199,905 Commits over 4,140 Days - 2.01cph!

57 Days Ago
Merge from macos_env_volume_issues
57 Days Ago
Removed commented out code
57 Days Ago
Removed code that prevents environment volume positions being calculated properly on Metal
57 Days Ago
Fix incorrect initial steering offset
57 Days Ago
syncvars -> aux3
57 Days Ago
Fix protobuf types being unable to be Autosaved/loaded properly (Trailing empty bits at the end were causing it to be rejected, so im required to use a byte array of exact size) Removed array pool logic, just cache it per class. Should stay similarly sized and only allocate once per object so overall impact should hopefully be low
58 Days Ago
merge from wallpaper/floor
58 Days Ago
Fixed legacy wood roof wallpaper not showing up for all variants
58 Days Ago
Generic search bar Added a cancel button to clear the current search
58 Days Ago
Open/close sail radial menu options
58 Days Ago
Sails default to closed. Show (very) placeholder open or closed sail visuals depending on Flag_Extended status
58 Days Ago
absestos tile c and d icons
58 Days Ago
rendered out latest flooring icons
58 Days Ago
Add Flag_Extended to sails, true when sail is open. Calculate max thrust dynamically based on number of currently open sails. Apply "gasPedal" automatically when at least one sail is open so that the boat moves forwards without player input.
58 Days Ago
Abyss Containers - Added seaweed to vertical variant ♥
58 Days Ago
merge from wallpaper/floor
58 Days Ago
Updated the environment volume compute buffer to use float4s instead of float3s to avoid possible stride errors on Metal
58 Days Ago
Assign parent boat to steering wheel on boat creation. Basic deployable steering wheel control of parent boat steering.
58 Days Ago
compass viewmodel - removed old mesh from prefab and set new root - reduced transtion blend time to fix issue with deploy not playing correctly
58 Days Ago
Better settings menu search results
58 Days Ago
Add parent trigger. Set boat rotation to match boat building station. Sail thrust tweaks. Quick refactor.
58 Days Ago
Fixed some shader issues caused by having too many interpolators in the UnityStandardCore file
58 Days Ago
merge from main
58 Days Ago
Merge from foliage_instancing
58 Days Ago
Return old Protobuf SyncVar instances to the pool
58 Days Ago
Merge from main
58 Days Ago
merge from wallpaper/floor
58 Days Ago
merge from inputfield_rtl_fix
58 Days Ago
Swap to partial event hooks. Works with intelisense better than the frankenstein event with matching method
58 Days Ago
fixed uvs on triangle up and down to work with full roof
58 Days Ago
roof wallpaper uv/mesh fixes to triangle up and down
58 Days Ago
merge from wallpaper/floor
58 Days Ago
Minor container roof triangle clipping fix
58 Days Ago
Sail and steering wheel test deployables. Calculate total thrust upon ship building completion, using the number of sails and their thrust values.
58 Days Ago
Fix culling edge case
58 Days Ago
arrowbucket c variant
58 Days Ago
Fixed missing wallpaper conditional on container roof triangle
58 Days Ago
Fixed missing wallpaper conditional on brick roof triangle
58 Days Ago
Slightly moved lighthouse door to fix lighting issues Adjusted doorway mesh to fix gaps Scene2prefab
58 Days Ago
merge from wallpaper/floor
58 Days Ago
Added more los checks to wallpaper foundation
58 Days Ago
Fixed mode not switching correctly when deploying the wallpaper tool
58 Days Ago
Tweaked roof wallpaper deployment
58 Days Ago
Added spatially aware environment volume and deferred indirect lighting support to the Rust Standard Amplify template
58 Days Ago
Deployed entity parenting
58 Days Ago
Fixed WallpaperPlanner.SwitchMode NRE
58 Days Ago
merge from main
58 Days Ago
Fixed missing walpaper prefab on frontier roof full conditional model
58 Days Ago
Wallpaper floor & ceiling pack - added two more tile patterns, updated vintage tile colour selection