133,649 Commits over 4,262 Days - 1.31cph!

10 Days Ago
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10 Days Ago
Heavily simplified food market barge (top section) collision
10 Days Ago
ore & explosive - guide meshes added
10 Days Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
10 Days Ago
Swimwear 01 and all variations reposed
10 Days Ago
box ore - tweak display anchor location
10 Days Ago
box explosives - updated manifest, updated icon manifest, updated localization.
10 Days Ago
network++
10 Days Ago
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.
10 Days Ago
Fixed a texture streaming issue in the Icon Render scene where icons were rendered with the wrong mipmap levels
10 Days Ago
box explosives - updated texture settings
10 Days Ago
edited lr300 space world model skinning and created/linked attack anim for it in the animator
10 Days Ago
Enabled AllowKinematicDrift for PlayerBoat
10 Days Ago
more splat work ferry terminal
10 Days Ago
Merge from netting_placement_rework
10 Days Ago
Merge from main
10 Days Ago
Merge from parent
10 Days Ago
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10 Days Ago
more splat on the right of ferry terminal
10 Days Ago
Boat planner can go into tc tool slots
10 Days Ago
naval_update -> main
10 Days Ago
glass surface types for airfield hangars
10 Days Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
10 Days Ago
deleted stray foundation piece water_well_b
10 Days Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
10 Days Ago
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10 Days Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
10 Days Ago
merge from fix_boat_teleport_checks -> naval_update
10 Days Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
11 Days Ago
Set tropical terrain material decal layers 0 & 1
11 Days Ago
Merge from tropical_shore
11 Days Ago
Adjust shore and underwater values
11 Days Ago
Merge from naval_update
11 Days Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
11 Days Ago
Fixed mainland fog of war being cleared when deep sea closes
11 Days Ago
Merge from parent
11 Days Ago
Increase imposter render bounds to fix culling issues in deepsea
11 Days Ago
reduce cannon fire mech sound volume slightly
11 Days Ago
assign UI handling sounds to boat deployables
11 Days Ago
Null check in TerrainPath:FindClosest
11 Days Ago
RHIB storage sounds
11 Days Ago
Add PT Boats to deep sea vehicle whitelist
11 Days Ago
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11 Days Ago
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended
11 Days Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
11 Days Ago
space lr300 sounds
11 Days Ago
Fix tropical1 terrain size, and add earlier assert
11 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
11 Days Ago
RC (not s2p'd)
11 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 7 of 7, because Plastic is a broken mess]