141,032 Commits over 4,352 Days - 1.35cph!

48 Days Ago
guns box corpse
48 Days Ago
sulfur box corpse tweak
48 Days Ago
Updated LNY horse armour icon to match other armours
48 Days Ago
Silly horse mask lod burst cloth controller
48 Days Ago
gun box gibs appended to prefab
48 Days Ago
silly horse mask player neck lods
48 Days Ago
Potential NRE fix
48 Days Ago
merge from building_planner_viewmodel_perentity_toggle
48 Days Ago
Remove from ladder hatches as well
48 Days Ago
LNYHorsearmour WM and WM prefab
48 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
48 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
48 Days Ago
Component box guns gibs Some texture tweaks
48 Days Ago
apartment complex layout refinement to street and ground surfaces
48 Days Ago
Adding m16 blockout rigs
48 Days Ago
append gun box to storage adaptor allow collision group
48 Days Ago
ran manifest, icon manifest, localization
48 Days Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
48 Days Ago
Updated LNY horsearmour textures and icon
48 Days Ago
silly horse mask lods, neck lods still to do
48 Days Ago
Adding mortar rig fbx
48 Days Ago
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48 Days Ago
merge from bbs_divesite_fix
48 Days Ago
merge from SupplySignal_SloMoGuys
48 Days Ago
merge from naval_char_texture_optimizations
48 Days Ago
merge from naval_prop_texture_optimizations
48 Days Ago
merge from naval_env_texture_optimizations
48 Days Ago
merge from main
48 Days Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
48 Days Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
48 Days Ago
Fix divesites spawning within boat building station area
48 Days Ago
Renamed the item and vehicles tab classes and prefabs
48 Days Ago
Added vehicle tab
48 Days Ago
Rentable kiosk E blockout
48 Days Ago
sulfur box corpse
48 Days Ago
downsample deepsea shorevectors and distances, bitshifted by 1
48 Days Ago
further texture optimizations + removal of unused textures
48 Days Ago
Deleted extra horse mask textures
48 Days Ago
Merge from naval_update
48 Days Ago
Format npcShootingComponent to remove weird spacing
48 Days Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
48 Days Ago
fixed editor spawning of island shore vectors
48 Days Ago
texture optimization pass removed unused ramp_diff.tga
48 Days Ago
Artist overlay page video updated
48 Days Ago
Update artist pack store video
48 Days Ago
Texture resizing on paintball coveralls and navalscientist
48 Days Ago
Texture resizing LODs and other tileables
49 Days Ago
sulfur box gibs
49 Days Ago
merge from disable_mounted_parenting
49 Days Ago
merge from disable_mounted_parenting