139,580 Commits over 4,505 Days - 1.29cph!

6 Days Ago
Update dart offset in viewmodel and event on throw animation
6 Days Ago
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
6 Days Ago
Merge from main
6 Days Ago
Add build artefacts for all platforms
6 Days Ago
Remove debug.break left by accident
6 Days Ago
¬!Dummy commit
6 Days Ago
Remove the rotation on descent
6 Days Ago
jukebox - glowy lighting turns off and on when power is supplied - tweaked material emit values - prefab updated
6 Days Ago
jukebox - added a warm glowy lighting effect - updated model with second uvchannel - updated textures - updated materials
6 Days Ago
Cherrypicked from 151180
6 Days Ago
Update: try using CoreCLR's ConcurrentQueueSegment as a Pool implementation Leaks a bit in busy MT perf tests, but breaks down at 32 threads (can leak up to 50% of the buffer). Not good enough on it's own Tests: ran perf and unit tests
6 Days Ago
Merge from main
6 Days Ago
Added tap sounds and reassigned pipe creak sounds
6 Days Ago
Fix tile seams not being perfectly aligned because of quantization
6 Days Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
6 Days Ago
Delete empty folders
6 Days Ago
Satellite.entity realmedremove tweak
6 Days Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
6 Days Ago
Delete 3 unused models/prefabs
6 Days Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
6 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
6 Days Ago
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
6 Days Ago
merge from cui_updates
6 Days Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
6 Days Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
6 Days Ago
main -> game_room_dlc
6 Days Ago
Merge from PlayerMaintainedMonuments
6 Days Ago
Merge from main
6 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
6 Days Ago
game_room_dlc -> main
6 Days Ago
Ensure cue ball starts on the line is should
6 Days Ago
merge from main
6 Days Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
6 Days Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
6 Days Ago
Add resource dispenser component to satellite remains
6 Days Ago
Stop the racked balls clipping into each other
6 Days Ago
jukebox - updated model - removed redundant models - moved materials and textures and removed duplicate folder
6 Days Ago
Ensure pool balls are set to an identity rotation when first spawned
6 Days Ago
merge from main
6 Days Ago
Compile fixes
6 Days Ago
Remove WIP text on the pooltable
6 Days Ago
merge from main
7 Days Ago
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
7 Days Ago
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips
7 Days Ago
merge from 2Bench2Fixed
7 Days Ago
merge from Softcore_T2T3bench
7 Days Ago
merge from fix_cliff_gaps
7 Days Ago
Merge from PMM
7 Days Ago
merge from main
7 Days Ago
Merge from sleeper_hardcore_fix