161,017 Commits over 4,597 Days - 1.46cph!

23 Days Ago
Merge from native_render_passes
23 Days Ago
Breakroom progress
23 Days Ago
Fixed issue with merge coming from the PostOpaqueDepthRendererFeature
23 Days Ago
Merge from livestock_animals, livestock reword (removing old age, simpler owner etc)
23 Days Ago
Merge from main
23 Days Ago
Merge from render_pipeline_testing
23 Days Ago
Building privilege debug draw convar
23 Days Ago
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23 Days Ago
- Add better debug drawing commands to test cows pens and diagnostic problems with them not eating / reproducing etc, that work on client - Limit herd size to 5, and increase herd detection distance to 40m
23 Days Ago
Grid optimizations * Replace Stopwatch.Elapsed.TotalMilliseconds usages with a wrapper around Stopwatch.GetTimestamp() * LODGrid and WorldGrid more accurately track which cells to refresh based on camera movement * RendererGrid now tracks dirty cells instead of polling all for changes
23 Days Ago
Merge from occlusion_culling
23 Days Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
23 Days Ago
electronic chessboard - gibs added - off material state added - prefab updated
Rin
23 Days Ago
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23 Days Ago
Add occlusion culling support for RRP
23 Days Ago
run doprepare on flares again
23 Days Ago
play 3p flare fx, fix spawn position in local third person
23 Days Ago
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23 Days Ago
Random room work WIP
23 Days Ago
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23 Days Ago
more unmangling. move ignite to new grenade subsystem
23 Days Ago
Don't allow nudity in the character creator - was a bit grim
23 Days Ago
- Convars to be able to skip body type/race restrictions - Can click on a part to focus on it rather than using the menu
23 Days Ago
Fixed players being able to drive vehicles through graveyard fence
23 Days Ago
merge from main to grab grenade subsystem changes
23 Days Ago
Merge from grenade_drop_animations
24 Days Ago
electronic chessboard; - lods added / optim pass - prefab updated - guide and world model updated
24 Days Ago
merge from /main/Weapon_Refresh_Flare
24 Days Ago
merge back unmangled changes from main
24 Days Ago
Merge from main
24 Days Ago
Merge from Halloween_CratesFix
24 Days Ago
Fixed loot crates floating in halloween tunnels
24 Days Ago
merge from contacts_server_occlusion_fix
24 Days Ago
Remove allowrelationshipserverocclusion convar and associated code, redundant and cost us a dictionary lookup
24 Days Ago
complex merge from main, untangle/redo changes
24 Days Ago
push up new meta file too
24 Days Ago
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24 Days Ago
Final viewmodel and worldmodel FX
24 Days Ago
Merge from render_pipeline_testing
24 Days Ago
Merge from main
24 Days Ago
Merge from config_switch
24 Days Ago
merge from contacts_server_occlusion_fix
24 Days Ago
Merge from main
24 Days Ago
Fix visibility logic on acquaintance updates never working with server occlusion disabled
24 Days Ago
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
24 Days Ago
Fixed some render graph errors that would show upon entering a scene
24 Days Ago
- Reset trigger support on playermodel - Fix Pt boat turret 3p animation not cancelling when leaving
24 Days Ago
Merge from render_pipeline_testing
24 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
24 Days Ago
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