193,455 Commits over 4,079 Days - 1.98cph!

57 Days Ago
Merge from crocodile
57 Days Ago
Port croc corpse carry ragdoll stability fixes to tiger
57 Days Ago
- Improve crocodile behaviour against static prey - Fix crocodile getting stuck cycling between states when live prey is near food
57 Days Ago
Fix player corpse bouncing a lot when carried by the crocodile
57 Days Ago
Fix croc sliding during zigzag bite
57 Days Ago
merge from large_planter_deployables_fix
57 Days Ago
merge from graphics_ui_doubledigit
57 Days Ago
merge from hbhf_optims
58 Days Ago
merge from lodbias_min_clamp_increase
58 Days Ago
merge from trophy_nre
58 Days Ago
Weapon rack parachute NRE fix
58 Days Ago
Clamped minimum lodbias to 0.5
58 Days Ago
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58 Days Ago
Check if player model exists before trying to assign skin variables
58 Days Ago
merge from main
58 Days Ago
merge from trophy_nre
58 Days Ago
Fix small trophy player heads not appearing on first time player enters network range
58 Days Ago
Jungle plants progress
58 Days Ago
merge from trophy_nre
58 Days Ago
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58 Days Ago
merge from puzzle_reset_underground_fix
58 Days Ago
progress on baking normal map/smoothness
58 Days Ago
Added refresh_foliage console command
58 Days Ago
Pixelate censor fixes
58 Days Ago
Made cmd not send empty messages that kick people And hide it (it still works, but just hidden) func_lod DisappearMinDist & DisappearMaxDist KVs Added weapon class name & ent index to "Weapon spawning in solid" Minor FGD adjustments More descriptions, default values, etc. Added func_rotating.GetSpeed/SnapToStartPos Added func_dustmotes.AffectedByWind Fixed .gma being left open in some cases if it failed to load/parse Fix shaders not compiling Fix some vmt formatting that i came across randomly
58 Days Ago
Made cmd not send empty messages that kick people And hide it (it still works, but just hidden) func_lod DisappearMinDist & DisappearMaxDist KVs Added weapon class name & ent index to "Weapon spawning in solid" Minor FGD adjustments More descriptions, default values, etc. Added func_rotating.GetSpeed/SnapToStartPos Added func_dustmotes.AffectedByWind Fixed .gma being left open in some cases if it failed to load/parse Fix shaders not compiling Fix some vmt formatting that i came across randomly Merge community provided changes to JellyFish shader to do with $envmap
58 Days Ago
Underwear censor fixes
58 Days Ago
Rebase on /main
58 Days Ago
Merge from fix_texture_streaming_2: Super cautious texture streaming enablement!
58 Days Ago
Cherry pick live fixes
58 Days Ago
Be very cautious about enabling texture streaming. Only enable it if Texture.streamingTextureLoadingCount = 0 and Texture.allowThreadedTextureCreation = false. If not, set Texture.allowThreadedTextureCreation = false and try again in 1 second. One second is enough to upload a few textures, right?
58 Days Ago
revolver setup
58 Days Ago
pretty dirty WIP approach to erosion in a job, needs cleanup and splat writing fixing
58 Days Ago
Update: leaving an optim todo idea comment Tests: not applicable
58 Days Ago
Update: sprinkle some profiling scopes Tests: ran unit tests
58 Days Ago
Merge from fix_texture_streaming_2
58 Days Ago
Remove checking of Texture.streamingTextureLoadingCount during TextureStreaming.Update()
58 Days Ago
exported updated crocodile intimidate attack anim
58 Days Ago
Disallow threaded texture creation whenever a loading screen is displayed. This should slightly improve loading times and further mitigate texture streaming race conditions.
58 Days Ago
58 Days Ago
Shader and colour refinements. Added hemisphere support
58 Days Ago
Setup a scrolling diagonal material
58 Days Ago
Optim: use persistent allocs in GetWaterLevels - I need to properly clean those up at server shutdown, but I'll solve that later 1k waves perf test shows ~100micros savings and no allocs - 1.45ms vs old 1.55ms. This is final optim in the area for now, making us ~80% faster than vanilla managed code(8.6ms). Tests: ran unit tests
58 Days Ago
Merge from fix_texture_streaming_2: Replace assertion with just a warning
58 Days Ago
Replace assertion with just a warning
58 Days Ago
Fix spine deform not being applied during locomotion
58 Days Ago
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58 Days Ago
Optim: remove last managed loop that picks between dynamic waves and static water 1k test with waves shaves off ~0.25ms - 1.55ms vs previous 1.8ms Tests: ran unit tests