago
▌▌▍▌▆ █▋▉▋▅█▊▊▊█▋ ▍█▉ ▄▋█▆▄▆▊▊█▆ ▋▉▆▉ ▆▌▍▇▋▇▄▄█▌ ▇▊ ▊ ▋█▄▍▅▍
2 Months Ago
▆▉▆▊▌ ▊▆▄▊ ▋▊▌▍
2 Months Ago
Turn down bootstrap image opacity
2 Months Ago
Remove flex transition from page animations
2 Months Ago
Updated all the skin texture bundles to fix the broken normal maps that were uploaded via the workshop
2 Months Ago
Headers
2 Months Ago
New standardised way to handle Rust Button tab groups. Child class which can handle main menu or specific tab menu navigation. Code cleanup Added namespace to add pages/ui scripts
2 Months Ago
created WIP ceiling and floor paper viewmodels
2 Months Ago
More WIP work on floating walkways
2 Months Ago
Disable only unsupported submeshes in MeshRenderers, not all of them
2 Months Ago
Added Ping to the performance logging
2 Months Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
2 Months Ago
Merge from large_demolishing
2 Months Ago
merge from erosion
2 Months Ago
Item fixes
2 Months Ago
debug command wrapped in proper infdef + codegen
2 Months Ago
merge from main
2 Months Ago
all caves S2P
2 Months Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
2 Months Ago
merge from main
2 Months Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
2 Months Ago
aux rebase
2 Months Ago
Merged from naval update
2 Months Ago
merge from main
2 Months Ago
trawler - checking in pending files
2 Months Ago
Merge from main
2 Months Ago
Merge from foliage_instancing
2 Months Ago
Correct invalidation offset calculation error
2 Months Ago
2 Months Ago
Settings graphics tab
2 Months Ago
Settings experimental tab
2 Months Ago
Buncha fixes/compensations for overbrightness bug.
2 Months Ago
Settings image effects tab
2 Months Ago
2 Months Ago
Restored bootstrap fonts on bootstrap scene texts
2 Months Ago
first pass at floor triangle and guide mesh
2 Months Ago
merge from main
2 Months Ago
Fixed pirate english language not working
2 Months Ago
Settings menu: Some layout fixes Opening transition
2 Months Ago
Tracking more client performance data: - Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render
2 Months Ago
fix missing billboard clouds if vclouds are initially off
2 Months Ago
merge from bee_catapult_bomb
2 Months Ago