135,178 Commits over 4,293 Days - 1.31cph!

12 Days Ago
Corpse setup for scrap component box
12 Days Ago
main -> autoturret_improvements
12 Days Ago
Some deep sea cleanup and pool leak fixes
12 Days Ago
Merge from naval_update
12 Days Ago
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
12 Days Ago
Fix player models continuing to play animations in demos when paused.
12 Days Ago
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Map marker edit UI now appears above fog of war
12 Days Ago
Merge from naval_update
12 Days Ago
Merge from main
12 Days Ago
Use min and max for coarse terrain height shadow culling and re-enabled camera and shadowing culling.
12 Days Ago
Merge from main
12 Days Ago
Inventory null check in Mailbox
12 Days Ago
Fixed not being able to switch to softcore on craggy island Don't drop softcore corpses if the deployable is on a player boat
12 Days Ago
Only calculate position and scale once in ImpostorBatching
12 Days Ago
rebase on main
13 Days Ago
Hooked up missing Impostor component and fixed incorrect LOD4 material on: palm_tree_tropical_small_a palm_tree_tropical_med_b palm_tree_small_a palm_tree_small_b S2P all tropical islands
13 Days Ago
Small engine now switches to a non shadow casting static mesh at LOD 3+4
13 Days Ago
Added a boat building player inventory loadout Fixed being able to place engines and small ramps in prevent building volumes Removed some client allocations in RepairCostIndicator
13 Days Ago
Merge from main
14 Days Ago
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Fixed a server only serialized field
15 Days Ago
merge from slots_optimize
15 Days Ago
Fix caboose slot machines being uninteractable Fix static caboose slot machines offset floating in the air
15 Days Ago
merge from main
16 Days Ago
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21 Days Ago
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21 Days Ago
Reworked the now broken oil rig flame. Cheaper. Better. Hopefully pointing the wrong way like the old one.
23 Days Ago
merge from save280 - Staging wipe
24 Days Ago
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Merging main with build_cache_redirect branch
26 Days Ago
network++ save++ persistance++
28 Days Ago
metal box texture adjustments
29 Days Ago
some painting QoL - add convar for brush size greater than 100, - changed redundant "reset rotation" button to instead "flatten rotation"
29 Days Ago
metal box wip
29 Days Ago
- Fixed turret not starting with Vector3.up when offline - still needs a little tweak - Constantly face to correct target - If not being controlled turn off client idle tick
29 Days Ago
More fixes for potential BSP loading crashes Prevent infinite loops in MapIO * When running over 100 map inputs per frame, continue firing inputs in the next frame. No input events are discarded. A console message is printed if the limit is hit.